Project heat

Thunder Pwoell

Banned deucer.
Thsi is the second part of the dual poison squad. call it an alt form of it; you're really fairy sensitive on this squad so make sure to save mew if you need to or be aggressive with the hydreigon.

Dragon dance mew offensive: https://pokepast.es/9912c914ed27db7a

1581390483187.png

Mandibuzz @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 180 HP / 252 Def / 8 SpD / 40 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Roost
- Defog



Mew @ Mind Plate
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Psychic Fangs
- Flare Blitz
- Close Combat



Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Stone Edge
- Superpower



Cursola @ Assault Vest
Ability: Perish Body
EVs: 240 HP / 252 SpA / 4 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Giga Drain
- Earth Power



Torkoal @ Focus Sash
Ability: Drought
EVs: 208 HP / 44 Def / 212 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Rapid Spin
- Solar Beam


this shit is pretty strong dont be afraid to use it offensively


Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Nasty Plot
- Flash Cannon

use this and dont be afraid to bluff

high ladder replays: https://replay.pokemonshowdown.com/gen8ou-1061274931
https://replay.pokemonshowdown.com/gen8ou-1061273079
 
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Thunder Pwoell

Banned deucer.
I’m dropping some more sauce of you hoes; this one got to top 4, not gonna do a rmt bc I just dont care.
WE GOT CINDER-DARM SUN BITCHES | Omari p sun

Screen Shot 2020-02-11 at 1.22.42 PM.png





https://pokepast.es/2641cf1e8b9d4503



NOW LIKE I SAID STUNT
https://pokepast.es/2641cf1e8b9d4503


1581565755089.png

Mandibuzz @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 208 HP / 252 Def / 8 SpD / 40 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Roost
- Defog



Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 32 Def / 224 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Weather Ball
- Solar Beam
- Earth Power



Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Plasma Fists
- Close Combat
- Power-Up Punch
- Play Rough



Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Zen Headbutt
- Earthquake



Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Sludge Bomb
- Earth Power



Cinderace @ Flame Plate
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- High Jump Kick
- Zen Headbutt
- Sucker Punch


https://replay.pokemonshowdown.com/gen8ou-1062405130
https://replay.pokemonshowdown.com/gen8ou-1062398446
LMAO V. carly rae jesus
https://replay.pokemonshowdown.com/gen8ou-1062072159
https://replay.pokemonshowdown.com/gen8ou-1062090951
 
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While I don't play as much as I'd like to, with the release of Pokemon Home, I've been looking at some additions which seems fun to use in theory. One particular thing that caught my eye has been Swoobat 1581783186860.png(click for set). Swoobat now has access to Nasty Plot to pair with Stored Power. Paired with its Hidden Ability Simple, Swoobat now gets +4 and boosts Stored Power to 100 BP. Swoobat also has a really nice speed tier sitting at base 114, leaving it only outsped naturally by common Pokemon such as Dragapult, Dugtrio, and Cinderace. Swoobat's coverage is pretty great with Air Slash and Heat Wave making it incredibly hard to actually kill outside of something that is faster, or with priority as with +4 SpA and Life Orb, it becomes a potent offensive threat. I've only played a few games with it on a fresh alt, but I thought this was a nice fun Pokemon I'd be able to share and keep this post from being a Omari P team compendium.
 

Thunder Pwoell

Banned deucer.
I’m dropping some more sauce of you hoes; this one got to top 4, not gonna do a rmt bc I just dont care.
WE GOT CINDER-DARM SUN BITCHES | Omari p sun

View attachment 223025




https://pokepast.es/2641cf1e8b9d4503



NOW LIKE I SAID STUNT
https://pokepast.es/2641cf1e8b9d4503


View attachment 223026
Mandibuzz @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 208 HP / 252 Def / 8 SpD / 40 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Roost
- Defog



Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 32 Def / 224 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Weather Ball
- Solar Beam
- Earth Power



Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Plasma Fists
- Close Combat
- Power-Up Punch
- Play Rough



Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Zen Headbutt
- Earthquake



Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Sludge Bomb
- Earth Power



Cinderace @ Flame Plate
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- High Jump Kick
- Zen Headbutt
- Sucker Punch


https://replay.pokemonshowdown.com/gen8ou-1062405130
https://replay.pokemonshowdown.com/gen8ou-1062398446
LMAO V. carly rae jesus
https://replay.pokemonshowdown.com/gen8ou-1062072159
https://replay.pokemonshowdown.com/gen8ou-1062090951
adding updates to this squad,

zerora now has blaze kick for ferro and the slash - shit is flames.



1582691768898.png

Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Plasma Fists
- Close Combat
- Blaze Kick
- Play Rough



Mew @ Kasib Berry
Ability: Synchronize
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Fire Blast
- Encore

this is now over cinderace. I actually love this, makes the team work against the fat and bulky teams, it's a great sweeper. got up to #5 on ladde with it. u can watch my replays - Omari P ( or Omari P Heat alt)

https://replay.pokemonshowdown.com/gen8ou-1070101637
 
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Eve

taking a break
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
I haven't seen this thread before today, always happy to find a new home!
can't believe nobody's posted anything with the single most heat mon in the game yet, so here's an extremely hit or miss one
:primarina::corviknight::ditto::kommo-o::mew: !!!:meltan:!!!
It's basically a team made by a friend, but with Meltan replacing something I've forgotten by this point. If you didn't know already, Meltan is the only mon with Magnet Pull, and it does one thing and one thing only- trap Ferrothorn. Other Steels can almost always beat or escape it, but Ferrothorn is passive enough and lacks momentum so Meltan can happily PP stall it unless you switch directly in on a Body Press (bad set). This team is mildly annoyed by Ferrothorn, so Meltan comes to the rescue! With Ferro removed, you're free to hazardstack more defensive teams to oblivion, denying removal or opposing hazards with one of your five million Taunt users, and then build up damage for Primarina. Ditto prevents the opponent from using Meltan as setup fodder after removing Ferrothorn or something. The team isn't very good as it can get overwhelmed offensively and there's probably teams that can fully make use of Meltan with something like Trick Choice support to potentially trap Corviknight, but I'm not a consistent builder so I'll leave that to the experts. btw, if you make a Meltan team you must nickname the Meltan woo yeah. Yes I make the rules.


Also here's my best pre-home team which probably needs quite a bit of updating! The descriptions are for pre-home meta too.
:hydreigon::dragapult::rotom-wash::sylveon::corviknight::ferrothorn:
DD Hydreigon kinda nice tho. Being able to boost your Speed means you're a setup Hydreigon that isn't revenge killed by Dragapult, which is actually amazing, but sadly Hydreigon's physical coverage isn't really all that. Iron Tail means you aren't 100% shut down by Clefable but it's really unreliable so I just ended up sticking with Superpower to lure Tyranitar and Bisharp (happens a lot). Notice that I didn't mention being shut down by Sylveon- Throat Chop disables Hyper Voice, meaning Sylveon is actually setup fodder for DD Hydra instead of one of its best answers. The team has multiple Clef responses anyway so it isn't too big of a deal.
The rest of the team is quite standard... Except the Rotom. The slot was originally Specs Toxtricity but I changed it for reasons I can't really remember and the optimal choice was Specs Rotom-Wash. It hits really hard, has a solid enough Speed tier and can heavily annoy its answers with Trick. Thunderbolt could be replaced with Discharge if you're that kind of person.
 
this tier is trash lmao lets get some more posts in this thread; I’m trying to go crazy on the ladder and be motivated
Just cuz some people are really thirsting for some true Sahara, deep-fried heat I figure I gotta post my one and only stall team.

Dragapult @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 184 SpA / 72 Spe
Timid Nature
IVs: 0 Atk
- Infestation
- Will-O-Wisp
- Hex
- Disable

Clefable @ Sticky Barb
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Protect
- Wish
- Moonblast

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 20 Def / 240 SpD
Careful Nature
- Defog
- U-turn
- Roost
- Knock Off

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 100 Def / 152 SpD
Careful Nature
- Body Press
- Heavy Slam
- Stealth Rock
- Iron Defense

Eldegoss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Leech Seed
- Cotton Guard
- Leaf Storm

Use at your own risk, possibly too epic for the mind to comprehend. This was also made prior to Home so maybe there's even a way to make this team more powerful, I doubt it though.
 
:ss/Sigilyph: :ss/Clefable: :ss/Stunfisk: :ss/Corviknight: :ss/Dragapult: :ss/Rillaboom:

Sigilyph with LO + CM breaks pretty well. Stunfisk is great at being annoying by getting rocks up against Corv and Mandi and statusing everything. Rillaboom is pretty nice, it's surprisingly hard to switch into and is hard to stop after a couple Bulk Ups. Rest is standard. I started laddering with this like an hour ago and it's mid-1300s now. I'm not risking my main account's ELO lmao.

*screeching* (Sigilyph) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Psychic
- Calm Mind
- Heat Wave

peeps (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Flamethrower

hella shocked (Stunfisk) @ Leftovers
Ability: Static
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Discharge
- Toxic

bird up (Corviknight) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Body Press

the diddler (Dragapult) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Shadow Ball
- U-turn

boomer (Rillaboom) @ Leftovers
Ability: Overgrow
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Drum Beating
- Knock Off
 
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darkspam featuring pangoro the Goat

https://pokepast.es/ddca38f76d5ad80b

i'm kinda low on the ladder (like, 1300s i think) but i haven't really been playing much this past week or so, so this team could very well be much better or much worse than i think it is. but personally, i think i might be onto something.

first build had iron head on corviknight to pressure clefable, but i didn't test that at all before changing it because i realized that without brave bird the team probably auto-lost to conk, and because in theory it had a couple different methods of dealing with clef already (through bisharp and gengar).

scrappy choice band pangoro is really fun because once you have a good opening to come in you can basically just click close combat every single time. pangoro's strong as hell.

some replays:
https://replay.pokemonshowdown.com/gen8ou-1072909576
https://replay.pokemonshowdown.com/gen8ou-1073016942
 
we back with a new dong ass team, please dont actually use this cuz it was actually horrible somehow getting this bullshit to 1648
goal is to set up rain and electric terrain and drop the thunder with raichu but ur gonna sac raichu and pinchurchin every game anyway so it becomes either sweep with slurpuff or toad in rain

Slurpuff (F) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Play Rough
- Thief

Aegislash (M) @ Weakness Policy
Ability: Stance Change
EVs: 120 HP / 4 Atk / 248 Def / 136 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat

Pelipper (F) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Hurricane
- Defog
- U-turn

Raichu-Alola (F) @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Grass Knot
- Surf
- Psychic

Seismitoad (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Earthquake
- Knock Off
- Power Whip

Pincurchin (M) @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Thunder Wave
- Recover
slurpuff.png

Slurpuff (F) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Play Rough
- Thief

thief is so u can hail mary vs aegislash, if ur gonna die to it might as well take one more mon after u drum up. only other option is facade which hits pex but its gonna do ass damage to that anyways

aegislash.png

Aegislash (M) @ Weakness Policy
Ability: Stance Change
EVs: 120 HP / 4 Atk / 248 Def / 136 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat

this is the gouda, this spread lives drill eq, bisharp knock (adamant is 18% chance to kill but dont tell anyone), conk knock, pyro ball, almost every super effective physical move thats gonna switch in on ur SD to try and bop u plus LO hydreigon dark pulse (12% of the time) so after u tank and weakness policy up u can go ham, speed is for max speed conk

pelipper.png

Pelipper (F) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Hurricane
- Defog
- U-turn

max special pelipper is goat

raichu-alolan.png

Raichu-Alola (F) @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Grass Knot
- Surf
- Psychic

this mon is like omega ass but ppl mid ladder dont know it gets grass knot so u can cheese water/grounds

seismitoad.png

Seismitoad (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Earthquake
- Knock Off
- Power Whip

this mon will prolly b how u get all of ur wins after raichu cheeses their electric immunity

pincurchin.png

Pincurchin (M) @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Thunder Wave
- Recover

when will tapu koko come back from the war
if u get super lucky with para u can set up more than one layer of spikes

mid(ish) ladder replays :
https://replay.pokemonshowdown.com/gen8ou-1076671196 - this dude was hella mad for some reason lol
https://replay.pokemonshowdown.com/gen8ou-1077210782
https://replay.pokemonshowdown.com/gen8ou-1077194481
 
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I got some heat i got to top 500 with this team. its not practical but its hella fun.
Hatterene (F) @ Assault Vest
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Mystical Fire
- Psychic
- Giga Drain
- Nuzzle

Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 8 Def / 248 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Crunch
- Psychic Fangs

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hyper Voice
- Thunderbolt
- Grass Knot

Roserade @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Sleep Powder
- Leaf Storm
- Sludge Bomb

Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off

Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Knock Off
- Icicle Crash




Hatterene (F) @ Assault Vest
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Mystical Fire
- Psychic
- Giga Drain
- Nuzzle





Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 8 Def / 248 Spe
Adamant Nature
- Fishious Rend
- Outrage
- Crunch
- Psychic Fangs

Hat and Vish is one of my favorite unlikely duo in gen 8.
You lure in a water resis with vish and swap to hat and giga Drain.​






Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Hyper Voice
- Thunderbolt
- Grass Knot





Roserade @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Sleep Powder
- Leaf Storm
- Sludge Bomb





Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Knock Off
- Icicle Crash




Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off


Its not the best team. I havent played mons since gsc but this team is lit if your play well. Feedback is welcome. Here's my top 5 replays with the team.


https://replay.pokemonshowdown.com/gen8ou-1091776731
https://replay.pokemonshowdown.com/gen8ou-1091783259
https://replay.pokemonshowdown.com/gen8ou-1091965147
https://replay.pokemonshowdown.com/gen8ou-1091785584
https://replay.pokemonshowdown.com/gen8ou-1091923594
 
Throwback to Gen 7: This team did all sorts of work until about 1400 when I did not possess the skills to deal with heatran and/or mega-swampert. gaps everywhere. victreebel does surprising work and this was before torkoal was cool


Victreebel @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Growth

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Protect
- Toxic
- Taunt

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Pursuit
- Gunk Shot
- Knock Off
- Fire Punch

Charizard (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Roost
- Earthquake

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Rapid Spin
- Lava Plume
- Toxic
 
For something a bit more current... Triple weather I pinched from Blunder's stream. This one is crazy (made in dug meta)

Pelipper (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 84 SpA / 176 Spe
Modest Nature
- Hurricane
- Scald
- U-turn
- Roost

Barraskewda (M) @ Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Psychic Fangs
- Close Combat
- Liquidation

Tyranitar @ Shed Shell
Ability: Sand Stream
EVs: 248 HP / 104 Atk / 156 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Crunch
- Superpower

Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Yawn
- Rapid Spin
- Solar Beam

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Weather Ball
- Giga Drain
- Sludge Bomb
 
Melmetal Semi-Trick-Room

this is probably a lot closer to bad than heat, but i wanted to abuse the current Melmetal suspect ladder and combine it with semi-TR:

https://pokepast.es/afc0b4ef4c463013

:ss/Celebi: :ss/Kyurem: :ss/Aromatisse: :ss/Incineroar: :ss/Melmetal: :ss/Hatterene:

i didn't do any speed tier analysis and there isn't much thought in the weird EVs.
im not running min speed on most mons cuz i dont want to be outsped by 'slow' mons outside of TR.

For melm: Tpunch for corv, RS for heatom, & EQ for defensive lanturn (lol)

- celebi is a setter+pivot that checks vish and drill. Aura to also chip ferro
- kyu is for offense/wall-breaking outside of trick room. not max speed so it could hit other kyu first in TR (if that situation was ever relevant)
- aromatisse is a setter that checks various special attackers. i put CM cuz i couldnt think of anythin else; tbolt hits corv+pex
- incineroar is there to check cinderace, gengar, pult, aegi, and pivot into ice moves
- hat is a setter and another late game wincon with CM. fire for steels, psychic to hit Pex and Clef harder than gleam would (yes its walled by dark types, play around them with the team k?)

im open to any improvements if possible, or perhaps trash all of this and come up with a whole 'nother TR team around melm.

but TR is like the hardest playstyle to be consistent with in this gen

its still fun to use tho, enjoy :)
 
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Thunder Pwoell

Banned deucer.
I promised you hoes heat, and here the fuck it is. even with the dumbass bullshit melmetal on the ladder, I brought this shit up from fucking 1200 to 1760 as of now, and its flames can I get a motherfucking WOOT WOOT! Anyway heres my tr torkoal squad

https://pokepast.es/042dafb641c1c31a


1586565808530.png
1586565813794.png


Torkoal (M) @ Choice Specs
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Fire Blast
- Solar Beam
- Earth Power



Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 124 Def / 104 SpA / 28 SpD
Modest Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Draining Kiss
- Mystical Fire



Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 252 SpA
Lonely Nature
- Stealth Rock
- Icicle Crash
- Freeze-Dry
- Earthquake

kill the fucking vish



Cinderace @ Charcoal
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- High Jump Kick
- Court Change
- Sucker Punch



Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Trick Room
- Psychic
- Nasty Plot
- Explosion

mews really the star of the show, you can even fuck over fat teams by being bulky and plotting, but get that tr off and boom tf outta here



Flygon @ Expert Belt
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Fire Punch


proof
1586565889331.png


and replays.. eh ill do this later. WHATS GOOD
 
Here is some heat coming straight from the sandstorm. As we all know, Tyranitar is at a low point this generation, likely due to the loss of Pursuit and the dominance of Clefable. If we look at the analysis for Tyranitar, the recommended items are Choice Band for wall-breaking builds and Leftovers for Offensive SR builds. However, I think Weakness Policy is a good item on this Pokemon as well. Here's the set.

Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stone Edge
- Crunch
- Thunder Punch / Fire Punch
- Stealth Rock

The strategy behind this set is to set up rocks on a special attacker like Clefable or a wall like Toxapex (Sand boosts Sp. Def.) and eat a weaker super-effective move, like Moonblast off a non-Orb Clef or even a Scald from Pex. Then, the WP boost hits, giving Tyranitar over 800 Attack, as well as canceling out potential burns. This set may not be as potent as it would be with Dynamax, but I find to still be effective at making Tyranitar a much stronger Pokemon. The aim is similar to the Dragon Dance set, but with less setup at the expense of Speed.

Stone Edge and Crunch are the STAB moves, while Thunder Punch and Fire Punch are both viable coverage options. Thunder nails Pex, while Fire hits Ferrothorn. Either way, Corviknight is in trouble, and surely so after the WP boost. Stealth Rock is there to allow Excadrill, a recommended teammate, greater freedom to run Rapid Spin without major consequence, thus providing a strong hazard strategy. Try this set out, and you won't be disappointed.
 
The missing 4 EVs are super heat.

Jokes aside, have tested this team on an alt and it works, just seconding to say how sick this team is.
I'm new so maybe I am missing some spicy meme but freeze dry doesn't seem to OHKO vish so I don't get it. Unless it's supposed to sash T1 and outspeed band. But then you'd lose to scarf. Could you explain it a bit? thanks in advance
 

Thunder Pwoell

Banned deucer.
I'm new so maybe I am missing some spicy meme but freeze dry doesn't seem to OHKO vish so I don't get it. Unless it's supposed to sash T1 and outspeed band. But then you'd lose to scarf. Could you explain it a bit? thanks in advance
https://replay.pokemonshowdown.com/gen8ou-1095724931 literally first turn lmaoo but also
252 SpA Mamoswine Freeze-Dry vs. 4 HP / 0 SpD Dracovish: 372-436 (115.5 - 135.4%) -- guaranteed OHKO
 

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