pokemonisfun
Banned deucer.
I think this thread can be a valuable resource for anyone who plays UU or who wishes to begin to play UU because hazards have always played a prominent part in UU (at least since the fourth generation which is when I started).
In case you didn't know there are four entry hazards:
There are two main ways of removing entry hazards. Rapid Spin removes all entry hazards on your side of the field (as in if your opponent used Stealth Rock they will disappear) if it is successful. That essentially means if will always work unless used on a Ghost Pokemon. Defog removes all entry hazards on both sides of the field so it is somewhat of a double edged sword. It cannot be blocked except by Taunt however.
This thread is not to discuss whether any of these moves are broken and should or should not be banned. That discussion belongs somewhere else (or nowhere at all depending on your opinion)
This thread is just to discuss whatever you think the impact of hazards are going on in UU. That is of course a bit vague so to help you get started if you want to post in this thread you can look (but need not to) at these discussion points to spark your interest:
I will edit this post with anything someone says if it sounds smart in the thread.
In case you didn't know there are four entry hazards:
- Spikes: Damages grounded Pokemon. Can stack up to three layers for a max of 25% damage per entry.
- Stealth Rock: Damages all Pokemon. Cannot stack. Takes type effectiveness into account up to x4 for a max of 50%
- Toxic Spikes: Poisons grounded Pokemon. Can stack up to two layers for bad poison. Does not affect Steels. Grounded Poisons absorb (and are immune) upon entry.
- Sticky Web: Lowers speed of grounded Pokemon.
There are two main ways of removing entry hazards. Rapid Spin removes all entry hazards on your side of the field (as in if your opponent used Stealth Rock they will disappear) if it is successful. That essentially means if will always work unless used on a Ghost Pokemon. Defog removes all entry hazards on both sides of the field so it is somewhat of a double edged sword. It cannot be blocked except by Taunt however.
This thread is not to discuss whether any of these moves are broken and should or should not be banned. That discussion belongs somewhere else (or nowhere at all depending on your opinion)
This thread is just to discuss whatever you think the impact of hazards are going on in UU. That is of course a bit vague so to help you get started if you want to post in this thread you can look (but need not to) at these discussion points to spark your interest:
- What are users of the entry hazards?
- What are users of entry hazard removals?
- Can a team be successful without Stealth Rock?
- Which Pokemon need anti hazard support in to be successful?
- What are some examples of teams successfully using one or more entry hazards?
- What are some examples of teams successfully using entry hazard removal?
I will edit this post with anything someone says if it sounds smart in the thread.