Hi guys and I'm back with a new team, but this one is still built around my favorite dragon pokemon of all time: Dragonite. On my last RMT, 4th Gen Fat Dragon sweeps focuses on wearing down my opponent's team and dragonite's counters so she could sweep. Here on my new team, the goal hasn't changed. It aims to wear down my opponent to open the door for dragonite using the tactic that rages and annoys the hell out of my opponents, making 1180 CRE players cry "STUPID NOOB HAXXOR!":
Paraflinch! *dun dun dunnnn*
Team building:
So I start off with my favorite dragon pokemon and one of the best set-up sweepers of all time (imho) dragonite.
I cant make a paraflinch hax team without paraflinchers can't I? So in comes the two cutest and most annoying pokemons, jirachi and togekiss.
Next I needed a good defensive lead. Swampert is a good defensive lead, as it sets up rocks and could shuffle my opponent's team early game.
Looking at my team I wanted a good revenge killer, and who else is better than choice band scizor? Priority and sky high attack? yes please!
For the last slot of my team, I wanted to try out a trick scarf rotom-h. It also adds a fire attack user as well as a electric attacker on my team.
Final look of my team:
In depth look of my team:
Swampert @ leftovers
Careful Nature
Torrent Ability
252 HP / 136 DEF / 100 SDEF / 20 SPD
- Stealth Rocks
- Roar
- Waterfall
- Earthquake
Bulky swampert with alot of investment in sdef to help my pert take special attacks better. Swampert sets up rocks and shuffles my opponent's team so I could scout early in the game and at the same time rack up SR damage. Waterfall and EQ for STAB damage, and 20 speed ev's for outspeeding other lead swamperts. The only regret that I have with pert is he doesn't have a reliable recovery move. I could use hippo as my lead but I dont want to batter my team with sandstorm damage :(
Rotom-H @ choice scarf
Timid Nature
Levitate Ability
252 SATK / 4 SDEF / 252 SPD
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
My trick scarf rotom-h. Rotom brings into my team a good fire and electric attacker. STAB shadow ball and thunderbolt to take care of gengars/other rotoms and bulky waters. Overheat takes care of grass types such as shaymin and celebi, as well as steel types like scizor and skarmory. The thing I like about this set is it cripples one of my opponent's pokemon, be it a setup sweeper, or a support type pokemon such as blissey or vappy.
Scizor @ Choice Band
Adamant Nature
Technician Ability
240 HP / 252 ATK / 16 SPD
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Standard choice band scizor. Revenge kills a lot of pokemon, and just flat out wrecks other teams if they're unprepared for him. That said, I focus on taking out other fire pokemon of my opponent, since fire pokemon in general wrecks my team. Bullet punch stab + tech + 591 atk dents a lot of pokemon, pursuit for ghost and psychic pokemons, superpower for blissey / t-tar and u-turn to scout.
Jirachi @ leftovers
252 HP / 16 ATK / 56 SDEF / 184 SPD
Jolly Nature
Serene Grace Ability
- Wish
- U-turn
- Thunder Wave
- Iron Head
Para flincher number one. Serene Grace jirachi just causes so much rage and swearing and trash talking that it just makes me smile. I'm thinking of changing twave for body slam so I could paralyze ground pokemons and volt absorb jolteon / motor drive electrivire. Iron head for stab and 60% flinch rate. I also use this jirachi as a wish passer, and I have u-turn for safe passing and as my secondary scout if I send jirachi out too early or something.
Togekiss @ leftovers
Modest Nature
Serene Grace Ability
252 HP / 120 DEF / 136 SDEF
- Roost
- Thunder Wave
- Nasty Plot
- Air Slash
Bulky para flinch togekiss. I'm thinking of changing nasty plot for heal bell, because my team doesn't really like status effects, but I'm still contemplating on losing my ability to sweep with togekiss but gaining survivability in return. Air slash for stab and 60% flinch rate, twave for passing paralysis around and roost for recovery.
Dragonite @ lum berry
Adamant Nature
Inner Focus Ability
232 HP / 24 ATK / 100 DEF / 116 SDEF / 36 SPD
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost
The star of the show. Yes the EVs are a bit weird but it helps me survive attacks that I shouldn't survive, and I just wanted to put some EVs in speed and attack. I would use some help on my evs, but I want a bulky dragonite both in def and sdef. Dragon Claw for STAB, and fire punch for steels that think to stall my dragonite out. Roost for recovery. I have a lum berry on her so I could care less on WoW/Twave that could otherwise make my sweep a bit harder.
So that's my team guys. It peaked at around 1118 CRE on Pokemon online, but it went down to 1052 due to some misplays on my part. I know I have some weaknesses for fire pokemon, mainly tran and mixnape. Pls rate and help me make my team better, thanks for reading my RMT!
Paraflinch! *dun dun dunnnn*
Team building:
So I start off with my favorite dragon pokemon and one of the best set-up sweepers of all time (imho) dragonite.

I cant make a paraflinch hax team without paraflinchers can't I? So in comes the two cutest and most annoying pokemons, jirachi and togekiss.



Next I needed a good defensive lead. Swampert is a good defensive lead, as it sets up rocks and could shuffle my opponent's team early game.




Looking at my team I wanted a good revenge killer, and who else is better than choice band scizor? Priority and sky high attack? yes please!





For the last slot of my team, I wanted to try out a trick scarf rotom-h. It also adds a fire attack user as well as a electric attacker on my team.






Final look of my team:






In depth look of my team:

Swampert @ leftovers
Careful Nature
Torrent Ability
252 HP / 136 DEF / 100 SDEF / 20 SPD
- Stealth Rocks
- Roar
- Waterfall
- Earthquake
Bulky swampert with alot of investment in sdef to help my pert take special attacks better. Swampert sets up rocks and shuffles my opponent's team so I could scout early in the game and at the same time rack up SR damage. Waterfall and EQ for STAB damage, and 20 speed ev's for outspeeding other lead swamperts. The only regret that I have with pert is he doesn't have a reliable recovery move. I could use hippo as my lead but I dont want to batter my team with sandstorm damage :(

Rotom-H @ choice scarf
Timid Nature
Levitate Ability
252 SATK / 4 SDEF / 252 SPD
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
My trick scarf rotom-h. Rotom brings into my team a good fire and electric attacker. STAB shadow ball and thunderbolt to take care of gengars/other rotoms and bulky waters. Overheat takes care of grass types such as shaymin and celebi, as well as steel types like scizor and skarmory. The thing I like about this set is it cripples one of my opponent's pokemon, be it a setup sweeper, or a support type pokemon such as blissey or vappy.

Scizor @ Choice Band
Adamant Nature
Technician Ability
240 HP / 252 ATK / 16 SPD
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Standard choice band scizor. Revenge kills a lot of pokemon, and just flat out wrecks other teams if they're unprepared for him. That said, I focus on taking out other fire pokemon of my opponent, since fire pokemon in general wrecks my team. Bullet punch stab + tech + 591 atk dents a lot of pokemon, pursuit for ghost and psychic pokemons, superpower for blissey / t-tar and u-turn to scout.

Jirachi @ leftovers
252 HP / 16 ATK / 56 SDEF / 184 SPD
Jolly Nature
Serene Grace Ability
- Wish
- U-turn
- Thunder Wave
- Iron Head
Para flincher number one. Serene Grace jirachi just causes so much rage and swearing and trash talking that it just makes me smile. I'm thinking of changing twave for body slam so I could paralyze ground pokemons and volt absorb jolteon / motor drive electrivire. Iron head for stab and 60% flinch rate. I also use this jirachi as a wish passer, and I have u-turn for safe passing and as my secondary scout if I send jirachi out too early or something.

Togekiss @ leftovers
Modest Nature
Serene Grace Ability
252 HP / 120 DEF / 136 SDEF
- Roost
- Thunder Wave
- Nasty Plot
- Air Slash
Bulky para flinch togekiss. I'm thinking of changing nasty plot for heal bell, because my team doesn't really like status effects, but I'm still contemplating on losing my ability to sweep with togekiss but gaining survivability in return. Air slash for stab and 60% flinch rate, twave for passing paralysis around and roost for recovery.

Dragonite @ lum berry
Adamant Nature
Inner Focus Ability
232 HP / 24 ATK / 100 DEF / 116 SDEF / 36 SPD
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost
The star of the show. Yes the EVs are a bit weird but it helps me survive attacks that I shouldn't survive, and I just wanted to put some EVs in speed and attack. I would use some help on my evs, but I want a bulky dragonite both in def and sdef. Dragon Claw for STAB, and fire punch for steels that think to stall my dragonite out. Roost for recovery. I have a lum berry on her so I could care less on WoW/Twave that could otherwise make my sweep a bit harder.
So that's my team guys. It peaked at around 1118 CRE on Pokemon online, but it went down to 1052 due to some misplays on my part. I know I have some weaknesses for fire pokemon, mainly tran and mixnape. Pls rate and help me make my team better, thanks for reading my RMT!





