[SET]
name: Z-Move
move 1: Magma Storm
move 2: Earth Power
move 3: Stealth Rock / Taunt / Toxic
move 4: Solar Beam / Steel Beam / Flash Cannon / Toxic
item: Grassium Z / Firium Z / Steelium Z
ability: Flash Fire
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Z-Move Heatran is an insanely devastating wallbreaker that can beat almost all its checks with the right Z-Move. It's also one of the most reliable Stealth Rock setters, as it can threaten many forms of entry hazard control such as Kartana and Landorus-T. Its great natural bulk along with its stellar typing means it can act as a great offensive check to the likes of Mega Scizor and Mega Mawile, though its lack of recovery means it can only check these for so long and is very easy to wear down. It is also hindered by its low Speed tier, which leaves it outsped by key threats like Gliscor, Tapu Fini, and Garchomp. Magma Storm traps threats like Toxapex and Blissey and inflicts chip damage on threats like Garchomp and Tapu Fini. Earth Power provides crucial coverage, hitting Toxapex and opposing Heatran. Taunt stops passive Pokemon such as Blissey, Toxapex, and Slowbro from pivoting out or using a recovery move, letting Heatran overwhelm them. Toxic cripples threats like Mega Latias, Rotom-W, and Mega Charizard Y, severely ruining their longevity. However, missing out on Taunt ruining walls can be detrimental in some matchups. Stealth Rock can be used as Heatran is a very reliable entry hazard setter, forcing out common forms of entry hazard removal. Grassium Z with Solar Beam is the primary combination, as it allows Heatran to adequately bait and OHKO Tapu Fini, Rotom-W, and Gastrodon while also heavily chipping Garchomp and Mega Tyranitar. However, it makes Heatran much worse into Calm Mind Clefable and unable to punish Gliscor as well. Heatran can also use Flash Cannon or Steel Beam along with Steelium Z, as Corkscrew Crash can significantly dent if not outright OHKO common Heatran checks such as Tapu Fini, Garchomp, and Tyranitar, and it also lets it soft check Calm Mind Clefable. Steel Beam is used for its extra power, especially notable against Mega Garchomp, Tapu Fini, and Gliscor, and it still retains necessary power with a Timid nature, but it means that Heatran essentially has a dead moveslot after using its Z-Move. Flash Cannon gives Heatran a usable move even after using its Z-Move to pressure Calm Mind Clefable, but it is significantly weaker. However, both of these options prevent Heatran from running an additional utility move. Heatran can also use Firium Z to fire off an insanely powerful Inferno Overdrive, which OHKOes most Gliscor and Landorus-T sets and, frees up a moveslot for an extra utility move; however, outside of a strong STAB nuke, it doesn't let Heatran break past checks like Gastrodon and Tapu Fini. Flash Fire is used, as it lets Heatran check Volcarona, Serperior, and Victini. The given EV spread lets Heatran survive a +2 Mega Mawile Sucker Punch from full HP and a Kartana Sacred Sword after Stealth Rock. A Timid nature lets Heatran outspeed Pokemon like opposing Heatran and most Gliscor sets, while a Modest nature gives it better damage rolls against Garchomp, Tapu Fini, and Gliscor.
Heatran fits best on bulky offense and balance teams. Due to its weakness to Ground-types like Gliscor and Garchomp, it appreciates teammates that can handle these, such as Tapu Fini, Slowbro, and Weavile. Heatran is generally weak to Water-types like Tapu Fini, Gastrodon, and Rotom-W, so Pokemon that can take advantage of or check these Water-types such as Kartana, Tapu Koko, and Ferrothorn are good partners for it. Pokemon like Tapu Lele, Kartana, and Weavile appreciate Heatran pressuring Steel- and Grass-types like Ferrothorn, Skarmory, and Mega Scizor, and the latter two can potentially clean up after Heatran has broken holes in teams. Ash-Greninja is a great teammate for Heatran, as it can wear down Heatran's checks with Spikes and help overwhelm or lure shared checks in Tapu Fini and Gastrodon if Heatran is lacking Grassium Z. Due to its vulnerability to entry hazards and complete lack of recovery, Heatran appreciates having teammates that can remove hazards, like Gliscor and Tapu Fini. While it can soft check threats like Calm Mind Clefable, Volcarona, and Serperior, it cannot handle these in the long-term due to its lack of recovery, so other checks to these like defensive Volcarona, Toxapex, and Swords Dance Gliscor are good partners for it. Heatran also likes partners that can switch into Fighting-types, like Mega Lopunny and Mega Medicham, that can revenge kill Heatran, like Landorus-T and Zapdos. Grassy Terrain support from the likes of Tapu Bulu and Rillaboom can give it highly appreciated passive recovery and power up its Bloom Doom if using Grassium Z.
[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Stealth Rock / Taunt / Heavy Slam
move 4: Taunt / Toxic
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 124 SpD / 136 Spe
[SET COMMENTS]
Specially defensive Heatran is a tank that uses its great typing and natural bulk to check threats like Calm Mind Clefable, Mega Mawile, Tapu Lele, and Volcarona, with Leftovers giving it consistent recovery while not being passive due to its great Special Attack stat and ability to spread large amounts of chip damage with Magma Storm and Toxic. However, it is still fairly easy to wear down due to its lack of reliable recovery, and it becomes a lot easier to check without a Z-Move or Special Attack investment. Magma Storm applies crucial chip damage on threats like Garchomp and Tapu Fini while also trapping Pokemon such as Toxapex. Alternatively, Lava Plume can be used for its perfect accuracy and ability to burn Pokemon like Tyranitar and Garchomp, but its lower Base Power and inability to trap threats like Toxapex mean it is generally not preferred. Earth Power provides important coverage for threats like Toxapex, Mega Diancie, and opposing Heatran. Heatran is a good Stealth Rock setter, as it can threaten most Defoggers like Corviknight and Kartana, though it is annoyed by ones like Tapu Fini. Heavy Slam can be used to deal with Calm Mind Clefable much better while doing good chip damage to Tapu Fini. Taunt lets Heatran beat passive Pokemon like Toxapex and Slowbro. Toxic lets it harshly punish Pokemon that may want to take advantage of it such as Mega Latias, Gastrodon, and Rotom-W. Flash Fire is used, as it lets Heatran beat Volcarona and Victini. The given EV spread lets it outspeed Adamant Tyranitar and Modest Magnezone. If using Heavy Slam, an EV spread of 252 HP / 4 Atk / 180 SpD / 72 Spe with a Sassy Nature should be used to 2HKO Bold Clefable while still outspeeding uninvested Mega Scizor.
Specially Defensive Heatran can fit on a wide variety of teams, ranging from offense to balance. Pokemon like Toxapex, Mega Lopunny, and Weavile appreciate Heatran's ability to check dangerous Psychic- and Fairy-types like Tapu Lele and Clefable. Heatran is weak to Ground-types like Gliscor, Garchomp, and Gastrodon, so checks to these like Corviknight, Weavile, and Slowbro are good partners for it. Weavile, in particular, provides crucial Knock Off support that makes Tapu Fini easier to wear down. Pokemon like Tapu Lele and Ash-Greninja appreciate Heatran pressuring opposing Grass- and Steel-types like Mega Scizor and Ferrothorn. Good Defoggers like Gliscor and Tapu Fini are good teammates for it, as it is annoyed by entry hazards. Because of Heatran's weakness to Water-types like Ash-Greninja and Tapu Fini, it appreciates having teammates that can handle these, like Tapu Fini, Toxapex, and Ferrothorn. Good switch-ins to the Fighting-types that revenge kill Heatran, like Mega Lopunny and Mega Medicham, are good partners for it, like Landorus-T, Zapdos, and Clefable.
[STRATEGY COMMENTS]
Other Options
=============
Will-O-Wisp can be used on Firium Z and specially defensive sets, as it can burn Pokemon like Garchomp and Gliscor before its Toxic Orb has been activated, dodge Sucker Punch to check Bisharp and Mega Mawile even at low Health, and potentially activate Flash Fire against Mega Sableye; however, it is hard to fit in its moveset. Protect can be used on specially defensive sets to rack up Toxic and Magma Storm chip damage on the likes of Garchomp, as well as rack up Leftovers and Grassy Terrain recovery and force dangerous mind games with Mega Medicham, but it makes Heatran incredibly easy to take advantage of, with Pokemon like Garchomp and Volcarona using it as setup fodder, as well as it taking up a valuable moveslot. Air Balloon's temporary Ground immunity lets Heatran annoy its Ground-type checks like Gliscor and Garchomp, but the passive recovery of Leftovers and the nuking ability of Z-Moves make them generally preferred. Flame Body can be used on any of its sets to burn physical attackers like Weavile and Mega Mawile while also punishing U-turns from the likes of Mega Lopunny and Landorus-T, possibly with physical defense investment, but being unable to beat Fire-types like Volcarona and Victini and potentially being broken through by Serperior make this generally not preferred. Stone Edge can be used to immediately KO Volcarona while soft checking Mega Charizard Y, but it is very hard to fit and Toxic wears both of them down anyways. Hidden Power Ice can be used to beat Ground-types like Garchomp and Gliscor without using the Z-Move, but it takes up a valuable moveslot and does not do much to its other checks like Tapu Fini. Sets using Eruption and either Choice Scarf or Choice Specs may seem usable, but these sets are extremely prone to chip damage, forfeit most of Heatran's defensive utility, and can be easily pivoted around using bulky Water-types like Toxapex and Tapu Fini.
Checks and Counters
===================
**Ground-types and Ground-type Coverage**: Ground-types like Gliscor and Garchomp are great checks to Heatran, as they can take most of its hits and OHKO it back with Earthquake. Gliscor, in particular, is immune to Toxic and has reliable recovery, but Garchomp has no recovery and is annoyed by Toxic. However, Gliscor can be OHKOed by Inferno Overdrive or Corkscrew Crash off Steel Beam, while Garchomp is OHKOed by any form of Corkscrew Crash. Landorus-T can also revenge kill it, but it struggles to switch in. Ground-type coverage from the likes of Mega Scizor, Kyurem, and Mega Diancie can also severely dent or OHKO it.
**Water-types**: Bulky Water-types like Tapu Fini, Manaphy, Rotom-W, and Gastrodon are great checks to Heatran, as they can tank most of its hits and can beat it with their Water-type STAB moves. However, Tapu Fini fears Corkscrew Crash, while Gastrodon and Rotom-W are annoyed by Toxic, and all of them fear Bloom Doom. Offensive Water-types like Greninja and Mega Swampert can revenge kill it, but struggle to switch in.
**Mega Latias**: Mega Latias can comfortably switch in to most of what Heatran does and has reliable recovery as well. Substitute Mega Latias can also use Heatran as setup fodder. However, Toxic heavily cripples Mega Latias and it should thus be careful upon switching in. Corkscrew Crash can also KO after slight chip and Stealth Rock damage.
**Faster Threats and Revenge Killers**: Naturally fast Pokemon like Mega Medicham, Mega Lopunny, and Ash-Greninja can take advantage of Heatran's low Speed tier and force it out with ease. Mega Swampert in rain can also outspeed and revenge kill it. Choice Scarf Kartana can use Sacred Sword to KO it after slight chip damage, as well.
**Tyranitar**: Tyranitar can take most of Heatran's hits due to its immense special bulk while under sand, and either Pursuit trap it or hit it for great damage with its STAB or coverage moves. However, it is prone to being chipped down, hates getting burned by alternative options like Lava Plume or Will-O-Wisp, and is severely damaged by Corkscrew Crash.
**Residual Damage**: Heatran is prone to being chipped down through entry hazards, Leech Seed, and other forms of chip damage, due to its lack of reliable recovery.
[CREDITS]
- Written by: [[The Dragon Master, 521275]]
- Quality checked by: [[adem, 529732], [Sulo, 528036]]
- Grammar checked by: [[Sulo, 528036]]
name: Z-Move
move 1: Magma Storm
move 2: Earth Power
move 3: Stealth Rock / Taunt / Toxic
move 4: Solar Beam / Steel Beam / Flash Cannon / Toxic
item: Grassium Z / Firium Z / Steelium Z
ability: Flash Fire
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Z-Move Heatran is an insanely devastating wallbreaker that can beat almost all its checks with the right Z-Move. It's also one of the most reliable Stealth Rock setters, as it can threaten many forms of entry hazard control such as Kartana and Landorus-T. Its great natural bulk along with its stellar typing means it can act as a great offensive check to the likes of Mega Scizor and Mega Mawile, though its lack of recovery means it can only check these for so long and is very easy to wear down. It is also hindered by its low Speed tier, which leaves it outsped by key threats like Gliscor, Tapu Fini, and Garchomp. Magma Storm traps threats like Toxapex and Blissey and inflicts chip damage on threats like Garchomp and Tapu Fini. Earth Power provides crucial coverage, hitting Toxapex and opposing Heatran. Taunt stops passive Pokemon such as Blissey, Toxapex, and Slowbro from pivoting out or using a recovery move, letting Heatran overwhelm them. Toxic cripples threats like Mega Latias, Rotom-W, and Mega Charizard Y, severely ruining their longevity. However, missing out on Taunt ruining walls can be detrimental in some matchups. Stealth Rock can be used as Heatran is a very reliable entry hazard setter, forcing out common forms of entry hazard removal. Grassium Z with Solar Beam is the primary combination, as it allows Heatran to adequately bait and OHKO Tapu Fini, Rotom-W, and Gastrodon while also heavily chipping Garchomp and Mega Tyranitar. However, it makes Heatran much worse into Calm Mind Clefable and unable to punish Gliscor as well. Heatran can also use Flash Cannon or Steel Beam along with Steelium Z, as Corkscrew Crash can significantly dent if not outright OHKO common Heatran checks such as Tapu Fini, Garchomp, and Tyranitar, and it also lets it soft check Calm Mind Clefable. Steel Beam is used for its extra power, especially notable against Mega Garchomp, Tapu Fini, and Gliscor, and it still retains necessary power with a Timid nature, but it means that Heatran essentially has a dead moveslot after using its Z-Move. Flash Cannon gives Heatran a usable move even after using its Z-Move to pressure Calm Mind Clefable, but it is significantly weaker. However, both of these options prevent Heatran from running an additional utility move. Heatran can also use Firium Z to fire off an insanely powerful Inferno Overdrive, which OHKOes most Gliscor and Landorus-T sets and, frees up a moveslot for an extra utility move; however, outside of a strong STAB nuke, it doesn't let Heatran break past checks like Gastrodon and Tapu Fini. Flash Fire is used, as it lets Heatran check Volcarona, Serperior, and Victini. The given EV spread lets Heatran survive a +2 Mega Mawile Sucker Punch from full HP and a Kartana Sacred Sword after Stealth Rock. A Timid nature lets Heatran outspeed Pokemon like opposing Heatran and most Gliscor sets, while a Modest nature gives it better damage rolls against Garchomp, Tapu Fini, and Gliscor.
Heatran fits best on bulky offense and balance teams. Due to its weakness to Ground-types like Gliscor and Garchomp, it appreciates teammates that can handle these, such as Tapu Fini, Slowbro, and Weavile. Heatran is generally weak to Water-types like Tapu Fini, Gastrodon, and Rotom-W, so Pokemon that can take advantage of or check these Water-types such as Kartana, Tapu Koko, and Ferrothorn are good partners for it. Pokemon like Tapu Lele, Kartana, and Weavile appreciate Heatran pressuring Steel- and Grass-types like Ferrothorn, Skarmory, and Mega Scizor, and the latter two can potentially clean up after Heatran has broken holes in teams. Ash-Greninja is a great teammate for Heatran, as it can wear down Heatran's checks with Spikes and help overwhelm or lure shared checks in Tapu Fini and Gastrodon if Heatran is lacking Grassium Z. Due to its vulnerability to entry hazards and complete lack of recovery, Heatran appreciates having teammates that can remove hazards, like Gliscor and Tapu Fini. While it can soft check threats like Calm Mind Clefable, Volcarona, and Serperior, it cannot handle these in the long-term due to its lack of recovery, so other checks to these like defensive Volcarona, Toxapex, and Swords Dance Gliscor are good partners for it. Heatran also likes partners that can switch into Fighting-types, like Mega Lopunny and Mega Medicham, that can revenge kill Heatran, like Landorus-T and Zapdos. Grassy Terrain support from the likes of Tapu Bulu and Rillaboom can give it highly appreciated passive recovery and power up its Bloom Doom if using Grassium Z.
[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Earth Power
move 3: Stealth Rock / Taunt / Heavy Slam
move 4: Taunt / Toxic
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 248 HP / 124 SpD / 136 Spe
[SET COMMENTS]
Specially defensive Heatran is a tank that uses its great typing and natural bulk to check threats like Calm Mind Clefable, Mega Mawile, Tapu Lele, and Volcarona, with Leftovers giving it consistent recovery while not being passive due to its great Special Attack stat and ability to spread large amounts of chip damage with Magma Storm and Toxic. However, it is still fairly easy to wear down due to its lack of reliable recovery, and it becomes a lot easier to check without a Z-Move or Special Attack investment. Magma Storm applies crucial chip damage on threats like Garchomp and Tapu Fini while also trapping Pokemon such as Toxapex. Alternatively, Lava Plume can be used for its perfect accuracy and ability to burn Pokemon like Tyranitar and Garchomp, but its lower Base Power and inability to trap threats like Toxapex mean it is generally not preferred. Earth Power provides important coverage for threats like Toxapex, Mega Diancie, and opposing Heatran. Heatran is a good Stealth Rock setter, as it can threaten most Defoggers like Corviknight and Kartana, though it is annoyed by ones like Tapu Fini. Heavy Slam can be used to deal with Calm Mind Clefable much better while doing good chip damage to Tapu Fini. Taunt lets Heatran beat passive Pokemon like Toxapex and Slowbro. Toxic lets it harshly punish Pokemon that may want to take advantage of it such as Mega Latias, Gastrodon, and Rotom-W. Flash Fire is used, as it lets Heatran beat Volcarona and Victini. The given EV spread lets it outspeed Adamant Tyranitar and Modest Magnezone. If using Heavy Slam, an EV spread of 252 HP / 4 Atk / 180 SpD / 72 Spe with a Sassy Nature should be used to 2HKO Bold Clefable while still outspeeding uninvested Mega Scizor.
Specially Defensive Heatran can fit on a wide variety of teams, ranging from offense to balance. Pokemon like Toxapex, Mega Lopunny, and Weavile appreciate Heatran's ability to check dangerous Psychic- and Fairy-types like Tapu Lele and Clefable. Heatran is weak to Ground-types like Gliscor, Garchomp, and Gastrodon, so checks to these like Corviknight, Weavile, and Slowbro are good partners for it. Weavile, in particular, provides crucial Knock Off support that makes Tapu Fini easier to wear down. Pokemon like Tapu Lele and Ash-Greninja appreciate Heatran pressuring opposing Grass- and Steel-types like Mega Scizor and Ferrothorn. Good Defoggers like Gliscor and Tapu Fini are good teammates for it, as it is annoyed by entry hazards. Because of Heatran's weakness to Water-types like Ash-Greninja and Tapu Fini, it appreciates having teammates that can handle these, like Tapu Fini, Toxapex, and Ferrothorn. Good switch-ins to the Fighting-types that revenge kill Heatran, like Mega Lopunny and Mega Medicham, are good partners for it, like Landorus-T, Zapdos, and Clefable.
[STRATEGY COMMENTS]
Other Options
=============
Will-O-Wisp can be used on Firium Z and specially defensive sets, as it can burn Pokemon like Garchomp and Gliscor before its Toxic Orb has been activated, dodge Sucker Punch to check Bisharp and Mega Mawile even at low Health, and potentially activate Flash Fire against Mega Sableye; however, it is hard to fit in its moveset. Protect can be used on specially defensive sets to rack up Toxic and Magma Storm chip damage on the likes of Garchomp, as well as rack up Leftovers and Grassy Terrain recovery and force dangerous mind games with Mega Medicham, but it makes Heatran incredibly easy to take advantage of, with Pokemon like Garchomp and Volcarona using it as setup fodder, as well as it taking up a valuable moveslot. Air Balloon's temporary Ground immunity lets Heatran annoy its Ground-type checks like Gliscor and Garchomp, but the passive recovery of Leftovers and the nuking ability of Z-Moves make them generally preferred. Flame Body can be used on any of its sets to burn physical attackers like Weavile and Mega Mawile while also punishing U-turns from the likes of Mega Lopunny and Landorus-T, possibly with physical defense investment, but being unable to beat Fire-types like Volcarona and Victini and potentially being broken through by Serperior make this generally not preferred. Stone Edge can be used to immediately KO Volcarona while soft checking Mega Charizard Y, but it is very hard to fit and Toxic wears both of them down anyways. Hidden Power Ice can be used to beat Ground-types like Garchomp and Gliscor without using the Z-Move, but it takes up a valuable moveslot and does not do much to its other checks like Tapu Fini. Sets using Eruption and either Choice Scarf or Choice Specs may seem usable, but these sets are extremely prone to chip damage, forfeit most of Heatran's defensive utility, and can be easily pivoted around using bulky Water-types like Toxapex and Tapu Fini.
Checks and Counters
===================
**Ground-types and Ground-type Coverage**: Ground-types like Gliscor and Garchomp are great checks to Heatran, as they can take most of its hits and OHKO it back with Earthquake. Gliscor, in particular, is immune to Toxic and has reliable recovery, but Garchomp has no recovery and is annoyed by Toxic. However, Gliscor can be OHKOed by Inferno Overdrive or Corkscrew Crash off Steel Beam, while Garchomp is OHKOed by any form of Corkscrew Crash. Landorus-T can also revenge kill it, but it struggles to switch in. Ground-type coverage from the likes of Mega Scizor, Kyurem, and Mega Diancie can also severely dent or OHKO it.
**Water-types**: Bulky Water-types like Tapu Fini, Manaphy, Rotom-W, and Gastrodon are great checks to Heatran, as they can tank most of its hits and can beat it with their Water-type STAB moves. However, Tapu Fini fears Corkscrew Crash, while Gastrodon and Rotom-W are annoyed by Toxic, and all of them fear Bloom Doom. Offensive Water-types like Greninja and Mega Swampert can revenge kill it, but struggle to switch in.
**Mega Latias**: Mega Latias can comfortably switch in to most of what Heatran does and has reliable recovery as well. Substitute Mega Latias can also use Heatran as setup fodder. However, Toxic heavily cripples Mega Latias and it should thus be careful upon switching in. Corkscrew Crash can also KO after slight chip and Stealth Rock damage.
**Faster Threats and Revenge Killers**: Naturally fast Pokemon like Mega Medicham, Mega Lopunny, and Ash-Greninja can take advantage of Heatran's low Speed tier and force it out with ease. Mega Swampert in rain can also outspeed and revenge kill it. Choice Scarf Kartana can use Sacred Sword to KO it after slight chip damage, as well.
**Tyranitar**: Tyranitar can take most of Heatran's hits due to its immense special bulk while under sand, and either Pursuit trap it or hit it for great damage with its STAB or coverage moves. However, it is prone to being chipped down, hates getting burned by alternative options like Lava Plume or Will-O-Wisp, and is severely damaged by Corkscrew Crash.
**Residual Damage**: Heatran is prone to being chipped down through entry hazards, Leech Seed, and other forms of chip damage, due to its lack of reliable recovery.
[CREDITS]
- Written by: [[The Dragon Master, 521275]]
- Quality checked by: [[adem, 529732], [Sulo, 528036]]
- Grammar checked by: [[Sulo, 528036]]
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