Monotype Heatran (Fire) [ORAS]

[OVERVIEW]

Fire
========

Heatran's neutrality to Rock and resistance to Psychic and Dragons thanks to its part-Steel typing allows it to better take on Pokemon like Aerodactyl, Latios, and Dragonite. With Magma Storm + Taunt, Heatran can trap and stallbreak bulky Pokemon such as Porygon2, Latios, and Chansey. Taunt also allows Heatran to deter slower Stealth Rock setters like Clefable and Cradily, which is essential for Fire teams. While Heatran's Speed lets it outpace slower threats such as Adamant variants of Excadrill, Diggersby, and Dragonite, it leaves it vulnerable to faster threats such as Nidoking, Manaphy, and Kyurem-B.

[SET]
name: Trapper (Fire)
move 1: Magma Storm
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Taunt
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magma Storm traps walls like Chansey and Porygon2 and wears them down. Earth Power rounds out Heatran's coverage and deals more damage to Rock-types like Mega Diancie and Rhyperior as well as opposing Heatran. Hidden Power Ice targets Dragon- and Ground-types such as Dragonite and Garchomp. Air Balloon gives Heatran the ability to evade Ground-type attacks until it's broken, letting it switch in more early-game.

Heatran's teammates appreciate its ability to switch into Ground-type attacks early-game and help beat walls they generally struggle with, such as Chansey and Porygon2, by trapping them. Heatran trapping Chansey makes it easier for special attackers to fulfill their roles, and while physical attackers like Victini and Darmanitan need sun to 2HKO Porygon2, they appreciate Heatran trapping and weakening it. Mega Charizard Y provides sun support, acts as entry hazard removal, and threatens bulky Water-types(give some examples) with Solar Beam. Choice Scarf users such as Victini and Darmanitan take care of faster threats such as Hawlucha, Mega Gallade, and Heracross, as well as provide U-turn support. Volcarona appreciates Heatran's ability to weaken walls it otherwise can't handle, letting it set up and sweep late-game more easily. Infernape pairs well as the lead Stealth Rock setter for Fire teams, which helps provide chip damage to make it easier for Heatran to wear down its threats, while also sporting a good Speed tier and STAB Fighting-type coverage. Torkoal can also be used as a Stealth Rock user and entry hazard removal that generally fits better on more balanced teams. Volcanion can switch into Water-type attacks and threaten certain Water-, Ground-, and Fire-types Heatran otherwise would have trouble with, such as Azumarill, Gastrodon, and Volcarona.

[STRATEGY COMMENTS]
Other Options
=============

Fire
--------

Flash Cannon can be run over Hidden Power Ice to OHKO Mega Diancie and deal more damage to Rock-types like Terrakion and Tyranitar, but Heatran misses out on important coverage for Dragon- and Ground-types, so it generally isn't worth it. Stealth Rock can be run as well, either alongside Torkoal or Infernape, giving teams a secondary option for hazards. Toxic can also be used to put bulkier walls and sweepers such as Latios and Volcarona on a timer, but Heatran loses valuable coverage doing so. Choice Scarf can also be run with Fire Blast / Earth Power / Flash Cannon / Hidden Power Ice, providing a lure for Mega Diancie, but it faces competition from better Choice Scarf users such as Victini and Darmanitan.

Checks and Counters
===================

Fire
--------
**Bulky Water-types**: Heatran struggles to break through bulky Water-types such as Gastrodon, Suicune, Swampert, and Rotom-W, the latter of which can pivot out of Magma Storm damage.

**Super Effective Coverage**: Heatran needs to be wary of various Pokemon that run super effective coverage, such as Dragonite, Hydreigon, Gengar, and Mega Gardevoir

**Faster Threats**: Pokemon such as Mega Lopunny, Terrakion, and Landorus all outspeed Heatran and immediately force it out with the threat of a KO.

[CREDITS]
- Written by: [[Mr. Miner, 333031]]
- Fire analysis by: [[Mr. Miner, 333031]]
- Quality checked by: [[Cell, 244276], [roxiee, 481576]]
- Grammar checked by: [[Estronic, 240732], [DC, 449990]]
 
Last edited:

Cell

Birth By Sleep
MPL Champion
Add Remove Comments
[OVERVIEW]

Fire
========

Heatran's unique typing gives Fire both a neutral to rock types, as well as a pseudo immunity to ground paired with an Air Balloon. Paired with Magma Storm + Taunt, Heatran gives the ability to stall break vs bulkier threats Fire would otherwise struggles with. Taunt also gives Heatran the utility of being able to prevent hazards, which is essential for Fire. Due to it's typing, Heatran only takes 12.5% from Stealth Rocks, giving it more opportunities to switch back in. While Heatran's speed lets it out pace bulkier threats, it leaves it vulnerable to faster threats that force Heatran out before it can do it's role. Move the details about Heatran's Speed tier from set comments to the overview. I also feel that you can talk a bit more about how Heatran's part-Steel typing grants it some useful resistances (Dragon and Psychic in particular).

[SET]
name: Offensive Air Balloon
move 1: Magma Storm
move 2: Earth Power
move 3: Hidden Power [Ice]
move 4: Taunt
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 252 Spe / 4 Def 252 SpA / 4 SpD / 252 Spe (small nitpick for Download Porygon2)

[SET COMMENTS]
Magma Storm is Heatran's strongest STAB move and provides the utility to trap walls and wear them down. Earth Power hits other threats that resist Magma Storm, such as rock types Rock-types and opposing Heatran's Heatran. HP Ice Hidden Power Ice gives Heatran the ability to damage threats it otherwise struggles with, such as Garchomp and Dragonite. Taunt pairs with Magma Storm to trap and wear down walls, effectively shutting them down, as well as another option to prevent hazards. Timid max Spe and max SpA lets Heatran hit as hard as possible while still out speeding key threats such adamant variants of Excadrill, Diggersby, and Dragonite. I've been told that we no longer want descriptions for EV spreads with maximum investment in two offensive stats. Talk about Heatran's Speed tier in the overview.

Heatran's common teammates such as M-Charizard Y, Volcorona, and Volcanion all appreciate the Heatran's ability to trap and beat special walls they generally struggle with, mainly Chansey and Porygon-2. All of it's teammates also appreciate Heatran's ability to switch into ground type moves early game, and possibly longer. Others, such as Victini, Infernape, and Rotom-H all provide great ways to pivot, giving Heatran opportunities to either come in to trap and beat threats. All of Heatran's teammates appreciate Heatran's ability to switch in ground type moves with its air balloon as long as it stays intact. M-Charizard Y is Heatran's, and Fire's overall best support mon, with sun support. Rotom-H provides another ground immunity, which is even more important if Heatran loses it's balloon. Heatran's steel typing also means it isn't immediately threatened out by M-Diancie right away if it's balloon is intact, giving another check to another threat to fire, although a weaker one. This needs to be revamped a bit. I'll go over this in the second part of my check.

[STRATEGY COMMENTS]
Other Options
=============

Fire
--------

Flash Cannon can be run over Hidden Power [Ice] Ice to hit M-Diancie OHKO Mega Diancie and deal more damage to Rock-types like Terrakion and Tyranitar, but otherwise you lose it misses out on important coverage vs Dragon/Ground Dragon- and Ground-types and generally isn't worth it. Stealth Rock can be run as well, either as your main rocker or more likely your 2nd rocker behind Torkoal or Infernape. Choice Scarf can also be ran with the move set Fire Blast / Earth Power / Flash Cannon / Hidden Power [Ice] Ice, but it faces competition from better scarfers Choice Scarf users such as Victini and Infernape Darmanitan. Infernape is a poor Choice Scarf user due to its mediocre offensive capabilities. Add Toxic.

Checks and Counters
===================

Fire
--------

**Water Types Bulky Water-types**: Heatran struggles to break bulkier water types, such as Gastrodon, Suicune, Swampert, and Rotom-W, the latter being able to pivot out of Magma Storm damage.

**Ground Types**: Once Heatran's Air Balloon is popped, it becomes vulnerable to the common threat of Earthquake, being forced out by all ground types faster than it, or even threats that just run ground coverage.

**Faster Threat Threats**: Pokemon such as M-Lopunny, Jolly Excadrill (if balloon is gone), Terrakion, and Landorus-I Landorus all out speed and force HEatran Heatran out immediately with the threat of a KO.

Tag me after implementing this, and I'll take one more look before stamping since it's somewhat late over here. For the second part of my check, I'll also go over the team options section in detail since that's the only part where I found substantial issues.
 
Cell implemented

but it faces competition from better scarfers Choice Scarf users such as Victini and Infernape Darmanitan. Infernape is a poor Choice Scarf user due to its mediocre offensive capabilities. Add Toxic.
Also for this tidbit I was just naming better Choice Scarfers in comparison to Heatran, not all together. Nape isn't the best scarf but neither is Tran and scarf nape > scarf tran, so I feel it deserves the mention in the piece if you're speculating running scarf tran in general. just imo
 

Cell

Birth By Sleep
MPL Champion
Quality was mostly good aside from team options sections. Good work for your first analysis! Let me know if you need any help implementing this.
[OVERVIEW]

Fire
========

Thanks to its part-Steel typing, Heatran is neutral to Rock and resistant to Psychic and Dragon, allowing it to better take on Pokemon like Aerodactyl, Latios, and Dragonite, as well as a pseudo immunity to ground paired with an Air Balloon. (You can probably remove this part about Air Balloon from the overview and talk about some of its more important uses at the end of set comments) Paired with With Magma Storm + Taunt, Heatran gives has the ability to stall break vs bulkier threats Fire would otherwise struggles struggle with (such as?). Taunt also gives Heatran the utility of being able to prevent hazards allows Heatran to deter slower Stealth Rock setters, which is essential for Fire. Due to it's its typing, Heatran only takes 12.5% from Stealth Rocks, giving it more opportunities to switch back in (Since Heatran's neutrality to Rock is emphasized in the first line, I feel like you can remove this). While Heatran's speed lets it out pace slower threats such as Adamant versions of Excadrill, Diggersby, and Dragonite, it leaves it vulnerable to faster threats that force Heatran out before it can do it's role.

[SET]
name: Offensive Air Balloon
move 1: Magma Storm
move 2: Earth Power
move 3: Hidden Power [Ice] Hidden Power Ice
move 4: Taunt
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magma Storm is Heatran's strongest STAB move and (only STAB move on this set) provides the utility to trap walls and wear them down. Earth Power hits other threats that resist Magma Storm, such as rounds Heatran's coverage and deals more damage to Rock-types and opposing Heatran. Hidden Power Ice gives Heatran the ability to damage threats it otherwise struggles with targets Dragon- and Ground-types, such as Garchomp and Dragonite. Taunt pairs with Magma Storm to trap and wear down walls, effectively shutting them down, as well as another option to prevent entry hazards.

Heatran's common teammates such as M-Charizard Y, Volcorona, and Volcanion all appreciate the Heatran's its ability to switch into Ground-type attacks early-game and trap and beat special walls they generally struggle with, mainly Chansey and Porygon-2 Porygon2. All of it's teammates also appreciate Heatran's ability to switch into ground type moves early game, and possibly longer. Others, such as Victini, Infernape, and Rotom-H all provide great ways to pivot, giving Heatran opportunities to either come in to trap and beat threats. All of Heatran's teammates appreciate Heatran's ability to switch in ground type moves with its air balloon as long as it stays intact. M-Charizard Y is Heatran's, and Fire's overall best support mon, with sun support. Rotom-H provides another ground immunity, which is even more important if Heatran loses it's balloon. Heatran's steel typing also means it isn't immediately threatened out by M-Diancie right away if it's balloon is intact, giving another check to another threat to fire, although a weaker one.
Most of your information regarding what Heatran does for the team is good but the rest needs some work. I'll write a skeleton you can use below.
* Mega Charizard Y: sun support + threatens bulky Water-types + entry hazard removal.
* Choice Scarf users: Victini and Darmanitan can take care of faster threats such as... (also mention U-turn pivot support).
* Volcarona: late game setup sweeper that can also threaten bulky Water-types with Giga Drain.
* Infernape: lead Stealth Rock setter with Taunt, a good Speed tier, and STAB Fighting-type coverage.
* Torkoal: alternative Stealth Rock user and hazard removal that fits better on more balanced teams.
* Volcanion: Water-immune teammate that can threaten certain Water-, Fire-, and Ground-types.

* Rotom-H: talk about this at the end if you want but it's generally less viable than the others (C rank on VR).

[STRATEGY COMMENTS]
Other Options
=============

Fire
--------

Flash Cannon can be run over Hidden Power Ice to OHKO Mega Diancie and deal more damage to Rock-types like Terrakion and Tyranitar, but misses out on important coverage vs Dragon-(Add Hyphen) and Ground-types and generally isn't worth it. Stealth Rock can be run as well, either behind Torkoal or Infernape. Choice Scarf can also be ran with the move set Fire Blast / Earth Power / Flash Cannon / Hidden Power [Ice] Ice, but it faces competition from better Choice Scarf users such as Victini and Darmanitan. Add Toxic (I said this in the first part of the QC as well so please remember)

Checks and Counters
===================

Fire
--------
**Bulky Water-Types Water-types**: Heatran struggles to break bulkier water types Water-types, such as Gastrodon, Suicune, Swampert, and Rotom-W, the latter being able to pivot out of Magma Storm damage.

**Ground Types**: Once Heatran's Air Balloon is popped, it becomes vulnerable to the common threat of Earthquake, being forced out by all ground types faster than it, or even threats that just run ground coverage. Change this to super effective coverage. Non-STAB Water-type coverage is pretty much non existent in this meta but there's a few Pokemon that typically run Ground- or Fighting-type coverage such as Dragonite, Hydreigon, Gengar, and Gardevoir.

**Faster Threats**: Pokémon Pokemon such as M-Lopunny Mega Lopunny, Jolly Excadrill (if balloon is gone), Terrakion, and Landorus all out speed and force Heatran out immediately with the threat of a KO.

[CREDITS]
- Quality checked by: [[Cell, 244276], [<username2>, <userid2>]]

cell-QC-4.gif
 
Last edited:

roxie

https://www.youtube.com/@noxiousroxie
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[OVERVIEW]

Fire
========

Thanks to its part-Steel typing, Heatran is neutral to Rock and resistant to Psychic and Dragon, allowing it to better take on Pokémon like Aerodactyl, Latios, and Dragonite. With Magma Storm + Taunt, Heatran has the ability to stall break vs bulkier threats can trap and stallbreak bulky Pokemon Fire would otherwise struggle with, such as Porygon-2 Porygon2, Latios, and Chansey. [Prob just keep the teammates part in the actual teammates paragraph so you aren't repeating yourself. Darmanitan and Victini can 2hko p2 in sun meaning it doesn't switch in all the time tbh] Taunt also allows Heatran to deter slower Stealth Rock setters like Clefable and Cradily, which is essential for Fire. While Heatran's speed lets it outpace slower threats such as Adamant versions of Excadrill, Diggersby, and Dragonite, it leaves it vulnerable to faster threats [like?].

[SET]
name: Offensive Air Balloon Trapper (Fire) [seeing how you presented this set in the Overview, it paints that its revolved around trapping Pokemon. Air Balloon benefits this set but has no mentions in the Overview also lol]
move 1: Magma Storm
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Taunt
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magma Storm provides the utility to trap walls like Chansey and Porygon2 and wear them down. Earth Power rounds Heatran's coverage and deals more damage to Rock-types like Mega Diancie and Rhyperior and opposing Heatran. Hidden Power Ice targets Dragon- and Ground-types, such as Garchomp and Dragonite. Taunt pairs with Magma Storm to trap and wear down walls, effectively shutting them down, as well as another option to prevent entry hazards. [said this in overview] [Mention why its using Air Balloon]

Heatran's teammates appreciate its ability to switch into Ground-type attacks early-game and trap and beat special walls they generally struggle with, mainly Chansey and Porygon2. Mega Charizard Y provides sun support, hazard removal, and threatens bulky Water-types with Solar Beam. Choice Scarf users such as Victini and Darmanitan take care of faster threats such as Hawlucha, Mega Gallade, and Heracross, as well as to provide U-turn support to pivot. Volcarona appreciates Heatran's ability to weaken walls it otherwise can't handle, letting it setup and sweep late game much easier. Infernape pairs well as the lead Stealth Rock setter for Fire, providing a good speed tier and STAB Fighting-type coverage. Torkoal can also be used as a Stealth Rock user and hazard removal that generally fits better on more balanced teams. Volcanion offers a water immunity, which enables it threaten certain Water-, Fire-, and Ground-types. Volcanion can switch into Water-type attacks and threaten certain Water-, Ground-, and Fire-types such as Azumarill, Gastrodon, and Volcarona.

Kinda want to restructure this again. The first line of this isn't wrong but I really do not like grouping the Chansey and Porygon2. (P2 is a defensive wall not special wall).

  • Physical Attackers in correlation to Porygon2. Talk about how Darmanitan and Victini needs sun to 2HKO porygon2 and how heatran sort of eases up the task
  • Choice Scarf Darm and Vict
  • Infernape
  • Special Attackers in x and y appreciate Heatran's ability to notably trap and stallbreak Chansey (don't need to list the moves).
  • Mega Charizard Y
  • Volcarona
  • Torkoal
  • Volcanion
[STRATEGY COMMENTS]
Other Options
=============

Fire
--------

Flash Cannon can be run over Hidden Power Ice to OHKO Mega Diancie and deal more damage to Rock-types like Terrakion and Tyranitar, but misses out on important coverage vs Dragon- and Ground-types and generally isn't worth it. Stealth Rock can be run as well, either behind Torkoal or Infernape. [What do you mean by "behind" Torkoal/Infernape] Toxic can also be used to put bulkier walls [add calm mind/quiver dance sweepers + provide an example for both categories] on a timer, but you lose valuable coverage doing so. Choice Scarf can also be ran with the move set Fire Blast / Earth Power / Flash Cannon / Hidden Power Ice, but it faces competition from better Choice Scarf users such as Victini and Darmanitan. [mention its a lure for mega diancie too]

Checks and Counters
===================

Fire
--------
**Bulky Water-types**: Heatran struggles to break bulkier Water-types, such as Gastrodon, Suicune, Swampert, and Rotom-W, the latter being able to pivot out of Magma Storm damage.

**Super Effective Coverage**: Heatran needs to be wary of various Pokemon that run super effective coverage, such as Dragonite, Hydregion, Gengar, and Gardevoir.

**Faster Threats**: Pokemon such as Mega Lopunny, Terrakion, and Landorus all out speed and force Heatran out immediately with the threat of a KO.

[CREDITS]
- Written by: [[<Mr. Miner>, <333031>]]
- <Type> analysis by: [[<username1>, <userid1>]]
- Quality checked by: [[Cell, 244276], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
want to check the paragraph 2 again, ping me or write me on discord and I'll stamp
 

Astra

talk to me nice
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add remove (comments)
[OVERVIEW]

Fire
========

Thanks to its part-Steel typing, Heatran is neutral to Rock and resistant to Psychic and Dragon, allowing Heatran's neutrality to Rock and resistance to Psychic and Dragons thanks to its part-Steel typing allows it to better take on Pokémon Pokemon like Aerodactyl, Latios, and Dragonite. With Magma Storm + Taunt, Heatran can trap and stallbreak bulky Pokemon such as Porygon2, Latios, and Chansey. Taunt also allows Heatran to deter slower Stealth Rock setters like Clefable and Cradily, which is essential for Fire teams. While Heatran's Speed lets it outpace slower threats such as Adamant versions variants of Excadrill, Diggersby, and Dragonite, it leaves it vulnerable to faster threats such as Nidoking, Manaphy, and Kyurem-Black.

[SET]
name: Trapper (Fire)
move 1: Magma Storm
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Taunt
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magma Storm provides the utility to trap walls like Chansey and Porygon2 and wear them down. Earth Power rounds out Heatran's coverage and deals more damage to Rock-types like Mega Diancie and Rhyperior and as well as opposing Heatran. Hidden Power Ice targets Dragon- and Ground-types, (RC) such as Garchomp and Dragonite and Garchomp. Air Balloon gives Heatran the ability to evade Ground-type attacks until it's broken, letting it switch in more early-game (AH).

Heatran's teammates appreciate its ability to switch into Ground-type attacks early-game and trap and help beat walls they generally struggle with, such as Chansey and Porygon2, (AC) by trapping them. Chansey is trapped by Heatran, making Heatran trapping Chansey makes it easier for special attackers to fulfill their roles, and while physical attackers like Victini and Darmanitan need sun to 2HKO Porygon-2 Porygon2, they appreciate the ability Heatran provides in trap and weaken Porygon-2, making their jobs easier Heatran trapping and weakening it. Mega Charizard Y provides sun support, acts as entry hazard removal, and threatens bulky Water-types with Solar Beam. Choice Scarf users such as Victini and Darmanitan take care of faster threats such as Hawlucha, Mega Gallade, and Heracross, as well as to provide U-turn support to pivot. Volcarona appreciates Heatran's ability to weaken walls it otherwise can't handle, letting it setup and sweep late game much easier set up and sweep late-game more easily. Infernape pairs well as the lead Stealth Rock setter for Fire, providing a good Speed tier and STAB Fighting-type coverage. Torkoal can also be used as a Stealth Rock user and entry hazard removal that generally fits better on more balanced teams. (you started to talk about stealth rock setters abruptly without any connection to heatran, so you should add a sentence that explains how stealth rock setters help heatran before the sentences that talk about them) Volcanion offers a water immunity, which enables it threaten certain Water-, Fire-, and Ground-types. Volcanion can switch into Water-type attacks and threaten certain Water-, Ground-, and Fire-types such as Azumarill, Gastrodon, and Volcarona. (again, you start to talk about volcanion without any connection as to how it benefits heatran, so add something that helps to clarify that)

[STRATEGY COMMENTS]
Other Options
=============

Fire
--------

Flash Cannon can be run over Hidden Power Ice to OHKO Mega Diancie and deal more damage to Rock-types like Terrakion and Tyranitar, but Heatran misses out on important coverage vs for Dragon- and Ground-types and, (AC) so it generally isn't worth it. Stealth Rock can be run as well, either alongside (assuming you meant this, but again you should probably expand upon how this benefits any of them) Torkoal or Infernape. Toxic can also be used to put bulkier walls and Calm Mind/Quiver Dances (i don't see why specifically mentioning the setup moves is important unless i'm missing something) sweepers such as Latios and Volcarona on a timer, but you Heatran loses valuable coverage doing so. Choice Scarf can also be ran run with the move set Fire Blast / Earth Power / Flash Cannon / Hidden Power Ice, and it provides providing a lure for Mega Diancie, but it faces competition from better Choice Scarf users such as Victini and Darmanitan.

Checks and Counters
===================

Fire
--------
**Bulky Water-types**: Heatran struggles to break bulkier bulky Water-types, (RC) such as Gastrodon, Suicune, Swampert, and Rotom-W, the latter being able to of which can pivot out of Magma Storm damage.

**Super Effective Coverage**: Heatran needs to be wary of various Pokemon that run super effective coverage, such as Dragonite, Hydregion Hydreigon, Gengar, and Gardevoir (mega, perhaps? i've seen mega gardevoir mentioned a lot more often so not sure if this is intentional or not).

**Faster Threats**: Pokemon such as Mega Lopunny, Terrakion, and Landorus all out speed and force Heatran out outspeed Heatran and immediately force it out with the threat of a KO.

[CREDITS]
- Written by: [[<Mr. Miner>, <333031>]]
- <Type> analysis by: [[<username1>, <userid1>]] (should this be filled out as well?)
- Quality checked by: [[Cell, 244276], [roxiee, 481576]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 

DC

Kpop Main, No Brain
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Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[OVERVIEW]

Fire
========

Heatran's neutrality to Rock and resistance to Psychic and Dragons thanks to its part-Steel typing allows it to better take on Pokemon like Aerodactyl, Latios, and Dragonite. With Magma Storm + Taunt, Heatran can trap and stallbreak bulky Pokemon such as Porygon2, Latios, and Chansey. Taunt also allows Heatran to deter slower Stealth Rock setters like Clefable and Cradily, which is essential for Fire teams. While Heatran's Speed lets it outpace slower threats such as Adamant variants of Excadrill, Diggersby, and Dragonite, it leaves it vulnerable to faster threats such as Nidoking, Manaphy, and Kyurem-B.

[SET]
name: Trapper (Fire)
move 1: Magma Storm
move 2: Earth Power
move 3: Hidden Power Ice
move 4: Taunt
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Magma Storm provides the utility to traps walls like Chansey and Porygon2 and wears them down. Earth Power rounds out Heatran's coverage and deals more damage to Rock-types like Mega Diancie and Rhyperior as well as opposing Heatran. Hidden Power Ice targets Dragon- and Ground-types such as Dragonite and Garchomp. Air Balloon gives Heatran the ability to evade Ground-type attacks until it's broken, letting it switch in more early-game.

Heatran's teammates appreciate its ability to switch into Ground-type attacks early-game and help beat walls they generally struggle with, such as Chansey and Porygon2, by trapping them. Heatran trapping Chansey makes it easier for special attackers to fulfill their roles, and while physical attackers like Victini and Darmanitan need sun to 2HKO Porygon2, they appreciate Heatran trapping and weakening it. Mega Charizard Y provides sun support, acts as entry hazard removal, and threatens bulky Water-types(give some examples) with Solar Beam. Choice Scarf users such as Victini and Darmanitan take care of faster threats such as Hawlucha, Mega Gallade, and Heracross, as well as provide U-turn support. Volcarona appreciates Heatran's ability to weaken walls it otherwise can't handle, letting it set up and sweep late-game more easily. Infernape pairs well as the lead Stealth Rock setter for Fire teams, which helps provides chip damage to make it easier for Heatran to wear down it's its threats, while also sporting a good Speed tier and STAB Fighting-type coverage. Torkoal can also be used as a Stealth Rock user and entry hazard removal that generally fits better on more balanced teams. Volcanion can switch into Water-type attacks and threaten certain Water-, Ground-, and Fire-types Heatran otherwise would have trouble with, such as Azumarill, Gastrodon, and Volcarona.

[STRATEGY COMMENTS]
Other Options
=============

Fire
--------

Flash Cannon can be run over Hidden Power Ice to OHKO Mega Diancie and deal more damage to Rock-types like Terrakion and Tyranitar, but Heatran misses out on important coverage for Dragon- and Ground-types, so it generally isn't worth it. Stealth Rock can be run as well, either alongside (assuming you meant this, but again you should probably expand upon how this benefits any of them) Torkoal or Infernape. Toxic can also be used to put bulkier walls and sweepers such as Latios and Volcarona on a timer, but Heatran loses valuable coverage doing so. Choice Scarf can also be run with Fire Blast / Earth Power / Flash Cannon / Hidden Power Ice, providing a lure for Mega Diancie, but it faces competition from better Choice Scarf users such as Victini and Darmanitan.

Checks and Counters
===================

Fire
--------
**Bulky Water-types**: Heatran struggles to break through bulky Water-types such as Gastrodon, Suicune, Swampert, and Rotom-W, the latter of which can pivot out of Magma Storm damage.

**Super Effective Coverage**: Heatran needs to be wary of various Pokemon that run super effective coverage, such as Dragonite, Hydreigon, Gengar, and Mega Gardevoir

**Faster Threats**: Pokemon such as Mega Lopunny, Terrakion, and Landorus all outspeed Heatran and immediately force it out with the threat of a KO.

[CREDITS]
- Written by: [[Mr. Miner, 333031]]
- Fire analysis by: [[Mr. Miner, 333031]]
- Quality checked by: [[Cell, 244276], [roxiee, 481576]]
- Grammar checked by: [[Estronic, 240732], [<username2>, <userid2>]]
GP 2/2. [DC, 449990]
 

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