Hatterene (Psychic)

Rio Vidal

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Monotype Leader
:ss/hatterene:
Hatterene (F) @ Leftovers / Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire / Giga Drain

Hatterene is a staple on Psychic teams, providing a way to take on Dark-types such as Hydreigon, as well as being the premier form of entry hazard control thanks to Magic Bounce. Psychic and Dazzling Gleam are strong STAB attacks; the latter allows Hatterene to take on Dark-types, Mystical Fire allows it to damage Steel-types, and Giga Drain allows it to take on Water- and Ground-type Pokemon such as Rotom-W, Gastrodon, and Hippowdon. Trick Room allows Hatterene to take advantage of its poor Speed. Hatterene should switch into weak entry hazard setters such as Toxapex for Psychic teams, allowing it to easily tank any attack and bounce back entry hazards. Additionally, Hatterene should set up Trick Room on passive Pokemon such as Mandibuzz on Dark teams, giving Hatterene a chance to ease the matchup for its teammates. Reuniclus and Gallade make for good teammates, as the former appreciates its ability to take on Dark-types, while the latter can help it break down Steel-types such as Bisharp.
 
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Toxapex isn't a threat to Psychic so I don't think its really worth mentioning. Instead of just naming Hydreigon and Ferrothorn as targets for Dazzling Gleam and Mystical Fire I'd name the types because Dazzling Gleam is nice for any Dark-type since Psychic is weak to it, and Mystical Fire is great against Steel-types in general because they resist all of its other moves.

Otherwise this looks pretty good, QC 1/1
 
Add Remove Comments (AC) = Add Comma (SC) = Semicolon
You were slightly over 1,000 characters, and with some necessary additions I had to make, I also had to try and remove some extra wordiness. Excluding comments and removals, this should bring you down to around 1,005. Hopefully that suffices lyd!

GP 1/1

shinxstamp.gif


:ss/hatterene:
Hatterene (F) @ Leftovers / Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire / Giga Drain

Hatterene is a staple on Psychic teams, providing a way to take on Dark-types such as Hydreigon, (AC) as well as being the premier form of entry hazard control on Psychic teams thanks to Magic Bounce. Psychic and Dazzling Gleam are strong STAB attacks; (SC) the latter allows Hatterene to take on Dark-types, Mystical Fire allows it to damage Steel-types, and Giga Drain allows it to take on Water- and Ground-type Pokemon such as Hippowdon, Gastrodon, and Rotom-W Rotom-W, Gastrodon, and Hippowdon (Re-order to match listed types). Trick Room allows Hatterene to take advantage of its poor Speed. Hatterene should switch into weak entry hazard setters such as Toxapex for Psychic teams, allowing it to easily tank any attack and bounce back entry hazards. Additionally, Hatterene should set up Trick Room on passive Pokemon such as Mandibuzz on Dark teams, giving Hatterene a chance to ease the matchup for its teammates. Reuniclus and Gallade make for good teammates, (AC) as the former appreciates its ability to take on Dark-types Pokemon, while the latter can help it break down Steel-types Pokemon such as Bisharp.
 
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