Nothing is more annoying then an opponent scoring flinch/paralyze hax on you numberous times in a row. I decided to make a team based on that. The best thing is the two major hax pokemon Jirachi and Togekiss actually work together tremendosly well. this is the team i made.
Team at a glance:






In depth look:
SWAMPERT
Type: WATER/GROUND
Item: Leftovers
Ability: Torrent
Nature: Relaxed (+Def, -Spe)
EVs:240HP/216Def/52SpA
Moveset:
Stealth Rock
Earthquake
Hydro Pump
Ice Beam

Type: WATER/GROUND
Item: Leftovers
Ability: Torrent
Nature: Relaxed (+Def, -Spe)
EVs:240HP/216Def/52SpA
Moveset:
Stealth Rock
Earthquake
Hydro Pump
Ice Beam
Swampert Is a very good bulky lead. Swampert almost always gets Stealth Rock off. Swampert can also counter a lot of other walls such as Azelf swampert can 2HKO with Hydro Pump, Bronzong cant deal much damage as Gyro Ball is laughed at, Metagross and swampert are equal as Metagross can really only Explode after both pokemon set Stealth Rocks up, Tyranitar is easily beaten with a could Earthquakes, Hippowdon is beaten with Hydro Pump, Aerodactyl can be 2HKO with Ice Beam to be safe with the 100 accuracy, and a normal Lead ape as long as it doesnt have grass knot is beaten by this lead.
Swamperts only weakness is GRASS which is easily countered by Togekiss, Jirachi, Infernape, and Zapdos.
TOGEKISS
Type: NORMAL/FLYING
Item: Leftovers
Ability: Serene Grace
Nature: Calm (+SpD, -Atk)
EVs:252HP/6Def/252SpD
Moveset:
Thunder Wave
Roost
Air Slash
Nasty Plot

Type: NORMAL/FLYING
Item: Leftovers
Ability: Serene Grace
Nature: Calm (+SpD, -Atk)
EVs:252HP/6Def/252SpD
Moveset:
Thunder Wave
Roost
Air Slash
Nasty Plot
Togekiss makes a pretty annoying haxer, and a very good Special Wall. This set gives your opponent's pokemon 25% of not attacking with the chances of para hax, and adds that if your opponent can attack, it has a 60% chance of flinching. this pokemon might not have to use roost to often as your opponent not being able to attack is a very high chance ande leftovers will really help with its recovery. Nasty plot helps togekiss set up for ptentially sweeping any foe it faces with its stab 75 power Air Slash. Togekiss is a very good spl wall, I like to counter gengars with my togekiss as Gengars Thunderbolt with life orb timid nature max sp attack, leaves Togekiss with a little over 50% HP creating a chance to roost up until thunder bolt leaves you with 75% hp and para flinch it to death.
Togekiss' weaknesses are ELETRIC, ICE, and ROCK. ELETRIC is best countered by Swampert as not many eletric pokemon can do anything to swampert as most Zapdos' run roar with Heatwave and Thunderbolt. Togekiss' ICE weakness is best countered by Jirachi, Starmie, and Infernape. ROCK is best answered by Jirachi and by Swampert.
JIRACHI
Type: STEEL/PSYCHIC
Item: Leftovers
Ability: Serene Grace
Nature: Impish (+Def, -SpA)
EVs:240HP/160Def/80SpD/32Spe
Moveset:
Body Slam
Iron Head
Wish
U-Turn

Type: STEEL/PSYCHIC
Item: Leftovers
Ability: Serene Grace
Nature: Impish (+Def, -SpA)
EVs:240HP/160Def/80SpD/32Spe
Moveset:
Body Slam
Iron Head
Wish
U-Turn
This jirachi is basically kindof like Togekiss with haxing capabilities, and makes a good wall for both special and physical type moves. Whenever someone sees a Jirachi they usually switch to a Scarfed pokemon to counter to very Over Used Trick Scarf Jirachi. Usually these pokemon are counters to Jirachi such as a Flygon or Heatran. Thats why you always open up with a Body Slam. With its 60% chance of paralyzing you can even Paralyze your counters like Rhyperiors and Flygons and easily take them both out with your stab Iron Head. This Jirachi is also very useful for helping this teams most important sweeper, Infernape, as it cannot heal itself when it takes Life Orb damage every turn it attacks.
Jirachis weaknesses are FIRE and GROUND attacks. FIRE can be countered by Togekiss as it has tremendous special walling capabilitys, Swampert, Infernape, and Starmie. GROUND is easily countered by Zapdos and Togekiss and both of them are immune to those attacks.
STARMIE
Type: WATER/PSYCHIC
Item: Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs:136HP/156Def/216Spe
Moveset:
Rapid Spin
Recover
Ice Beam
Thunderbolt

Type: WATER/PSYCHIC
Item: Leftovers
Ability: Natural Cure
Nature: Timid (+Spe, -Atk)
EVs:136HP/156Def/216Spe
Moveset:
Rapid Spin
Recover
Ice Beam
Thunderbolt
For this team I decided to finally try the famous spinning Starmie and was amazed by how amazingly well this pokemon works. I can always count on this pokemon to get rid of those pesky hazards that ruin all my pokemon. It also can be used as a weak sweeper. Recover helps this pokemon live for a long time just incase i dont kill my opponents pokemon who can set up hazards. Thunder bolt is for Gyarados', and i decided to pick Ice Beam over Surf for pesky dragons such as Salamence, Flygon and Dragonite which i happen to encounter in almost all of my battles.
Starmie's weaknesses are ELETRIC, GRASS, BUG, DARK, and GHOST. ELETRIC is best countered by Swampert. GRASS can be countered by Togekiss, Infernape, Jirachi, and Zapdos. BUG can be handeled by Infernape, Zapdos, and Togekiss. DARK can really only be handled by Infernape but probably can be better countered with either Swampert or Jirachi. GHOST is best countered by Togekiss as she is immune.
INFERNAPE
Type: FIRE/FIGHTING
Item: Life Orb
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EVs:64Atk/252SpA/192Spe
Moveset:
Close Combat
Fire Blast
Grass Knot
Hidden Power [ICE]

Type: FIRE/FIGHTING
Item: Life Orb
Ability: Blaze
Nature: Naive (+Spe, -SpD)
EVs:64Atk/252SpA/192Spe
Moveset:
Close Combat
Fire Blast
Grass Knot
Hidden Power [ICE]
This Infernape is probably the best sweeper in my opinion. This pokemon breaks though almost all the hard walls such as Blissey, Skarmory, Umbreon, Dusknoir, Zapdos, Celebi, Forretress, Donphan, Bronzong, Hippowdon, and Swampert. And this pokemon can even beat sweepers such as Salamence, Flygon, Dragonite, Scizor, Porygon-z, Tyranitar, Electivire, and Lucario. By far a valuable asset to this team and he even gains support by Jirachi with Wish.
Infernape is weak to PSYCHIC, FLYING, GROUND, and WATER. PSYCHIC can be countered by Jirachi and Starmie. FLYING can be countered by Zapdos and Jirachi. GROUND can be countered by Zapdos and Togekiss. WATER can be countered by Starmie and if special based it can be countered by Togekiss.
ZAPDOS
Type: ELETRIC/FLYING
Item: Lifeorb
Ability: Pressure
Nature: Timid (+Spe, -Atk)
EVs:6HP/252SpA/252Spe
Moveset:
Thunderbolt
Heat Wave
Hidden Power [GRASS]
Roost

Type: ELETRIC/FLYING
Item: Lifeorb
Ability: Pressure
Nature: Timid (+Spe, -Atk)
EVs:6HP/252SpA/252Spe
Moveset:
Thunderbolt
Heat Wave
Hidden Power [GRASS]
Roost
Zapdos is rarely ever used as a special sweeper, so i decided to try and bring it back. With Life Orb Zapdos makes one of the most lethal Special Sweepers. The only pokemon that gives Zapdos a hard time is Blissey really. other then that Zapdos 2HKOs Salamences and Dragonites. 2HKOs Donphans with Hidden Power and OHKOs Swamperts. Roost is a good move for this Zapdos as it will usually on face small damage from its life orb and can pressure stall any threat if it needs to.
Zapdos is weak to ROCK and ICE. ROCK is best countered by Jirachi and Swampert. ICE is countered by Jirachi, Starmie, and Infernape.
Thanks for checking my team out, Please give me some advice. Im not to sure on using this zapdos as my Infernape uses 2 similar attacks to Zapdos leaving Zapdos really with only a Stab eletric attack. Im looking for any fast sweeper that gives good type coverage witht he rest of my team, and id prefer it to resist ground attacks. please help me out!
Thank you