Hearts of Darkness! Eternal_Drifter vs LouisCyphre

Geodude6

Look at my shiny CT!
Challenging LouisCyphre!

4 VS 4 Dark/Potential Dark Doubles
2 Day DQ
2 Recovers/5 Chills
Demonic Pit
Switch = OK
2 Substitutions
Training Items
All Abilities

Demonic Pit:
For some reason, your Poke'mon have been tossed into this miniature world between worlds. The realm has a red taint all around it, the sky red with the clouds black, black lightning jumping between clouds with alarming frequency. In this large hole, there is a pool of water, with rocks scattered around it. The ground is soft enough to dig, and one can fly upwards, but at the top of the hole, many ominous figures look in, shouting taunting words, tormenting the battlers they look upon.
Arena Effect:
Pokémon are inflicted with Taunt and Torment. These effects do not wear off over time.
Accepting above.
Eternal Drifter said:
Thank you for this.

Demon Lord Itsumo the Spiritomb
<===>

Itsumo (Male Spiritomb)
Relaxed Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 29 (-) (29.75 Unrounded)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Evasion Penalty: -10% Evasion

MC: 2
DC: 5/5

Attacks: (64/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse

Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen

Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room

Water Pulse
Calm Mind
Toxic
Hidden Power (Fighting 7)
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Swagger
Substitute
Snarl


Kyofu the Pupitar

Kyofu (Male Pupitar)
Serious Nature
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Shed Skin: Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
(Dream World: Unlocked!) Shed Skin: Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 8/9
MC: 0
DC: 5/5

Attacks: (27 Moves Known)
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam

Assurance
Curse
Dragon Dance
Focus Energy
Pursuit

Earth Power
Stealth Rock

Toxic
Protect
Smack Down
Brick Break
Retaliate
Snarl

Fear, Terror, and Despair, Hydreigon

Fear, Terror, and Despair (Female Hydreigon)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:
Levitate: Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 90
Atk: 4
Def: 3
SpA: 4 (-)
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Accuracy Bonus: +15%

EC: 9/9
MC: 0

Attacks: (29/82 Moves Known)
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Earth Power

Toxic
Protect
Thief
Thunder Wave
Dragon Tail


Mirage the Zoroark, Seeker of the Drifter

Mirage (Female Zoroark)
Hasty Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilty:
Illusion: Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%

EC: 6/6
MC: 1

Attacks: (42/73 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Captivate
Counter
Detect
Extrasensory
Memento
Sucker Punch

Bounce
Dark Pulse
Knock Off
Snatch
Snore

Toxic
Hidden Power (Ice, 7)
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Focus Blast
Grass Knot
LouisCyphre said:
[a]Colossoil[/a]

Colossoil ♂ - Duskdale
Nature: Naïve (Spe +15, Accuracy +14%, SpD: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)

Height Class: 5
Weight Class: 10
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

42 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Body Slam, Bounce, Brick Break, Bulldoze, Crunch, Dig, Dive, Dragon Tail, Drill Run, Earthquake, Fake Out, Fire Fang, Megahorn, Pursuit, Rapid Spin, Rock Slide, Smack Down, Stone Edge, Sucker Punch, Superpower, Tackle, Thunder Fang, U-turn
Special Moves - BubbleBeam, Dark Pulse, Sand Tomb, Water Spout
Status Moves - Double Team, Encore, Endure, Leer, Protect, Quash, Rest, Roar, Sleep Talk, Snatch, Substitute, Taunt, Torment
[a]Hydreigon[/a]

Hydreigon ♂ - Bolas
Nature: Naïve (Spe +15, Accuracy +5%, SpD: -1)
Type: Dark / Dragon
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.



Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113 (+)

Height Class: 4
Weight Class: 5
BRT: 22

EC: 9 / 9
MC: 0

50 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Aqua Tail, Assurance, Bite, Bulldoze, Crunch, Double Hit, Dragon Rush, Dragon Tail, Earthquake, Fly, Head Smash, Headbutt, Outrage, Payback, Rock Slide, Rock Tomb, Stone Edge, Superpower, Tackle, U-turn Zen Headbutt
Special Moves - Dark Pulse, Dragon Pulse, Dragon Rage, Dragonbreath, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Heat Wave, Signal Beam, Surf, Tri Attack
Status Moves - Double Team, Focus Energy, Protect, Psych Up, Rain Dance, Reflect, Roar, Roost, Substitute, Sunny Day, Taunt, Tailwind, Thunder Wave, Torment, Toxic

Brazen and difficult to deal with, Bolas strives for attention. He likes things flashy, bold, and noticable; and he relishes attention of any sort. He very often acts without thinking, preferring offense over defense, but he isn't a fool - he knows (however much it may irk him) that there are things out there that you simply can't bull rush. For everything else, though...
[a]Honchkrow[/a]

Honchkrow ♂ - Oddjob
Nature: Quiet (SpA: +1, Spe -10, Evasion -10%))
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 61 (-)

Height Class: 2
Weight Class: 3
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

41 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Astonish, Brave Bird, Drill Peck, Fly, Peck, Pursuit, Quick Attack, Sky Attack, Sucker Punch, Superpower, Wing Attack
Special Moves - Air Cutter, Dark Pulse, Heat Wave, Hidden Power [Fighting 7] Icy Wind, Psychic, Night Shade, Snarl
Status Moves - Defog, Double Team, Embargo, Endure, Haze, Mean Look, Perish Song, Protect, Psycho Shift, Quash, Rest, Roost, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Thunder Wave, Torment, Toxic, Whirlwind

Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.
[a]Scrafty[/a]

Scrafty ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

28 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Claw, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Headbutt, Head Smash, Hi Jump Kick, Ice Punch, Low Kick, Low Sweep, Outrage, Payback, Rock Slide, Stone Edge, ThunderPunch, Zen Headbutt
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Substitute, Swagger, Taunt

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
...I think Lou sends out first?
 
I send out first, actually...

Sending out Hydreigon and Pupitar. Hydreigon will be holding an Exp. Share, while Pupitar will be holding nothing (no point in holding a Lucky Egg, and Itsumo is better served holding an Amulet Coin now...).

Fear, Terror, and Despair, Hydreigon
Kyofu the Pupitar
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Ordering first here would be a nightmare if it weren't for the arena. I've almost been done a favor! That said, there's almost no room for skill from either contestant. It's not nearly as worthwhile as a real battle.

Bolas and Oddjob! Take the stage! Oddjob, hold Exp. Share.

Bolas - Bulldoze | Dragon Pulse (FTD) | Focus Blast (FTD)
If FTD or "FTD" uses Bounce action 1, switch actions 1 and 2.

Oddjob - Icy Wind | Sky Attack (FTD) | Hidden Power (FTD)
If FTD or "FTD" is in the middle of a damaging evasive move action 1, Dark Pulse Kyofu that action.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Taunt and Torment? Are you that worried of having a fast one pulled on you? Gotta make sure you know exactly what your opponent can do?

Trickery is the entire point of Dark-typing. You might as well start raising Fighting-types.
 

Why was I not told I was required of this battle?

Let me guess... the you on the field is the pest.

Not her...

Well now... let the Eaters and the pest weaken the enemy, and then let us demons finish the job!

Fear, Terror, and Despair:
Action 1 (Despair): Ice Fang (Bolas)
Action 2 (Fear): Dragon Pulse (Bolas)
Action 3 (Despair): Ice Fang (Oddjob)

IF Bolas is still standing when you are to act action 3, redirect to Bolas.

Kyofu Mirage:
Action 1: Focus Blast (Bolas)
Action 2: Hidden Power (Bolas)
Action 3: Focus Blast (Bolas)
 
Quick note, Drifter: Your Hydreigon's HP should be at 100, her Speed should be at 113, and the accuracy boost is dropped to 5%NEVERMIND IT'S 15%.​
PRE-ROUND:​
Eternal_Drifter:​
OOAA
|
FTD | Kyofu​
Exp. Share | Nothing​
HP: 100 | HP: 100
EN: 100 | EN: 100
4/3/4/3/113 | 3/3/3/3/51​
Levitate | Shed Skin​
Taunt (Permanent), Torment (Permanent) | Taunt (Permanent), Torment (Permanent)​
+15 Accuracy | No stat changes​
No other | No other​
LouisCyphre:​
OAAO
|
Bolas | Oddjob​
Nothing | Exp. Share​
HP: 100 | HP: 110
EN: 100 | EN: 100
4/3/5/2/113 | 5/2/5/2/61​
Levitate | Insomnia​
None | Super Luck​
None | Moxie​
Taunt (Permanent), Torment (Permanent) | Taunt (Permanent), Torment (Permanent)​
+15 Accuracy | -10 Evasion​
No other | No other​
Field:​
Nothing​
ROUND 1: Three-headed destruction
I, the ruler of the infernal pits of the blackest layer of Hell, shall oversee this ritual of death and destruction.​
By which he means reffing some cockfight...thing.​
Shut up, Lucifer. The ritual shall be performed by a demon known as Itsumo and...HEY! Who said you could get in on this?!​
That guy's not me, Satan.​
Don't give me that! LouisCyphre's one of your aliases! Need I remind you about proposition 23095-DQO-☺?!​
No seriously, he's not me. Since when have I ever split into two people?​
How about the time you were the child and the old man? With the old-slash-young woman?​
Okay, I did it ONCE. Can we just get this over with?​
Fine...but it's on your head if you're lying.​
Itsumo's craggy beast performs the first part of the ritual, Focusing its power and Blasting "Not Lucifer's" three-headed dragon with it. Said dragon performs the next, sending shockwaves to Bulldoze the area, spilling only the blood of the cragged one. Who turns out to really be a...fox...thing. One of the heads of Itsumo's own three-headed dragon chomps upon "Not Lucifer's"-​
Ugh...do we really need quotation marks?​
If you're going to complain, then maybe YOU should do this!​
Fine. Maybe I will. Anyway, head chomps on Not Me's own Hydra thing with some Icy Fangs, while that crow thing blows a cold, Icy Wind - man, what's with ice these days? Then for some odd reason, Not Me's crow starts glowing while his Hydra breathes some kind of fire on the other Hydra...who...uh, returns fire. Then the fox thing uses some Hidden Power on Not Me's Hydra thing while the crow smacks Itsumo's around with some weird Sky Attack. Seven circles, why can't they just use Garu or Bufu or something...Anyway, that's when Not Me's Hydra Focuses his powers and tries to Blast the other Hydra, but misses. And then she retaliates with one of those Ice Fang things again. And then the crow uses his own Hidden Power on Itsumo's Hydra. And then the Fox uses a Focus Blast that actually connects...so...uh...yeah, that's it.​
You forgot about Proposition 3405-ZZ-∑. You know, how the first party must describe rituals in overly flowerly dialogue?​
Dammit Satan, It's not a ritual, it's a fucking cockfig-​
Did someone say cocks?​
No. Go away.
CRUNCH:​
Order: Pupitar, Speed Tie (Both Hydreigons), Honchkrow​
Action 1
Kyofu used Focus Blast! (Target: Hydreigon (Drifter))​
-Hit chance (Hit <= 8700): 8217 = Hit​
-Crit chance (Crit <= 625 unless stated otherwise): 5988 = NOPE.​
-Damage: (12 + 7.5 - 3) * 1.5 = 24.75 damage!​
-Tiebreaker (1 = Drifter): 2 = Lou​
Bolas used Bulldoze!
FTD levitated over the attack!
It doesn't affect Oddjob!
Bulldoze, Pupitar:​
-Crit chance: 5639 = NOPE.​
-Damage: ((6 * .75) + 6 - 1.5) * 1.5 = 13.5 damage​
Mirage's illusion was dropped!
Mirage's speed dropped! (-1 Spe, 1 round)​
FTD used Ice Fang! (Target: Hydreigon (Lou))​
-Crit chance: 1465 = NOPE.​
-Damage: (7 + 6 - 4.5) * 1.5 = 12.75 damage​
-Effect chance (Freeze <= 1000): 4138 = NOPE.​
Oddjob used Icy Wind!
Icy Wind, Hydreigon (Drifter):​
-Crit chance (Crit <= 1250): 9077 = NOPE.​
-Damage: ((6 * .75) + 7.5 - 4.5) * 1.5 = 11.25 damage​
FTD's speed dropped! (-1 Spe, 1 round)​
Icy Wind, Zoroark:​
-Crit chance (Crit <= 1250): 8831 = NOPE.​
-Damage: ((6 * .75) + 7.5 - 3) * 1.5 = 13.5 damage​
Mirage's speed dropped! (-2 Spe, 1 round)​
Numbers:​
-Hydreigon (Drifter): -11.25 HP, -5 EN​
-Zoroark: -27(!) HP, -8 EN​
-Hydreigon (Lou): -12.75 HP, -5 EN​
-Honchkrow: -5 EN​
Action 2 (Priority: Honchkrow, Hydreigon (Lou), Hydreigon (Drifter), Zoroark, Honchkrow)​
Oddjob is glowing!
Bolas used Dragon Pulse! (Target: Hydreigon (Drifter))​
-Crit chance: 7270 = NOPE.​
-Damage: (9 + 3 + 7.5 - 4.5) * 1.5 = 22.5 damage!​
FTD used Dragon Pulse! (Target: Hydreigon (Lou))​
-Crit chance: 8834 = NOPE.​
-Damage: (9 + 3 + 6 - 3) * 1.5 = 22.5 damage!​
Mirage used Hidden Power! (Target: Hydreigon (Lou))​
-Crit chance: 3824 = NOPE.​
-Damage: (7 + 7.5 - 3) * 1.5 = 11.5 damage​
Oddjob used Sky Attack! (Target: Hydreigon (Drifter))​
-Hit chance (Hit <= 9000): 3215 = Hit​
-Crit chance (Crit <= 1250): 1278 = OHHHHHHHH...​
-Damage: 14 + 3 + 7.5 - 4.5 = 20 damage!​
Numbers:​
-Hydreigon (Drifter): -42.5(Holy shit!) HP, -6 EN​
-Zoroark: -4 EN​
-Hydreigon (Lou): -34(Ouch!) HP, -6 EN​
-Honchkrow: -9 EN​
Action 3
Bolas used Focus Miss! (Target: Hydreigon (Drifter))​
-Hit chance (Hit <= 9000): 9142 = NOPE.​
FTD used Ice Fang! (Target: Hydreigon (Lou))​
-Crit chance: 4766 = NOPE.​
-Damage: (7 + 6 - 4.5) * 1.5 = 12.75 damage​
-Effect chance (Freeze <= 1000): 2751 = NOPE.​
Oddjob used Hidden Power! (Target: Hydreigon (Drifter))​
-Crit chance (Crit <= 1250): 1909 = OHHHHHHHH...​
-Damage: (7 + 7.5 - 4.5) * 1.5 = 15 damage​
Mirage used Focus Blast! (Target: Hydreigon (Lou))​
-Hit chance (Hit <= 8700): 5085 = Hit​
-Crit chance: 1673 = NOPE.​
-Damage: (12 + 7.5 - 3) * 1.5 = 24.75 damage!​
Numbers:​
-Hydreigon (Drifter): -15 HP, -5 EN​
-Zoroark: -8 EN​
-Hydreigon (Lou): -37.5(Ouch!) HP, -8 EN​
-Honchkrow: -4 EN​
Final Numbers:​
-Hydreigon (Drifter): -69 (68.75) HP, -16 EN​
-Zoroark: -27 HP, -20 EN​
-Hydreigon (Lou): -84 (84.25) HP, -19 EN​
-Honchkrow: -18 EN​
POST-ROUND:​
Eternal_Drifter:​
OOAA
|
FTD | Mirage​
Exp. Share | Nothing​
HP: 31 | HP: 63
EN: 84 | EN: 80
4/3/4/3/113 | 4/1/5/2/121​
Levitate | Illusion​
Taunt (Permanent), Torment (Permanent) | Taunt (Permanent), Torment (Permanent)​
-1 Spe (1 round), +15 Accuracy | -2 Spe (1 round), +17 accuracy​
No other | No other​
LouisCyphre:​
OAAO
|
Bolas | Oddjob​
Nothing | Exp. Share​
HP: 16 | HP: 110
EN: 81| EN: 82
4/3/5/2/113 | 5/2/5/2/61​
Levitate | Insomnia​
None | Super Luck​
None | Moxie​
Taunt (Permanent), Torment (Permanent) | Taunt (Permanent), Torment (Permanent)​
+15 Accuracy | -10 Evasion​
No other | No other​
Field:​
None​
Your move, Drifter.​
 
Must have forgotten to update Fear, Terror, and Despair's statistics upon evolving her...
Onion_Bubs said:
15:42
Onion_Bubs
98 speed gets boosted to 113 speed (112.7 unrounded).

15:42
Onion_Bubs
This gives an accuracy boost of 15% (14.677011% unrounded).

15:42
Onion_Bubs
With a -speed nature, the speed drops to 85 (85.217391 unrounded).

15:42
Onion_Bubs
Credit for this script goes to dogfish44.

"There is a very good reason why I want to increase my speed... so I don't get hit."
Understood... but now, you are forced to wait...
"ATTACK!"

Fear, Terror, and Despair:
Action 1 (Fear): Dragon Rage (Bolas)
Action 2 (Terror): Thunder Fang (Oddjob)
Action 3 (Despair): Dragon Rage (Bolas)

IF Target is untargetable, Bite and push actions back.
IF Bolas is KOed by action 3, redirect to Oddjob)

Mirage:
Action 1: Low Sweep (Bolas)
Action 2: Flamethrower (Oddjob)
Action 3: Bounce (Oddjob)

IF Target is untargetable, use Pursuit.
 

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