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Heatran (Magma Storm) [QC 3/3] (GP 2/2)

Why does this Heatran need to go bulky? Completely sacrificing Heatran just to try for a burn on Terrakion isn't worth it. If anything this Heatran should be 252 SpA 252 Spe Timid, to make Magma Storm hit as hard as possible and to get what will almost always be a faster Taunt against Gyarados and Dragonite. Bulk seems like such a waste.
 
Heatrap is a pretty cool set.

Anyways heres my suggestion:

Mention the possibility of using Normal Gem Explosion with a Mild nature on this set. If you trap Politoed (defensive ones/Specs) with Magma Storm you can dispose of them with Normal Gem Explosion (does 80%+ upwards uninvested). You just have to find a good EV-Spread that manages to kill Politoed with SR+Magma Storm in Rain+Explosion.

Thats all.

I think this is a very good idea especially because it also gets rid of Ninetails if Heatran is played in sand and will do massive damage to Chansey/Blissey if you can't manage to completly toxic stall them (wich could be difficult if you have some prior damage).
If its just about Politoed there is no complex EV spread needed simply using a neutral nature is sufficent as Magmastorm does 10% cancels out lefties, Explosion does 80% upwards and with SR it will be a secure OHKO.
The real problem is that Politoed often uses Protect and that puts you at the risk of blowing yourself up without doing any damage.
 
this is a good set, especially on sun teams, because it gives you something to eat fire-type moves that not even ninetales can keep up with while simultaneously providing you a nice tyranitar trapper, freeing up room instead of using dugtrio. i'd just stress that this is really really good for eliminating tyranitar providing magma storm hits.

edit: i also agree with snunch that 252 spatk / 252 spe timid should be the primary spread with a bulky spread in AC.

QC Approved 3/3
 
Alright, from some of the QC members I have spoken to, the offensive spread is better suited for the purpose. It is going to be the official spread, but I will give a BIG mention to Pocket's in the AC. Time to write this up! :)
 
Make sure that you give appropriate mention of Wisp - I understand that this was initially a toxic-stalling trapper set, but Wisp is useful for burning not only Dragons but Tyranitar / Hippowdon and does more residual damage in the first 2 turns. When talking about residual damage or increasing accuracy with Wide Lens, Wisp should be mentioned.
 
yeah, since WoW is now the first slash, I'll talk about it more than the skeleton makes it seem like I will. Sorry it was so rough -_-
 
Nice Magma Storm set, getting past Blissey is something most Heatran can only dream about. Be sure to mention Magma Storm's accuracy buff from 70%-75%; it's now the same accuracy as Will-O-Wisp.

Binding Band (Increases Magma Storm's end of turn damage from 1/16 to 1/8 of the target's max HP) might warrant an AC mention, although it does mean giving up Leftovers.

Sorry it was so rough -_-

That's part of why QC exists; so that members can give feedback to help refine rough sets.
 
grrrr


[SET]
name: Magma Storm
move 1: Magma Storm
move 2: Taunt / Substitute
move 3: Earth Power
move 4: Will-O-Wisp / Toxic / Hidden Power Ice
item: Leftovers / Life Orb
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Heatran is usually seen either flaunting its offensive capabilities to break holes <you're looking for either "punch holes" or "break walls" imo, haha> or using its defensive prowess to help lay hazards and wall Dragons, it can also function effectively as a trapper. Drought teams by nature are weak to sand and rain because ofboth Tyranitar and Politoed's have an edge onver Ninetales. However, Heatran works very well in trapping and crippling those two due to its signature move, Magma Storm. While this may allowight require some explanation due to the type advantage that both Tyranitar and Politoed have over Heatran, it is actually quite simple. Heatran works well in luring the two out due to their typing advantages, and proceed to use either Will-O-Wisp or Toxic while they switch in. Will-O-Wisp and Toxiccan hit them on the switch-in with either Will-O-Wisp or Toxic. Either of these debilitating status conditions will cripple any opposing weather starter for the entire match, making it easier for Ninetales to successfully win the weather war.</p>

<p>While Heatran cannot effectively beat down opposing weather starters in just one sitting, it will almost certainly do it in two. With Magma Storm, lets Heatran effectively traps the opposing Pokemon for 4 to 5four to five turns, as opposed to 2a minimum of two 5 in DPP. Heatran can, giving it several turns with which to simply do damage with Earth Power while the opponent cannot switch out. This allowsAfter it faints <is this right?>, Ninetales tocan come in and set up Drought unscathed. Taunt works very well because many opponents likesuch as Tyranitar will often try andto set up Stealth Rock up against Heatran, though they will not be able to due toonly to be thwarted by Heatran's superior Speed. However, Substitute is also a viable option. With Substitute, Heatran gains the ability to potentially shield itself from status (although Toxic does not effect Heatran) to shield Heatran from Thunder Wave and revenge killing attempts that mayight follow.</p>

<p>The choice between Will-O-Wisp and Toxic is dependents on the team's capability to keep physical behemoths in check. If a team is weak to Terrakion, Landorus, or Gyarados, who are all common switch-ins to Heatran, Will-O-Wisp should be consideris the recommended mover Toxic to check, as it enables Heatran to handle these threats on the switch with more ease. However, Toxic will do plenty ofis more damageing to Blissey and Chansey, other common switch-ins that try to prey on Heatran due to their massive Special Defenses. Hidden Power Ice, while it cannot cripple weather starters, works well as a multipurpose move forwho pack massive Special Defense stats to counter Heatran. While it cannot cripple weather starters, Hidden Power Ice dealings out massive damage to Dragon-types such as Dragonite, Salamence, and Haxorus. It also provides good coverage, which can be very helpful for some offensively oriented players <who is this coverage significant against? also, if you want to keep the "multipurpose" bit it needs more elaboration imo>.</p>

[ADDITIONAL COMMENTS]

<p>Heatran's offensive EV spread is best suited for its trapping purpose, as it allows Heatran to deal maximum damage and outspeed neutral -natured Dragonite, Gyarados, and Breloom. Additionally, it allows Heatran to fire off fast Taunts as opposed to slow ones so it does not become setup fodder. However, an alternate EV spread of 252 HP / 120 Def / 136 SpA works well for taking physical hits like, specifically Tyranitar's Superpower. SinceAs Heatran is naturally faster than Politoed and Tyranitar, two of Magma Storm Heatran's main targets, Speed investment for the sole purpose of trapping is not always necessary. However, Heatran will be slower than Choice Specs Politoed and some variants of Tyranitar that runs Speed EVs, so one should always play with caution.</p>

<p>The choice of item again depends on the type of team one runsis using Heatran on. Leftovers preserves Heatran's bulk and is a superior option for teams that depend heavily on sun for support. Teams with lots of Chlorophyll users should consider Leftovers as the better option because one does not want to lose Heatran too early in a match. However, Heatran equipped with a Life Orb gains many handy KOs that can be advantageous. For instan, such as those with several Chlorophyll users, as they will not want to lose Heatran too early in a match. However, Life Orb grants Heatran many handy KOs, such as the OHKO on Haxorus with Hidden Power Ice, after Stealth Rock damage, Heatran OHKOes Haxorus with Hidden Power Ice. Also,. In addition, Life Orb Heatran has a chance of 2HKOing Blissey after Stealth Rock damage with Magma Storm, and removing <in sun?>, and specially based walls for Chlorophyll sweepers is always appreciated. Air Balloon also works well as an, such as <who?>, will always appreciate the removal of specially based walls. Air Balloon is another great item because it gives Heatran a momentary answer to Landorus, one of the biggest nightmares forto Drought teams. However, it is only a temporary solution, and when broken, it becomes useless when broken. Wide Lens is another option to further buff the accuracies ofas Toxic, Will-O-Wisp, and Magma Storm, but it does not add any power to moves and it do could all do with an accuracy boost, but it neither adds power to Heatran's moves notr increase Heatran's its survivability, so it should only be used in circumstances when a teamon teams that cannot afford to lose a battle because of a miss.</p>

<p>The optimalNinetales is the best partner forto this set would be Ninetales, as it appreciates Heatran's trapping skills and access to Taunt. Taunt stops opponents from laying Stealth Rock which would otherwise limit Ninetales's switch-in opportunities. Ninetales also provides Drought support to boosts Heatran's Fire STAB due to Drought supportmoves, so the relationship is mutually favorable. Additionally, Chlorophyll sweepers also appreciate Heatran's ability to dremolishve opposing weather inducers, so packing Venusaur or Victreebel is never a bad idea. Grass-type Chlorophyll sweepers also do well in tanking Politoed's Water STAB, which is always appreciated given Ninetales and Heatran's Water weakness attacks well and cover the Water weakness Ninetales and Heatran share. While it might seems redundant, using Dugtrio as a partner can also work very well as a partner because Heatran can cripple the opponent and Dugtrio can finish the job. While Magma Storm Heatran does not have to be played on a Drought team, it is best matchused to help Drought teams win weather wars. HoweverNonetheless, it can be used on otherany teams that needs a good check to anyll forms of weather, sun included.</p>

<p>While Heatran can take down Blissey, that is not always the case withe same does not always apply to Chansey. If Heatran lacks Taunt, Chansey will be able to stall out Heatran with either Softboiled or Wish. Thus, it is recommended that one uses a strong Fighting-type Pokemon, such as Terrakion or Conkeldurr to, is recommended as its massive Attack stat complements Heatran's high Special Attack with their own Attack. These can also do well in fighting. Additionally, both of these Fighting-types fare well against Tyranitar in case Heatran is not able to get the job done. Infernape is a great partner not only because it not only beats the aforementioned threats, but it also gets its Fire STAB boosted by Drought. If Heatran lacks Hidden Power Ice, it is subject to becomingwill be setup fodder againstto Lum Berry Dragonite orand Haxorus, so they must be played against cautiously.</p>

gpstamp


[SET]
name: Magma Storm
move 1: Magma Storm
move 2: Taunt / Substitute
move 3: Earth Power
move 4: Will-O-Wisp / Toxic / Hidden Power Ice
item: Leftovers / Life Orb
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Heatran is usually seen either flaunting its offensive capabilities to break holes <you're looking for either "punch holes" or "break walls" imo, haha> or using its defensive prowess to help lay hazards and wall Dragons, it can also function effectively as a trapper. Drought teams by nature are weak to sand and rain because both Tyranitar and Politoed have an edge over Ninetales. However, Heatran works very well in trapping and crippling those two due to its signature move, Magma Storm. While this might require some explanation due to the type advantage that both Tyranitar and Politoed have over Heatran, it is actually quite simple. Heatran works well in luring the two out due to their typing advantages, and can hit them on the switch-in with either Will-O-Wisp or Toxic. Either of these debilitating status conditions will cripple any opposing weather starter for the entire match, making it easier for Ninetales to win the weather war.</p>

<p>While Heatran cannot effectively beat down opposing weather starters in just one sitting, it will almost certainly do it in two. Magma Storm lets Heatran effectively trap the opposing Pokemon for four to five turns, as opposed to a minimum of two in DPP, giving it several turns with which to simply do damage with Earth Power while the opponent cannot switch out. After it faints <is this right?>, Ninetales can come in and set up Drought unscathed. Taunt works very well because opponents such as Tyranitar will often try to set up Stealth Rock against Heatran, only to be thwarted by Heatran's superior Speed. However, Substitute is also a viable option to shield Heatran from Thunder Wave and revenge killing attempts that might follow.</p>

<p>The choice between Will-O-Wisp and Toxic depends on the team's capability to keep physical behemoths in check. If a team is weak to Terrakion, Landorus, or Gyarados, who are all common switch-ins to Heatran, Will-O-Wisp is the recommended move, as it enables Heatran to handle these threats with more ease. However, Toxic is more damaging to Blissey and Chansey, who pack massive Special Defense stats to counter Heatran. While it cannot cripple weather starters, Hidden Power Ice deals out massive damage to Dragon-types such as Dragonite, Salamence, and Haxorus. It also provides good coverage, which can be very helpful for offensively oriented players <who is this coverage significant against? also, if you want to keep the "multipurpose" bit it needs more elaboration imo>.</p>

[ADDITIONAL COMMENTS]

<p>Heatran's offensive EV spread is best suited for its trapping purpose, as it allows Heatran to deal maximum damage and outspeed neutral natured Dragonite, Gyarados, and Breloom. Additionally, it allows Heatran to fire off fast Taunts as opposed to slow ones so it does not become setup fodder. However, an alternate EV spread of 252 HP / 120 Def / 136 SpA works well for taking physical hits like Tyranitar's Superpower. Since Heatran is naturally faster than Politoed and Tyranitar, two of Magma Storm Heatran's main targets, Speed investment for the sole purpose of trapping is not always necessary. However, Heatran will be slower than Choice Specs Politoed and some variants of Tyranitar that runs Speed EVs, so one should always play with caution.</p>

<p>The choice of item again depends on the type of team one is using Heatran on. Leftovers preserves Heatran's bulk and is a superior option for teams that depend heavily on sun for support, such as those with several Chlorophyll users, as they will not want to lose Heatran too early in a match. However, Life Orb grants Heatran many handy KOs, such as the OHKO on Haxorus with Hidden Power Ice after Stealth Rock damage. In addition, Life Orb Heatran has a chance of 2HKOing Blissey after Stealth Rock damage with Magma Storm <in sun?>, and specially based Chlorophyll sweepers, such as <who?>, will always appreciate the removal of specially based walls. Air Balloon is another great item because it gives Heatran a momentary answer to Landorus, one of the biggest nightmares to Drought teams. However, it is only a temporary solution, and becomes useless when broken. Wide Lens is another option as Toxic, Will-O-Wisp, and Magma Storm could all do with an accuracy boost, but it neither adds power to Heatran's moves nor increases its survivability, so it should only be used on teams that cannot afford to lose a battle because of a miss.</p>

<p>Ninetales is the best partner to this set, as it appreciates Heatran's trapping skills and access to Taunt. Taunt stops opponents from laying Stealth Rock which would otherwise limit Ninetales's switch-in opportunities. Ninetales also provides Drought support to boost Heatran's Fire STAB moves, so the relationship is mutually favorable. Additionally, Chlorophyll sweepers appreciate Heatran's ability to remove opposing weather inducers, so packing Venusaur or Victreebel is never a bad idea. Grass-type Chlorophyll sweepers also tank Politoed's Water STAB attacks well and cover the Water weakness Ninetales and Heatran share. While it might seem redundant, Dugtrio can also work very well as a partner because Heatran can cripple the opponent and Dugtrio can finish the job. While Magma Storm Heatran does not have to be played on a Drought team, it is best used to help Drought teams win weather wars. Nonetheless, it can be used on any team that needs a good check to all forms of weather, sun included.</p>

<p>While Heatran can take down Blissey, the same does not always apply to Chansey. If Heatran lacks Taunt, Chansey will be able to stall out Heatran with either Softboiled or Wish. Thus, a strong Fighting-type Pokemon, such as Terrakion or Conkeldurr, is recommended as its massive Attack stat complements Heatran's high Special Attack. Additionally, both of these Fighting-types fare well against Tyranitar in case Heatran is not able to get the job done. Infernape is a great partner because it not only beats the aforementioned threats, but also gets its Fire STAB boosted by Drought. If Heatran lacks Hidden Power Ice, it will be setup fodder to Lum Berry Dragonite and Haxorus, so they must be played against cautiously.</p>
 
How about you take my suggestion into account because it effectively makes Heatran able to fulfill its purpose (trap + eliminate a key threat) better?
 
Explosion only does 55-65% to Max / Max Politoed, even after Normal Gem boost.

EDIT: Binding Band is intriguing, as it allows Magma Storm to inflict 12.5% each turn :o That's major residual damage on top of Wisp / Toxic. Probably pairs well with Protect. Not too sure if it's worth the item slot, though, so I have to test it out.
 
okay mine :3

Removals
(Additions/Replacements)
<Quick Comments>

[SET]
name: Magma Storm
move 1: Magma Storm
move 2: Taunt / Substitute
move 3: Earth Power
move 4: Will-O-Wisp / Toxic / Hidden Power Ice
item: Leftovers / Life Orb
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Heatran is usually seen either flaunting its offensive capabilities to punch holes or using its defensive prowess to help lay hazards and wall Dragons, it can also function effectively as a trapper. Drought (Sun) teams by nature are weak to sand and rain <sun/rain/sand = clarity> because both Tyranitar and Politoed have an edge over Ninetales. However, Heatran works very well in trapping and crippling those two due to its signature move, Magma Storm. While this might require some explanation due to the type advantage that both Tyranitar and Politoed have over Heatran, it is actually quite simple. Heatran works well in luring (as an efficient lure for) the two out due to their typing advantages, and can hit them on the switch-in with either Will-O-Wisp or Toxic. Either of these debilitating status conditions will cripple any opposing weather starter for the entire match, making it easier for Ninetales to win the weather war.</p>

<p>While Heatran cannot effectively beat down opposing weather starters in just one sitting, it will almost certainly do it in two. Magma Storm lets Heatran effectively trap the opposing Pokemon for four to five turns, as opposed to a minimum of two in DPP, giving it several turns with which to simply do damage with Earth Power while the opponent cannot switch out. After the opponent faints, <jw, doesn't this also work if Heatran faints?> Ninetales can come in and set up Drought unscathed. Taunt works very well because opponents such as Tyranitar will often try to set up Stealth Rock against Heatran, only to be thwarted by Heatran's superior Speed. However, Substitute is also a viable option to shield Heatran from Thunder Wave and revenge killing attempts that might follow.</p>

<p>The choice between Will-O-Wisp and Toxic depends on the team's capability to keep physical behemoths in check. If a team is weak to Terrakion, Landorus, or Gyarados, who are all common switch-ins to Heatran, Will-O-Wisp is the recommended move, as it enables Heatran to handle these threats with more ease. However, Toxic is more damaging to (effective against) Blissey and Chansey, who pack massive Special Defense stats to counter Heatran. While it cannot cripple weather starters, Hidden Power Ice deals out massive damage to Dragon-types such as Dragonite, Salamence, and Haxorus.</p>

[ADDITIONAL COMMENTS]

<p>Heatran's offensive EV spread is best suited for its trapping purpose, as it allows Heatran to deal maximum damage and outspeed neutral natured Dragonite, Gyarados, and Breloom. Additionally, it allows Heatran to fire off fast Taunts as opposed to slow ones so (that) it does not become setup fodder. However, an alternate EV spread of 252 HP / 120 Def / 136 SpA works well for taking physical hits like (such as) Tyranitar's Superpower. Since Heatran is naturally faster than Politoed and Tyranitar, two of Magma Storm Heatran's main targets, Speed investment for the sole purpose of trapping is not always necessary. However, Heatran will be slower than Choice Specs Politoed and some variants of Tyranitar that runs Speed EVs, so one should always play with caution.</p>

<p>The choice of item again depends on the type of team one is using Heatran on. Leftovers preserves Heatran's bulk and is a superior option for teams that depend heavily on sun for support, such as those with several Chlorophyll users, as they will not want to lose Heatran too early in a match. However, Life Orb grants Heatran many handy KOs, such as the OHKO on Haxorus with Hidden Power Ice after Stealth Rock damage. In addition, Life Orb Heatran has a chance of 2HKOing Blissey after Stealth Rock damage with Magma Storm in the sun, and specially based Chlorophyll sweepers, such as Venusaur and Victreebel, will always appreciate the removal of specially based walls. Air Balloon is another great item because it gives Heatran a momentary answer to Landorus, one of the biggest nightmares (threats) to Drought teams. However, it is only a temporary solution, and becomes useless when broken. Wide Lens is another option as Toxic, Will-O-Wisp, and Magma Storm could all do with an accuracy boost, but it neither adds power to Heatran's moves nor increases its survivability, so it should only be used on teams that cannot afford to lose a battle because of a miss.</p>

<p>Ninetales is the best partner to this set, as it appreciates Heatran's trapping skills and access to Taunt. Taunt stops opponents from laying Stealth Rock (comma) which would otherwise limit Ninetales's switch-in opportunities. Ninetales also provides Drought support to boost Heatran's Fire STAB moves, so the relationship is mutually favorable. Additionally, Chlorophyll sweepers appreciate Heatran's ability to remove opposing weather inducers, so packing Venusaur or Victreebel is never a bad idea. Grass-type Chlorophyll sweepers also tank Politoed's Water STAB attacks well and cover the Water weakness Ninetales and Heatran share. While it might seem redundant, Dugtrio can also work very well as a partner because Heatran can cripple the opponent and Dugtrio can finish the job. While Magma Storm Heatran does not have to be played on a Drought team, it is best used to help Drought teams win weather wars. Nonetheless, it can be used on any team that needs a good check to all forms of weather, sun included.</p>

<p>While Heatran can take down Blissey, the same does not always apply to Chansey. If Heatran lacks Taunt, Chansey will be able to stall out Heatran (out) with either Softboiled or Wish. Thus, a strong Fighting-type Pokemon, such as Terrakion or Conkeldurr, is recommended as its (their) massive Attack stat(s) complements Heatran's high Special Attack. Additionally, both of these Fighting-types fare well against Tyranitar in case Heatran is not able to get the job done. Infernape is a great partner because it not only beats the aforementioned threats, but also gets its Fire STAB boosted by Drought. If Heatran lacks Hidden Power Ice, it will be setup fodder to Lum Berry Dragonite and Haxorus, so they must be played against cautiously.</p>​


[SET]
name: Magma Storm
move 1: Magma Storm
move 2: Taunt / Substitute
move 3: Earth Power
move 4: Will-O-Wisp / Toxic / Hidden Power Ice
item: Leftovers / Life Orb
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While Heatran is usually seen either flaunting its offensive capabilities or using its defensive prowess to help lay hazards and wall Dragons, it can also function effectively as a trapper. Sun teams by nature are weak to sand and rain because both Tyranitar and Politoed have an edge over Ninetales. However, Heatran works very well in trapping and crippling those two due to its signature move, Magma Storm. While this might require some explanation due to the type advantage that both Tyranitar and Politoed have over Heatran, it is actually quite simple. Heatran works as an efficient lure for the two due to their typing advantages and can hit them on the switch-in with either Will-O-Wisp or Toxic. Either of these debilitating status conditions will cripple any opposing weather starter for the entire match, making it easier for Ninetales to win the weather war.</p>

<p>While Heatran cannot effectively beat down opposing weather starters in just one sitting, it will almost certainly do it in two. Magma Storm lets Heatran effectively trap the opposing Pokemon for four to five turns, as opposed to a minimum of two in DPP, giving it several turns with which to simply do damage with Earth Power while the opponent cannot switch out. After the opponent faints, <jw, doesn't this also work if Heatran faints?> Ninetales can come in and set up Drought unscathed. Taunt works very well because opponents such as Tyranitar will often try to set up Stealth Rock against Heatran, only to be thwarted by Heatran's superior Speed. However, Substitute is also a viable option to shield Heatran from Thunder Wave and revenge killing attempts that might follow.</p>

<p>The choice between Will-O-Wisp and Toxic depends on the team's capability to keep physical behemoths in check. If a team is weak to Terrakion, Landorus, or Gyarados, who are all common switch-ins to Heatran, Will-O-Wisp is the recommended move as it enables Heatran to handle these threats with more ease. However, Toxic is more effective against Blissey and Chansey, who pack massive Special Defense stats to counter Heatran. While it cannot cripple weather starters, Hidden Power Ice deals out massive damage to Dragon-types such as Dragonite, Salamence, and Haxorus.</p>

[ADDITIONAL COMMENTS]

<p>Heatran's offensive EV spread is best suited for its trapping purpose, as it allows Heatran to deal maximum damage and outspeed neutral natured Dragonite, Gyarados, and Breloom. Additionally, it allows Heatran to fire off fast Taunts so that it does not become setup fodder. However, an alternate EV spread of 252 HP / 120 Def / 136 SpA works well for taking physical hits such as Tyranitar's Superpower. Since Heatran is naturally faster than Politoed and Tyranitar, two of Magma Storm Heatran's main targets, Speed investment for the sole purpose of trapping is not always necessary. However, Heatran will be slower than Choice Specs Politoed and some variants of Tyranitar that run Speed EVs, so one should always play with caution.</p>

<p>The choice of item again depends on the type of team one is using Heatran on. Leftovers preserves Heatran's bulk and is a superior option for teams that depend heavily on sun for support, such as those with several Chlorophyll users, as they will not want to lose Heatran too early in a match. However, Life Orb grants Heatran many handy KOs, such as the OHKO on Haxorus with Hidden Power Ice after Stealth Rock damage. In addition, Life Orb Heatran has a chance of 2HKOing Blissey after Stealth Rock damage with Magma Storm in the sun, and specially based Chlorophyll sweepers, such as Venusaur and Victreebel, will always appreciate the removal of specially based walls. Air Balloon is another great item because it gives Heatran a momentary answer to Landorus, one of the biggest threats to Drought teams. However, it is only a temporary solution, and becomes useless when broken. Wide Lens is another option as Toxic, Will-O-Wisp, and Magma Storm could all do with an accuracy boost, but it neither adds power to Heatran's moves nor increases its survivability, so it should only be used on teams that cannot afford to lose a battle because of a miss.</p>

<p>Ninetales is the best partner to this set, as it appreciates Heatran's trapping skills and access to Taunt. Taunt stops opponents from laying Stealth Rock, which would otherwise limit Ninetales's switch-in opportunities. Ninetales also provides Drought support to boost Heatran's Fire STAB moves, so the relationship is mutually favorable. Additionally, Chlorophyll sweepers appreciate Heatran's ability to remove opposing weather inducers, so packing Venusaur or Victreebel is never a bad idea. Grass-type Chlorophyll sweepers also tank Politoed's Water STAB attacks well and cover the Water weakness Ninetales and Heatran share. While it might seem redundant, Dugtrio can also work very well as a partner because Heatran can cripple the opponent and Dugtrio can finish the job. While Magma Storm Heatran does not have to be played on a Drought team, it is best used to help Drought teams win weather wars. Nonetheless, it can be used on any team that needs a good check to all forms of weather, sun included.</p>

<p>While Heatran can take down Blissey, the same does not always apply to Chansey. If Heatran lacks Taunt, Chansey will be able to stall Heatran out with either Softboiled or Wish. Thus, a strong Fighting-type Pokemon, such as Terrakion or Conkeldurr, is recommended as their massive Attack stats complement Heatran's high Special Attack. Additionally, both of these Fighting-types fare well against Tyranitar in case Heatran is not able to get the job done. Infernape is a great partner because it not only beats the aforementioned threats, but also gets its Fire STAB boosted by Drought. If Heatran lacks Hidden Power Ice, it will be setup fodder to Lum Berry Dragonite and Haxorus, so they must be played against cautiously.</p>​

contrib_gp.png

GP (2/2) what a boss
 
Done with check one, Mafe is doing check two. I'm not so sure about losing an item to Binding Band, but it sounds interesting
 
INB4FATE

excellent as always friend

fate edit: iconic still too slow xDDDDDD

iconic: asshole i was editing it . . . . . . . .
 
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