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Pokémon Hawlucha

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damn this poor wrestler needs the gems so bad. if it manage to setup a swords dance then it becomes very difficult to deal with him because unburden boost gives him an awesoome speed that can be beaten only by priority moves or vvery few pokemon that gain a boost in speed with speed boost. this could be a very threatening pokemon if only the gems were available.

He is still extremely threatening without the released gems, use either the Sky Attack/Power Herb, Encore/SD, or the Sub/SD/Red Card set, and see which one you like best. I feel those sets are the most threatening IMO.
 
damn this poor wrestler needs the gems so bad. if it manage to setup a swords dance then it becomes very difficult to deal with him because unburden boost gives him an awesoome speed that can be beaten only by priority moves or vvery few pokemon that gain a boost in speed with speed boost. this could be a very threatening pokemon if only the gems were available.
He outspeeds a lot of threats to begin with, and Limber and Mold Breaker both have their uses, even if he's not likely to encounter Haxkeys in UU.
 
I used that
People just dont understand that unboosted power herb sky attack still rapes face
set for a long time. But Sky Attack just is wasting space (after you Power Herb) where another move can go. He has Stone Edge, X Scissor, Poison Jab, etc etc. Once flying gem is out, he can ditch Sky Attack and use a better less redundant move.

Wish he had a Dark/Ghost move though other than Payback. He could get through Aegislash's defenses easily with one of those.
 
I used that

set for a long time. But Sky Attack just is wasting space (after you Power Herb) where another move can go. He has Stone Edge, X Scissor, Poison Jab, etc etc. Once flying gem is out, he can ditch Sky Attack and use a better less redundant move.

Wish he had a Dark/Ghost move though other than Payback. He could get through Aegislash's defenses easily with one of those.

Dread Plate Fling hits Aegislash pretty hard. It just isn't of much use against anything else and still doesn't hit hard enough to overpower Shield Forme.

It's a solid OHKO on Blade Forme though, if for some incomprehensible reason you manage to land a Fling on a Blade Forme Aegislash.

Privately, I'm wondering if Flame Orb Fling wouldn't be a bad set as a lead or revenge killer. You would HAVE to Fling on your first turn or cripple yourself, but there's not many physical attackers that outspeed Hawlucha in the first place.
 
I messed around with a Sky Plate Fling. The theory was that the Sky Plate gave you +20% to your Acrobatics until such a time as you flung it. Acrobatics then becomes 55 * 1.2 * 1.5 = 99 as a base attack, which isn't too shabby.

It worked OK, I still preferred Red Card + Sub/Encore though.
 
If people want to use fling with the dread plate, may I suggest using the Hard stone instead? Using the Hard stone with fling gives you a base 100 power attack while with the dread plate it is only 90 power. On the 3ds the Hard stone can be found on route 8, ambrette town or the glittering cave but its more difficult to find than the dread plate because you need to use rock smash in order to find the hard stone. But if you are using pokemon showdown than this shouldn't be a problem.

Also I think if you really want to get the damage output on Hawlucha if you are using an unburden set than you should try running Adamant nature. Hawlucha only has base 92 attack and if you do not manage to get a swords dance up than your attack stat will be below 300 if you are running a + speed nature. However if you run an adamant nature, if you invest 252 evs in attack and speed, your attack will be at 311 and your speed will be at 335 which is the same speed tier as fully invested base 103 that have a + speed nature.

Even with a nature that is not a + speed nature, you will still be fast enough to ideally come in on a lot of pokes that are weakened to the point where fling or even power herb sky attack can finish it, and if the opponent fodders off there poke or switches, than you can get your unburden boost off doubling your speed to 670 which is still fast enough to outspeed any choice scarf pokes which is not named ninjask or deoxys speed (Why would anybody put a choice scarf on those pokes anyway?) and because of the adamant nature, you will hit stuff much harder. However the problem with running adamant nature is that although you are still fast, without the unburden boost you will not be outspeeding pokes that have base 104 speed or higher which are running a + speed nature so keep that in mind.

I really wish Hawlucha got close combat, because even though High jump kick is powerful, that 90% accuracy can be really trollish. I think Hawlucha is more suited for UU than OU because in OU priority kills it. Ice shard, Talonflame's priority flying type moves or mega pinsir's aerilate boosted quick attack pretty much ruins it. But this is still a very cool pokemon that can wreck teams when used correctly.

Edit: Dread plate boosts the power of fling because of its effect, Ignore the rant about the Hard stone.
 
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Dread Plate's effect boosts the Fling before it's consumed, give its Fling 108 BP.

Of course! I knew that, I derped. That is my bad.

I really do like the sky attack unburden set or the dread plate fling set. This is the set which is basically the most standard unburden set for hawlucha which I have seen until the flying gem becomes available.

Item: Dread Plate/Power herb
Nature: Adamant/Jolly
252 attack 252 speed 4 defense

Swords dance
Acrobatics
High jump kick
Fling(Dread plate)/Sky Attack(Power herb)

The main problem is that after you use up your item, you have a useless moveslot. However Fighting/Flying coverage is actually really good coverage. I think the only things that wall the set is Electric/Flying, Electric/Ghost, Electric/Fairy, Electric/Poison, Ghost/Rock and Steel/ghost. So the only pokes that this applies to currently are:

Zapdos
Both Thundurus forms
Emolga
Rotom
Aegislash family
Dedenne
 
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Is flying press or HJK better on Hawlucha? Flying press makes the use of acrobatics obsolete, but is fighting and flying too, so it's a great coverage move.

Any help?
 
Is flying press or HJK better on Hawlucha? Flying press makes the use of acrobatics obsolete, but is fighting and flying too, so it's a great coverage move.

Any help?
HJK. Its base is much, much higher. Flying Press does not get two STABs, it just gets one STAB. It doesn't make acrobatics obsolete either, because acrobatics with no item hits much harder than Flying Press. Basically, Flying Press is all mouth and no trousers.
 
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HJK. It's base is much, much higher. Flying Press does not get two STABs, it just gets one STAB. It doesn't make acrobatics obsolete either, because acrobatics with no item hits much harder than Flying Press. Basically, Flying Press is all mouth and no trousers.
Thanks a bunch. I wanted to use a hawlucha for the metagame.
 
Of course! I knew that, I derped. That is my bad.

I really do like the sky attack unburden set or the dread plate fling set. This is the set which is basically the most standard unburden set for hawlucha which I have seen until the flying gem becomes available.

Item: Dread Plate/Power herb
Nature: Adamant/Jolly
252 attack 252 speed 4 defense

Swords dance
Acrobatics
High jump kick
Fling(Dread plate)/Sky Attack(Power herb)

The main problem is that after you use up your item, you have a useless moveslot. However Fighting/Flying coverage is actually really good coverage. I think the only things that wall the set is Electric/Flying, Electric/Ghost, Electric/Fairy, Electric/Poison, Ghost/Rock and Steel/ghost. So the only pokes that this applies to currently are:

Zapdos
Both Thundurus forms
Emolga
Rotom
Aegislash family
Dedenne
I don't think it's worth it to force out an Acrobatics from Hawlucha. Both Fling and Sky Attack are one time use moves, and after the initial attack, they're basically a waste of a moveslot. I'd personally run Fly over Acrobatics simply because Flying is a very good attacking type (just look at Tornadus-T last Generation), so it wouldn't really matter if you waste a turn flying in the air. Instead of Sky Attack or Fling, you're better off running stuff like Baton Pass because it allows Hawlucha to play a more active role on the team by Baton Passing boosts to a teammate while still maintaining your team's offensive momentum.
 
Is flying press or HJK better on Hawlucha? Flying press makes the use of acrobatics obsolete, but is fighting and flying too, so it's a great coverage move.
Any help?

Flying Press is actually very bad coverage; it hits for neutral or resisted damage on many targets because many targets weak to Fighting are resistant to Flying. Worse, you hit for resisted damage on some common typings, like Aegislash (immune completely), Jirachi/Metagross (resisted where HJK is neutral) and Klefki (resisted where HJK is neutral).

I don't think it's worth it to force out an Acrobatics from Hawlucha. Both Fling and Sky Attack are one time use moves, and after the initial attack, they're basically a waste of a moveslot. I'd personally run Fly over Acrobatics simply because Flying is a very good attacking type (just look at Tornadus-T last Generation), so it wouldn't really matter if you waste a turn flying in the air. Instead of Sky Attack or Fling, you're better off running stuff like Baton Pass because it allows Hawlucha to play a more active role on the team by Baton Passing boosts to a teammate while still maintaining your team's offensive momentum.


Fly is a bad idea. As a general rule, giving your opponent a free move, especially with a telegraphed attack like Fly, is a terrible idea; there are very few exceptions. As for Fly, you would be better off running Aerial Ace or Sky Drop in that slot than Fly; over two turns Aerial Ace does more damage with absolute accuracy.

Sun users can run Solarbeam, Gyarados can occasionally run Bounce because it's the only way it can get Flying STAB and not many things want to switch in to a Gyarados STAB with paralyze chance, Xerneas can work around a Geomancy set because it's an instant sweep if it goes off, and Golurk can use Fly in cartridge battles because it has the single best animation in the entire game.
 
Hawlucha may be the most useful in-game mon, actually. HJK takes out an incredibly high number of in-game threats, particularly paired with Fly (given that the AI never switches). Then you can use Fly to get about too.

On top of that, it learns False Swipe, handy for captures. The fourth slot is your pick of coverage options.
 
Hawlucha may be the most useful in-game mon, actually. HJK takes out an incredibly high number of in-game threats, particularly paired with Fly (given that the AI never switches). Then you can use Fly to get about too.

On top of that, it learns False Swipe, handy for captures. The fourth slot is your pick of coverage options.

Not a bad HM slave either. Fly/Strength/Cut and your choice of Rock Smash or False Swipe.
 
I've been using it in Doubles with Archeops, as this thing gets the often overlooked Entrainment, giving Archeops Mold Breaker instead of Defeatist to just rape with that delicious Rock Slide.
omg that's a great idea. Except give it unburden so archeops can do the same thing as hawlucha except with much more attack. So hawlucha uses entrainment to give archeops unburden with skyattack powerherb then acrobatics. It make archeops incredible in doubles!
 
Flying Press is actually very bad coverage; it hits for neutral or resisted damage on many targets because many targets weak to Fighting are resistant to Flying. Worse, you hit for resisted damage on some common typings, like Aegislash (immune completely), Jirachi/Metagross (resisted where HJK is neutral) and Klefki (resisted where HJK is neutral).




Fly is a bad idea. As a general rule, giving your opponent a free move, especially with a telegraphed attack like Fly, is a terrible idea; there are very few exceptions. As for Fly, you would be better off running Aerial Ace or Sky Drop in that slot than Fly; over two turns Aerial Ace does more damage with absolute accuracy.

Sun users can run Solarbeam, Gyarados can occasionally run Bounce because it's the only way it can get Flying STAB and not many things want to switch in to a Gyarados STAB with paralyze chance, Xerneas can work around a Geomancy set because it's an instant sweep if it goes off, and Golurk can use Fly in cartridge battles because it has the single best animation in the entire game.

Ehhh. Gyarados uses Bounce as its main Flying STAB, granted that it's the only STAB it has. Items are too valuable to not have and Sky Attack is too much of a wasted move. Fly is the strongest Flying move it has right now.
 
Ehhh. Gyarados uses Bounce as its main Flying STAB, granted that it's the only STAB it has. Items are too valuable to not have and Sky Attack is too much of a wasted move. Fly is the strongest Flying move it has right now.

Aerial Ace does more damage over two turns than Fly and doesn't give your opponent a free switch-in or setup turn.
 
Heres a set I use.

Hawlucha @RedCard
80 hp/ 252 atk / 176 spe
Adamant
-High Jump Kick
-Acrobatics
-Stone Edge
-Hone Claws/Swords Dance

The main idea of this set is to get up a hone claws/swords dance (accuracy VS power) hopefully live a hit with hawluchas mediocre bulk and 80 hp which activates red card which then activates unburden allowing you to get up an awesome sweep.
 
So after a bit of testing, I can safely say never run fly. I have always been told that its an awful move, and it is only viable in game. And yeah it is. But some people said that it was viable so I tried it out. What I noticed happening was that most of the time hawlucha would have done much more damage just attacking twice than wasting a turn going up in the air and giving the opponent a chance to switch out into something that can take a fly and retaliate back, oh yeah and fly can actually MISS and when you miss it can suck. One incident was that the opponent had a celebi that was below 50%. I flew in the air, dodged the incoming psychic, my opponent stayed in because he was foddering it off since he thought that celebi was not going to be useful against the rest of my team so he could get a safe switch in. I missed, Hawlucha ended up dying to a psychic and I ended up looking like a pleb. He asked me dude why are you using fly? And honestly I asked myself the same question.

Yeah don't use fly.
 
So after a bit of testing, I can safely say never run fly. I have always been told that its an awful move, and it is only viable in game. And yeah it is. But some people said that it was viable so I tried it out. What I noticed happening was that most of the time hawlucha would have done much more damage just attacking twice than wasting a turn going up in the air and giving the opponent a chance to switch out into something that can take a fly and retaliate back, oh yeah and fly can actually MISS and when you miss it can suck. One incident was that the opponent had a celebi that was below 50%. I flew in the air, dodged the incoming psychic, my opponent stayed in because he was foddering it off since he thought that celebi was not going to be useful against the rest of my team so he could get a safe switch in. I missed, Hawlucha ended up dying to a psychic and I ended up looking like a pleb. He asked me dude why are you using fly? And honestly I asked myself the same question.

Yeah don't use fly.
Acrobatics + the unburden ability is def the way to go! After item loss acrobatics gets 110 base power (+STAB) and your speed doubles so its a win-win situation. And ya fly just sucks… :L
 
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