HEARTS ALIVE
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HEARTS ALIVE
A CLOSER LOOK
Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 252 HP / 128 SpDef / 128 Spe
Nature: Impish
Taunt
Spikes
Stealth Rock
Roost
Skarmory is key to the team's success. Not only is it extremely spongy, able to shrug off Scizor's Bullet Punch (among others), but it is a great user of one of my favorite moves: Spikes!
As a lead, Skarmory can take on a lot of standard leads, including, but not limited to Roserade, Swampert and Metagross. Taunt is great with Lum Berry. It shuts down sleep-inducing leads and other switch-ins such as Rotom-A, so Tyranitar can come in and get rid of it :)
With spikes down, the opponent will have to rethink that crazy switching that commonly occurs in the metagame, and that's magnified when multiple layers of spikes are down.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Stone Edge
Crunch
Pursuit
Earthquake
Honestly, this thing has worked wonders for me. It's about as bog standard as it gets, but it does its job well!
The idea is to come in on something he resists and pummel it! It's my little solution to Latias and Salamence (if need be), among others.
There isn't much to explain here.
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Nature: Bold
Thunderbolt
Will -O-Wisp
Rest
Sleep Talk
This guy is awesome. Rotom-H does a great job at 4 things: Spinblocking, Explosion stopping, status absorbing, and Gyarados stopping.
Thunderbolt for STAB, and Will-O-Wisp is for stopping stall and messing up pursuiters :)
Latias @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Draco Meteor
Trick
Thunderbolt
Surf
To say this thing is anything less than sweet is a ridiculous understatement. This guy (or chick in this instance) is a pro at getting switches. It's STAB Specs'd Draco Meteor just decimated anything that doesn't resist it. Surf and Thunderbolt for coverage.
Trick for fucking up stuff :)
Lucario really appreciates this dude!
Lucario @ Life Orb
Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Nature: Adamant
Swords Dance
Close Combat
Extremespeed
Crunch
This here is one of my favorite pokemon. With multiple layers of entry hazards down, the team will be substantially worn down, enabling this dude to go crazy in the later part of the game.
With Stealth Rocks and Spikes damage, Close Combat and Extremespeed will OHKO almost everything. Crunch is for Gengar and those other pesky ghosts. Not much else to say on this guy here, he's pretty bog standard.
Salamence @ Life Orb
Ability: Levitate
EVs: 16 Atk / 240 SAtk / 252 Spe
Nature: Naive
Draco Meteor
Earthquake
Flamethrower
Roost
Ah, Mixmence. It's a love-hate relationship, because he's just so good but yet so devastating to face. Pretty bog standard new mixmence here.
Roost for longevity :)
Salamence is the type of Pokemon who fills so many roles that it's hard to predict what set he has until you see a move or two in action.
I love that mixmence just comes right out and destroys pokemon with no required set up time.
Possible Replacements:
Feel free to make suggestions as to whether I should implement one or more of these :)
So thanks for looking at my RMT! Suggestions and comments are (of course) welcome! Hopefully, this wasn't too bog standard.

Introduction: I've been looking for a team that not only lays down the entry hazards well but at the same time can pack a whallop. However, packing a whallop usually costs significant amounts of bulk. From what I've tested so far, this team is very effective at the whole "slow but powerful" theme I was aiming for.
It is very anti-metagame, as Spikes along with Stealth Rock and a Spin Blocker halt the large amount of s witching seen in this metagame. Opponents have to think twice before switching in or risk potentially game-breaking entry hazard damage. Add Sand Stream and a pokemon that can tear through worn down teams and a balanced defense, and that's my team :)
WEAKNESS
A.K.A. - TYPE CHART
HEARTS ALIVE
AT A GLANCE
It is very anti-metagame, as Spikes along with Stealth Rock and a Spin Blocker halt the large amount of s witching seen in this metagame. Opponents have to think twice before switching in or risk potentially game-breaking entry hazard damage. Add Sand Stream and a pokemon that can tear through worn down teams and a balanced defense, and that's my team :)

WEAKNESS
A.K.A. - TYPE CHART


HEARTS ALIVE
AT A GLANCE
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HEARTS ALIVE
A CLOSER LOOK

Skarmory @ Lum Berry

Ability: Keen Eye
EVs: 252 HP / 128 SpDef / 128 Spe
Nature: Impish




Skarmory is key to the team's success. Not only is it extremely spongy, able to shrug off Scizor's Bullet Punch (among others), but it is a great user of one of my favorite moves: Spikes!
As a lead, Skarmory can take on a lot of standard leads, including, but not limited to Roserade, Swampert and Metagross. Taunt is great with Lum Berry. It shuts down sleep-inducing leads and other switch-ins such as Rotom-A, so Tyranitar can come in and get rid of it :)
With spikes down, the opponent will have to rethink that crazy switching that commonly occurs in the metagame, and that's magnified when multiple layers of spikes are down.

Tyranitar @ Choice Scarf

Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly




Honestly, this thing has worked wonders for me. It's about as bog standard as it gets, but it does its job well!
The idea is to come in on something he resists and pummel it! It's my little solution to Latias and Salamence (if need be), among others.
There isn't much to explain here.

Rotom-H @ Leftovers

Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Nature: Bold




This guy is awesome. Rotom-H does a great job at 4 things: Spinblocking, Explosion stopping, status absorbing, and Gyarados stopping.
Thunderbolt for STAB, and Will-O-Wisp is for stopping stall and messing up pursuiters :)

Latias @ Choice Specs

Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid




To say this thing is anything less than sweet is a ridiculous understatement. This guy (or chick in this instance) is a pro at getting switches. It's STAB Specs'd Draco Meteor just decimated anything that doesn't resist it. Surf and Thunderbolt for coverage.
Trick for fucking up stuff :)
Lucario really appreciates this dude!

Lucario @ Life Orb

Ability: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spe
Nature: Adamant




This here is one of my favorite pokemon. With multiple layers of entry hazards down, the team will be substantially worn down, enabling this dude to go crazy in the later part of the game.
With Stealth Rocks and Spikes damage, Close Combat and Extremespeed will OHKO almost everything. Crunch is for Gengar and those other pesky ghosts. Not much else to say on this guy here, he's pretty bog standard.

Salamence @ Life Orb
Ability: Levitate
EVs: 16 Atk / 240 SAtk / 252 Spe
Nature: Naive




Ah, Mixmence. It's a love-hate relationship, because he's just so good but yet so devastating to face. Pretty bog standard new mixmence here.
Roost for longevity :)
Salamence is the type of Pokemon who fills so many roles that it's hard to predict what set he has until you see a move or two in action.
I love that mixmence just comes right out and destroys pokemon with no required set up time.
Possible Replacements:
Feel free to make suggestions as to whether I should implement one or more of these :)
None atm :)
So thanks for looking at my RMT! Suggestions and comments are (of course) welcome! Hopefully, this wasn't too bog standard.