[OVERVIEW]
Haunter is a decent ghost-type in NU, have a interesting ofensive type with a good coverage-moves like Dazzling Gleam. The SubSplit set is one of the best stallbreakers in the tier due to its uniques resistances and immunities and that it can set up on common defensive Pokemon such as Mega Audino, Type: Null, Pyukumuku and Venusaur. Haunter carves its niche over other Ghost-types such as Rotom and Mismagius thanks to Haunter's high base 115 special attack and its great secondary typing let it take on typical ghost answers such as Mega Audino, Sneasel and Incineroar. It also makes good use of Substitute thanks to its access to moves such as Disable, which can help it against Pursuit trappers such as Sneasel. Haunter has a wide support movepool including Pain Split, Destiny Bond and Trick. However, Haunter has a terrible bulk, being quite easy to break, and its weakness to Pursuit makes it a liability in matchups against Pokemon such as Sneasel and Pursuit Houndoom users, and that it's moves aren't great to be choice-locked into due to immunities and letting in dangerous things like Omastar and SD Incineroar.
[SET]
name: Choice Scarf
move 1: Sludge Wave
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Destiny Bond / Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Sludge Wave is Haunter’s strongest move and allows it to revenge kill Grass-types like Whimsicott and Sceptile. Shadow Ball is a good spammable STAB and hits Psychic and Ghost-types such as Sigilyph, Medicham and Rotom for super effective damage. Dazzling Gleam makes it able to Haunter hits Dark-types such Guzzlord and Sneasel, and revenge kill Scrafty for super effective damage. Destiny Bond lets Haunter allows Haunter to trade a KO with a threat it can't beat otherwise. Trick enables Haunter to cripple Pokemon what give trouble, such Golbat and Rhydon.
Set Details
========
Max Speed with a Timid Nature and Choice Scarf enables Haunter to outspeed most threats in the meta, such as Sneasel, Scrafty at +2, Vivillon at +1 and slower Scarf users such as Rotom and Vanilluxe. Max EVs in Special Attack are used to increase Haunter's power allowing it to revenge kill threats more easily. Levitate is the only option, it gives Haunter an useful Ground-type immunity.
Usage Tips
========
Haunter can switch only into things such as Sceptile Giga Drain and Whimsicott Energy Ball or Moonblast, its just you give about half HP, but in a lot of games having that offensive switch can be worth it. Use Choice Scarf Haunter set to revenge kill threats like Whimsicott, Vivillon after one Quiver Dance or Scrafty at +2 if it is running Dazzling Gleam. Only use Destiny Bond if Haunter is useless in the match, and on situations where Haunter will be KOed, otherwise it becomes a liability as Haunter will end up losing momentum. Destiny Bond can be used if its your only way to kill the enemy sweeper. Use Trick to cripple annoying Pokemon to Haunter, such Golbat and Rhydon, and lock an opponent into a move for a teammate to set up on.
Team Options
========
Choice Scarf Haunter should be used as a revenge killer or cleaner, so wallbreakers such as Medicham, Guzzlord and Vanilluxe are appreciated by Haunter, because they can help Haunter weakening opponent's team and sweep on late game. Hazard Setters like Steelix, Piloswine and Omastar appreciate Haunter's ability to spinblock, and in return, gives a cheap damage, making more easier to win on late game. Whimsicott is a great Haunter's teammate, because is an ofensive check of Dark-types such as Guzzlord, Sneasel and Scrafty. Other Fairy-types like Mega Audino, Aromatisse and Diancie are good partners for the same reason. Pokémon such as Steelix and Hariyama are appreciated by Haunter, for having the ability to checks Pursuit trappers like Sneasel. Setup Sweepers like Incineroar, Toxicroak and Klinklang loves Haunter tricking Choice Scarf into a wall, who can give free setup for them.
[SET]
name: SubSplit
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Substitute
move 4: Pain Split
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Substitute can prevents to be pursuit trapped by Sneasel, and create opportunities for Haunter to fire off free attacks and abuse Pain Split. Shadow Ball is a good spammable STAB and allows hits Psychic-types such Slowking, Medicham for super effective damage, and Poison-types like Golbat and Garbodor with neutral damage. Sludge Wave is Haunter’s strongest move and provides a good coverage with Shadow Ball. Pain Split makes the SubSplit combination, allowing Haunter to stay healthy on match, and have synergy with Life Orb.
Set Details
========
Life Orb gives more damage output to Haunter, and the recoil allows it recover more HP with Pain Split. 252 EVs in Special Attack and Speed make Haunter maximizes Haunter's speed and power. Timid allows Haunter to speed tie with non-Choice Scarf Houndoom and outspeed Pokemon such as Vivillon and Klinklang.
Usage Tips
========
Substitute can be used for scout a opponent play, win on Sucker Punch mind games or preventing be pursuit trapped. You can use Substitute on a expected switch, recovery-move or resisted hits from opponent. When Haunter’s HP is low, for Substitute, use Pain Split to recover the HP in possible predictes switches or when Substitute is active. Use Haunter to weaken the opponent's team in early or mid-game, it allows a teammate sweeps on late game more easier.
Team Options
========
Fighting-types such Scrafty and Hitmonlee are good Haunter's teammates because they can check Pursuit Trappers such Sneasel, and Haunter takes on enemy Fairy types very efficiently for them. In special Passimian is a great partner, for this set, because Passimian's checks like Slowbro and Aromatisse are KOed by Haunter, and in return, Passimian can use Knock Off on Golbat, kill Dark-types such Sneasel and Guzzlord and it can use U-turn to bring Haunter in safely. Stealth Rock setters like Steelix, Rhydon and Piloswine are greatly appreciated by Haunter because this forces a lot of switches, making more easier to weaken opponent's team. Fairy-types such Whimsicott, Aromatisse and Mega Audino can check Dark-types like Sneasel and Guzzlord, making good teammates.
[STRATEGY COMMENTS]
Other Options
=============
Energy Ball can be used to hits Ground-types such Rhydon and Piloswine, but doesn’t offer much outside of that, and generally Dazzling Gleam. The combination Will-o-Wisp with Hex is a option to more damage, but it isn't a solid choice, because the opponent needs be with a negative status. Disable can be used in combination with Substitute, preventing the Pursuit Trap from Sneasel. The set 3 Attacks + Taunt with Shadow Ball, Sludge Wave, Dazzling Gleam and Taunt is an option, because it still somewhat notable for having a good matchup vs Stall. Ghostium Z is an option for a really strong once-time STAB. Poisonium Z can be used too, for it allows Haunter OHKOes Incineroar with minor chip.
Checks and Counters
==============
**Dark-types**: Pursuit Trappers like Sneasel and Houndoom are quite annoying to Haunter because every kill that Haunter does, this gives a free switch to him, running the risk of Haunter being trapped, however, they must be careful of Sludge Wave. Terrible Haunter’s bulky allows strongers priority-moves such as Sucker Punch from Absol.
**Faster Pokemon**: Due to Haunter’s fragility Choice Scarf users such as Houndoom, Braviary and Delphox can kill him very easy. Mismagius and Heliolisk outspeed non-Choice Scarf variants and in return KO with Shadow Ball.
**Bulky Pokemon**: Cryogonal can beat Haunter if doesn't take a hit on switchin. Guzzlord can take on it once time. Golbat can check Haunter, but it can cripple Golbat by using Trick, and consequently taking out his Eviolite.
Haunter is a decent ghost-type in NU, have a interesting ofensive type with a good coverage-moves like Dazzling Gleam. The SubSplit set is one of the best stallbreakers in the tier due to its uniques resistances and immunities and that it can set up on common defensive Pokemon such as Mega Audino, Type: Null, Pyukumuku and Venusaur. Haunter carves its niche over other Ghost-types such as Rotom and Mismagius thanks to Haunter's high base 115 special attack and its great secondary typing let it take on typical ghost answers such as Mega Audino, Sneasel and Incineroar. It also makes good use of Substitute thanks to its access to moves such as Disable, which can help it against Pursuit trappers such as Sneasel. Haunter has a wide support movepool including Pain Split, Destiny Bond and Trick. However, Haunter has a terrible bulk, being quite easy to break, and its weakness to Pursuit makes it a liability in matchups against Pokemon such as Sneasel and Pursuit Houndoom users, and that it's moves aren't great to be choice-locked into due to immunities and letting in dangerous things like Omastar and SD Incineroar.
[SET]
name: Choice Scarf
move 1: Sludge Wave
move 2: Shadow Ball
move 3: Dazzling Gleam
move 4: Destiny Bond / Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Sludge Wave is Haunter’s strongest move and allows it to revenge kill Grass-types like Whimsicott and Sceptile. Shadow Ball is a good spammable STAB and hits Psychic and Ghost-types such as Sigilyph, Medicham and Rotom for super effective damage. Dazzling Gleam makes it able to Haunter hits Dark-types such Guzzlord and Sneasel, and revenge kill Scrafty for super effective damage. Destiny Bond lets Haunter allows Haunter to trade a KO with a threat it can't beat otherwise. Trick enables Haunter to cripple Pokemon what give trouble, such Golbat and Rhydon.
Set Details
========
Max Speed with a Timid Nature and Choice Scarf enables Haunter to outspeed most threats in the meta, such as Sneasel, Scrafty at +2, Vivillon at +1 and slower Scarf users such as Rotom and Vanilluxe. Max EVs in Special Attack are used to increase Haunter's power allowing it to revenge kill threats more easily. Levitate is the only option, it gives Haunter an useful Ground-type immunity.
Usage Tips
========
Haunter can switch only into things such as Sceptile Giga Drain and Whimsicott Energy Ball or Moonblast, its just you give about half HP, but in a lot of games having that offensive switch can be worth it. Use Choice Scarf Haunter set to revenge kill threats like Whimsicott, Vivillon after one Quiver Dance or Scrafty at +2 if it is running Dazzling Gleam. Only use Destiny Bond if Haunter is useless in the match, and on situations where Haunter will be KOed, otherwise it becomes a liability as Haunter will end up losing momentum. Destiny Bond can be used if its your only way to kill the enemy sweeper. Use Trick to cripple annoying Pokemon to Haunter, such Golbat and Rhydon, and lock an opponent into a move for a teammate to set up on.
Team Options
========
Choice Scarf Haunter should be used as a revenge killer or cleaner, so wallbreakers such as Medicham, Guzzlord and Vanilluxe are appreciated by Haunter, because they can help Haunter weakening opponent's team and sweep on late game. Hazard Setters like Steelix, Piloswine and Omastar appreciate Haunter's ability to spinblock, and in return, gives a cheap damage, making more easier to win on late game. Whimsicott is a great Haunter's teammate, because is an ofensive check of Dark-types such as Guzzlord, Sneasel and Scrafty. Other Fairy-types like Mega Audino, Aromatisse and Diancie are good partners for the same reason. Pokémon such as Steelix and Hariyama are appreciated by Haunter, for having the ability to checks Pursuit trappers like Sneasel. Setup Sweepers like Incineroar, Toxicroak and Klinklang loves Haunter tricking Choice Scarf into a wall, who can give free setup for them.
[SET]
name: SubSplit
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Substitute
move 4: Pain Split
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Substitute can prevents to be pursuit trapped by Sneasel, and create opportunities for Haunter to fire off free attacks and abuse Pain Split. Shadow Ball is a good spammable STAB and allows hits Psychic-types such Slowking, Medicham for super effective damage, and Poison-types like Golbat and Garbodor with neutral damage. Sludge Wave is Haunter’s strongest move and provides a good coverage with Shadow Ball. Pain Split makes the SubSplit combination, allowing Haunter to stay healthy on match, and have synergy with Life Orb.
Set Details
========
Life Orb gives more damage output to Haunter, and the recoil allows it recover more HP with Pain Split. 252 EVs in Special Attack and Speed make Haunter maximizes Haunter's speed and power. Timid allows Haunter to speed tie with non-Choice Scarf Houndoom and outspeed Pokemon such as Vivillon and Klinklang.
Usage Tips
========
Substitute can be used for scout a opponent play, win on Sucker Punch mind games or preventing be pursuit trapped. You can use Substitute on a expected switch, recovery-move or resisted hits from opponent. When Haunter’s HP is low, for Substitute, use Pain Split to recover the HP in possible predictes switches or when Substitute is active. Use Haunter to weaken the opponent's team in early or mid-game, it allows a teammate sweeps on late game more easier.
Team Options
========
Fighting-types such Scrafty and Hitmonlee are good Haunter's teammates because they can check Pursuit Trappers such Sneasel, and Haunter takes on enemy Fairy types very efficiently for them. In special Passimian is a great partner, for this set, because Passimian's checks like Slowbro and Aromatisse are KOed by Haunter, and in return, Passimian can use Knock Off on Golbat, kill Dark-types such Sneasel and Guzzlord and it can use U-turn to bring Haunter in safely. Stealth Rock setters like Steelix, Rhydon and Piloswine are greatly appreciated by Haunter because this forces a lot of switches, making more easier to weaken opponent's team. Fairy-types such Whimsicott, Aromatisse and Mega Audino can check Dark-types like Sneasel and Guzzlord, making good teammates.
[STRATEGY COMMENTS]
Other Options
=============
Energy Ball can be used to hits Ground-types such Rhydon and Piloswine, but doesn’t offer much outside of that, and generally Dazzling Gleam. The combination Will-o-Wisp with Hex is a option to more damage, but it isn't a solid choice, because the opponent needs be with a negative status. Disable can be used in combination with Substitute, preventing the Pursuit Trap from Sneasel. The set 3 Attacks + Taunt with Shadow Ball, Sludge Wave, Dazzling Gleam and Taunt is an option, because it still somewhat notable for having a good matchup vs Stall. Ghostium Z is an option for a really strong once-time STAB. Poisonium Z can be used too, for it allows Haunter OHKOes Incineroar with minor chip.
Checks and Counters
==============
**Dark-types**: Pursuit Trappers like Sneasel and Houndoom are quite annoying to Haunter because every kill that Haunter does, this gives a free switch to him, running the risk of Haunter being trapped, however, they must be careful of Sludge Wave. Terrible Haunter’s bulky allows strongers priority-moves such as Sucker Punch from Absol.
**Faster Pokemon**: Due to Haunter’s fragility Choice Scarf users such as Houndoom, Braviary and Delphox can kill him very easy. Mismagius and Heliolisk outspeed non-Choice Scarf variants and in return KO with Shadow Ball.
**Bulky Pokemon**: Cryogonal can beat Haunter if doesn't take a hit on switchin. Guzzlord can take on it once time. Golbat can check Haunter, but it can cripple Golbat by using Trick, and consequently taking out his Eviolite.
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