Introduction
Well first off HAX IS A BITCH. I was like, im tried of getting haxed so you know what if you cant beat them join them. So that's what I did, I built a team based around substitute flinch Jirachi. The results of the team were very good, got me to #10 with a CRE of 1572 before I ironically got haxed out of a few battles and just decided to stop laddering and post this. It had little loses and it overcame most hax that was thrown at it.
Team Building Proccess
Ok like I said I wanted to stop getting haxed and put that on my opponents, so I why not base the team around the most annoying pokemon in the game sub wave rachi. This little fairy is not just good at haxing though, with its great resistances and immense versatility it makes it such a hard threat to take down for so many teams.
Heatran serves this team as a lure. Substitute Jirachi is very troubled by bulky waters, so what pokemon lures them in better then Heatran. I used the Sub heatran set so I could scout bulky waters, sweep, and toxic stall. Getting a sub was not a problem with so many jirachi roaming the current OU metagame. Once i established a sub 90% of the time in came a gyrados or vaporean or swampert ect, and this is where TOXIC them and then Jirachi can deal with them much easier next time they switch into it.
I found my self weak to ground and fight so I added a Rotom-H for its great resistances and great movepool. I decided upon a more unorthodox set which I will explain later. But really Rotom-H was a glue with great resistances and helped break down stall with its odd set which I will explain later.
I then realized I was running 3 Sub users so the 25% damage was going to wear them down fast so I wanted some wish support and Vaporean was the best at doing that. Also vaporean makes a great toxic staller and adds to further help to deal with bulky waters and helps scout choice users giving me many chances to switch into my 3 Subbing pokes and get a free sub and further irritate with toxic stalling.
I was still semi weak to Ground and electric and I need some speed to stop things like DD tar and DD dnite and just add some more scouting ability to my team and flygon was a great candidate for it.
I needed a lead an I wanted one who would deal with Machamp leads get SR and scout. I decided upon a werid Azlef set, which did all of those things I needed and added some more speed and revenge killing ability.
Team Builder
At a Glance
In-Depth
Azelf @ Choice Band
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Zen Headbutt
- Explosion
- U-turn
- Stealth Rock
Like I said in the team building process I wanted a lead who could deal with Machamp, scout, and get SR up. This Azlef accomplished that role very well, Zen Headbutt OHKOed standard Lead champ, If i feared a Ttar U-turn allowed me to scout while also doing a large amount of damage. Also U-Turn helped me scout when people lead a Skarmory or Fortress many times they would flee fearing Fire Blast or Taunt and U-turn gave me the advantage. 252 speed was to obviously speed tie azlefs and starmies. 252 attack to make the explosion and zen headbutt as powerful as possible, and OF COURSE SR best move in the game with ease, but if I have a chance to rid the field of SR for the game I will take it because I can fake 3 choice users very easily and set up.
Lead Matchups
| Azelf-
U-Turn either speed tie between another CB azlef or I get the standard azelf to its sash and go to flygon and Uturn again.
| Metagross
Uturn to Heatran and sub.
| Jirachi
Go straight to Heatran abosorb a scarf or 90% of the time take and iron head and get a free sub.
| Aerodactyl
U-Turn to either Flygon and SE or to rotom and Tbolt either works.
| Swampert
I explode right away to play a no SR game and take out a bulky water whom annoys jirachi.
|Infernape
Go to vaporean to take Fake out/Fblast/CC/ w/e.
| Roserade
Probably most annyoing I usually just go straight for the zen headbutt and use azlef to absorb sleep since I can easyily manage without azelf but ehh roserade is annoying.
| Heatran
Explode again heatran is also a huge rachi counter and im fine with with a no SR game. 116.4% - 137.2% <--- Explsion calc.
| Machamp
ZEN HEADBUTT!
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Substitute
- Will-o-wisp
This thing is an absolute BEAST I am still debating on weather or not I should run lefties or LO but I choose Lefties for access to more subs to further annoy with burn, toxic, and para hax. Another reason I like to take out SR users with azelf is to bluff the choice with this thing and same with jirachi and Heatran. I have considered pain spilt but I like rotoms ability to burn things like Jirachis, ttars, and flygons. The evs are simple max speed to speed outspeed Offensive suicune and max special attack to deal as much damage as possible. Again also like heatran getting a sub with its resistances and offensive powers is almost to easy. Rotom was added onto this team as the "glue" and choiced rotom did not make sense in my opinion with all the Para hax and Toxic hax going around it made sense to just go with substitute.
Also Jirachi like ive said suffers from bulky waters and ground types whom resist twave of course so rotom makes a good teammate as it can deal with Swampert, Hippo, Vaporean, Flygon, Gliscor (Behind sub), And can wall def celebi as gknot and HP fire wont break its sub and shadow ball 2hkos. This rotom set rips apart stall and I occasionally tried toxic over w-o-w as it RAPES stall even more.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Toxic
"The Lure" As I said behind the sub the bulky waters come and get crippled by toxic. Heatran also draws alot of flygons out also whom will be crippled and have to EQ giving rotom a free sub. Fire Blast and EP provided the best coverage and the best offensive sweeping power. Since almost every team is running heatrans nowadays alot of them like to switch into me expecting a fireblast but instead I sub and get a free kill or get to scout even more of there team. Simple EVs max speed to speed tie other heatrans which will allow me to stay behind my sub, and max special attack to make heatran even more deadly behind a substitute.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Toxic
My wish support. With 3 of my pokemon subbing they were worn fairly quickly and Jirachi Heatran and Rotom had great synergy so passing wishes to them was very easy. Vaporean also acted as my 2nd check to make sure bulky waters where toxiced. Vaporean was my sponge and it also allowed me to scout choice users and give any of those 3 pokes a free sub. Moves are pretty obvious Surf is the reliable STAB move that keeps Metagross, Skarmory, Infernape, and Heatran away. Wish and Protect for scouting and healing.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 90 HP/168 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
The star of the show, the most annoying poke in the game. This set works by switching it in 1st turn thunder waving to see their counter then usually switch out to something who can take a usually Fire type Ground type or Water type, but after the paralysis the opponent will only have a 30% chance of moving so flinching right away is for sure an option depending on who came in. If i choose to switch instead of flinching next time it comes in I try and make sure their counter is either poisoned twaved or burned then I Sub and flinch to death. The EVs are a little different from smogons, I invested into max speed, because I needed to out speed gliscor cause it was causing a lot of problems and I need to either out pace or speed tie shaymins cause they were also causing many problems. The attack allows to kill everything I normally would be able to with 252 then the rest of the EVs go into HP just to add some bulk. Fire punch over wish or u turn to kills Scizors and other steel types who try to wall my iron heads. Lefties is chosen because after 4 flinches I get another sub and causing so many flinches it just racks up HP. This Jirachi is also a great SD lucario counter after they SD the CC while I sub then get OHKOed by Fire punch after the Def drop. So overall Jirachi is not only annoying as hell but its a great switch in to a lot of pokes and also supports the team very well.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
After finishing most the team I needed some speed, electric restiance/immunity, and ground resistance. Flygon made the perfect candidate for this. I normally try very hard to keep this thing alive because late game once the opponents team is starting to get frail flygon can come in and just finish 3 or 4 weakened pokes fairly easily. Flygon also serves as my revenge killer, but not only does it accomplish that, coupled with U-Turn this thing annoys its counters and its a bitch to take down. Ive heard some talk about Flygons running adamant speed but ehh still not viable imo, I run jolly to speed tie Jirachis and flygons, out speed agility empoleon and sometimes agility meta. And evs are just standard and pretty much unchangeable. SE over Fire blast, because there was no need for fireblast I had a good Skar and Scizor counter and stone edge gave me neutral damage on a lot of stuff and allowed me to hit Dnite and Gdos fairly hard.
Final Comments
This team Overall did great it accomplished its goal of preventing to much hax from coming my way or even if it did I normally would overcome it. The Alt I used that Peaked at #10 was Gerber_Baby lol random nicks FTW. Sorry if theres alot of grammer or formatting issues was up late last night trying to finish this, And overall I loved this team and it did great!
Last Look
Well first off HAX IS A BITCH. I was like, im tried of getting haxed so you know what if you cant beat them join them. So that's what I did, I built a team based around substitute flinch Jirachi. The results of the team were very good, got me to #10 with a CRE of 1572 before I ironically got haxed out of a few battles and just decided to stop laddering and post this. It had little loses and it overcame most hax that was thrown at it.
Team Building Proccess
Ok like I said I wanted to stop getting haxed and put that on my opponents, so I why not base the team around the most annoying pokemon in the game sub wave rachi. This little fairy is not just good at haxing though, with its great resistances and immense versatility it makes it such a hard threat to take down for so many teams.
Heatran serves this team as a lure. Substitute Jirachi is very troubled by bulky waters, so what pokemon lures them in better then Heatran. I used the Sub heatran set so I could scout bulky waters, sweep, and toxic stall. Getting a sub was not a problem with so many jirachi roaming the current OU metagame. Once i established a sub 90% of the time in came a gyrados or vaporean or swampert ect, and this is where TOXIC them and then Jirachi can deal with them much easier next time they switch into it.

I found my self weak to ground and fight so I added a Rotom-H for its great resistances and great movepool. I decided upon a more unorthodox set which I will explain later. But really Rotom-H was a glue with great resistances and helped break down stall with its odd set which I will explain later.

I then realized I was running 3 Sub users so the 25% damage was going to wear them down fast so I wanted some wish support and Vaporean was the best at doing that. Also vaporean makes a great toxic staller and adds to further help to deal with bulky waters and helps scout choice users giving me many chances to switch into my 3 Subbing pokes and get a free sub and further irritate with toxic stalling.

I was still semi weak to Ground and electric and I need some speed to stop things like DD tar and DD dnite and just add some more scouting ability to my team and flygon was a great candidate for it.


I needed a lead an I wanted one who would deal with Machamp leads get SR and scout. I decided upon a werid Azlef set, which did all of those things I needed and added some more speed and revenge killing ability.
Team Builder


At a Glance



In-Depth

Azelf @ Choice Band
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Zen Headbutt
- Explosion
- U-turn
- Stealth Rock
Like I said in the team building process I wanted a lead who could deal with Machamp, scout, and get SR up. This Azlef accomplished that role very well, Zen Headbutt OHKOed standard Lead champ, If i feared a Ttar U-turn allowed me to scout while also doing a large amount of damage. Also U-Turn helped me scout when people lead a Skarmory or Fortress many times they would flee fearing Fire Blast or Taunt and U-turn gave me the advantage. 252 speed was to obviously speed tie azlefs and starmies. 252 attack to make the explosion and zen headbutt as powerful as possible, and OF COURSE SR best move in the game with ease, but if I have a chance to rid the field of SR for the game I will take it because I can fake 3 choice users very easily and set up.
Lead Matchups

U-Turn either speed tie between another CB azlef or I get the standard azelf to its sash and go to flygon and Uturn again.

Uturn to Heatran and sub.

Go straight to Heatran abosorb a scarf or 90% of the time take and iron head and get a free sub.

U-Turn to either Flygon and SE or to rotom and Tbolt either works.

I explode right away to play a no SR game and take out a bulky water whom annoys jirachi.

Go to vaporean to take Fake out/Fblast/CC/ w/e.

Probably most annyoing I usually just go straight for the zen headbutt and use azlef to absorb sleep since I can easyily manage without azelf but ehh roserade is annoying.

Explode again heatran is also a huge rachi counter and im fine with with a no SR game. 116.4% - 137.2% <--- Explsion calc.

ZEN HEADBUTT!

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Substitute
- Will-o-wisp
This thing is an absolute BEAST I am still debating on weather or not I should run lefties or LO but I choose Lefties for access to more subs to further annoy with burn, toxic, and para hax. Another reason I like to take out SR users with azelf is to bluff the choice with this thing and same with jirachi and Heatran. I have considered pain spilt but I like rotoms ability to burn things like Jirachis, ttars, and flygons. The evs are simple max speed to speed outspeed Offensive suicune and max special attack to deal as much damage as possible. Again also like heatran getting a sub with its resistances and offensive powers is almost to easy. Rotom was added onto this team as the "glue" and choiced rotom did not make sense in my opinion with all the Para hax and Toxic hax going around it made sense to just go with substitute.
Also Jirachi like ive said suffers from bulky waters and ground types whom resist twave of course so rotom makes a good teammate as it can deal with Swampert, Hippo, Vaporean, Flygon, Gliscor (Behind sub), And can wall def celebi as gknot and HP fire wont break its sub and shadow ball 2hkos. This rotom set rips apart stall and I occasionally tried toxic over w-o-w as it RAPES stall even more.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Toxic
"The Lure" As I said behind the sub the bulky waters come and get crippled by toxic. Heatran also draws alot of flygons out also whom will be crippled and have to EQ giving rotom a free sub. Fire Blast and EP provided the best coverage and the best offensive sweeping power. Since almost every team is running heatrans nowadays alot of them like to switch into me expecting a fireblast but instead I sub and get a free kill or get to scout even more of there team. Simple EVs max speed to speed tie other heatrans which will allow me to stay behind my sub, and max special attack to make heatran even more deadly behind a substitute.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Protect
- Surf
- Toxic
My wish support. With 3 of my pokemon subbing they were worn fairly quickly and Jirachi Heatran and Rotom had great synergy so passing wishes to them was very easy. Vaporean also acted as my 2nd check to make sure bulky waters where toxiced. Vaporean was my sponge and it also allowed me to scout choice users and give any of those 3 pokes a free sub. Moves are pretty obvious Surf is the reliable STAB move that keeps Metagross, Skarmory, Infernape, and Heatran away. Wish and Protect for scouting and healing.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 90 HP/168 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
The star of the show, the most annoying poke in the game. This set works by switching it in 1st turn thunder waving to see their counter then usually switch out to something who can take a usually Fire type Ground type or Water type, but after the paralysis the opponent will only have a 30% chance of moving so flinching right away is for sure an option depending on who came in. If i choose to switch instead of flinching next time it comes in I try and make sure their counter is either poisoned twaved or burned then I Sub and flinch to death. The EVs are a little different from smogons, I invested into max speed, because I needed to out speed gliscor cause it was causing a lot of problems and I need to either out pace or speed tie shaymins cause they were also causing many problems. The attack allows to kill everything I normally would be able to with 252 then the rest of the EVs go into HP just to add some bulk. Fire punch over wish or u turn to kills Scizors and other steel types who try to wall my iron heads. Lefties is chosen because after 4 flinches I get another sub and causing so many flinches it just racks up HP. This Jirachi is also a great SD lucario counter after they SD the CC while I sub then get OHKOed by Fire punch after the Def drop. So overall Jirachi is not only annoying as hell but its a great switch in to a lot of pokes and also supports the team very well.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
After finishing most the team I needed some speed, electric restiance/immunity, and ground resistance. Flygon made the perfect candidate for this. I normally try very hard to keep this thing alive because late game once the opponents team is starting to get frail flygon can come in and just finish 3 or 4 weakened pokes fairly easily. Flygon also serves as my revenge killer, but not only does it accomplish that, coupled with U-Turn this thing annoys its counters and its a bitch to take down. Ive heard some talk about Flygons running adamant speed but ehh still not viable imo, I run jolly to speed tie Jirachis and flygons, out speed agility empoleon and sometimes agility meta. And evs are just standard and pretty much unchangeable. SE over Fire blast, because there was no need for fireblast I had a good Skar and Scizor counter and stone edge gave me neutral damage on a lot of stuff and allowed me to hit Dnite and Gdos fairly hard.
Final Comments
This team Overall did great it accomplished its goal of preventing to much hax from coming my way or even if it did I normally would overcome it. The Alt I used that Peaked at #10 was Gerber_Baby lol random nicks FTW. Sorry if theres alot of grammer or formatting issues was up late last night trying to finish this, And overall I loved this team and it did great!

Last Look






