OU Healing Wish Hatterene

[SET]
name: Healing Wish
move 1: Healing Wish
move 2: Psychic
move 3: Dazzling Gleam
move 4: Nuzzle / Mystical Fire
item: Eject Button
tera type: Steel
ability: Magic Bounce
nature: Bold
evs: 248 HP / 116 Def / 144 Spe

[SET COMMENTS]
Thanks to Magic Bounce and Eject Button, Hatterene functions as a pivot on offensive teams that heavily benefit from keeping entry hazards off of their side. Healing Wish trades Hatterene in exchange for fully healing one of its teammates, allowing wallbreakers such as Baxcalibur, Kingambit, and Roaring Moon to effectively weaken the opposing team twice; Healing Wish has the added benefit of providing teammates with a free switch in and thus maximizing the turns field conditions such as Psychic Terrain, sun, and dual screens are active. Psychic and Dazzling Gleam are STAB moves that let Hatterene remain threatening against hazard setters such as Toxapex, Great Tusk, Clodsire, and Garchomp. Nuzzle punishes setup sweepers such as Volcarona and Dragonite that would otherwise set up in front of Hatterene. Alternatively, Mystical Fire lets Hatterene punish Steel-types such as Kingambit, Gholdengo, and Orthworm that try to switch into it while preventing the latter from using Shed Tail freely. Eject Button lets Hatterene sponge hits for its teammates and brings an offensive Pokemon safely onto the field. The Speed EVs allow Hatterene to outspeed Ting-Lu and paralyzed Adamant Dragonite, while the rest of its EVs are dedicated to its bulk. Tera Steel removes all of Hatterene's weaknesses which can, in turn, allow it to use Healing Wish in front of Pokemon that would otherwise directly threaten it such as Dragapult, Gholdengo, Kingambit, and Glimmora.

Healing Wish Hatterene finds a place on hyper offense, sun, and Psychic Terrain teams, which all enjoy Hatterene's ability to stop entry hazards from going up and breaking Focus Sash and severely chipping Pokemon weak to Stealth Rock while also keeping momentum thanks to Eject Button. As such, Pokemon usually seen on these archetypes like Dragonite, Ceruledge, Iron Moth, Roaring Moon, and Walking Wake, as well as Focus Sash users such as Breloom, Armarouge, and Polteageist, enjoy the presence of Hatterene. Offensive pivots such as Roaring Moon and Cinderace invite in defensive walls like Dondozo and Toxapex, against which Hatterene can use Healing Wish safely. Great Tusk can act as a secondary entry hazard control alongside Hatterene, preventing the latter from getting overwhelmed by repeating hits from entry hazards users like Ting-Lu, Garganacl, and opposing Great Tusk. Said support is particularly useful on sun teams as keeping Stealth Rock off the field allows for Torkoal to remain healthy and thus set up sun repeated timed throughout the game.

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[autumn, 384270], [royalfluxh, 493260]]
- Grammar checked by: [[Lumii, 493772], [UT, 523866]]
 
Last edited:

autumn

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[SET]
name: Healing Wish Hatterene
move 1: Healing Wish
move 2: Psychic
move 3: Dazzling Gleam
move 4: Nuzzle / Mystical Fire
item: Eject Button
tera type: Steel
ability: Magic Bounce
nature: Bold
evs: 248 HP / 116 Def / 144 Spe

[SET COMMENTS]
Thanks to its Magic Bounce ability and the use of Eject Button, Hatterene functions as a pivot on offensive teams that heavily benefit from keeping rocks off of its side. Healing Wish trades Hatterene in exchange of fully healing one of its teammates, allowing wallbreakers such as Baxcalibur, Armarouge, and Roaring Moon to effectively weaken the opposing team twice. Psychic and Dazzling Gleam are STAB moves that let Hatterene remain threatening against Pokemon like Toxapex, Amoonguss, and Great Tusk. Nuzzle punishes setup sweepers that would otherwise boost in front of Hatterene such as Volcarona and Dragonite. Alternatively, Mystical Fire lets Hatterene threaten Steel-types such as Kingambit and Gholdengo. (i think you could rephrase this to say how it punishes them switching in because you're never gonna try to 1v1 them). Mention Eject Button here as well and how it can switch into weaker hits and pivot in a breaker. Might also be worth mentioning how you should be careful with using it to check things before the button has been used up because that can be annoying soemtimes. The Speed EVs allow Hatterene to outspeed Ting-Lu, while the rest of EVs are dedicated to its bulk. Tera Steel removes all of Hatterene's weaknesses which can in turn allow it to use Healing Wish safely. Would water be worth here too for similar reasons?

Healing Wish Hatterene finds a place on hyper offense, sun, and teams centered around Psychic Terrain, all of which enjoy Hatterene's ability to stop hazards from going up while keeping momentum thanks to Eject Button. As such, Pokemon usually seen on these archetypes like Baxcalibur, Iron Moth, and Roaring Moon, as well as Focus Sash users such as Breloom, Armarouge, and Polteageist, enjoy the presence of Hatterene (make it a bit clearer how they appreciate not having to worry about hazards). Great Tusk prevents Hatterene from getting overwhelmed by repeating hits from entry hazards users like Ting-Lu, Garganacl, and opposing Great Tusk.
This paragraph is good, just a little bit short. I think it would be worth expanding a little on each type of team you talk about here, especially sun with Wake now in the tier and how Eject Button can just let it claim a kill. Torkoal should definitely be mentioned here.

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Marnie

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[SET]
name: Healing Wish Hatterene
move 1: Healing Wish
move 2: Psychic
move 3: Dazzling Gleam
move 4: Nuzzle / Mystical Fire
item: Eject Button
tera type: Steel
ability: Magic Bounce
nature: Bold
evs: 248 HP / 116 Def / 144 Spe

[SET COMMENTS]
Thanks to its Magic Bounce ability and the use of Eject Button, Hatterene functions as a pivot on offensive teams that heavily benefit from keeping rocks entry hazards off of its side. Healing Wish trades Hatterene in exchange of fully healing one of its teammates, allowing wallbreakers such as Baxcalibur, Kingambit, and Roaring Moon to effectively weaken the opposing team twice (also to keep momentum, provides safe switch in for teammates, and not be setup fodder). Psychic and Dazzling Gleam are STAB moves that let Hatterene remain threatening against Pokemon like Toxapex, Amoonguss, and Great Tusk. (not wrong but i think u also want to emphasize more on the fact you can use your stab moves to threaten hazard setters like the pex and great tusk like u mentioned, and also things like clod and tankchomp. you dont just want to switch into and bounce their hazards but do nothing and be passive in return) Nuzzle punishes setup sweepers that would otherwise boost in front of Hatterene such as Volcarona and Dragonite. Alternatively, Mystical Fire lets Hatterene punish Steel-types such as Kingambit and Gholdengo that try to switch into it. (add orthworm, mystical fire pressures it from shed tailing easily. running sun or psyspam and facing a setup sweeper behind sub feels like death sentence) Eject Button lets Hatterene sponge hits for its teammates and bring an offensive Pokemon safely into the field. The Speed EVs allow Hatterene to outspeed Ting-Lu, (you only need 132 speed for ting-lu, unless it's for speed creeping which isnt allowed on analyses. afaik this number is for paralyzed dnite, which will either outspeed u with dd or espeed stuff anyways) while the rest of EVs are dedicated to its bulk. Tera Steel removes all of Hatterene's weaknesses which can in turn allow it to use Healing Wish safely (such as against who? you rarely ever going to tera with hat, so what specific circumstance do u really need to click it on against?). (also mention somewhere how mbounce prevents u from getting taunted by stuff like meow and grim, lets u hwish reliably, and give ur team the edge against opposing offense mu)

Healing Wish Hatterene finds a place on hyper offense, sun, and teams centered around Psychic Terrain, all of which enjoy Hatterene's ability to stop entry hazards from going up and break Focus Sash or severely chip Pokemon weak to Stealh Rock, while also keeping momentum thanks to Eject Button. As such, Pokemon usually seen on these archetypes like Dragonite, Ceruledge, Iron Moth, and Walking Wake, (add roaring moon, cb set invites in passive mons like pex and opposing hat so u uturn into hat to click hwish more easily) as well as Focus Sash users such as Breloom, Armarouge, and Polteageist, enjoy the presence of Hatterene. (mention how after eject button is consumed, u can absorb knock off from tusk so dnite can keep its boots/band etc) Great Tusk prevents Hatterene from getting overwhelmed by repeating hits from entry hazards users like Ting-Lu, Garganacl, and opposing Great Tusk. (mention how great tusk also provide secondary hazard control with spin cause sun usually runs more than just hatt for that, especially cause setters like iron moth and glimmora can beat hat easily) (also, like autumn mentioned, mention how u help keep torkoal healthy for longer sun)

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[autumn, 384270], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks like a lot but just expanding more on what you wrote. Let me know if you've implemented :>
 
Last edited:
Implemented, though struggled to mention Healing Wish keeping momentum since it seemed a bit too similar to the Nuzzle and Eject Button parts, and also the Knock Off from Great Tusk part since it felt a bit out of place with the rest of the paragraph.

Thankyou:)

[SET]
name: Healing Wish Hatterene
move 1: Healing Wish
move 2: Psychic
move 3: Dazzling Gleam
move 4: Nuzzle / Mystical Fire
item: Eject Button
tera type: Steel
ability: Magic Bounce
nature: Bold
evs: 248 HP / 116 Def / 144 Spe

[SET COMMENTS]
Thanks to its Magic Bounce ability and the use of Eject Button, Hatterene functions as a pivot on offensive teams that heavily benefit from keeping rocks entry hazards off of its side. Healing Wish trades Hatterene in exchange of fully healing one of its teammates, allowing wallbreakers such as Baxcalibur, Kingambit, and Roaring Moon to effectively weaken the opposing team twice (also to keep momentum, provides safe switch in for teammates, and not be setup fodder). Psychic and Dazzling Gleam are STAB moves that let Hatterene remain threatening against Pokemon like Toxapex, Amoonguss, and Great Tusk. (not wrong but i think u also want to emphasize more on the fact you can use your stab moves to threaten hazard setters like the pex and great tusk like u mentioned, and also things like clod and tankchomp. you dont just want to switch into and bounce their hazards but do nothing and be passive in return) Nuzzle punishes setup sweepers that would otherwise boost in front of Hatterene such as Volcarona and Dragonite. Alternatively, Mystical Fire lets Hatterene punish Steel-types such as Kingambit and Gholdengo that try to switch into it. (add orthworm, mystical fire pressures it from shed tailing easily. running sun or psyspam and facing a setup sweeper behind sub feels like death sentence) Eject Button lets Hatterene sponge hits for its teammates and bring an offensive Pokemon safely into the field. The Speed EVs allow Hatterene to outspeed Ting-Lu, (you only need 132 speed for ting-lu, unless it's for speed creeping which isnt allowed on analyses. afaik this number is for paralyzed dnite, which will either outspeed u with dd or espeed stuff anyways) while the rest of EVs are dedicated to its bulk. Tera Steel removes all of Hatterene's weaknesses which can in turn allow it to use Healing Wish safely (such as against who? you rarely ever going to tera with hat, so what specific circumstance do u really need to click it on against?). (also mention somewhere how mbounce prevents u from getting taunted by stuff like meow and grim, lets u hwish reliably, and give ur team the edge against opposing offense mu)

Healing Wish Hatterene finds a place on hyper offense, sun, and teams centered around Psychic Terrain, all of which enjoy Hatterene's ability to stop entry hazards from going up and break Focus Sash or severely chip Pokemon weak to Stealh Rock, while also keeping momentum thanks to Eject Button. As such, Pokemon usually seen on these archetypes like Dragonite, Ceruledge, Iron Moth, and Walking Wake, (add roaring moon, cb set invites in passive mons like pex and opposing hat so u uturn into hat to click hwish more easily) as well as Focus Sash users such as Breloom, Armarouge, and Polteageist, enjoy the presence of Hatterene. (mention how after eject button is consumed, u can absorb knock off from tusk so dnite can keep its boots/band etc) Great Tusk prevents Hatterene from getting overwhelmed by repeating hits from entry hazards users like Ting-Lu, Garganacl, and opposing Great Tusk. (mention how great tusk also provide secondary hazard control with spin cause sun usually runs more than just hatt for that, especially cause setters like iron moth and glimmora can beat hat easily) (also, like autumn mentioned, mention how u help keep torkoal healthy for longer sun)

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[autumn, 384270], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks like a lot but just expanding more on what you wrote. Let me know if you've implemented :>
 

Marnie

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Comments
[SET]
name: Healing Wish
move 1: Healing Wish
move 2: Psychic
move 3: Dazzling Gleam
move 4: Nuzzle / Mystical Fire
item: Eject Button
tera type: Steel
ability: Magic Bounce
nature: Bold
evs: 248 HP / 116 Def / 144 Spe

[SET COMMENTS]
Thanks to its Magic Bounce ability and the use of Eject Button, Hatterene functions as a pivot on offensive teams that heavily benefit from keeping entry hazards off of its side. Healing Wish trades Hatterene in exchange of fully healing one of its teammates, allowing wallbreakers such as Baxcalibur, Kingambit, and Roaring Moon to effectively weaken the opposing team twice. (clarifying from my previous check, it's moreso to mention how in addition to healing them u also get to leave the field asap with hwish so ur teammates get maximum turns of weather or terrain to use) Psychic and Dazzling Gleam are STAB moves that let Hatterene remain threatening against hazard setters such as Toxapex, Great Tusk, Clodsire, and Garchomp. Nuzzle punishes setup sweepers that would otherwise boost in front of Hatterene such as Volcarona and Dragonite. Alternatively, Mystical Fire lets Hatterene punish Steel-types such as Kingambit, Gholdengo, and Orthworm that try to switch into it, (ac) preventing the latter from using Shed Tail freely. Eject Button lets Hatterene sponge hits for its teammates and bring an offensive Pokemon safely into the field. The Speed EVs allow Hatterene to outspeed Ting-Lu and paralyzed Adamant Dragonite, while the rest of EVs are dedicated to its bulk. Tera Steel removes all of Hatterene's weaknesses which can in turn allow it to use Healing Wish in front of Pokemon that would otherwise directly threaten it such as Dragapult, Gholdengo, Kingambit, and Glimmora.

Healing Wish Hatterene finds a place on hyper offense, sun, and teams centered around Psychic Terrain, all of which enjoy Hatterene's ability to stop entry hazards from going up and break Focus Sash or severely chip Pokemon weak to Stealh Rock, while also keeping momentum thanks to Eject Button. As such, Pokemon usually seen on these archetypes like Dragonite, Ceruledge, Iron Moth, Roaring Moon, and Walking Wake, as well as Focus Sash users such as Breloom, Armarouge, and Polteageist, enjoy the presence of Hatterene. Roaring Moon can also pivot Hatterene into passive Pokemon like Toxapex and Tera Fairy Garganacl with U-turn, letting it use Healing Wish more freely. Great Tusk can act as a secondary entry hazard control alongside Hatterene, preventing the latter from getting overwhelmed by repeating hits from entry hazards users like Ting-Lu, Garganacl, and opposing Great Tusk. Said support is particularly useful in Sun as keeping Stealth Rock off the field allows for Torkoal to remain and healthy and thus set up Sun repeated timed throughout the game.

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[autumn, 384270], [royalfluxh, 493260]]
- Grammar checked by: [[username1, userid1]]
Good job, mostly just emphasizing my previous check and help make it clearer. Feel free to re-word the blue parts as you see fit. Also decided to omit the 'absorbing knock off' mention cause I also dont know how to fit it on the 2nd para without sounding out of place lol
QC 2/2
 

Lumii

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amgp, please implement what you see fit!

add remove comment

[SET]
name: Healing Wish
move 1: Healing Wish
move 2: Psychic
move 3: Dazzling Gleam
move 4: Nuzzle / Mystical Fire
item: Eject Button
tera type: Steel
ability: Magic Bounce
nature: Bold
evs: 248 HP / 116 Def / 144 Spe

[SET COMMENTS]
Thanks to its Magic Bounce ability and the use of Eject Button, Hatterene functions as a pivot on offensive teams that heavily benefit from keeping entry hazards off of its their side. Healing Wish trades Hatterene in exchange of for fully healing one of its teammates, allowing wallbreakers such as Baxcalibur, Kingambit, and Roaring Moon to effectively weaken the opposing team twice; Healing Wish has the added benefit of leaving the field providing teammates with a free switch in (I'm assuming that this is what you meant here, but if it is not, feel free to keep it) and thus maximizing the turns field conditions such as Psychic Terrain, sun, and dual screens are active. Psychic and Dazzling Gleam are STAB moves that let Hatterene remain threatening against hazard setters such as Toxapex, Great Tusk, Clodsire, and Garchomp. Nuzzle punishes setup sweepers such as Volcarona and Dragonite that would otherwise boost set up in front of Hatterene such as Volcarona and Dragonite. Alternatively, Mystical Fire lets Hatterene punish Steel-types such as Kingambit, Gholdengo, and Orthworm that try to switch into it,(RC) while preventing the latter from using Shed Tail freely. Eject Button lets Hatterene sponge hits for its teammates and brings an offensive Pokemon safely into onto the field. The Speed EVs allow Hatterene to outspeed Ting-Lu and paralyzed Adamant Dragonite, while the rest of its EVs are dedicated to its bulk. Tera Steel removes all of Hatterene's weaknesses which can,(AC) in turn,(AC) allow it to use Healing Wish in front of Pokemon that would otherwise directly threaten it such as Dragapult, Gholdengo, Kingambit, and Glimmora.

Healing Wish Hatterene finds a place on hyper offense, sun, and teams centered around Psychic Terrain teams, all of which enjoy Hatterene's ability to stop entry hazards from going up and break Focus Sash or severely chip Pokemon weak to Stealh Stealth Rock,(RC) while also keeping momentum thanks to Eject Button. (the grouping here is a bit unclear. I don't know if you mean something like "all of which enjoy Hatterene's ability to stop entry hazards from going up, break Focus Sash, severely chip Pokemon weak to Stealth Rock, and keep momentum thanks to Eject Button." If you mean something like that, you can replace that part of the sentence with what's on the comment, but it feels like you're trying to group entry hazards + Focus Sash and chip + momentum) As such, Pokemon usually seen on these archetypes like Dragonite, Ceruledge, Iron Moth, Roaring Moon, and Walking Wake, as well as Focus Sash users such as Breloom, Armarouge, and Polteageist,(RC) enjoy the presence of Hatterene. Offensive pivots such as Roaring Moon and Cinderace invite in defensive walls like Dondozo and Toxapex,(AC) against which Hatterene can use Healing Wish in front of safely. Great Tusk can act as a secondary entry hazard control alongside Hatterene, preventing the latter from getting overwhelmed by repeating hits from entry hazards users like Ting-Lu, Garganacl, and opposing Great Tusk. Said support is particularly useful in Sun on sun teams as keeping Stealth Rock off the field allows for Torkoal to remain and healthy and thus set up sun repeated timed throughout the game.

[CREDITS]
- Written by: [[SetsuSetsuna, 548068]]
- Quality checked by: [[autumn, 384270], [royalfluxh, 493260]]
- Grammar checked by: [[username1, userid1]]
 
Lumii UT

Edited, but wanted to check this part with you. Lummi made a comment on the second paragraph about me grouping together some things. What I meant is that Hatterene prevents hazards from going up against these kinds of teams, as hazards break Focus Sash or severly cripple Pokemon usually found on these structures such as Fire-types. How would I go about rewording that part so its clearer?
 
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UT

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Healing Wish Hatterene finds a place on hyper offense, sun, and Psychic Terrain teams, which all enjoy Hatterene's ability to stop entry hazards from going up and breaking Focus Sash or and severely chipping Pokemon weak to Stealth Rock while also keeping momentum thanks to Eject Button.
I think that works? lmk if you think that still communicates your original ideas.
 

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