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Thsi is the second part of the dual poison squad. call it an alt form of it; you're really fairy sensitive on this squad so make sure to save mew if you need to or be aggressive with the hydreigon.
While I don't play as much as I'd like to, with the release of Pokemon Home, I've been looking at some additions which seems fun to use in theory. One particular thing that caught my eye has been Swoobat (click for set). Swoobat now has access to Nasty Plot to pair with Stored Power. Paired with its Hidden Ability Simple, Swoobat now gets +4 and boosts Stored Power to 100 BP. Swoobat also has a really nice speed tier sitting at base 114, leaving it only outsped naturally by common Pokemon such as Dragapult, Dugtrio, and Cinderace. Swoobat's coverage is pretty great with Air Slash and Heat Wave making it incredibly hard to actually kill outside of something that is faster, or with priority as with +4 SpA and Life Orb, it becomes a potent offensive threat. I've only played a few games with it on a fresh alt, but I thought this was a nice fun Pokemon I'd be able to share and keep this post from being a Omari P team compendium.
this is now over cinderace. I actually love this, makes the team work against the fat and bulky teams, it's a great sweeper. got up to #5 on ladde with it. u can watch my replays - Omari P ( or Omari P Heat alt)
I haven't seen this thread before today, always happy to find a new home!
can't believe nobody's posted anything with the single most heat mon in the game yet, so here's an extremely hit or miss one !!!!!!
It's basically a team made by a friend, but with Meltan replacing something I've forgotten by this point. If you didn't know already, Meltan is the only mon with Magnet Pull, and it does one thing and one thing only- trap Ferrothorn. Other Steels can almost always beat or escape it, but Ferrothorn is passive enough and lacks momentum so Meltan can happily PP stall it unless you switch directly in on a Body Press (bad set). This team is mildly annoyed by Ferrothorn, so Meltan comes to the rescue! With Ferro removed, you're free to hazardstack more defensive teams to oblivion, denying removal or opposing hazards with one of your five million Taunt users, and then build up damage for Primarina. Ditto prevents the opponent from using Meltan as setup fodder after removing Ferrothorn or something. The team isn't very good as it can get overwhelmed offensively and there's probably teams that can fully make use of Meltan with something like Trick Choice support to potentially trap Corviknight, but I'm not a consistent builder so I'll leave that to the experts. btw, if you make a Meltan team you must nickname the Meltan woo yeah. Yes I make the rules.
Also here's my best pre-home team which probably needs quite a bit of updating! The descriptions are for pre-home meta too.
DD Hydreigon kinda nice tho. Being able to boost your Speed means you're a setup Hydreigon that isn't revenge killed by Dragapult, which is actually amazing, but sadly Hydreigon's physical coverage isn't really all that. Iron Tail means you aren't 100% shut down by Clefable but it's really unreliable so I just ended up sticking with Superpower to lure Tyranitar and Bisharp (happens a lot). Notice that I didn't mention being shut down by Sylveon- Throat Chop disables Hyper Voice, meaning Sylveon is actually setup fodder for DD Hydra instead of one of its best answers. The team has multiple Clef responses anyway so it isn't too big of a deal.
The rest of the team is quite standard... Except the Rotom. The slot was originally Specs Toxtricity but I changed it for reasons I can't really remember and the optimal choice was Specs Rotom-Wash. It hits really hard, has a solid enough Speed tier and can heavily annoy its answers with Trick. Thunderbolt could be replaced with Discharge if you're that kind of person.
Use at your own risk, possibly too epic for the mind to comprehend. This was also made prior to Home so maybe there's even a way to make this team more powerful, I doubt it though.
Sigilyph with LO + CM breaks pretty well. Stunfisk is great at being annoying by getting rocks up against Corv and Mandi and statusing everything. Rillaboom is pretty nice, it's surprisingly hard to switch into and is hard to stop after a couple Bulk Ups. Rest is standard. I started laddering with this like an hour ago and it's mid-1300s now. I'm not risking my main account's ELO lmao.
*screeching* (Sigilyph) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Psychic
- Calm Mind
- Heat Wave
i'm kinda low on the ladder (like, 1300s i think) but i haven't really been playing much this past week or so, so this team could very well be much better or much worse than i think it is. but personally, i think i might be onto something.
first build had iron head on corviknight to pressure clefable, but i didn't test that at all before changing it because i realized that without brave bird the team probably auto-lost to conk, and because in theory it had a couple different methods of dealing with clef already (through bisharp and gengar).
scrappy choice band pangoro is really fun because once you have a good opening to come in you can basically just click close combat every single time. pangoro's strong as hell.
we back with a new dong ass team, please dont actually use this cuz it was actually horrible somehow getting this bullshit to 1648
goal is to set up rain and electric terrain and drop the thunder with raichu but ur gonna sac raichu and pinchurchin every game anyway so it becomes either sweep with slurpuff or toad in rain
thief is so u can hail mary vs aegislash, if ur gonna die to it might as well take one more mon after u drum up. only other option is facade which hits pex but its gonna do ass damage to that anyways
Aegislash (M) @ Weakness Policy
Ability: Stance Change
EVs: 120 HP / 4 Atk / 248 Def / 136 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
this is the gouda, this spread lives drill eq, bisharp knock (adamant is 18% chance to kill but dont tell anyone), conk knock, pyro ball, almost every super effective physical move thats gonna switch in on ur SD to try and bop u plus LO hydreigon dark pulse (12% of the time) so after u tank and weakness policy up u can go ham, speed is for max speed conk
Pelipper (F) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Hurricane
- Defog
- U-turn
Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Knock Off
- Icicle Crash
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Its not the best team. I havent played mons since gsc but this team is lit if your play well. Feedback is welcome. Here's my top 5 replays with the team.
Throwback to Gen 7: This team did all sorts of work until about 1400 when I did not possess the skills to deal with heatran and/or mega-swampert. gaps everywhere. victreebel does surprising work and this was before torkoal was cool
i didn't do any speed tier analysis and there isn't much thought in the weird EVs.
im not running min speed on most mons cuz i dont want to be outsped by 'slow' mons outside of TR.
For melm: Tpunch for corv, RS for heatom, & EQ for defensive lanturn (lol)
- celebi is a setter+pivot that checks vish and drill. Aura to also chip ferro
- kyu is for offense/wall-breaking outside of trick room. not max speed so it could hit other kyu first in TR (if that situation was ever relevant)
- aromatisse is a setter that checks various special attackers. i put CM cuz i couldnt think of anythin else; tbolt hits corv+pex
- incineroar is there to check cinderace, gengar, pult, aegi, and pivot into ice moves
- hat is a setter and another late game wincon with CM. fire for steels, psychic to hit Pex and Clef harder than gleam would (yes its walled by dark types, play around them with the team k?)
im open to any improvements if possible, or perhaps trash all of this and come up with a whole 'nother TR team around melm.
but TR is like the hardest playstyle to be consistent with in this gen
I promised you hoes heat, and here the fuck it is. even with the dumbass bullshit melmetal on the ladder, I brought this shit up from fucking 1200 to 1760 as of now, and its flames can I get a motherfucking WOOT WOOT! Anyway heres my tr torkoal squad
Here is some heat coming straight from the sandstorm. As we all know, Tyranitar is at a low point this generation, likely due to the loss of Pursuit and the dominance of Clefable. If we look at the analysis for Tyranitar, the recommended items are Choice Band for wall-breaking builds and Leftovers for Offensive SR builds. However, I think Weakness Policy is a good item on this Pokemon as well. Here's the set.
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stone Edge
- Crunch
- Thunder Punch / Fire Punch
- Stealth Rock
The strategy behind this set is to set up rocks on a special attacker like Clefable or a wall like Toxapex (Sand boosts Sp. Def.) and eat a weaker super-effective move, like Moonblast off a non-Orb Clef or even a Scald from Pex. Then, the WP boost hits, giving Tyranitar over 800 Attack, as well as canceling out potential burns. This set may not be as potent as it would be with Dynamax, but I find to still be effective at making Tyranitar a much stronger Pokemon. The aim is similar to the Dragon Dance set, but with less setup at the expense of Speed.
Stone Edge and Crunch are the STAB moves, while Thunder Punch and Fire Punch are both viable coverage options. Thunder nails Pex, while Fire hits Ferrothorn. Either way, Corviknight is in trouble, and surely so after the WP boost. Stealth Rock is there to allow Excadrill, a recommended teammate, greater freedom to run Rapid Spin without major consequence, thus providing a strong hazard strategy. Try this set out, and you won't be disappointed.
I'm new so maybe I am missing some spicy meme but freeze dry doesn't seem to OHKO vish so I don't get it. Unless it's supposed to sash T1 and outspeed band. But then you'd lose to scarf. Could you explain it a bit? thanks in advance
I'm new so maybe I am missing some spicy meme but freeze dry doesn't seem to OHKO vish so I don't get it. Unless it's supposed to sash T1 and outspeed band. But then you'd lose to scarf. Could you explain it a bit? thanks in advance