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Hazard Proof Volturn Team

INTRODUCTION​

Hello Smogon! My name is Quav and this is my first RMT featuring my main team in Showdown. I've started to play competitive ever since late BW when XY was announced. I've exclusively played XY PokeBank in PS early in the game. Okay, enough with the chit-chat time to meet the team...

THE TEAM​

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Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk
Adamant Nature
- U-turn
- Pursuit
- Bullet Punch
- Superpower

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There's nothing really much to say about Scizor as everything has been said. With 8 resistances and 1 immunity Scizor really helps cover up most of my team's crucial weaknesses like Landorus' 4x weakness to Ice and Rotom-W only weakness to Grass. Not only does he cover weaknesses excellently he also threatens a lot of Pokemon with his CB set since not a lot of things enjoys his Technician Bullet Punches or STAB U-Turns all backed up by CB. Superpower is mostly used to OHKO Pokemons like Heatran or Magnezone on the switch who will otherwise kill or force Scizor out. Pursuit is mainly for Psychics and to some lesser extent Ghosts since Steel nerfs doesn't give Scizor safe switch-ins to them since he might get 2HKO'd or killed by Hidden Power Fire.

All-in-all like in many teams Scizor is the glue that makes this team stand on its 2 legs. Sometimes his services are not needed but when my team needs him there their more than grateful.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature
- Hydro Pump
- Rest
- Will-O-Wisp
- Volt Switch

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The King of XY Meta, There's a lot of reasons to run a Rotom-W examples are status absorber, Talonflame counter, Volt Switch, Status spread, Bulky Water-type, Ground immunity and the list continues. Oddly enough, the biggest reason why it's here is because it's Scizor's best friend. Along with Shaymin, they are my only real answers for water types. I choose Chesto-Rest over Painsplit with Leftovers since it is a more reliable way of recovery since i find Painsplit inconsistent and Leftovers' recovery to slow. Other than Chesto-Rest, my moves speaks for itself. I choose max def since it helps me check the common threats in this meta like CB Scizors locked into Bullet Punch, Non-Moldbreaker Excadrills, Physically Offensive Aegislash and Talonflame.

To rap things up with Rotom-W, He is my go-to check for the common things in today's meta like a big brother you can run to after you get bullied so he can beat the shit out of the bully.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

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My beloved Stealth Rocker, Landorus is another part of my Volturn chain. StoneQuake for coverage to hit a large variety of things from Jolteon to Mega-Luke. Stealth Rocks is very important for this team since Volcorona and Talonflame gives my team problems regardless if Rotom-W is still alive. The EV spread looks odd but its main selling point is with Landorus' ability intimidate that helps me check physical threats more effectively. I nifty trick I've learned from playing with this team is that I can always check physical threats with Landorus and hand the job to either Scizor or Rotom-W since I can always abuse intimidate to weaken the ability of physical attackers.

To sum things up, Landorus is the dog that intimidates any trespassers that tries to wreck shit in my house.

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Seed Flare
- Hidden Power [Rock]
- Earth Power
- Rest

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Apart from fire, this team also hates bulky water-types even with Rotom-W alive and kick'en *sigh* and that's why this guy is here. Sadly, I find Volt Switch irreplaceable on Rotom-W so I brought a guy with a STAB 140 BP Grass-type move that has no drawbacks. On a serious note, I find Shaymin a bit underrated but I understand why it's at least UU since it's move pool is abysmal. To get on with the matter, Seed Flare is easily the flower's best STAB since no way in hell a water type that doesn't have a secondary typing that resists grass is eating up a 140 BP move. HP Rock is for Volcorona, Talonflame and Mega-ZardY that thinks it can scare the flower away. Earth Power has been mainly used for Heatrans that think it can destroy Shaymin with his Lava Plume. Rest is my recovery move since I can abuse it continually thanks to Natural Cure. With Max HP, Shaymin can be a bulky threat (100/100/100 is in no way laughable). Shaymin is also a natural status absorber , with Natural Care, it can shrug of any unwanted statuses and alongside with this, makes Shaymin my best Rotom-W counter (Fuck WoW).

To summarize, Shaymin is the life vest of the team that aids us not to drown from STAB Hydro Pumps. :)

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hurricane
- Heat Wave
- Hidden Power [Rock]
- Air Slash U-turn

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This guy is the team's MVP. It may be odd but I swear Life Orb STAB Hurricane from base 110 HURTS!. Even though with the weather nerf and Hurricane's shaky accuracy, I find this set something like a High Risk 'n' High Reward kind of thing. I've found myself OHKO a lot of mons thanks to this guy since he really gives a good beating. Enough with Hurricane though, Heat wave is a really good coverage move since it let's me OHKO important pokes like Scizor and Genesect. You could tell that I got really paranoid with all those Volcoronas and ZardYs running around since 2 of my pokemons are running HP Rock not to mention I still run Stealth Rocks. Air Slash is here since U-turn didn't even give that much of an advantage since it doesn't even hurt and it's a bit safer to use at times I need the accuracy rather than the missing menace that Hurricane is. By the way, did I mention that this chicken doesn't really gives two shits about Stealth Rocks since it has Regenerator?

To finish this chicken up, It's the gun of the team...Nuff said.

EDIT: Thanks for aPandaCub for suggesting Life orb on Tornadus

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Hidden Power [Ice]
- Psyshock
- Focus Blast

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Magic Guard is an amazing ability that really makes my team a bit hazard proof. I've been looking for a Set-up sweeper that is not weak to hazards and I finally found him. TR Reuniclus gives me 5 turns to turn things to shit. I almost always use Reuniclus as a late game sweeper since he is so effective at it. With Psyshock, it can hurt the pink blobs and actually become a good wallbreaker. Focus Miss is a good coverage move since Fighting hits a lot of things. HP Ice is for Reiniclus to be able to clean up dragons late game. Life Orb is clearly used to abuse Magic Guard.

Reuniclus is like a baby in his mother's womb. He just waits for the right time to come out.


SUMMARY n History​

All-in-all, I'm really proud of this team since this is the first team I've ever made for XY. Sadly, with the lack of a Mega Evolution and a Ghost-type I've missed 2 crucial things in today's meta. Even with these, I'm still able to perform quite well in the ladder and learned a couple of things from this team like leading with the right mon to obtain an advantage.

When I was building this team I really had my head focused on a usable team that had no devastating weaknesses to hazards. So that limited me and I force myself to avoid using Choice Scarf (Sticky Web) , avoid Pokemons that are 4x weak to Rock, abuse Flying-types or Levitate since it avoids 3 out of the 4 hazards (Sticky Web, Toxic Spikes, Spikes) and other things like a Steel-Type (Toxic Spikes) and Magic Guard. I also taught that a team that has a lot of Status Absorbers really supports this theme more since they help prolong the lives of each other in battle hence I use both Shaymin and Reiniclus as they perform their role quite well.

Sadly, if hazards or statuses aren't going to ruin my team's day then it's today's biggest threats. Talonflame is really easy to stop thanks to both Rotom and Lando but a bigger threat appears and it's ZardY. My God! How hard is it for this team to stop that shit. Basically, I rely mostly on my Tornadus to destroy the thing with HP Rock but I need to sacrifice a mon in order for my Tornadus to have a safe switch-in. From my history of playing with this team, the only other relevant threat I could remember was Volcorona but he is a lot like ZardY but needs one turn to set-up.


Conclusion:

After 3 Days of writing this and 2 Fuck ups, I'm not that confident with my grammar but I think I've given enough information about my team to let people give a good rate on it. Thanks for Reading :D
 
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  • Consider changing Choice Specs to Life Orb on Tornadus. That inability to change moves can really hurt you, and you can just regain LO recoil through Regenerator. You might want to consider changing the moveset as well, and out U-Turn instead of Air Slash or HP Rock.
  • Hazards are still gonna hurt like hell. Of course your team is constructed with the mindset of not being entirely hampered by hazards, SR will still take a toll on Scizor, as he will be constantly U-Turning out. Since you dont have hazards, forcing switches isn't AS helpful, since damage from non-existent hazards won't wrack up.
  • Standard Scarf Genesect set eats your team for breakfast. Flamethrower kills Scizor and Shaymin, Ice Beam kills Lando and Tornado and Shaymin, and U-Turn destroys Genesect and can out some damage on Rotom.
  • You don't have any Dark or Ghost resists. Kind of a problem, considering how powerful they are this gen.
  • Trick Room is kind if useless until everything else on your team is dead, Trick rooming, dying, and then having to send in Tornadus T is almost instant loss.
 
  • Consider changing Choice Specs to Life Orb on Tornadus. That inability to change moves can really hurt you, and you can just regain LO recoil through Regenerator. You might want to consider changing the moveset as well, and out U-Turn instead of Air Slash or HP Rock.
  • Hazards are still gonna hurt like hell. Of course your team is constructed with the mindset of not being entirely hampered by hazards, SR will still take a toll on Scizor, as he will be constantly U-Turning out. Since you dont have hazards, forcing switches isn't AS helpful, since damage from non-existent hazards won't wrack up.
  • Standard Scarf Genesect set eats your team for breakfast. Flamethrower kills Scizor and Shaymin, Ice Beam kills Lando and Tornado and Shaymin, and U-Turn destroys Genesect and can out some damage on Rotom.
  • You don't have any Dark or Ghost resists. Kind of a problem, considering how powerful they are this gen.
  • Trick Room is kind if useless until everything else on your team is dead, Trick rooming, dying, and then having to send in Tornadus T is almost instant loss.

Thanks I think changing Choice Specs to Life Orb for Tornadus really benefits me since getting locked to something like HP Rock isn't desirable. With Life Orb, I think I'll add U-turn again since I can now switch moves :D.

As for Hazards, SR still does hurt this team but I've never found it as a huge problem even for Scizor.

I do agree that Genesect give my team problems but I am aware of that and that's why I usually try to predict it's switch since It doesn't enjoy Lando's Earthquake or Scizor's Superpower.

Lacking a Ghost and Dark resist has never been a problem.

Trick Room has proven to be useful even when Reuniclus is dead since my team is generally slow (bar Tornadus).
 
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