Urushifu
Banned deucer.
[SET]
name: Defensive Magic Bounce
move 1: Psychic
move 2: Giga Drain
move 3: Nuzzle
move 4: Healing Wish / Mystical Fire
item: Eviolite
ability: Magic Bounce
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
[SET COMMENTS]
The only viable Pokemon with access to Magic Bounce, Hattrem establishes a small niche on teams with it's ability to stop passive entry hazard setters such as Sandaconda and Ferroseed, allowing offensive pivots the ability to switch in and pivot around without jeopardizing their HP. Hattrem's moveset is tailored to allow Hattrem to threaten common entry hazard setters and deter them from staying in. Psychic is Hattrem's STAB and is super effective against Toxic Spike users. Giga Drain allows Hattrem to hit Stealth Rock users super effectively such as Sandaconda and Piloswine. Nuzzle is a good utility move that allows Hattrem to cripple switch-ins such as Skuntank and Silvally-Dark, along with Stealth Rock users such as Miltank and Clefairy that are not threatened out by Hattrem. Healing Wish gives Hattrem extra utility, especially on the offensive teams Hattrem is commonly seen on, as they often lack recovery or clerics. Alternatively, Mystical Fire is an option to deter Steel-type entry hazard setters such as Stunfisk-Galar and Ferroseed.
Hattrem fits onto offensive teams that need to ensure entry hazards are not set up so pivots and wallbreakers are not whittled down through entry hazards. Avoid switching Hattrem into potential Knock Offs as it's bulk is considerable worse without Eviolite, instead try bringing Hattrem in through pivoting moves such as U-turn and Parting Shot. As for teammates that can facilitate this, Dark-types such as Silvally-Dark and Alola Persian act as Knock Off switch-ins along with offering the ability to pivot Hattrem into entry hazard setters safely. Bug-types such as Accelgor and Ninjask appreciate Hattrem's ability to stop entry hazards as their ability to function as pivots are severely hampered by the presence of Stealth Rocks, especially if choosing to forgo Heavy-Duty Boots, while Hattrem appreciates the U-turn support they offer. Basculin and Choice Specs Decidueye are additional pivots and are able to come in and wallbreak more effectively without the ability to be whittled down through entry hazard damage. Kangaskhan appreciates Hattrem's ability to prevent residual damage from accumulating, as well as Hattrem being a way to preserve momentum against Kangaskhan's switch-in's, such as Sandaconda and Ferroseed.
[CREDITS]
- Written by: [[Urushifu, 522724]]
- Quality checked by: [[Ho3nConfirm3d, 231074]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
name: Defensive Magic Bounce
move 1: Psychic
move 2: Giga Drain
move 3: Nuzzle
move 4: Healing Wish / Mystical Fire
item: Eviolite
ability: Magic Bounce
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
[SET COMMENTS]
The only viable Pokemon with access to Magic Bounce, Hattrem establishes a small niche on teams with it's ability to stop passive entry hazard setters such as Sandaconda and Ferroseed, allowing offensive pivots the ability to switch in and pivot around without jeopardizing their HP. Hattrem's moveset is tailored to allow Hattrem to threaten common entry hazard setters and deter them from staying in. Psychic is Hattrem's STAB and is super effective against Toxic Spike users. Giga Drain allows Hattrem to hit Stealth Rock users super effectively such as Sandaconda and Piloswine. Nuzzle is a good utility move that allows Hattrem to cripple switch-ins such as Skuntank and Silvally-Dark, along with Stealth Rock users such as Miltank and Clefairy that are not threatened out by Hattrem. Healing Wish gives Hattrem extra utility, especially on the offensive teams Hattrem is commonly seen on, as they often lack recovery or clerics. Alternatively, Mystical Fire is an option to deter Steel-type entry hazard setters such as Stunfisk-Galar and Ferroseed.
Hattrem fits onto offensive teams that need to ensure entry hazards are not set up so pivots and wallbreakers are not whittled down through entry hazards. Avoid switching Hattrem into potential Knock Offs as it's bulk is considerable worse without Eviolite, instead try bringing Hattrem in through pivoting moves such as U-turn and Parting Shot. As for teammates that can facilitate this, Dark-types such as Silvally-Dark and Alola Persian act as Knock Off switch-ins along with offering the ability to pivot Hattrem into entry hazard setters safely. Bug-types such as Accelgor and Ninjask appreciate Hattrem's ability to stop entry hazards as their ability to function as pivots are severely hampered by the presence of Stealth Rocks, especially if choosing to forgo Heavy-Duty Boots, while Hattrem appreciates the U-turn support they offer. Basculin and Choice Specs Decidueye are additional pivots and are able to come in and wallbreak more effectively without the ability to be whittled down through entry hazard damage. Kangaskhan appreciates Hattrem's ability to prevent residual damage from accumulating, as well as Hattrem being a way to preserve momentum against Kangaskhan's switch-in's, such as Sandaconda and Ferroseed.
[CREDITS]
- Written by: [[Urushifu, 522724]]
- Quality checked by: [[Ho3nConfirm3d, 231074]], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Last edited: