Haunter (Life Orb Attacker)

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Well, this is my first post in QC and I'm a little new to this so here goes. :)

Oh, and I'd really like it if someone else can write the analysis since I won't have the time. I'm going on vacation after a while.

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Topic Title: Haunter (Life Orb)

http://www.smogon.com/dp/pokemon/haunter

[SET]
name: Life Orb Sweeper/Lure
move 1: Shadow Ball
move 2: Thunderbolt
move 3: Hypnosis / Substitute
move 4: Explosion
item: Life Orb
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

Why this set deserves to be on-site:
-Difficult to wall due to Explosion and Hypnosis for its "counters"
-Can immobilize just about anything with Hypnosis
-Can put other sweepers in a comfortable environment with counters gone/weakened
-The only ghost in UU with the combination of Hypnosis and Explosion
-Second fastest ghost in UU. Second only to Mismagius.
-Currently no set on-site

Additional Comments:
-Why Substitute can be used if you prefer it to Hypnosis' lackluster Accuracy
-How to play against Dark type Pursuit/Sucker Punch users.
-Why Hasty over Timid.

Teammates and Counters:
-Mismagius, Rotom, Sceptile, Alakazam, and anything that benefits from the removal of Chansey/Registeel.
-Counters include Specially Defensive Drapion/Skuntank (Trappers are 2KOed by T-bolt), Chansey (must watch out for Explosion), and Cursetalk Registeel (Other sets have to watch out for Hypnosis).
 
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