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Haunter

[OVERVIEW]

Haunter's solid Speed tier allows it to outspeed a good portion of NU, including common Pokemon like Primeape, Mesprit, and Rotom. Futhermore, simply between its dual STAB types Haunter has excellent neutral coverage, with a strong secondary STAB type that allows it to break through Pokemon that many Ghosts have trouble with, such as Pyroar and Mega Audino. This frees up Haunter's last two moveslots, allowing it to run neat support moves such as Will-O-Wisp, Reflect Type, and Destiny Bond. Unfortunately, Haunter has terrible bulk, meaning it can sometimes struggle to make proper use of these moves. With low stats in both HP and defenses, Haunter can only afford to take resisted attacks that have low Base Power or are uninvested. However, even with its horrific bulk, Levitate gives Haunter an impressive third immunity and helps its matchup versus offense, as it is not affected by Spikes. On the downside, Levitate also means Haunter cannot absorb Toxic Spikes, potentially leaving your team at a disadvantage versus teams employing them. Haunter faces competition from Ghost-types such as Rotom and Mismagius, the former of which acts as a better pivot due to STAB Volt Switch and better defenses, and the latter of which has access to Nasty Plot and a higher Speed tier. Haunter sets itself apart from these two with a much more potent STAB type combination, allowing it break through common Ghost-type checks such as Mega Audino and access to Reflect Type helping it avoid Pursuit trappers.

[SET]
name: Life Orb Attacker
move 1: Sludge Bomb
move 2: Shadow Ball / Hex
move 3: Will-O-Wisp
move 4: Destiny Bond / Reflect Type
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is Haunter's strongest attack and allows it to break through most Pokemon that resist Shadow Ball such as Mega Audino and Pyroar. Sludge Bomb is also helpful for punishing Pokemon that like to switch into Will-O-Wisp such as Assault Vest Magmortar, as it does solid damage and can poison these Pokemon, wearing them down quickly throughout a battle. Shadow Ball provides good coverage with Sludge Bomb and hits Psychic-types, such as Mesprit and Musharna, as well as slower Ghost-types, such as Rotom and Golurk. Hex is an option over Shadow Ball, as it has terrific synergy with Will-O-Wisp and has the potential to hit much harder. Shadow Ball is usually preferred, though, as it is far more spammable and provides more consistent damage output. Will-O-Wisp deters Dark-type Pokemon from using Sucker Punch and also helps patch up Haunter's horrid Defense stat. Will-O-Wisp also works fantastically with Hex and allows Haunter to burn Pokemon that can take both Shadow Ball and Sludge Bomb like Skuntank. Destiny Bond can be useful in a pinch, as with high Speed and pitiful defenses, Haunter can usually take another Pokemon down with it as it faints. Reflect type is an alternative that provides further insurance against Pursuit trappers, Skuntank being the main target.


Set Details
=======

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. A Timid nature is used over Modest to allow Haunter to outspeed base 91s an below such as Lilligant, Rotom, and Vivillon as well as Speed tie opposing base 95s like Jynx and Primeape. Life Orb is the item of choice, as it gives Haunter a large power boost and the freedom to switch moves and take full advantage of its coverage.

Usage Tips
========

Haunter is very frail, so avoid switching it into almost any attacks because even resisted hits will do a lot. Conversely, Haunter has very few guaranteed switch-ins and excels in the early- and mid-game, where it can break down walls for teammates to sweep later. Between its terrific dual STAB types and access to Taunt, Haunter also works as a decent stallbreaker. Opponents will often attempt to Pursuit trap Haunter with the likes of Skuntank, so using Reflect Type on a predicted Pursuit allows Haunter to resist the hit and avoid getting trapped. Will-O-Wisp and Destiny Bond are helpful for Sucker Punch mind games versus Pokemon like Shiftry and Skuntank, as Haunter can punish the opponent for mispredicting.

Team Options
========

Late-game cleaners such as Swords Dance Samurott, Choice Specs Swellow, and Klinklang appreciate Haunter's ability to wallbreak mid-game. Haunter appreciates entry hazards to allow it to do as much damage as possible, so Pokemon that can set up Stealth Rock or Spikes such as Omastar, Ferroseed, and Garbodor are solid teammates. Similarly, Haunter's Ghost typing allows it to block Rapid Spin, so other Pokemon that appreciate hazards being kept up such as Sceptile, Pyroar, and Tauros make for good partners. Specifically, Shiftry is a solid partner for Haunter, as Haunter can break through Mega Audino, which would otherwise give Shiftry trouble, as well as cripple Pursuit trappers with Will-O-Wisp, providing Shiftry an opportunity to set up.

[SET]
name: Choice Scarf
move 1: Sludge Bomb
move 2: Shadow Ball
move 3: Trick
move 4: Destiny Bond
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is a powerful STAB move and provides solid neutral coverage alongside Shadow Ball, and Shadow Ball is Haunter's most spammable move. Trick allows Haunter to cripple Pokemon that give it trouble such as Malamar, Lanturn, and Skuntank. Destiny Bond lets Haunter take another Pokemon down with it as it faints and is especially useful on this set because Haunter's Speed reaches absurd levels when it's holding a Choice Scarf. Energy Ball is a decent option over Trick or Destiny Bond, as it allows Haunter to better revenge kill Adamant +2 Speed Barbaracle and +2 Speed Rhydon.

Set Details
========

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. A Timid nature lets Haunter get the jump on base 91 and below Choice Scarf users, such as Rotom and Mesprit, as well as outspeed Vivillon and Lilligant after one Quiver Dance. Choice Scarf is the selected item, as it mitigates Haunter's trouble with faster Pokemon that can threaten it out and changes it from an early- or mid-game breaker to a late-game cleaner.

Usage Tips
========

Choice Scarf Haunter should be used predominately as a revenge killer rather than a wallbreaker. Haunter excels in the late-game as a cleaner once the opposing team has been weakened. Avoid switching Haunter into attacks, as its frailty means even strong resisted hits will do a lot. Another thing to beware of is mindlessly clicking Destiny Bond, as if the foe doesn't take Haunter out on that turn, it can lead to a big loss in momentum. Once Haunter no longer needs the Speed that comes with holding the Choice Scarf, Tricking it away allows Haunter to take advantage of its coverage to its fullest extent and potentially cripple an opposing wall such as Malamar in the process, clearing the way for itself and its teammates. Scout for Pursuit trappers switching into Haunter by making aggressive double switches to a teammate that threatens said Pursuit trappers, as once Haunter locks itself into either of its STAB moves, they can trap it.

Team Options
========

Choice Scarf Haunter is particularly prone to getting Pursuit trapped, so Pokemon that can combat Skuntank and Liepard such as Rhydon, Steelix, and Hariyama make for solid partners. In particular, Rhydon and Barbaracle pair well with Haunter, as both can switch in on Pursuit Skuntank and set up a Rock Polish or Shell Smash versus it. Shiftry is also an excellent partner for Haunter, as it appreciates Haunter's ability to break down bulkier Pokemon such as Mega Audino and can even lure in Skuntank and OHKO it with Explosion. Haunter fits well on many hyper offensive builds due to its ability to spinblock and blazing Speed while holding a Choice Scarf, so entry hazards leads such as Omastar and Pinsir work well. Haunter also appreciates Pokemon that can break through walls early- or mid-game for it to clean up later, so Pokemon that provide immediate wallbreaking power like Choice Band Primeape, all-out attacking Samurott, and Choice Specs Sceptile are good partners. Haunter can also Trick Pokemon its Choice Scarf to leave them locked into a move that allows a teammate to set up.

[SET]
name: SubSplit
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Substitute
move 4: Pain Split
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Ball is a decently strong STAB move that is Haunter's most spammable attack, and Sludge Bomb provides great coverage alongside it. Substitute eases prediction, helps Haunter avoid getting revenge killed by faster threats, and allows it to avoid status. Pain Split allows Haunter to stay healthy throughout a match, has solid synergy with Life Orb and Substitute, and can help Haunter break through special sponges like Assault Vest Hariyama and Malamar more easily.

Set Details
========

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. Along with this, a Timid nature lets it outpace common threats such as Rotom, Jolly Sawk, and Lilligant. Life Orb is used to increase Haunter damage output significantly, and it has excellent synergy with Pain Split. Life Orb also synergizes well with the set, as the passive damage is mitigated by Pain Split's recovery, and the Life Orb recoil actually makes Pain Split more effective in wearing down targets. This makes the recoil an advantage instead of a disadvantage, as Haunter's frailness means it can't really tank hits anyway.

Usage Tips
========

When low on HP from the combination of Life Orb and Substitute, use Pain Split. Otherwise, Haunter is a prolific wallbreaker, so it does very well in the early- and mid-game, where it can break through opposing teams for other Pokemon to sweep. Substitute can be used to aid Haunter in winning Sucker Punch mind games, as well as avoid getting Pursuit trapped. In conjunction with Pain Split, it also allows Haunter to have an easier time breaking down Pokemon such as Hariyama and Malamar, which would otherwise have no trouble sponging hits from it. Avoid switching Haunter in on attacks unless the foe is locked into a move it's immune to such as Primeape's Close Combat.

Team Options
========

Haunter struggles with Pokemon carrying Pursuit such as Skuntank and Liepard, so Pokemon that can handle those two such as Primeape, Hariyama, and Mawile are great partners. While Haunter's Ghost typing leaves it vulnerable to Pursuit, it also lets it act as a spinblocker in a pinch, so Pokemon that also appreciate entry hazards like Samurott, Archeops, and Kangaskhan are viable partners. Pokemon like Magmortar and Pyroar that appreciate Haunter's ability to wear down special tanks like Hariyama and Lanturn make for solid partners. Choice Scarf Primeape is a strong partner in particular for this set, as many of its checks and counters such as Musharna, Mesprit, Garbodor, and Weezing are broken down by Haunter. In return, Primeape can threaten Dark-types such as Skuntank and Liepard that prey on Haunter. Shiftry appreciates Haunter's ability to break down walls, and, in return, it can lure out Skuntank and OHKO it with Explosion, opening the opposing team up for Haunter.

[STRATEGY COMMENTS]
Other Options
=============

A Substitute + Disable set is plausible, as Disable grants Haunter more opportunities to get up a Substitute and allows it to beat certain Pokemon like Hariyama and Throh that it otherwise could not. This is set is often outdone by the all-out attacking set, though, as Haunter loses a huge amount of utility by dropping Will-O-Wisp and Destiny Bond or Reflect Type. Eviolite is an option to give Haunter more bulk and allows it to take better advantage of its resistances to decently common attacking types such as Bug, Poison, and Grass. It also works particularly well with Reflect Type, making Haunter even more difficult to Pursuit trap. Haunter can make good use of coverage moves such as Energy Ball and Thunderbolt, hitting Pokemon such as Rhydon and Mantine, if an all-out-attacking set suits your team better. Aside from these colorful coverage moves, Haunter can also make decent use of Taunt, although it is typically outclassed by Mismagius, which sports a higher Speed stat and better defenses.

Checks and Counters
===================

**Faster Pokemon**: Haunter is incredibly frail, and while base 95 Speed is solid, it does leave it vulnerable to a plethora of faster Pokemon that have no problem OHKOing Haunter such as Pyroar, Swellow, and Archeops. Pyroar and Swellow can also switch into Shadow Ball, but they both take heavy damage from Sludge Bomb.

**Priority**: Due to its frailty, Haunter can often be revenge killed by strong priority attacks such as Samurott's Aqua Jet and Shiftry's and Skuntank's Sucker Punch. Haunter's weakness to Sucker Punch can be mitigated by Will-O-Wisp and Destiny Bond, though.

**Pursuit Trappers**: Pursuit trappers can put a great amount of stress on Haunter, as every time it gets a KO, it is at risk of being trapped. Reflect Type and Will-O-Wisp can help alleviate this problem, but faster trappers such as Liepard and Choice Band Scyther are still threatening. Skuntank in particular should be noted for its ability to switch into both of Haunters STAB moves with impunity and trap it.

**Knock Off**: Knock Off is everywhere, and Haunter must be incredibly careful to avoid it. Even a non-STAB Knock Off coming from a very weak Pokemon such as Clefairy will do decent damage and cripple Haunter, so be wary of Pokemon that could be carrying it.

**Bulky Pokemon**: Very specially bulky Pokemon like Assault Vest Hariyama and Magmortar are threatening to Haunter, as they can pretty easily sponge Sludge Bomb and OHKO it in return.
 
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I realize that this Skeleton is kind of ass, as i was only briefly able to talk to Bolts about what sets to post, but I'm off to NY for a few days and wanted to get this up before I left. I get back Monday and will make sure everything is in order here and is ready for QC ASAP
 
Hi I know this is a WIP, but QC discussed and would like the move slashes for the first set to look like this:

move 1: Sludge Bomb
move 2: Shadow Ball
move 3: Will-O-Wisp
move 4: Destiny Bond / Reflect Type / Taunt

Will-O-Wisp is too important to pass up given that it makes Haunter much harder to be taken advantage of by the likes of Skuntank, especially when paired with Reflect Type and is just useful in general for wearing down and crippling Pokemon. Taunt is nice and all, but generally Taunt Missy more effective, but it's still a good option regardless, just not as useful as the two moves slashed before it.

Also change the set order to Life Orb > Scarf > Sub Split.
 
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Overview: Mention that Haunter also faces a lot of competition from Rotom, which acts as a better pivot due to its STAB Volt Switch and better defences, with Haunter's advantages being much higher special attack, STAB Sludge Bomb, and a wider utility movepool.

Life Orb Attacker Moves: Mention that STAB Sludge Bomb is also good for punishing Pokémon that like to switch into Will-O-Wisps such as Assault Vest Magmortar with its good chance to inflict Poison and wear it down throughout the game.

Choice Scarf Usage Tips: Part of why Trick is so good for Scarfers is that if Haunter no longer needs the extra Speed (i.e. because the fast threat has been removed), it can remove its Scarf and it's free to alternate between its STAB attacks again, making the most of its coverage.

Sub-Split Set Options: Mention that Life Orb's recoil is mitigated on this set by Pain Split's ability to heal residual damage, and the Life Orb recoil actually makes Pain Split more effective it wearing down its targets. This makes recoil an advantage instead of a disadvantage as Haunter can't take any hits anyways.

Other Options: Maybe mention that Eviolite can give Haunter slightly more bulk and let it capitalize on its resistances to Bug, Poison, Grass, and Fairy more easily, giving it more opportunities to deal with things like Vileplume and Sceptile. It also works particularly well with Reflect Type to mitigate the risk of Pursuit. Energy Ball and Thunderbolt are also niche coverage options that let Haunter deal with certain specific targets well, such as Rhydon and Mantine, if you want to run a more all-out attacker style set.

Also for all sets the EVs should look like this: 252 SpA / 4 SpD / 252 Spe

QC 1/3 :)
 
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erisia Swellow's Boomburst hits Haunter cause scrappy, so I feel like the point about dodging sound based moves should just be omitted considering the only sound based moves Haunter really avoids are Chatot's Boomburst and Pyroar's Hyper Voice, and Chatot can still smack it with Chatter and Pyroar can break Haunter's sub, live a Sludge Bomb, and retaliate back with a Fire Blast anyway. Thoughts?
 
id honestly consider putting reflect type before d-bond on the main set cause that's like the only reason to use haunter rn.

id also want to mention somewhere that haunter's typing lets it come in for free on p much all of the poison types in the tier, which is good because theyre extremely relevant in the current meta

#roadto1k
 
Overview
Condense the last two points together and just say it faces competition from Ghost-types and follow up with what reasons you listed for both Mismagius and Rotom. I'd add in that it has a much more potent dual STAB and Reflect Type to set itself apart from those two.

Life Orb
Moves
I agree with Can here on Reflect Type; it's the main selling points of Life Orb Haunter because it screws over an otherwise reliable Ghost-type answer in Skuntank in tandem with Will-O-Wisp. Mention Psychic-types as Shadow Ball targets here as well slower Ghost-types such as Rotom and Golurk. More of a gp thing, but it's Will-O-Wisp not Wil-O-Wisp.

Team Options
Shiftry is a pretty neat partner, as Haunter can break past Mega Audino, whom otherwise is a hard stop as well cripple Pursuit trappers with Will-O-Wisp so that Shiftry can captialize upon that by setting up.

Choice Scarf
Moves
Add Energy Ball in moves because it revenges a +2 Adamant Barbaracle and Rhydon.

Usage Tips
Mention how Haunter should scout for Pursuit trappers switching in by making aggressive double switches to a teammate that threatens said Pursuit trapper, as once Haunter locks itself into either of its STABs, Skuntank can freely trap it.

Team Options

Add in Rhydon and Barbaracle here, as both are able to switch in on Skuntank and set up Rock Polish and Shell Smash respectively versus it. Trick also gives some potential set up opportunities too. Also if you're gonna mention hazard leads, I'd prefer seeing Omastar > Crustle.

SubSplit
Moves
Substitute also is useful for avoiding status moves.

Usage Tips

You could mention that Substitute allows Haunter to avoid being trapped by Pursuit here as well. Add in when you use Pain Split aka when you get low from the combination of Substitute and Life Orb.

Team Options

Choice Scarf Sawk is an excellent partner for this set in particular as typically most responses to that set are broken down by Haunter such as Musharna, Mesprit, Garbodor, Weezing, etc. While in return, Sawk threatens Dark-types that prey on Haunter.

Checks and Counters
Just to clarify, it's the combination of Reflect Type and Will-O-Wisp that lets Haunter circumvent Pursuit trappers not Destiny Bond. Destiny Bond and Will-O-Wisp should be mentioned as ways of getting around Sucker Punch in the first section.

2/3
 
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[OVERVIEW]
Haunter has absolutely terrible bulk. With a low stat in HP and both defenses, even strong neutral attacks will do massive damage to Haunter.
This doesn't really capture Haunter's sheer fraility; the other frail Ghosts aren't that much more bulky to shrug off 'strong neutral attacks'. Better phrasing would be to note that pretty much the only kinds of attacks that Haunter can afford to take are resisted attacks that have low BP or are uninvested.

  • Reflect type is also an option as it provides further insurance against Pursuit trappers.
  • Taunt can also be used in this slot, although this is typically outclassed by Mismagius, who sports a higher speed stat and higher defenses.
- Specify that Reflect Type's main target is Skuntank; it doesn't really work against Liepard due to the latter being faster.
- I'm pretty skeptical on Haunter making use of Taunt (when would it use it where it either isn't at major risk or better off attacking), and this description obviously doesn't help so I'd probably remove Taunt altogether and mention it in like OO or something. The only real scenario I can think would be against Cro-Mega Audino, but Haunter would honestly be better using Clear Smog against that since it also adds on damage, which Haunter is good at doing. Clear Smog can also trip up CM Barrier Musharna as it uses Stored Power so that is another great bonus. With that said, this move can be a bit iffy to slash on the main set since it doesn't have much other uses, so just leave it in Moves.

Set Details
=======
  • A Timid nature is used over Modest to allow Haunter to out speed base 91's an below such as Lilligant, Rotom, and Vivillon.
Mention that it also allows Haunter to Speed tie with other base 95 Speed Pokemon such as Jynx and Primeape.


Team Options
========
  • Haunter is prone to getting Pursuit trapped, so Pokemon that can combat Dark types such as Mawile, Sawk and Hariyama make for solid partners.
You don't really have to have partners that combat all Dark-types in general; they only really need to take advantage of Skuntank and Liepard. Stuff like Rhydon, Steelix, Gurdurr, etc. can do the job. Alternatively you can even lure out Skunk with Explosion Shiftry. I'm referring to both Team Options in Scarf and SubSplit, btw.

Checks and Counters
===================

**Faster Pokemon and Priority**: Haunter is incredibly frail, and while base 95 Speed is solid, it does leave it vulnerable to a plethora of faster Pokemon that have no problem OHKO'ing Haunter. Along with this, due to its frailty Haunter can often be revenge killed by strong priority attacks such as Samurott's Aqua jet and Shiftry/Skuntank's Sucker Punch.
This should probably be separated.
 
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Hootie's check and Punch's comments implemented, I'll probably write this up tonight but if not it'll be written and ready for a third QC check by Friday at the latest
 
This is probably just a nitpick, but I'd try to separate the 'Moves' section of the Life Orb attacker set into 2 paragraphs; it's notably 'wall-of-texty' compared to your other paragraphs.

Aurosis oh btw, remove Clear Smog altogether; no need to even put it in OO.

QC 3/3
 
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ya i got this

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Strong Secondary STAB allows Haunter to break through Pokemon that many Ghosts have trouble with such as Pyroar and Mega-Audino. Haunter's solid Speed tier allows it to outspeed a good portion of NU, including common Pokemon like Sawk, (rip) Mesprit, and Rotom. Futhermore, simply between it's its dual STAB types Haunter has excellent neutral coverage, (comma) with a strong secondary STAB type allowing it to break through Pokemon that many Ghosts have trouble with, such as Pyroar and Mega Audino. This free's frees up Haunters last two move slots moveslots, allowing it to run neat support moves such as Will-O-Wisp, Reflect Type, and Destiny Bond. Unfortunately, (AC) Haunter has terrible bulk, meaning it can sometimes struggle to make proper use of these moves. With a low stat low stats in HP and both defenses, Haunter can only afford to take resisted attacks with that have low Base Power or are uninvested. However, (AC) even with Despite its horrific bulk, Levitate gives Haunter an impressive third immunity and helps its matchup versus offense, (AC) as it is not effected affected by Spikes. On the downside, (AC) Levitate also means Haunter cannot absorb Toxic Spikes, potentially leaving your team at a disadvantage versus teams employing them. Haunter faces competition from Ghost-types (AH) such as Rotom and Mismagius, as Rotom the former of which acts as a better pivot due to STAB Volt Switch and better defenses, and Mismagius the latter of which has access to Nasty Plot and a higher Speed tier. Haunter sets itself apart from these two with a much more potent dual STAB type combination allowing it break through common Ghost-type (AH) checks such as Mega Audino (RC) and access to Reflect Type helping Haunter it avoid Pursuit trappers.

[SET]
name: Life Orb Attacker
move 1: Sludge Bomb
move 2: Shadow Ball / Hex
move 3: Will-O-Wisp
move 4: Reflect Type / Destiny Bond
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is Haunter's strongest attack (RC) and allows for it to break through most Pokemon that resist Shadow Ball such as Mega Audino (RH) and Pyroar. Sludge Bomb is also helpful for punishing Pokemon that like to switch into Will-O-Wisp such as Assault Vest Magmortar, as Sludge Bomb it does solid damage and can poison these Pokemon, wearing them down quickly throughout a battle. Shadow Ball provides good coverage with Sludge Bomb and hits Psychic-types (AH) such as Mesprit and Musharna (RC) as well as slower Ghost-types (AH) such as Rotom and Golurk. Will-O-Wisp deters Dark-type (AH) Pokemon from using Sucker Punch (RC) and also helps patch up Haunter's horrid Defense stat. Reflect type is used as it provides further insurance against Pursuit trappers, Skuntank being the main target.

Hex is an option in place of over Shadow Ball, as it has terrific synergy with Will-O-Wisp (RC) and has the potential to hit much harder. Shadow Ball is usually preferred, (AC) though, as it is far more spammable and provides more consistent damage output than Hex. Will-O-Wisp works fantastically with Hex (RC) and allows Haunter to burn Pokemon that can take both Shadow Ball and Sludge Bomb like Skuntank. Destiny Bond can be useful in a pinch, as with high Speed and pitiful defenses, Haunter can usually take another Pokemon down with it as it faints.

Set Details
=======

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. A Timid nature is used over Modest to allow Haunter to out speed outspeed base 91's an 91s and below such as Lilligant, Rotom, and Vivillon. A Timid nature also allows Haunter to as well as Speed tie opposing base 95's 95s like Jynx and Primeape. Life Orb is the item of choice, (AC) as it gives Haunter a large power boost and the freedom to switch moves and abuse take full advantage of its coverage.

Usage Tips
========

Haunter is very frail, so avoid switching it into almost any attacks because even resisted hits will do a lot. Conversely, Haunter has very few guaranteed switch-ins (AH) and excels in the early- and mid-game, (AH, AC) where it can break down walls for teammates to sweep later. Between its terrific dual STAB types and access to Taunt, Haunter also works as a decent Stall breaker stallbreaker. Opponents will often attempt to Pursuit trap Haunter with the likes of Skuntank, so using Reflect Type on a predicted Pursuit allows Haunter to resist the hit (RC) and avoid getting trapped. Will-O-Wisp and Destiny Bond are helpful for Sucker Punch mind games versus Pokemon like Shiftry and Skuntank, as Haunter can punish the opponent for mis predicting mispredicting.

Team Options
========

Late-game (AH) cleaners such as Choice Scarf Sawk, (rip) Swords Dance Samurott, Choice Specs Swellow, and Klinklang appreciate Haunter's (apo) ability to wall break wallbreak mid-game. (AH) Haunter appreciates entry hazards to allow it to do as much damage as possible, so Pokemon that can set up Stealth Rock or Spikes such as Omastar, Ferroseed, and Garbodor are solid teammates. Similarly, Haunter's Ghost typing allows it to block Rapid Spin, so other Pokemon that appreciate hazards being kept up such as Sceptile, Pyroar, and Tauros make for good teammates partners. In specific Specifically, Shiftry is a solid partner for Haunter, (AC) as Haunter can break through Mega Audino, (AC, RH) who which would otherwise give Shiftry trouble, as well as cripple Pursuit trappers with Will-O-Wisp, (AC) providing Shiftry an opportunity to set up.

[SET]
name: Choice Scarf
move 1: Sludge Bomb
move 2: Shadow Ball
move 3: Trick
move 4: Destiny Bond
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is a powerful STAB move and provides solid neutral coverage alongside Shadow Ball, while and Shadow Ball is Haunter's most spammable move and is decently strong STAB. Trick allows for Haunter to cripple Pokemon that give it trouble such as Malamar, Lanturn, and Skuntank. Destiny Bond lets Haunter take another Pokemon down with it as it faints (RC) and is especially useful on this set as because Haunter's Speed reaches absurd levels when it's holding a Choice Scarf. Energy Ball is a decent option over Trick or Destiny Bond, as it allows Haunter to better revenge kill Adamant +2 Speed Barbaracle and +2 Speed Rhydon. (AP)
(space)

Set Details
========

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. A Timid nature allows lets Haunter to get the jump on base 91 Scarfers Choice Scarf users and below, such as Rotom, Sawk, (rip) and Mesprit. Timid also let's Haunter out speed as well as outspeed Vivillon and Lilligant after one Quiver Dance. Choice Scarf is the selected item, (AC) as it mitigates Haunter's trouble with faster Pokemon that can threaten it out (RC) and changes Haunter it from an early- or mid-game mid-early game breaker to a late-game (AH) cleaner.

Usage Tips
========

Choice Scarf Haunter should be used predominately as a revenge killer instead of a wall breaker wallbreaker, (AC) unlike it's its other sets. Haunter excels in the late-game (AH) as a cleaner once the opposing team has been weakened. Avoid switching Haunter into attacks, as its frailty means even strong resisted hits will do a lot. Another thing to beware of is mindlessly clicking Destiny Bond, as if the opponent foe doesn't take you Haunter out on that turn, (AC) it can lead to a big loss in momentum. Once Haunter no longer needs the Speed that comes with holding the Choice Scarf, Tricking it away allows Haunter to abuse it's take advantage of its coverage to its fullest extent and potentially cripple an opposing wall such as Malamar in the process, clearing the way for itself and teammates. Scout for Pursuit trappers switching into Haunter by making aggressive double switches to a teammate that threatens said Pursuit trapper, as once Haunter locks itself into either of it's its STAB moves, Skuntank can Pursuit trap it.

Team Options
========

Choice Scarf Haunter is particularly prone to getting Pursuit trapped, so Pokemon that can combat Skuntank and Liepard such as Rhydon, Steelix and Gurdurr make for solid partners. In particular, Rhydon and Barbaracle are solid partners for pair well with Haunter, as both can switch in on Pursuit Skuntank (RC) and set up a Rock Polish or Shell Smash respectively versus it. Shiftry is also an excellent partner for Haunter, as it appreciates Haunters ability to break down bulkier Pokemon such as Mega Audino (RH, RC) and can even lure in Skuntank and OHKO Skuntank it with Explosion in return.(space)Haunter fits well on many hyper offensive builds due to its ability to spin block spinblock and blazing Speed while holding a Choice Scarf, so entry hazard leads such as Omastar and Pinsir work well. Haunter also appreciates Pokemon that can break through walls early- or mid-game (AH) so Haunter can for it to clean up later, so Pokemon that provide immediate wall breaking wallbreaking power like Choice Band Sawk, (rip) All Out Attacking all-out attacking Samurott, and Choice Specs Sceptile are good partners. Haunter can also Trick Pokemon its Choice Scarf, potentially leaving said pokemon to leave them locked into a move that allows one of these two (which two?) to set up.

[SET]
name: SubSplit (RH)
move 1: Sludge Bomb
move 2: Shadow Ball
move 3: Substitute
move 4: Pain Split
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is strong STAB that provides great coverage alongside Shadow Ball. Shadow Ball is decently strong STAB move that is Haunter most spammable move, (AC) and Sludge Bomb provides great coverage alongside it. while Substitute eases prediction, helps Haunter avoid getting revenged killed by faster threats, and allows Haunter it to avoid status. Pain Split allows Haunter to stay healthy throughout a match, has solid synergy with Life Orb and Substitute, and can help Haunter break through special sponges like Assault Vest Hariyama and Malamar easier more easily.

Set Details
========

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. Along with this, a Timid nature allows Haunter to lets it outpace common threats such as Rotom, Jolly Sawk, and Lilligant. Life Orb is used to increase Haunter damage output significantly, and it has excellent synergy with Pain Split. Life Orb also synergizes well with the set, (AC) as the passive damage is mitigated by Pain Split's ability to heal residual damage recovery, and the Life Orb recoil actually makes Pain Split more effective in wearing down targets. This makes the recoil an advantage instead of a disadvantage, (AC) as Haunter's frailness means it can't really hits anyway.

Usage Tips
========

When low on HP from the combination of Life Orb and Substitute, (AC) use Pain Split. Otherwise, Haunter is a prolific wall breaker wallbreaker, so it does very well in the early- and mid-game, (AH, AC) where it can break through opposing teams cores for other Pokemon to sweep. Substitute can be used to aid Haunter in Sucker Punch mind games, as well as avoid getting Pursuit trapped. In conjunction with Pain Split, Substitute it also allows Haunter to have an easier time breaking down Pokemon like Hariyama and Malamar, that which would otherwise have no trouble sponging hits from Haunter it. Avoid switching Haunter in on attacks unless the opponent foe is locked into an immunity move it's immune to, (AC) such as Sawk's Close Combat. (rip)

Team Options
========

Haunter really struggles with Pokemon carrying Pursuit such as Skuntank and Liepard, so Pokemon that can handle those two such as Sawk, (rip) Hariyama, and Mawile are great partners. While Haunter's Ghost typing leaves it vulnerable to Pursuit, it also lets it act as a spin blocker spinblocker in a pinch, so Pokemon that also appreciate entry hazards like Samurott, Archeops, and Kangaskhan are viable partners. Pokemon like Magmortar and Pyroar that appreciate Haunter's (apo) ability to wear down special tanks like Hariyama and Lanturn make for solid partners. Choice Scarf Sawk is a strong partner in particular for this set, (AC) as many of it's its checks and counters such as Musharna, Mesprit, Garbodor, (AC) and Weezing are broken down by Haunter. In return, Sawk can threaten the Dark-types (AH) such as Skuntank and Liepard that prey on Haunter. (rip) Shiftry is a fine partner for Haunter as it appreciates SubSplit (RH) Haunter's ability to break down walls, and in return, (AC) Shiftry it can lure out Skuntank and OHKO Skuntank it with Explosion, opening the opposing team up for Haunter.

[STRATEGY COMMENTS]
Other Options
=============

A Substitute + Disable set is plausible, as Disable allows grants Haunter more opportunities to get up a Substitute and allows Haunter it to beat certain Pokemon like Hariyama and Gurdurr that it otherwise could not. This is set is often outdone by the all-out (AH) attacking set, (AC) though, as Haunter loses a huge amount of team utility by dropping Will-O-Wisp and Destiny Bond or Reflect Type. Eviolite is an item which gives option to give Haunter more bulk and allows it to take better advantage of its resistances to decently common attacking types such as Bug, Poison, and Grass. Eviolite It works particularly well with Reflect Type, making Haunter even more difficult to Pursuit trap. Haunter can make good use of coverage moves such as Energy Ball and Thunderbolt, hitting Pokemon such as Rhydon and Mantine, (AC) respectively if an all-out (RH) attacking set suits your team better. Aside from these colorful coverage moves, Haunter can also make decent use of the move Taunt, although it is typically outclassed by Mismagius, who which sports a higher Speed stat and higher better (repetition) defenses.

Checks and Counters
===================

**Faster Pokemon**: Haunter is incredibly frail, and while base 95 Speed is solid, it does leave it vulnerable to a plethora of faster Pokemon that have no problem OHKO'ing Haunter such as Pyroar, Swellow, and Archeops.

**Priority**: Due to its frailty, (AC) Haunter can often be revenge killed by strong priority attacks such as Samurott's (apo) Aqua jet and Shiftry's and Skuntank's (apo) Sucker Punch. Haunter's (apo) weakness to Sucker Punch can be mitigated by Will-O-Wisp and Destiny Bond, (AC) though.

**Pursuit Trappers**: Pursuit trappers can put a great amount of stress on Haunter, as every time it gets a kill KO, (AC) it is at risk of being trapped. Reflect Type and Will-O-Wisp can help alleviate this problem, but faster trappers such as Liepard are still threatening. Skuntank in particular should be noted for its ability to switch into both of Haunters STAB moves with impunity and trap it.

**Knock Off**: Knock Off is everywhere, and Haunter must be incredibly careful to avoid it. Even an non-STAB very weak Knock Off coming from a very weak Pokemon such as Clefairy will do decent damage and cripple Haunter, so be weary wary of Pokemon that could potentially be carrying it.

**Bulky Pokemon**: Very specially bulky Pokemon such as Assault Vest Hariyama and Magmortar are threatening to Haunter, as they can pretty easily sponge Sludge Bombs and OHKO Haunter it in return.
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[OVERVIEW]

Haunter's solid Speed tier allows it to outspeed a good portion of NU, including common Pokemon like Primeape, Mesprit, and Rotom. Futhermore, simply between its dual STAB types Haunter has excellent neutral coverage, with (space between the comma and "with") a strong secondary STAB type allowing that allows it to break through Pokemon that many Ghosts have trouble with, such as Pyroar and Mega Audino. This frees up Haunters Haunter's last two moveslots, allowing it to run neat support moves such as Will-O-Wisp, Reflect Type, and Destiny Bond. Unfortunately, Haunter has terrible bulk, meaning it can sometimes struggle to make proper use of these moves. With low stats in both HP and both defenses, Haunter can only afford to take resisted attacks that have low Base Power or are uninvested. However, even with its horrific bulk, Levitate gives Haunter an impressive third immunity and helps its matchup versus offense, as it is not affected by Spikes. On the down side On the downside, Levitate also means Haunter cannot absorb Toxic Spikes, potentially leaving your team at a disadvantage versus teams employing them. Haunter faces competition from Ghost-types (add hyphen), (RC) such as Rotom and Mismagius, the former of which acts as a better pivot due to STAB Volt Switch and better defenses, and the latter of which has access to Nasty Plot and a higher Speed tier. Haunter sets itself apart from these two with a much more potent STAB type combination, (AC) allowing it break through common Ghost-type checks such as Mega Audino and access to Reflect Type helping it avoid Pursuit trappers.

[SET]
name: Life Orb Attacker
move 1: Sludge Bomb
move 2: Shadow Ball / Hex
move 3: Will-O-Wisp
move 4: Reflect Type / Destiny Bond
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is Haunter's strongest attack and allows it to break through most Pokemon that resist Shadow Ball such as Mega Audino (no hyphen) and Pyroar. Sludge Bomb is also helpful for punishing Pokemon that like to switch into Will-O-Wisp such as Assault Vest Magmortar, as it does solid damage and can poison these Pokemon, wearing them down quickly throughout a battle. Shadow Ball provides good coverage with Sludge Bomb and hits Psychic-types (add hyphen), such as Mesprit and Musharna, as well as slower Ghost-types (add hyphen), such as Rotom and Golurk. Will-O-Wisp deters Dark-type Pokemon from using Sucker Punch and also helps patch up Haunter's horrid Defense stat. Reflect type provides further insurance against Pursuit trappers, Skuntank being the main target.

Hex is an option over Shadow Ball, as it has terrific synergy with Will-O-Wisp and has the potential to hit much harder. Shadow Ball is usually preferred, though, as it is far more spammable and provides more consistent damage output. Will-O-Wisp works fantastically with Hex and allows Haunter to burn Pokemon that can take both Shadow Ball and Sludge Bomb like Skuntank. Destiny Bond can be useful in a pinch, as with high Speed and pitiful defenses, Haunter can usually take another Pokemon down with it as it faints.

Set Details
=======

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. A Timid nature is used over Modest to allow Haunter to outspeed base 91s an below such as Lilligant, Rotom, and Vivillon as well as Speed tie opposing base 95s like Jynx and Primeape. Life Orb is the item of choice, as it gives Haunter a large power boost and the freedom to switch moves and take full advantage of its coverage.

Usage Tips
========

Haunter is very frail, so avoid switching it into almost any attacks because even resisted hits will do a lot. Conversely, Haunter has very few guaranteed switch-ins and excels in the early-(space)and mid-game, where it can break down walls for teammates to sweep later. Between its terrific dual STAB types and access to Taunt, Haunter also works as a decent stallbreaker. Opponents will often attempt to Pursuit trap Haunter with the likes of Skuntank, so using Reflect Type on a predicted Pursuit allows Haunter to resist the hit and avoid getting trapped. Will-O-Wisp and Destiny Bond are helpful for Sucker Punch mind games versus Pokemon like Shiftry and Skuntank, as Haunter can punish the opponent for mispredicting.

Team Options
========

Late-game cleaners such as Choice Scarf Primeape, Swords Dance Samurott, Choice Specs Swellow, and Klinklang appreciate Haunter's ability to wallbreak mid-game. Haunter appreciates entry hazards to allow it to do as much damage as possible, so Pokemon that can set up Stealth Rock or Spikes such as Omastar, Ferroseed, and Garbodor are solid teammates. Similarly, Haunter's Ghost typing allows it to block Rapid Spin, so other Pokemon that appreciate hazards being kept up such as Sceptile, Pyroar, and Tauros make for good partners. Specifically, Shiftry is a solid partner for Haunter, as Haunter can break through Mega(space)Audino, which would otherwise give Shiftry trouble, as well as cripple Pursuit trappers with Will-O-Wisp, providing Shiftry an opportunity to set up.

[SET]
name: Choice Scarf
move 1: Sludge Bomb
move 2: Shadow Ball
move 3: Trick
move 4: Destiny Bond
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Sludge Bomb is a powerful STAB move and provides solid neutral coverage alongside Shadow Ball, and Shadow Ball is Haunter's most spammable move. Trick allows Haunter to cripple Pokemon that give it trouble such as Malamar, Lanturn, and Skuntank. Destiny Bond lets Haunter take another Pokemon down with it as it faints and is especially useful on this set because Haunter's Speed reaches absurd levels when it's holding a Choice Scarf. Energy Ball is a decent option over Trick or Destiny Bond, as it allows Haunter to better revenge kill Adamant +2 Speed Barbaracle and +2 Speed Rhydon.
(blank line)
Set Details
========

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. A Timid nature lets Haunter get the jump on base 91 and below Choice Scarf users and below, such as Rotom and Mesprit, (AC) as well as outspeed Vivillon and Lilligant after one Quiver Dance. Choice Scarf is the selected item, as it mitigates Haunter's trouble with faster Pokemon that can threaten it out and changes it from an early- or mid-game breaker to a late-game cleaner.

Usage Tips
========

Choice Scarf Haunter should be used predominately as a revenge killer rather than instead of a wallbreaker, unlike its other sets. Haunter excels in the late-game as a cleaner once the opposing team has been weakened. Avoid switching Haunter into attacks, as its frailty means even strong resisted hits will do a lot. Another thing to beware of is mindlessly clicking Destiny Bond, as if the foe doesn't take Haunter out on that turn, it can lead to a big loss in momentum. Once Haunter no longer needs the Speed that comes with holding the Choice Scarf, Tricking it away allows Haunter to take advantage of its coverage to its fullest extent and potentially cripple an opposing wall such as Malamar in the process, clearing the way for itself and its teammates. Scout for Pursuit trappers switching into Haunter by making aggressive double switches to a teammate that threatens said Pursuit trappers, as once Haunter locks itself into either of its STABs moves, Skuntank (I think you should keep it on a general case like you did before) they can trap it.

Team Options
========

Choice Scarf Haunter is particularly prone to getting Pursuit trapped, so Pokemon that can combat Skuntank and Liepard such as Rhydon, Steelix, (AC) and Hariyama make for solid partners. In particular, Rhydon and Barbaracle pair well with Haunter, as both can switch in on Pursuit Skuntank and set up a Rock Polish or Shell Smash versus it. Shiftry is also an excellent partner for Haunter, as it appreciates Haunters Haunter's ability to break down bulkier Pokemon such as Mega Audino and can even lure in Skuntank and OHKO it with Explosion in return. Haunter fits well on many hyper offensive builds due to its ability to spinblock and blazing Speed while holding a Choice Scarf, so entry hazards leads such as Omastar and Pinsir work well. Haunter also appreciates Pokemon that can break through walls early- or mid-game for it to clean up later, so Pokemon that provide immediate wallbreaking power like Choice Band Primeape, all-out attacking Samurott, and Choice Specs Sceptile are good partners. Haunter can also Trick Pokemon its Choice Scarf to leave them locked into a move that allows a teammate to set up.

[SET]
name: SubSplit
move 1: Sludge Bomb Shadow Ball
move 2: Shadow Ball Sludge Bomb
move 3: Substitute
move 4: Pain Split
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
(blank line)
Moves
========
(blank line)
Shadow Ball is a decently strong STAB move that is Haunter's most spammable attack, and Sludge Bomb provides great coverage alongside it. Substitute eases prediction, helps Haunter avoid getting revenge killed by faster threats, and allows it to avoid status. Pain Split allows Haunter to stay healthy throughout a match, has solid synergy with Life Orb and Substitute, and can help Haunter break through special sponges like Assault Vest Hariyama and Malamar more easily.

Set Details
========

Maximum Speed and Special Attack investment allows Haunter to hit as hard and fast as possible. Along with this, a Timid nature lets it outpace common threats such as Rotom, Jolly Sawk, and Lilligant. Life Orb is used to increase Haunter damage output significantly, and it has excellent synergy with Pain Split. Life Orb also synergizes well with the set, as the passive damage is mitigated by Pain Split's recovery, and the Life Orb recoil actually makes Pain Split more effective in wearing down targets. This makes the recoil an advantage instead of a disadvantage, as Haunter's frailness means it can't really (I guess you forgot something, maybe "tank"?) hits anyway.

Usage Tips
========

When low on HP from the combination of Life Orb and Substitute, use Pain Split. Otherwise, Haunter is a prolific wallbreaker, so it does very well in the early- and mid-game, where it can break through opposing teams for other Pokemon to sweep. Substitute can be used to aid Haunter in winning Sucker Punch mind games, as well as avoid getting Pursuit trapped. In conjunction with Pain Split, it also allows Haunter to have an easier time breaking down Pokemon like such as Hariyama and Malamar, which would otherwise have no trouble sponging hits from it. Avoid switching Haunter in on attacks unless the foe is locked into a move it's immune to such as Primeape's Close Combat.

Team Options
========

Haunter struggles with Pokemon carrying Pursuit such as Skuntank and Liepard, so Pokemon that can handle those two such as Primeape, Hariyama, and Mawile are great partners. While Haunter's Ghost typing leaves it vulnerable to Pursuit, it also lets it act as a spinblocker in a pinch, so Pokemon that also appreciate entry hazards like Samurott, Archeops, and Kangaskhan are viable partners. Pokemon like Magmortar and Pyroar that appreciate Haunter's ability to wear down special tanks like Hariyama and Lanturn make for solid partners. Choice Scarf Primeape is a strong partner in particular for this set, as many of its checks and counters such as Musharna, Mesprit, Garbodor, and Weezing are broken down by Haunter. In return, Primeape can threaten Dark-types such as Skuntank and Liepard that prey on Haunter. Shiftry appreciates SubSplit Haunter's ability to break down walls, and, (AC) (either keep both or remove both commas) in return, it can lure out Skuntank and OHKO it with Explosion, opening the opposing team up for Haunter.

[STRATEGY COMMENTS]
Other Options
=============

A Substitute + Disable set is plausible, as Disable grants Haunter more opportunities to get up a Substitute and allows it to beat certain Pokemon like Hariyama and Throh that it otherwise could not. This is set is often outdone by the all-out attacking set, though, as Haunter loses a huge amount of utility by dropping Will-O-Wisp and Destiny Bond or Reflect Type. Eviolite is an option to give Haunter more bulk and allows it to take better advantage of its resistances to decently common attacking types such as Bug, Poison, and Grass. It also works particularly well with Reflect Type, making Haunter even more difficult to Pursuit trap. Haunter can make good use of coverage moves such as Energy Ball and Thunderbolt, hitting Pokemon such as Rhydon and Mantine, if an all-out-attacking set suits your team better. Aside from these colorful coverage moves, Haunter can also make decent use of Taunt, although it is typically outclassed by Mismagius, which sports a higher Speed stat and better defenses.

Checks and Counters
===================

**Faster Pokemon**: Haunter is incredibly frail, and while base 95 Speed is solid, it does leave it vulnerable to a plethora of faster Pokemon that have no problem OHKOing OHKO'ing Haunter such as Pyroar, Swellow, and Archeops.

**Priority**: Due to its frailty, Haunter can often be revenge killed by strong priority attacks such as Samurott's Aqua Jet and Shiftry's and Skuntank's Sucker Punch. Haunter's weakness to Sucker Punch can be mitigated by Will-O-Wisp and Destiny Bond, though.

**Pursuit Trappers**: Pursuit trappers can put a great amount of stress on Haunter, as every time it gets a KO, it is at risk of being trapped. Reflect Type and Will-O-Wisp can help alleviate this problem, but faster trappers such as Liepard are still threatening. Skuntank in particular should be noted for its ability to switch into both of Haunters STAB moves with impunity and trap it.

**Knock Off**: Knock Off is everywhere, and Haunter must be incredibly careful to avoid it. Even a non-STAB Knock Off coming from a very weak Pokemon such as Clefairy will do decent damage and cripple Haunter, so be wary of Pokemon that could be carrying it.

**Bulky Pokemon**: Very specially bulky Pokemon such as like Assault Vest Hariyama and Magmortar are threatening to Haunter, as they can pretty easily sponge Sludge Bombs and OHKO it in return.
 
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