Mamoswine (M) @ Choice Scarf
Ability: Snow Cloak
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Earthquake
- Stone Edge
- Ice Shard
---
Needed a fast lead that hit hard. Scarfswine happens to be cool. Earthquake is the main attack, with Ice Fang for anything else. Ice Shard for ScarfChomp/Ninjask. Stone Edge nails Gyarados in the face. Standard I suppose. Outruns base 115s.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 HP/136 Def/16 Spd/104 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Thunderbolt
- Substitute
- Metal Sound
---
The best variant of Mag3. Beats Cresselia and Steel types. Also outspeeds Swampert and KOs with Hidden Power [Grass]. Can also beat Blissey.
Deoxys-e @ Life Orb
Ability: Pressure
EVs: 252 Atk/160 Spd/96 SAtk
Hasty nature (+Spd, -Def)
- Pursuit
- Superpower
- Thunderbolt
- Ice Punch
---
Revenge killer. Does its job. Pursuit gets retreaters like Gengar. Super Power hits a lot of the types Dark does not. Boltbeam for shits and giggles.
Tauros (M) @ Liechi Berry
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Return
- Earthquake
- Zen Headbutt
---
Late game. Sub till you get to Liechi and sweep. Zen Headbutt is replaceable, but I cannot really see what would work over it.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/240 Def/16 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Slack Off
- Yawn
- Surf
---
Takes the physical hits. Also beats Garchomp, I think anyway. Yawn is phaze/sleep, Slack Off is obvious recovery.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/40 Spd/16 SAtk/200 SDef
Calm nature (+SDef, -Atk)
- Earth Power
- Rest
- Sleep Talk
- Lava Plume
---
"Special Wall." Has pretty good defensive stats. I will probably run Hidden Power [Ice] or Dragon Pulse over Earth Power, to make it a good switch in to Specsmence.
Ability: Snow Cloak
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Earthquake
- Stone Edge
- Ice Shard
---
Needed a fast lead that hit hard. Scarfswine happens to be cool. Earthquake is the main attack, with Ice Fang for anything else. Ice Shard for ScarfChomp/Ninjask. Stone Edge nails Gyarados in the face. Standard I suppose. Outruns base 115s.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 HP/136 Def/16 Spd/104 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Thunderbolt
- Substitute
- Metal Sound
---
The best variant of Mag3. Beats Cresselia and Steel types. Also outspeeds Swampert and KOs with Hidden Power [Grass]. Can also beat Blissey.
Deoxys-e @ Life Orb
Ability: Pressure
EVs: 252 Atk/160 Spd/96 SAtk
Hasty nature (+Spd, -Def)
- Pursuit
- Superpower
- Thunderbolt
- Ice Punch
---
Revenge killer. Does its job. Pursuit gets retreaters like Gengar. Super Power hits a lot of the types Dark does not. Boltbeam for shits and giggles.
Tauros (M) @ Liechi Berry
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Return
- Earthquake
- Zen Headbutt
---
Late game. Sub till you get to Liechi and sweep. Zen Headbutt is replaceable, but I cannot really see what would work over it.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/240 Def/16 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Slack Off
- Yawn
- Surf
---
Takes the physical hits. Also beats Garchomp, I think anyway. Yawn is phaze/sleep, Slack Off is obvious recovery.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/40 Spd/16 SAtk/200 SDef
Calm nature (+SDef, -Atk)
- Earth Power
- Rest
- Sleep Talk
- Lava Plume
---
"Special Wall." Has pretty good defensive stats. I will probably run Hidden Power [Ice] or Dragon Pulse over Earth Power, to make it a good switch in to Specsmence.