ORAS OU [Heard you like cores] Sand, Dragon+Water+Steel, VoltTurn, Tyrantrum SapSipper Azu Trash (1600 Peak)

PU mon to build around for OU?

  • Slaking

    Votes: 5 15.6%
  • Lapras

    Votes: 6 18.8%
  • Gourgeist

    Votes: 11 34.4%
  • Regice

    Votes: 10 31.3%

  • Total voters
    32
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(Chill song to listen to while reading!)


Hey! Hey you! Sorry, I didn't recognise your face after you got burned by the straight flames of this squad. Do you like too many cores?! So welcome to this unusually effective RMT team. I don't know why this team works but it does, and I like that. I realise this team has problems and this could use some help. Let me know your verdict!​
Team Building

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The Defogger

Recently I realised that I had never built a Mega Scizor team in my life. I really wanted to try a supporting defogger role in the team as it has an amazing defensive typing and takes neutral damage from rocks which is really nice judging that its purpose it to remove them. BP on Scizor is amazing and works extremely well when revenge killing Mega Diancie or Giving off high powered priority. I figured since defog already wastes a move slot, I wouldn't run SD and U-Turn was decided on instead

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The Tricky Tank

What pairs almost perfectly with Scizor? Rotom. Really effective lead/utility that can counter Tflame hard and works as a check to Zard X (sometimes lmao...). Amazing defensive typing, Like Scizor and also has great STAB.

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The Rocker
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The Setup Sweeper
The lord himself was brought to mind when realising I could make this an effective late game sweeper that ties into a Dragon+Water+Steel core. Base 71 speed is awesome because after one dragon dance, you outspeed base 130 mons as well as outspending a long line of base 70 pokemon naturally (not many in OU though). I felt this teamed well with Hippowdon to give me bonus SpDef for Tyrantrum as it also gave me a nice and better Zard X check than that Washing Machine as well as a M-Mane Counter.

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The Wallbreaker

I included Torn-T here at first but i didn't like the way it flowed with the team and hurricane lost me so many games from the 70% accuracy. Thus I decided on diggersby as it provides insane offences as well as being an effective U-Turn mon. With so much Volting and Turning in this team, it gave me an unintentional volt turn core. Gave me a ghost Immunity so I can't get absolutely late game swept by gengar. Solid wallbreker that doesn't get much of the spotlight.

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The Stall Breaker

Finally I thought long and hard about my teams defences and thought Sap Sipper Azu would do the trick. Yet another Zard X AND even a Zard Y counter that no one suspects. A very snowball like sweeper that no one suspects that counters breloom, ferrothorn and numerous threats that bothered my team. Well needed Ice and water resist along with the obvious grass immunity.

The Build
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Vasectomy (Scizor-Mega) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Standard Defog set w/U-turn for gaining momentum and BP for priority STAB. What more could you want?​

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Frank (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Pain Split
- Hydro Pump
- Volt Switch
- Will-O-Wisp

To be honest with you, I don't know why everyone doesn't run SpDef Rotom. Checks so many thing and will-o-wisp cuts their attack to balance up the SpDef and Def stats. Takes Dracos and Pain Splits back up while still hard countering Tflame. Just a lord.​

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Abe (Tyrantrum) (M) @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Head Smash
- Fire Fang/Earthquake

When I was ten, I had this friend called Abe. Abe loved dinosaurs so much, he thought he was one. Abe would also fight anyone that gave him hard time and OHKO the f**k out of them. This one is in honour of you Abe. Tyrantrum is a fitting mon that truly embodies Abraham. That aside really nice late game sweeper and basically has a STAB hyper beam that he takes no negative effects from because of his ability. Has a lot of potential in the OU metagame in my honest opinion.​

252 Atk Tyrantrum Head Smash vs. 4 HP / 252+ Def Eviolite Chansey: 309-364 (48.1 - 56.6%) -- 89.1% chance to 2HKO


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Gloria (Hippowdon) (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic​

Yet another standard set except with smooth rock to maintain sand for the majority of my team's benefit. My rocker and semi-stall tank.

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Hazel (Diggersby) (F) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- U-turn
- Knock Off

This Choice Scarf Diggersby set was set in place to revenge kill fast destructive mons to my team, being Mega Lopunny, Torn-T and the rare Modest Mega Zam. Hits like a truck and will blaze you down with a fitting 420 speed stat when scarfed.

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Soul Stealer (Azumarill) @ Chesto Berry
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Rest
- Power-Up Punch
- Aqua Jet

An interesting and not to mention gimmicky spread to say the least. Takes a gunk shot from the standard Hoopa-U set and can finish it off with play rough into aqua jet at +0. Incredible defensive typing that can steam roll teams before they can say "Sap Sipper?". Rest is in place so after you have gained P.U.P. attack bonuses, you get to full and clean up. (If more attack its are need for certain tasks, please inform me)​


Threat List:


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Azumarill can counter this If not a calm mind set, however it is extremely bulky and I have to rely on toxic stall to take it down most of the time.



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Willo's, Pumps and Pain splits the team down. A nuisance to deal with.

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CB variant its hard for me to handle. Usually sacks are needed to take it on or DD's set up with Tyrantrum.

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Aside from will-o-wisps into hippo stall or a full HP tyrantrum at + 1 or 2, it becomes really hard to kill. Doesn't hit to hard but can out whittle and roost my team to the ground.

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High speed, High damage. One of the Hardest threats to deal with. Usually can be scared out by my pseudo Azu set but return hits hard if they decide to stay in.

Welp, here lies the end of this RMT. Make sure to follow the thread if you are interested on its updates. I would prefer to keep Tyrantrum on this team as I love bringing originality to teams. Have yourself a great day and any support (or nickname support XD) would be much appreciated!

Vasectomy (Scizor-Mega) (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Frank (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Pain Split
- Hydro Pump
- Volt Switch
- Will-O-Wisp

Abe (Tyrantrum) (M) @ Lum Berry
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Head Smash
- Earthquake

Gloria (Hippowdon) (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic

Hazel (Diggersby) (F) @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- U-turn
- Knock Off

Soul Stealer (Azumarill) @ Chesto Berry
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Rest
- Power-Up Punch
- Aqua Jet



Currently testing LO Celebi and Lati@s in place of Diggersby.​
 
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Yo,
really nice creative team, I like tyrantrum, has very few switches, and has not guaranteed in ou, it is a great pokemon, good movepool, maybe had a bit more speed would be much more utilizzato.Azumarill with sap sipper is really annoying , it seems strange but countera fine char y, Serperior, Breloom, like the dissemination play rough+aqua jet to beat Hoopa, however I think you can use Leftovers>Chestoberry, helps you against some roll, and a recovery passive health,use this set:Play rough/aqua jet/toxic/protect,toxic+protect help you vs fat stuff like mega bro.Also i think Leftovers>rocky helmet on hippo,it help vs mega manectric,also use this set:Stealth rock/earthquake/stone edge/slack off edgequake is good for beat talon,exca,ttar,fast electric such as thundurus and mega manectric.
I think you need to correct the spread of Rotom-W, you need to put this spread:248 Hp / 252 def/ 8 spe bold nature,this spread help you to counter better sand rush excadrill,crawdaunt,Sd talonflame,Mega pinsir,8 spe are for outspeed adamant crawdaunt.Now the team It is still weak in charizard y,and you need a solid answer for mega venu,so i suggest to put Latios>diggersby,latios can remove hazard better than mega zor because its more fast,also can counter keld,help azu if keld have specs hp electric for example,it can run hp fire to beat stuff like skarm,ferrothorn,Mega scizor,these are very annoying for your team.Now you have already latios for remove hazards ,so i suggest to put Sd Bulky Mega Zor>defog mega Zor,it is a really good wincon vs offense,It gives the team more offensive presence, and easily beats most defensive lando-t, hippo, setup in front of them.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- U-turn
- Bullet Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire]

Soul Stealer (Azumarill) @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Protect
- Toxic
- Aqua Jet

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Slack Off
- Earthquake
hope ive help you and GL with the team ^^
 
Yo,
really nice creative team, I like tyrantrum, has very few switches, and has not guaranteed in ou, it is a great pokemon, good movepool, maybe had a bit more speed would be much more utilizzato.Azumarill with sap sipper is really annoying , it seems strange but countera fine char y, Serperior, Breloom, like the dissemination play rough+aqua jet to beat Hoopa, however I think you can use Leftovers>Chestoberry, helps you against some roll, and a recovery passive health,use this set:Play rough/aqua jet/toxic/protect,toxic+protect help you vs fat stuff like mega bro.Also i think Leftovers>rocky helmet on hippo,it help vs mega manectric,also use this set:Stealth rock/earthquake/stone edge/slack off edgequake is good for beat talon,exca,ttar,fast electric such as thundurus and mega manectric.
I think you need to correct the spread of Rotom-W, you need to put this spread:248 Hp / 252 def/ 8 spe bold nature,this spread help you to counter better sand rush excadrill,crawdaunt,Sd talonflame,Mega pinsir,8 spe are for outspeed adamant crawdaunt.Now the team It is still weak in charizard y,and you need a solid answer for mega venu,so i suggest to put Latios>diggersby,latios can remove hazard better than mega zor because its more fast,also can counter keld,help azu if keld have specs hp electric for example,it can run hp fire to beat stuff like skarm,ferrothorn,Mega scizor,these are very annoying for your team.Now you have already latios for remove hazards ,so i suggest to put Sd Bulky Mega Zor>defog mega Zor,it is a really good wincon vs offense,It gives the team more offensive presence, and easily beats most defensive lando-t, hippo, setup in front of them.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- U-turn
- Bullet Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire]

Soul Stealer (Azumarill) @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 40 Atk / 168 Def / 52 SpD
Impish Nature
- Play Rough
- Protect
- Toxic
- Aqua Jet

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Slack Off
- Earthquake
hope ive help you and GL with the team ^^

Hey!
I appreciate the rate! So in my opinion, I like the SD with U-Turn Scizor, it seems counterproductive but I think it has some quirky potential. I also like the Latios over Diggersby, it sounds interesting and gives me a nice counter to mega venusaur. Ill give it a try thanks! However I still prefer Sp.Def Rotom as it provides a better check to the wide range of Sp.Attackers in OU which has think has a lot of value in this team. It still checks Tflame hard without any Def. investment. In terms of Azu and Hippo, I'll might give it a test, however, I already have 2 checks to Tfalme and a solid one for zard y/Volc so I think stone edge isn't worth it. As For Azu, that sounds like a Better way to deal slowbro, but the lack of power up punch makes its offensive capabilities negligible to be honest. I prefer my other sets but I will try the Lefties over Smooth rock from the advent of Latios and the SD Scizor set. Thanks for the help! Have a good one!
 
Yo man , Nice team I really like Creative people. This is my first rate so excuse me if you dont like the changes.

I'd suggest Empoleon > Rotom-W since you already have a sand check.

It can check talon and mega bro with toxic. It can also act as a Defensive SD Zor switch in and burn with scald.
Although CB Azu can Kill it with Superpower It can act as a pseudo check. It can also run defog/rocks to give your zor the room to SD or Hippo for whirlwind/edge.
 
Yo man , Nice team I really like Creative people. This is my first rate so excuse me if you dont like the changes.

I'd suggest Empoleon > Rotom-W since you already have a sand check.

It can check talon and mega bro with toxic. It can also act as a Defensive SD Zor switch in and burn with scald.
Although CB Azu can Kill it with Superpower It can act as a pseudo check. It can also run defog/rocks to give your zor the room to SD or Hippo for whirlwind/edge.

Hey bro,
Thanks for the rate and kind words! Glad I could be your first one too. So in terms of empoleon, I get what you mean but it feel that rotom is still better than empoleon on this team (but it does act as an additional heat mon which I like XD) rotom is my only ground immunity too. Including another fighting AND ground weakness to my team as it is could be catastrophic. The willo wisp support is really needed for garchomp which is tbh my main way of weakening it (going off my actual RMT and not Sun Lord's Latios suggestion which I am currently testing/using). However I appreciate the rate and if you feel like using the team feel free. Thanks a lot all the same. Have a good one :]
~Obiora
 
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