Heatran QC [3/3] GP [2/2]

Joim

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Heatran

[Overview]

<p>Heatran, our cute fire frog friend, is capable of running a number of vastly different sets, which is only one of the factors that makes it an excellent addition to most teams. On top of its excellent typing and ability, which give it immunities to Poison- and Fire-type attacks and several resistances, Heatran also has decent bulk and a good Special Attack stat, as well as two Fire-type spread moves; Eruption and Heat Wave. However, Heatran's terrible weaknesses to Ground- and Fighting-type attacks severely main it given the predominance of Earthquake and the ever-present Hitmontop.</p>

[SET]
name: Offensive Tran
move 1: Heat Wave
move 2: Earth Power
move 3: Dragon Pulse / Substitute
move 4: Protect
item: Fire Gem / Charcoal
ability: Flash Fire
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

<p>This is Heatran's signature set in Doubles, dealing powerful hits with Heat Wave, the STAB move of choice on this set. Thanks to its great power but average Speed, Heatran is best used on Tailwind teams or alongside a fast After You user such as Lopunny or Cinccino. Earth Power is used for coverage against opposing Heatran and Chandelure, and also for Fire-resistant Pokemon, such as Kingdra, when using Substitute over Dragon Pulse. Dragon Pulse rounds out Heatran's coverage, hitting Dragon-types, such as Latios, Latias, Kingdra, and Hydreigon, all of which roam the tier, for super effective damage. However, Substitute lets Heatran take advantage of an opponent's switch to an Earthquake user to be sure that Heatran can still use a powerful Heat Wave without fainting. Protect is essential, as it will allow Heatran to survive spread moves from both allies and opponents. Using Protect correctly helps Heatran stick around throughout the match and might make an opponent waste a turn trying to knock it out while Heatran's partner sets up Trick Room, Reflect, or simply KOes the Pokemon that was threatening to damage Heatran on the prior turn. While Fire Gem allows for a very powerful initial hit from Heat Wave, Charcoal will provide a steady boost throughout the match, making it a better choice if Heatran manages to stay on the field three turns or more.</p>

[ADDITIONAL COMMENTS]

<p>0 IVs in Attack are used to minimize the damage from confusion. You could run Shuca Berry on Heatran to help it avoid some KOs, but because Heatran needs 232 Special Defense EVs to survive a non-Life Orb Landorus's Earth Power, it's not really a good option. Shuca Berry will, however, prevent Heatran from getting KOed by Metagross's Earthquake, but that's about it. You also could run Focus Sash on Heatran to let it survive an Earthquake or a Close Combat, but this is only useful if Heatran is running Hidden Power Ice KO these foes in return, as most Earthquake users won't get KOed by Heatran's Fire-type attacks or by Earth Power; it's also better to use a Chople Berry on Heatran if you greatly fear that Fighting-type attacks will be aimed at it. The aforementioned Hidden Power Ice can be used instead of Dragon Pulse to nail Landorus, Landorus-T, and Salamence, but that will leave Heatran vulnerable to opposing Heatran with Earth Power. If you find that Heatran is often blocked by Wide Guard users, you could try running Fire Blast instead of a coverage move.</p>

<p>Heatran can team up with Pokemon weak to Fire-type moves to try to get a Flash Fire boost, but most players will be wary to use them when there's a Heatran around. Wide Guard support is often essential to compensate for Heatran's Earthquake weakness, a move which is present in most games, so Hitmontop is an excellent teammate; Hitmontop also provides Intimidate support to help Heatran against Landorus-T, Tyranitar, and Excadrill. Cresselia, Dusclops, and Dusknoir are also excellent teammates to support Heatran in the field, being able to give it a Flash Fire boost and the occasional Helping Hand; they can also provide Sunny Day support. If you aren't running Trick Room on your team, Icy Wind and Thunder Wave can come in handy, making Cresselia an even better partner; Thundurus can be a life saver as well with its access to Prankster Thunder Wave. Basically all Pokemon with Intimidate have good synergy with Heatran. Aside from the aforementioned Hitmontop, Landorus-T, which is immune to Earthquake and can weaken its users, Scrafty, which can check Cresselia, Tyranitar, and Excadrill, and Gyarados, which can take Water-type attacks directed at Heatran and let you use the opponent's rain in your favor, are all good partners.</p>

[SET]
name: ErupTran
move 1: Eruption
move 2: Heat Wave / Fire Blast
move 3: Earth Power
move 4: Protect
item: Charcoal / Fire Gem
ability: Flash Fire
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]

<p>The ultimate Doubles destroyer, this set utilizes the strongest spread attack available in-game: boosted Eruption. If Heatran manages to set up, even Kingdra with its 4x resistance to Fire and decent Special Defense will come close to being KOed. Eruption Heatran needs a lot of support to succeed, however. Trick Room and Sunny Day support, the latter of which can be supplied from either Ninetales's Drought or a support teammate of choice, as well Helping Hand and Flash Fire support are all crucial for Heatran to succeed. The trick is to start setting up Trick Room while Heatran uses Protect, allowing it to escape that turn unharmed. The best partners for this are Dusclops and Mental Herb Dusknoir, which each have their pros and cons: extreme bulk in the case of the former or a defense against Taunt in that of the latter. If you aren't using Mental Herb Dusknoir, never start off with this tactic, as a Taunt user will just ruin your strategy and proceed to disrupt your team to the point where you will most likely lose.</p>

<p>Charcoal is the item of choice for this set, as Heatran is meant to set up and sweep, meaning that it will often fire more than the three attacks required to equal Fire Gem's initial attack boost. Furthermore, if Heatran sets up, it won't need the sheer power of the Fire Gem.</p>

[ADDITIONAL COMMENTS]

<p>The EVs here are meant to give Heatran maximum bulk while retaining power and speed under Trick Room. While the tactic sounds amazing, it's not that easy to pull off if your opponent has access to Taunt, bulky Earthquake users, or Rain Dance or Drizzle users. If you spot any Heatran check, it's better to get rid of them first and use Eruption Heatran as a late-game sweeper. Trick Room support is essential, so teaming Heatran with a slow Fake Out user such as Scrafty is a good idea. Victini can be used on a mixed Trick Room team that uses Sunny Day, as it is able to deal high amounts of damage under the sun with V-Create, denting even Cresselia. Cresselia itself is a great teammate to set Sunny Day and Trick Room, as well as boosting Heatran with Helping Hand. Dusclops or Dusknoir are almost essential as partners for this Heatran as well. Fire Blast is an option instead of Heat Wave if you find yourself capable of letting Heatran stay at high health, and if Wide Guard concerns you, although the main point of this set is to deal massive amounts of damage with powerful spread moves.</p>

[SET]
name: SubProtect
move 1: Substitute
move 2: Protect
move 3: Heat Wave / Fire Blast
move 4: Earth Power
item: Chople Berry / Leftovers
ability: Flash Fire
nature: Modest
evs: 252 HP / 200 SpA / 52 Def
ivs: 0 Atk

[SET COMMENTS]

<p>This Heatran set's forte is survivability. The strategy is to alternate between using Substitute and Protect to survive hits, and then when the opponent lets Heatran's Substitute survive, Heatran can deliver strong hits with Heat Wave or Earth Power, though Fire Blast can be used over the former if you're afraid of Wide Guard or want to deal greater damage to a single target. Earth Power will let Heatran deal with opposing Chandelure and Heatran; (semicolon) this is even more useful because opposing Heatran might not be able to KO back with Earth Power.</p>

[ADDITIONAL COMMENTS]

<p>The given Defense EVs alongside Chople Berry allow Heatran to survive a Fighting Gem-boosted Close Combat from Adamant max Attack Hitmontop and still set up a Substitute most of the time. Teaming up with Fake Out users, such as Hitmontop and Scrafty, helps Heatran set up Substitutes and maintain them. The former also provides Wide Guard support, which can help Heatran survive an Earthquake and take no damage from Rock Slides, allowing it to set up a Substitute or just keep attacking from behind one. Follow Me and Rage Powder users, such as Amoonguss and Togekiss, are also highly welcome, as they allow for Substitute set-up as well. Cresselia can provide Icy Wind and Thunder Wave support, the latter of which Thundurus can also provide, except with priority, all of which help this Heatran set shine. Heatran also needs the support of teammates which can deal with Ground- and Fighting-type Pokemon. Besides the aforementioned Cresselia, Heatran can team up with Gyarados to render Fighting-types and Deoxys-A useless, the latter of which will usually get rid of at least two opponents before it faints. Kyurem-B is the best Pokemon to deal with Ground-types, as even the pesky Landorus-T with its Intimidate ability will be obliterated by Kyurem-B's sheer strength. Abomasnow and Genesect make for excellent Blizzard spammers, which help deal with Heatran's main counters as well.</p>

[Other Options]

<p>The most useful other option for Heatran is Air Balloon, which will allow it to avoid all Ground-type attacks until it is hit by another type of attack. This is extremely helpful when dealing with Landorus-T, other Heatran, and Volcarona. Heatran's movepool is decent, and it has a lot of options to consider for all of its sets. First of all, it can run Hidden Power Grass to deal with Gastrodon, one of its main counters in Doubles. It will also help finish off a Politoed in rain. Heatran also has access to Flash Cannon, which is useful to deal with Tyranitar, but other than that, it's mainly a useless move. Heatran also has access to several useful support options. It can run Taunt to shut down Trick Room users and Sunny Day to boost its own and its teammates' attacks. Heatran can also run Will-O-Wisp, especially on more defensive sets, to ruin its main counters: Fighting-types and Earthquake users. Single-target moves, such as Flamethrower and Overheat, can also be used for their reliability and sheer power, respectively. Heatran also has access to Flame Charge, but it's generally better to use a partner with Tailwind to help overcome Heatran's lackluster speed. Heatran can run AncientPower to deal with Volcarona, a common check, but the move is otherwise useless. Lastly, Heatran is able to run a Choice Scarf set to dish out fast spread attacks, or a Choice Specs set coupled with a fast After You user such as Jirachi, which will let Heatran quickly spam moves without investing in Speed.</p>

[Checks Counters]

<p>All common Ground- and Fighting-types threaten Heatran greatly; this includes Landorus, Landorus-T, Excadrill, Garchomp, Gastrodon, Quagsire, Hitmontop, Scrafty, and Conkeldurr. One Earthquake or Earth Power, and Heatran is usually gone. Wide Guard users, namely Hitmontop, shut down most offensive Heatran variants, as it usually chooses to run Eruption or Heat Wave for its STAB move of choice. Terrakion also threatens Heatran greatly, for it can KO Heatran with Close Combat or damage it severely with Rock Slide. Gastrodon threatens Heatran with Earth Power, Muddy Water, or Surf in the rain, taking very little damage from any attack Heatran has to damage it with, bar the rare Hidden Power Grass, which often forces Gastrodon to switch out. Water-types in general will take little damage from Heatran, and all of them will obliterate it under rain. It's common to see Heatran running away from Politoed, Manaphy, and Ludicolo, all of which can seriously dent and KO it. In general, rain will render Heatran useless.</p>
 
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nyttyn

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  • You can use a Shuca Berry to prevent a OHKO.
Prevent an OHKO from what, aside from Landorus EQ?

  • Intimidate partners are great to have.
Might want to mention why intimdate partners are great for Heatran to have.

  • Flame Charge
Not viable in the slightest, don't mention.

Why Charcoal as a slash? Does it gain any notable KOs long-term to differentiate it from Fire Gem? Why no mention of Focus Sash?

You'll also want to mention Gastrodon as a partner, as Storm Drain really soaks up that annoying water weakness. Might also want to mention Virizion as a partner, as it really shits on rain and gastrodon, two things Heatran loathes.
 

Laga

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This comment has been made redundant by edits, showing the stamp nonetheless.

QC 1/3
 
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uh does eruptran need to be a separate set from another set that has eruption in it? also on the eruption set, do we really want to have fire blast slashed in the third slot when we have eruption and heat wave as main options? it seems like you're saying eruption/heat wave/fire blast is a good idea when you do this imo. really, you should merge eruptran with offensive tran with eruption being the first option on the set and have a few moves fit for modest slashed in. subtran could use more speed imo; enough to outspeed nonspeed cress and rotom-w. this is important because cress could do something annoying to you like paralyze or icy wind you while you can fish for hydro misses vs rotom-w. both sets need heavy mentions of cresselia in ac as a partner since it can use skill swap to remove its ground weakness and use sunny day to power it up. theres probably more i could add but im gonna stop there for now cos im drawing a blank (zero).

e: whoop you already have cress but skill swap def needs to be mentioned anyway.
 

Pocket

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The thing is the first Heatran is a lot faster, and Eruption isn't really the main option here - it's simply a possibility. The second set pretty much revolves around Eruption spam with Trick Room and Sun support. The second set requires a lot more support, since it's a stand-alone sweeper, whereas the first set is a type of Heatran that you would slap on a team for its resistances and ability to roast Steel-types, etc, not necessarily as a mon designated as a mid- late-game sweeper.
 

Joim

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I'm gonna definitely add the mention of Skill Swap Cresselia, I can't believe I forgot that. The first set is offensive Heatran meant to be fast, to be in a Tailwind team, and to use Eruption just as a side option. The second set is a Trick Room only Eruption spammer, the slash is there in case you want to go all Fire attacks to go through Wide Guard, but the description comments on it further.
 

Laga

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I still don't think Eruption should be mentioned on the offensive meant-for-Tailwind set or w/e it is. Eruption forces Heatran to be super slow, and therefore will often have its Eruption hit much less hard the first time it uses it. Heat Wave is much more reliable and consistent, as it will even work when Heatran is at like 5% HP left; Eruption will fail you here. Eruption is only for Trick Room in my honest opinon.
 

Laga

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This looks great; solid amount of text that explains Heatran very well with great wording. Get this to GP \(^‿^)/


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[Overview]
(add line break)
<p>
If there's a word to perfectly describe our cute fire frog thing friend, it's versatile.
(I know the first sentence is fun, but it's also fluff because everything you said in the first sentence is covered by the second. I'll leave it up to you whether to cut it or not, but I recommend it.) Heatran is capable of running a number of vastly different sets, which is only one of the factors that makes it an excellent addition to most teams. On top of its excellent typing and ability,(AC) which give it immunityies to the Poison- and Fire-type attacks and several resistances, itHeatran also has decent bulk and a good Special Attack stat, and its well as two Fire-type spread moves,(AC) Eruption and Heat Wave.(end sentence) makes it an excellent Pokémon to be a good addition to most teams, being. However, success comes with a price,;(change comma to semicolon named aHeatran's terrible double weaknesses to Ground-types and weakness to Fighting-types attacks,(remove comma) which maims it severely main it given the predominance of Earthquake in Doubles and the ever-(add hyphen)presence of Hitmontop.</p>

[SET]
Nname: Offensive Tran
Mmove 1: Heat Wave
Mmove 2: Earth Power
Mmove 3: Dragon Pulse / Substitute
Mmove 4: Protect
Iitem: Fire Gem / Charcoal
Aability: Flash Fire
Nnature: Modest
Eevs: 4 HP / 252 SpA / 252 Spe
Iivs: 0 Atk

[Set CommentsET COMMENTS]
(add line break)
<p>This is Heatran's signature set in Doubles, dealing powerful hits with Heat Wave, the STAB of choice, on this set.(end sentence) beingThanks to its great power but a very dangeroage Speed, Heatran is best us thread on Tailwind teams or withalongside a fast or priority After You user likesuch as Lopunny or Cinccino. Earth Power is only used for coverage against opposing Heatran orand Chandelure or, when you are forceand ito attack them and there's no other option, double lso hits Fire-resistante Pokemon like, such as Kingdra, when using Substitute. Dragon Pulse rounds up theHeatran's coverage le,(AC) hitting you hitDragon-types, super effectivelych as Latios, Latias, Kingdra, and Hydreigon, all of whomich roam on Doubles, whilfor super effective damage. However, Substitute lets you take advantage on an opponent'(add apostrophe)s switch to an Earthquake user to be sure youthat Heatran can still throwuse a powerful Heat Wave without fainting. Protect is essential, as it will allow Heatran to survive spread moves from both allies and opponents. Using Protect correctly makehelps Heatran estick aroundure throughout the match and might make an opponent waste a turn trying to Close Combaknock it you to death, while yourHeatran's partner sets up Trick Room, Reflect, or simply KOes the Pokemon that was threatening damage on the turn prior turn. While Fire Gem allows for a very powerful hit from Heat Wave hit, often KOing an opponent, Charcoal will provide a steady boost throughout the match, bemaking it a better choincrease if youHeatran manages to deal damage three turns or more, getting much better the longer Heatran is in the game.</p>

[Aitional CommentsDDITIONAL COMMENTS]
(add line break)
<p>(max/max EV spreads don't need to be explained) The given EV spread is pretty straight forward. Max Sp0 IVs in Attack are only used if you don't need, max Special Attack to be fast and dish a lot of a Hidden Power, as they minimize the damage from confusion. You could run Shuca Berry to avoid some KOs, but becausince you need 232 Special Defense to survive non-(add hyphen)Life Orb Landorus's Earth Power,(AC) it's not really a good option. It will prevent Heatran from getting KOed by Metagross's Earthquake and, but that's about it. The 0 IVYou might run Focus Sash to survive an Attack are only used if you don't need aEarthquake or Close Combat, but this is only good to OHKO back foes with Hidden Power and they minimise the damage from confusionIce, as most Earthquake users won't get KOed by your Fire-type attacks or Earth Power,(AC) and it's better to use Chople Berry against Fighting-type attacks. Hidden Power Ice can be used instead of Dragon Pulse to nail Landorus, Landorus-T, and Salamence, hitting them harder than with any other attacks, but that will leave youHeatran vulnerable to otherpposing Heatran with Earth Power. If you find yourself often blocked by Wide Guard users, you could also try running Fire Blast instead of a coverage move. You might run Focus Sash to survive an Earthquake or Close Combat, but this is only good to OHKO back foes</p>

<p>Heatran can team up
with Hidden Power Ice, as most Earthquake userskemon won't get KOd by your fire attacks or Earth Power and it's better to use Chople Berry against Fighting-type attacks.</p>

You can team up with
Fire-type weak Pokémonves to try to switch into a fFire-type attack toand get a Flash Fire, but an expermost players will be wary to use them when there's a Heatran around. Wide Guard support is often essential to compensathe for Heatran's sheer Earthquake weakness and its presence in most games, so Hitmontop is an excellent teammate, who also provides Intimidate against those pesky Landorus-T, Tyranitar, and Excadrill. Cresselia, Dusclops, and Dusknoire are excellent teammates to support Heatran in the field, giving it a Flash Fire boost and the occasional Helping Hand, coupled with Sunny Day support. If you aren't running Trick Room, Icy Wind and Thunder Wave come in very handy, that's an extra point forwhich Cresselia can also do, while Thundurus can be a life saver with its access to Prankster ability can be a life sThunder Waver. Basically all Pokemon withe Intimidate Pokemon have a good synergy with Heatran be. Asides from the aforementioned Hitmontop, Landorus-T is immune to Earthquake and will weaken its users, Scrafty can check Cresselia, Tyranitar, and Excadrill, also providing excellent bulk,nd Gyarados can take Water-type attacks directed at Heatran and use the opponent's rain in your favor.</p>

[SET]
Nname: ErupTran
Mmove 1: Eruption
Mmove 2: Heat Wave / Fire Blast
Mmove 3: Earth Power
Mmove 4: Protect
Iitem: Charcoal / Fire Gem
Aability: Flash Fire
Nnature: Quiet
Eevs: 252 HP / 252 SpA / 4 SpD
Iivs: 0 Atk / 0 Spe

[Set CommentsET COMMENTS]
(add line break)
<p>The ultimate Doubles destroyer. T, this set provides the most strongest spread attack available in game sav, aside for arom Choice Specs variancets which isare basically impossible to pull off. If you manage to set up, even Kingdra with its double4x resistance to Fire and decent Special Defense will be almost be KOed. Eruption Heatran needs first and foremosta lot of support to succeed. Trick Room support, adding Sunny Day support from either Ninetales's Drought or the support teammate of choice, and, additionally, Helping Hand and Flash Fire support are all crucial for Heatrain to succeed. The trick is to start setting up Trick Room while Heatran uses Protect, allowing it to survive that turn unharmed. The best companions for this endeavor are Dusclops and Mental Herb Dusknoir, depending on your needs: extreme bulk or Taunt defense. If you aren't using Mental Herb, never lead within the case of this tactic, as a Taunt user will just ruin you and proceed to disrupt your team and ultimately win.</p>

<p>To u
e former or a defense Eruption Heatran, you will use both it and a support teammate, switching them bothagainst Taunt in at the same time inat of the best scenario. First, Heatran needs to use Protect while its support teammate sets Trick Room, that way Eruption's power keeps at maxium potlatter. If you aren't using Mential. The next turn, the teammate will set up Sunny Day to both stop Rain Dance if it's set and halve Water-type damage on Heatran, allo Herb, never lead wing it to use Eruption at higher power for more time. Afterhis thact move, which serves, as offense and defense, the supporting teammate Taunt user will give Heatran a Flash Fire boojust rusing a Fire-type move of its own, this being Will-O-Wisp on Dusclops and Dusknoir as the your strategy can use it to maim Earthquake users that might tryd proceed to counter this tactic. After that,disrupt your just keep spamming Eruption and Helping Hand until Heatran's health gets to 53% or lower. ltimately win.</p>

<p>
(I felt like almost all of this was already covered in the previous paragraph, so if there was anything in particular that you feel needs covered, it should be added above) Charcoal is the item of choice for this set,(AC) asince Heatran is meant to set up and sweep, firing often more than the three attacks required to equal Fire Gem's single attack boost. Furthermore, if you set up, you won't need the sheer power of the Fire Gem.</p>

[Aitional CommentsDDITIONAL COMMENTS]
(add line break)
<p>The EVs here are meant to give Heatran the maximum bulk, retaining power and speed under Trick Room. While the tactic sounds amazing, it's not that easy to pull off if your opponent has access to Taunt, bulky Earthquake users,(AC) or Rain Dance or Drizzle countusers. If you spot any Heatran check, it's better to get rid of them first and use Eruption Heatran as a late game sweeper. Trick Room support is essential, so teaming with a slow Fake Out user like Scrafty is a good idea. Victini can be welcome iused on a mixed Trick Room team that uses Sunny Day, beingas it is able to deal high amounts of damage under sun with V-Create, denting even Cresselia. Cresselia itself is a great teammate to set Sunny Day and Trick Room and boost with Helping Hand, while either Dusclops or Dusknoir are almost mandatory for the supporting spot. Fire Blast is an option instead of Heat Wave if you find yourself capable to make Heatran stay at a high health and it's being blocked by Wide Guard concerns you, although the main point of this set is to deal massive damage with powered upful spread moves.</p>

[SET]
Nname: SubProtect
Mmove 1: Substitute
Mmove 2: Protect
Mmove 3: Heatw Wave / Fire Blast
Mmove 4: Earth Power
Iitem: Chople Berry / Leftovers
Aability: Flash Fire
Nnature: Modest
Eevs: 252 HP / 200 SpA / 52 Def
Iivs: 0 Atk

[Set Comments]ET COMMENTS]
(add line break)

<p>This Heatran's set's forte is survivability. You will inaltercalnate between using Substitute and Protect to survive from hits, and when the opponent lets yourHeatran's Substitute survive you will be able to,(AC) it can still dealiver strong hits with Heat Wave or Earth Power;, though Fire Blast can still be used if you're scareafraid of Wide Guard or want to deal highgreater damage to a single target damage. Earth Power will let you still deal with opposing Chandelure and Heatran, while the latter's Earth Poweropposing Heatran might not be able to KO youback with Earth Power.</p>

[Additional Comments]
<p>The given Defense EV spread with Chople Berry isare enough to survive a Fighting Gem Close Combat hit from Adamant max Attack Adamant Hitmontop and still set up a Substitute most of the times, which is quite impressive. Teaming up with Fake Out users,(AC) such as Hitmontop orand Scrafty,(AC) helps Heatran set up Substitutes and letmaintain them keep alive. The first additionally givormer also provides Wide Guard support, which helps Heatran survive through an Earthquake and take no damage from a Rock Slide to set up a Substitute or just keep attacking behind it. Follow Me and Rage Powder users,(AC) such as Amoonguss and Togekiss,(AC) are also highly welcome, as they will allow for Substitute set up as well. Cresselia can provide with Icy Wind or Thunder Wave, and Thundurus can also provide the latterThunder Wave with priority, all of which helps this Heatran set to shine. You will need the support from teammates to deal with Ground- and Fighting-type Pokéemon. Besides the aforementioned Cresselia, itHeatran can team up with Gyarados to render Fighting-types useless and Deoxys-A useless, which will usually get rid of at least two opponents before it faints. Kyurem-B is the best Pokéemon to deal with Ground-types,;(change comma to semicolon) even the pesky Landorus-T with its Intimidate will be oblitaerated by its sheer strength. Abomasnow and Genesect make for excellent Blizzard spammers, which help deal with Heatran's main counters as well.</p>

[Other Options]
(add line break)
<p>The most useful other option for Heatran is Air Balloon, which will let Heatran surviveallow it to avoid all Ground-type attacks until it' is hit by another type of attack. This is extremely helpful when dealing with Landorus-T, other Heatran,(AC) and Volcarona. Heatran's movepool is decent,(AC) and it has a lot of options to consider infor all of its sets. First of all, it can run Hidden Power Grass to deal with Gastrodon, one of its main counters in Doubles. It will also help finish off a Politoed in rain. Heatran has access to Flash Cannon, which is useful to deal with Tyranitar, but other than that it's mainly a useless move. Heatran also has access to several useful support options, i. It can run Taunt to shut down Trick Room users, and Sunny Day to boost its attacksown and its teammates's improving thus your team's offense, it may use single target moves Flamethrower for a reliable burning attack or Overhs. Heat for a one time very high damage. It can also run Will-O-Wisp, especially on more defensive sets, to ruin its main counters, Fighting-types and the Earthquake users. Single target moves, such as Flamethrower and Overheat, can also be used for their respective reliability and sheer power. It also has access to Flame Charge, but it's generally better to use a partner with Tailwind team to overcome itHeatran's lackluster speed. Heatran can run Ancient Power to deal with Volcarona, a common check, but it's only useful for that. Last but not ly, Heast, it cantran is able to run a Choice Scarf set to dealish out fast spread attacks,(AC) or a Choice Specs set coupled with a fast After You user likesuch as Jirachi, which will let it spam moves fast without investing in sSpeed.</p>

[Checks Counters]
(add line break)
<p>All common Ground- and Fighting-types threaten Heatran greatly: Landorus, Landorus-T, Excadrill, Garchomp, Gastrodon, Quagsire, Hitmontop, Scrafty, and Conkeldurr are many of the more common examples. AnIt usually just takes one Earthquake or Earth Power,(AC) and Heatran it's gone. Wide Guard users, namely Hitmontop again, its main hard counter, shut down most Heatrans offensive presenceHeatran variants, asince it usually chooses to run Eruption or Heat Wave for its STAB of choice. Terrakion also threatens it dangerousHeatran greatly, for it can KO it with Close Combat andor damages it severely with Rock Slide. Gastrodon threatens itHeatran with boeither Earth Power or Muddy Water or Surf in rain, taking very little damage from any attack Heatran has to offer bar the rare Hidden Power Groundass (I assume?), beingwhich often a sure bet to force its Heatran to switch out. Water-types in general will take little damage from Heatran, and all of them will obliterate it under rain. It's common to see this giant metalic fire frogHeatran (you can keep this is you're adamant about it, but I really don't care for it personally. if you do, make sure to correct "metallic") running away from Politoed, Manaphy, and Ludicolo, all of which can seriously dent and KO it. RIn general, rain ion the field means Heatran is practically useless, sowill render Heatran will need excellent Sunny Day use or teammatles to help it with this weather.</p>


[Overview]

<p>Heatran is capable of running a number of vastly different sets, which is only one of the factors that makes it an excellent addition to most teams. On top of its excellent typing and ability, which give it immunities to the Poison- and Fire-type attacks and several resistances, Heatran also has decent bulk and a good Special Attack stat, as well as two Fire-type spread moves, Eruption and Heat Wave. Heatran's terrible weaknesses to Ground- and Fighting-type attacks severely main it given the predominance of Earthquake and the ever-presence of Hitmontop.</p>

[SET]
name: Offensive Tran
move 1: Heat Wave
move 2: Earth Power
move 3: Dragon Pulse / Substitute
move 4: Protect
item: Fire Gem / Charcoal
ability: Flash Fire
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

<p>This is Heatran's signature set in Doubles, dealing powerful hits with Heat Wave, the STAB of choice on this set. Thanks to its great power but average Speed, Heatran is best used on Tailwind teams or alongside a fast After You user such as Lopunny or Cinccino. Earth Power is used for coverage against opposing Heatran and Chandelure, and it also hits Fire-resistant Pokemon, such as Kingdra, when using Substitute. Dragon Pulse rounds up Heatran's coverage, hitting Dragon-types, such as Latios, Latias, Kingdra, and Hydreigon, all of which roam Doubles, for super effective damage. However, Substitute lets you take advantage on an opponent's switch to an Earthquake user to be sure that Heatran can still use a powerful Heat Wave without fainting. Protect is essential, as it will allow Heatran to survive spread moves from both allies and opponents. Using Protect correctly helps Heatran stick around throughout the match and might make an opponent waste a turn trying to knock it out while Heatran's partner sets up Trick Room, Reflect, or simply KOes the Pokemon that was threatening damage on the prior turn. While Fire Gem allows for a very powerful hit from Heat Wave, Charcoal will provide a steady boost throughout the match, making it a better choice if Heatran manages to deal damage three turns or more.</p>

[ADDITIONAL COMMENTS]

<p>The 0 IVs in Attack are only used if you don't need a Hidden Power, as they minimize the damage from confusion. You could run Shuca Berry to avoid some KOs, but because you need 232 Special Defense to survive non-Life Orb Landorus's Earth Power, it's not really a good option. It will prevent Heatran from getting KOed by Metagross's Earthquake, but that's about it. You might run Focus Sash to survive an Earthquake or Close Combat, but this is only good to OHKO back foes with Hidden Power Ice, as most Earthquake users won't get KOed by your Fire-type attacks or Earth Power, and it's better to use Chople Berry against Fighting-type attacks. Hidden Power Ice can be used instead of Dragon Pulse to nail Landorus, Landorus-T, and Salamence, but that will leave Heatran vulnerable to opposing Heatran with Earth Power. If you find yourself often blocked by Wide Guard users, you could also try running Fire Blast instead of a coverage move. </p>

<p>Heatran can team up with Pokemon weak to Fire-type moves to try to switch into a Fire-type attack and get a Flash Fire, but most players will be wary to use them when there's a Heatran around. Wide Guard support is often essential to compensate for Heatran's sheer Earthquake weakness and its presence in most games, so Hitmontop is an excellent teammate, who also provides Intimidate against Landorus-T, Tyranitar, and Excadrill. Cresselia, Dusclops, and Dusknoir are excellent teammates to support Heatran in the field, giving it a Flash Fire boost and the occasional Helping Hand, coupled with Sunny Day support. If you aren't running Trick Room, Icy Wind and Thunder Wave come in very handy, which Cresselia can also do, while Thundurus can be a life saver with its access to Prankster Thunder Wave. Basically all Pokemon with Intimidate have good synergy with Heatran. Aside from the aforementioned Hitmontop, Landorus-T is immune to Earthquake and will weaken its users, Scrafty can check Cresselia, Tyranitar, and Excadrill, and Gyarados can take Water-type attacks directed at Heatran and use the opponent's rain in your favor.</p>

[SET]
name: ErupTran
move 1: Eruption
move 2: Heat Wave / Fire Blast
move 3: Earth Power
move 4: Protect
item: Charcoal / Fire Gem
ability: Flash Fire
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]

<p>The ultimate Doubles destroyer, this set provides the strongest spread attack available in game, aside from Choice Specs variants which are basically impossible to pull off. If you manage to set up, even Kingdra with its 4x resistance to Fire and decent Special Defense will almost be KOed. Eruption Heatran needs a lot of support to succeed. Trick Room support, Sunny Day support from either Ninetales's Drought or the support teammate of choice, and Helping Hand and Flash Fire support are all crucial for Heatrain to succeed. The trick is to start setting up Trick Room while Heatran uses Protect, allowing it to survive that turn unharmed. The best companions for this are Dusclops and Mental Herb Dusknoir, depending on your needs: extreme bulk in the case of the former or a defense against Taunt in that of the latter. If you aren't using Mental Herb, never lead with this tactic, as a Taunt user will just ruin your strategy and proceed to disrupt your team and ultimately win.</p>

<p>Charcoal is the item of choice for this set, as Heatran is meant to set up and sweep, firing often more than the three attacks required to equal Fire Gem's single attack boost. Furthermore, if you set up, you won't need the sheer power of the Fire Gem.</p>

[ADDITIONAL COMMENTS]

<p>The EVs here are meant to give Heatran maximum bulk, retaining power and speed under Trick Room. While the tactic sounds amazing, it's not that easy to pull off if your opponent has access to Taunt, bulky Earthquake users, or Rain Dance or Drizzle users. If you spot any Heatran check, it's better to get rid of them first and use Eruption Heatran as a late game sweeper. Trick Room support is essential, so teaming with a slow Fake Out user like Scrafty is a good idea. Victini can be used on a mixed Trick Room team that uses Sunny Day, as it is able to deal high amounts of damage under sun with V-Create, denting even Cresselia. Cresselia itself is a great teammate to set Sunny Day and Trick Room and boost with Helping Hand, while either Dusclops or Dusknoir are almost mandatory for the supporting spot. Fire Blast is an option instead of Heat Wave if you find yourself capable to make Heatran stay at a high health and Wide Guard concerns you, although the main point of this set is to deal massive damage with powerful spread moves.</p>

[SET]
name: SubProtect
move 1: Substitute
move 2: Protect
move 3: Heat Wave / Fire Blast
move 4: Earth Power
item: Chople Berry / Leftovers
ability: Flash Fire
nature: Modest
evs: 252 HP / 200 SpA / 52 Def
ivs: 0 Atk

[SET COMMENTS]

<p>This Heatran set's forte is survivability. You will alternate between using Substitute and Protect to survive from hits, and when the opponent lets Heatran's Substitute survive, it can still deliver strong hits with Heat Wave or Earth Power, though Fire Blast can still be used if you're afraid of Wide Guard or want to deal greater damage to a single target. Earth Power will let you still deal with opposing Chandelure and Heatran, while the opposing Heatran might not be able to KO back with Earth Power.</p>

[ADDITIONAL COMMENTS]

<p>The given Defense EVs with Chople Berry are enough to survive a Fighting Gem Close Combat hit from Adamant max Attack Hitmontop and still set up a Substitute most of the time. Teaming up with Fake Out users, such as Hitmontop and Scrafty, helps Heatran set up Substitutes and maintain them. The former also provides Wide Guard support, which helps Heatran survive through an Earthquake and take no damage from a Rock Slide to set up a Substitute or just keep attacking behind it. Follow Me and Rage Powder users, such as Amoonguss and Togekiss, are also highly welcome, as they will allow for Substitute set up as well. Cresselia can provide Icy Wind or Thunder Wave, and Thundurus can also provide Thunder Wave with priority, all of which helps this Heatran set to shine. You will need the support from teammates to deal with Ground- and Fighting-type Pokemon. Besides the aforementioned Cresselia, Heatran can team up with Gyarados to render Fighting-types and Deoxys-A useless, which will usually get rid of at least two opponents before it faints. Kyurem-B is the best Pokemon to deal with Ground-types; even the pesky Landorus-T with its Intimidate will be obliterated by its sheer strength. Abomasnow and Genesect make for excellent Blizzard spammers, which help deal with Heatran's main counters as well.</p>

[Other Options]

<p>The most useful other option for Heatran is Air Balloon, which will allow it to avoid all Ground-type attacks until it is hit by another type of attack. This is extremely helpful when dealing with Landorus-T, other Heatran, and Volcarona. Heatran's movepool is decent, and it has a lot of options to consider for all of its sets. First of all, it can run Hidden Power Grass to deal with Gastrodon, one of its main counters in Doubles. It will also help finish off a Politoed in rain. Heatran has access to Flash Cannon, which is useful to deal with Tyranitar, but other than that it's mainly a useless move. Heatran also has access to several useful support options. It can run Taunt to shut down Trick Room users and Sunny Day to boost its own and its teammates' attacks. Heatran can also run Will-O-Wisp, especially on more defensive sets, to ruin its main counters, Fighting-types and Earthquake users. Single target moves, such as Flamethrower and Overheat, can also be used for their respective reliability and sheer power. It also has access to Flame Charge, but it's generally better to use a partner with Tailwind to overcome Heatran's lackluster speed. Heatran can run Ancient Power to deal with Volcarona, a common check, but it's only useful for that. Lastly, Heatran is able to run a Choice Scarf set to dish out fast spread attacks, or a Choice Specs set coupled with a fast After You user such as Jirachi, which will let it spam moves fast without investing in Speed.</p>

[Checks Counters]

<p>All common Ground- and Fighting-types threaten Heatran greatly: Landorus, Landorus-T, Excadrill, Garchomp, Gastrodon, Quagsire, Hitmontop, Scrafty, and Conkeldurr are many of the more common examples. It usually just takes one Earthquake or Earth Power, and Heatran is gone. Wide Guard users, namely Hitmontop, shut down most offensive Heatran variants, as it usually chooses to run Eruption or Heat Wave for its STAB of choice. Terrakion also threatens Heatran greatly, for it can KO it with Close Combat or damage it severely with Rock Slide. Gastrodon threatens Heatran with either Earth Power or Muddy Water or Surf in rain, taking very little damage from any attack Heatran has to offer bar the rare Hidden Power Grass, which often forces Heatran to switch out. Water-types in general will take little damage from Heatran, and all of them will obliterate it under rain. It's common to see Heatran running away from Politoed, Manaphy, and Ludicolo, all of which can seriously dent and KO it. In general, rain on the field will render Heatran useless.</p>

Note: if you do use to c/p version, please make sure to check out the changes I made, as some of them were subjective things that you might not want to change.


GP Approved 1/2
 

Joim

Pixels matter
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Programmer Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Dw I change first sentence to Heatran, our cute fire frog friend, is capable of . Other than that, I agree, your edit is awesome, like you. Ready for next GP!
 

tehy

Banned deucer.
amcheck here

By the way, just saying, Poison-type immunity isn't all that impressive, but what you could maybe do is mention one or even all of its cool double resistances instead

[Overview]

<p>Heatran, our cute fire frog friend, is capable of running a number of vastly different sets, which is only one of the factors that makes it an excellent addition to most teams. On top of its excellent typing and ability, which give it immunities to the Poison- and Fire-type attacks and several resistances, Heatran also has decent bulk and a good Special Attack stat, as well as two Fire-type spread moves, Eruption and Heat Wave. Heatran's terrible weaknesses to Ground- and Fighting-type attacks severely mainlimit it given the predominance of Earthquake and the ever-presence of Hitmontop.</p>

[SET]
name: Offensive Tran
move 1: Heat Wave
move 2: Earth Power
move 3: Dragon Pulse / Substitute
move 4: Protect
item: Fire Gem / Charcoal
ability: Flash Fire
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

<p>This is Heatran's signature set in Doubles, dealing out powerful hits with Heat Wave, the STAB of choice on this set. Thanks to its great power but average Speed, Heatran is best used on Tailwind teams or alongside a fast After You user such as Lopunny or Cinccino. Earth Power is used for coverage against opposing Heatran and Chandelure, and it also hits Fire-resistant Pokemon, such as Kingdra, for neutral damage when using Substitute. Dragon Pulse rounds up Heatran's coverage, hitting Dragon-types, such as Latios, Latias, Kingdra, and Hydreigon, all of which roam Doubles, for super effective damage. However, Substitute lets you take advantage onf an opponent's switch to an Earthquake user to be sure that Heatran can still use a powerful Heat Wave without fainting. Protect is essential, as it will allow Heatran to survive spread moves from both allies and opponents. Using Protect correctly helps Heatran stick around throughout the match and might make an opponent waste a turn trying to knock it out while Heatran's partner sets up Trick Room, Reflect, or simply KOes the Pokemat oppon that was threatening damage on the prior turn. While Fire Gem allows for a very powerful hit from Heat Wave, Charcoal will provide a steady boost throughout the match, making it a better choice if Heatran manages to deal damaguse Heat Wave three turnimes or more.</p>

[ADDITIONAL COMMENTS]

<p>The 0 IVs in Attack are only used if you don't need a Hidden Power, as they minimize the damage from confusion. You could run Shuca Berry to avoid some KOs, but because you need 232 Special Defense to survive non-Life Orb Landorus's Earth Power, it's not really a good option. It will prevent Heatran from getting KOed by Metagross's Earthquake, but that's about it. You might run Focus Sash to survive an Earthquake or Close Combat, but this is only good to OHKO back foes back with Hidden Power Ice, as most Earthquake users won't get KOed by your Fire-type attacks or Earth Power, and it's better to use Chople Berry against Fighting-type attacks. Hidden Power Ice can be used instead of Dragon Pulse to nail Landorus, Landorus-T, and Salamence, but that will leave Heatran vulnerable to opposing Heatran with Earth Power. If you find yourself often blocked by Wide Guard users, you could also try running Fire Blast instead of a coverage move. </p>

<p>Heatran can team up with Pokemon weak to Fire-type moves to try to switch into a Fire-type attack and get a Flash Fire boost, but most players will be wary to use them when there's a Heatran around. Wide Guard support is often essential to compensate for Heatran's sheer Earthquake weakness and its presence in most games, so Hitmontop is an excellent teammate, who also provides Intimidate against Landorus-T, Tyranitar, and Excadrill. Cresselia, Dusclops, and Dusknoir are excellent teammates to support Heatran in the field, giving it a Flash Fire boost and the occasional Helping Hand, coupled with Sunny Day support. If you aren't running Trick Room, Icy Wind and Thunder Wave come in very handy, which Cresselia can also do, while Thundurus can be a life saver with its access to Prankster Thunder Wave. Basically all Pokemon with Intimidate have good synergy with Heatran. Aside from the aforementioned Hitmontop, Landorus-T is immune to Earthquake and will weaken its users, Scrafty can check Cresselia, Tyranitar, and Excadrill, and Gyarados can take Water-type attacks directed at Heatran and use the opponent's rain again your favorst them.</p>

[SET]
name: ErupTran
move 1: Eruption
move 2: Heat Wave / Fire Blast
move 3: Earth Power
move 4: Protect
item: Charcoal / Fire Gem
ability: Flash Fire
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]

<p>The ultimate Doubles destroyer, this set provides the strongest spread attack available in the game, aside from Choice Specs variants which are basically impossible to pull off. If you manage to set up, even Kingdra with its 4x resistance to Fire and decent Special Defense will almost be KOed. Eruption Heatran needs a lot of support to succeed. Trick Room support, Sunny Day support from either Ninetales's Drought or the support teammate of choice, and Helping Hand and Flash Fire support are all crucial for Heatrain to succeed. The trick is to start setting up Trick Room while Heatran uses Protect, allowing it to survive that turn unharmed. The best companions for this are Dusclops and Mental Herb Dusknoir, depending on your needs: extreme bulk in the case of the former or a defense against Taunt in that of the latter. If you aren't using Mental Herb, never lead with this tactic, as a Taunt user will just ruin your strategy and proceed to disrupt your team and ultimately win.</p>

<p>Charcoal is the item of choice for this set, as Heatran is meant to set up and sweep, often firing oftenf more than the three attacks required to equal Fire Gem's single attack boost. Furthermore, if you set up, you won't need the sheer power of the Fire Gem.</p>

[ADDITIONAL COMMENTS]

<p>The EVs here are meant to give Heatran maximum bulk, retaining power and speed under Trick Room. While the tactic sounds amazing, it's not that easy to pull off if your opponent has access to Taunt, bulky Earthquake users, or Rain Dance or Drizzle users. If you spot any Heatran check, it's better to get rid of them first and use Eruption Heatran as a late game sweeper. Trick Room support is essential, so teaming up with a slow Fake Out user like Scrafty is a good idea. Victini can be used on a mixed Trick Room team that uses Sunny Day, as it is able to deal high amounts of damage under sun with V-Create, denting even Cresselia. Cresselia itself is a great teammate to set Sunny Day and Trick Room and boost with Helping Hand, while either Dusclops or Dusknoir are almost mandatory for the supporting spot. Fire Blast is an option instead of Heat Wave if you find yourself capable tof makeeping Heatran stay at a high healthy and Wide Guard concerns you, although the main point of this set is to deal massive damage with powerful spread moves.</p>

[SET]
name: SubProtect
move 1: Substitute
move 2: Protect
move 3: Heat Wave / Fire Blast
move 4: Earth Power
item: Chople Berry / Leftovers
ability: Flash Fire
nature: Modest
evs: 252 HP / 200 SpA / 52 Def
ivs: 0 Atk

[SET COMMENTS]

<p>This Heatran set's forte is survivability. You will alternate between using Substitute and Protect to survive from hits, and when the opponent lets Heatran's Substitute survive, it can still deliver strong hits with Heat Wave or Earth Power, though Fire Blast can still be used if you're afraid of Wide Guard or want to deal greater damage to a single target. Earth Power will let you still deal with opposing Chandelure and Heatran, while the opposing Heatran might not be able to KO back with Earth Power.</p>

[ADDITIONAL COMMENTS]

<p>The given Defense EVs with Chople Berry are enough to survive a Fighting Gem Close Combat hit from Adamant max Attack Hitmontop and still set up a Substitute most of the time. Teaming up with Fake Out users, such as Hitmontop and Scrafty, helps Heatran set up Substitutes and maintain them. The former also provides Wide Guard support, which helps Heatran survive through an Earthquake and take no damage from a Rock Slide to set up a Substitute or just keep attacking behind it. Follow Me and Rage Powder users, such as Amoonguss and Togekiss, are also highly welcome, as they will allow for Substitute set up as well. Cresselia can provide Icy Wind or Thunder Wave, and Thundurus can also provide Thunder Wave with priority, all of which helps this Heatran set to shine. You will need the support from teammates to deal with Ground- and Fighting-type Pokemon. Besides the aforementioned Cresselia, Heatran can team up with Gyarados to render Fighting-types and Deoxys-A useless, which will usually get rid of at least two opponents before it faints. Kyurem-B is the best Pokemon to deal with Ground-types; even the pesky Landorus-T with its Intimidate will be obliterated by its sheer strength. Abomasnow and Genesect make for excellent Blizzard spammers, which help deal with Heatran's main counters as well.</p>

[Other Options]

<p>The most useful other option for Heatran is Air Balloon, which will allow it to avoid all Ground-type attacks until it is hit by another type of attack. This is extremely helpful when dealing with Landorus-T, other Heatran, and Volcarona. Heatran's movepool is decent, and it has a lot of options to consider for all of its sets. First of all, it can run Hidden Power Grass to deal with Gastrodon, one of its main counters in Doubles. It will also help finish off a Politoed in rain. Heatran has access to Flash Cannon, which is useful to deal with Tyranitar, but other than that it's mainly a useless move. Heatran also has access to several useful support options. It can run Taunt to shut down Trick Room users and Sunny Day to boost its own and its teammates' attacks. Heatran can also run Will-O-Wisp, especially on more defensive sets, to ruin its main counters, Fighting-types and Earthquake users. Single target moves, such as Flamethrower and Overheat, can also be used for their respective reliability and sheer power. It also has access to Flame Charge, but it's generally better to use a partner with Tailwind to overcome Heatran's lackluster speed. Heatran can run Ancient Power to deal with Volcarona, a common check, but it's only useful for that. Lastly, Heatran is able to run a Choice Scarf set to dish out fast spread attacks, or a Choice Specs set coupled with a fast After You user such as Jirachi, which will let it spam moves fast without investing in Speed.</p>

[Checks Counters]

<p>All common Ground- and Fighting-types threaten Heatran greatly: Landorus, Landorus-T, Excadrill, Garchomp, Gastrodon, Quagsire, Hitmontop, Scrafty, and Conkeldurr are many of the more common examples. It usually just takes one Earthquake or Earth Power, and Heatran is gone. Wide Guard users, namely Hitmontop, shut down most offensive Heatran variants, as it usually chooses to run Eruption or Heat Wave for its STAB of choice. Terrakion also threatens Heatran greatly, for it can KO it with Close Combat or damage it severely with Rock Slide. Gastrodon threatens Heatran with either Earth Power or Muddy Water or Surf in rain, taking very little damage from any attack Heatran has to offer bar the rare Hidden Power Grass, which often forces Heatran to switch out. Water-types in general will take little damage from Heatran, and all of them will obliterate it under rain. It's common to see Heatran running away from Politoed, Manaphy, and Ludicolo, all of which can seriously dent and KO it. In general, rain on the field will render Heatran useless.</p>

Comments:
I added in for neutral damage;hopefully that's in line with what you wanted to say? (I took out that comma because of what I added;it's fine in there otherwise.)
Sub lets you dodge any attack that would KO, so unless you think Earthquake's the only one worth mentioning at all, might as well just say take advantage of a pokemon's switch
You mention that the first Heatran set is best with Tailwind and after you, but then that Protect helps Trick Room setup. So you should probably either mention TR too or replace that TR mention with tailwind?
Since you could 'deal damage' with Dragon Pulse or Earth Power, i revised the item description to just say 'heat wave'. Since Fire Blast's Ac, you could maybe include it there or just say 'use a fire-type attack' or something, but I thought that was the best way
You don't really explain how HP ice means you lose to other trans or how Dusclops and Noir give you flash fire boosts, maybe just say it straight out
 
Add Remove
<p>Heatran, our cute fire frog friend, is capable of running a number of vastly different sets, which is only one of the factors that makes it an excellent addition to most teams. On top of its excellent typing and ability, which give it immunities to the Poison- and Fire-type attacks and several resistances, Heatran also has decent bulk and a good Special Attack stat, as well as two Fire-type spread moves,: (colon) Eruption and Heat Wave. However, (comma) Heatran's terrible weaknesses to Ground- and Fighting-type attacks severely mainm it given the predominance of Earthquake and the ever-presence oft Hitmontop.</p>

[SET]
name: Offensive Tran
move 1: Heat Wave
move 2: Earth Power
move 3: Dragon Pulse / Substitute
move 4: Protect
item: Fire Gem / Charcoal
ability: Flash Fire
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
ivs: 0 Atk

[SET COMMENTS]

<p>This is Heatran's signature set in Doubles, dealing powerful hits with Heat Wave, the STAB move of choice on this set. Thanks to its great power but average Speed, Heatran is best used on Tailwind teams or alongside a fast After You user such as Lopunny or Cinccino. Earth Power is used for coverage against opposing Heatran and Chandelure, and it also hitsfor Fire-resistant Pokemon, such as Kingdra, when using Substitute over Dragon Pulse. Dragon Pulse rounds upout Heatran's coverage, hitting Dragon-types, such as Latios, Latias, Kingdra, and Hydreigon, all of which roam Doublesthe tier, for super effective damage. However, Substitute lets youHeatran take advantage onf an opponent's switch to an Earthquake user to be sure that Heatran can still use a powerful Heat Wave without fainting. Protect is essential, as it will allow Heatran to survive spread moves from both allies and opponents. Using Protect correctly can helps Heatran stick around throughout the match and might make an opponent waste a turn trying to knock it out while Heatran's partner sets up Trick Room, Reflect, or simply KOes the Pokemon that was threatening to damage Heatran on the prior turn. While Fire Gem allows for a very powerful initial hit from Heat Wave, Charcoal will provide a steady boost throughout the match, making it a better choice if Heatran manages to deal damagestay on the field for three turns or more.</p>

[ADDITIONAL COMMENTS]

<p>The 0 IVs in Attack are only used if you don't need a Hidden Power, as they minimize the damage from confusion. You could run Shuca Berry to avoid some KOs, but because you need 232 Special Defense to survive non-Life Orb Landorus's Earth Power, it's not really a good option. It will prevent Heatran from getting KOed by Metagross's Earthquake, but that's about it. You might run Focus Sash to survive an Earthquake or Close Combat, but this is only good to OHKO back foes with Hidden Power Ice, as most Earthquake users won't get KOed by your Fire-type attacks or Earth Power, and it's better to use Chople Berry against Fighting-type attacks. Hidden Power Ice can be used instead of Dragon Pulse to nail Landorus, Landorus-T, and Salamence, but that will leave Heatran vulnerable to opposing Heatran with Earth Power. If you find yourself often blocked by Wide Guard users, you could also try running Fire Blast instead of a coverage move. </p>

<p>Heatran can team up with Pokemon weak to Fire-type moves to try to switch into a Fire-type attack and get a Flash Fire, but most players will be wary to use them when there's a Heatran around. Wide Guard support is often essential to compensate for Heatran's sheer Earthquake weakness and its presence in most games, so Hitmontop is an excellent teammate, who also provides Intimidate against Landorus-T, Tyranitar, and Excadrill. Cresselia, Dusclops, and Dusknoir are excellent teammates to support Heatran in the field, giving it a Flash Fire boost and the occasional Helping Hand, coupled with Sunny Day support. If you aren't running Trick Room, Icy Wind and Thunder Wave come in very handy, which Cresselia can also do, while Thundurus can be a life saver with its access to Prankster Thunder Wave. Basically all Pokemon with Intimidate have good synergy with Heatran. Aside from the aforementioned Hitmontop, Landorus-T is immune to Earthquake and will weaken its users, Scrafty can check Cresselia, Tyranitar, and Excadrill, and Gyarados can take Water-type attacks directed at Heatran and use the opponent's rain in your favor
0 IVs in Attack are used to minimize the damage from confusion. You could run Shuca Berry on Heatran to help it avoid some KOs, but because Heatran needs 232 Special Defense EVs to survive a non-Life Orb Landorus's Earth Power, it's not really a good option. Shuca Berry will, (comma) however, (coma) prevent Heatran from getting KOed by Metagross's Earthquake, but that's about it. You also could run Focus Sash on Heatran to let it survive an Earthquake or a Close Combat, but this is only useful if Heatran is running Hidden Power Ice KO these foes in return, as most Earthquake users won't get KOed by Heatran's Fire-type attacks or by Earth Power; (semicolon) it's also better to use a Chople Berry on Heatran if you greatly fear that Fighting-type attacks will be aimed at it. The aforementioned Hidden Power Ice can be used instead of Dragon Pulse to nail Landorus, Landorus-T, and Salamence, but that will leave Heatran vulnerable to opposing Heatran with Earth Power. If you find that Heatran is often blocked by Wide Guard users, you could try running Fire Blast instead of a coverage move. </p>

<p>Heatran can team up with Pokemon weak to Fire-type moves to try to get a Flash Fire boost, but most players will be wary to use them when there's a Heatran around. Wide Guard support is often essential to compensate for Heatran's Earthquake weakness, a move which is present in most games, so Hitmontop is an excellent teammate; (semicolon) Hitmontop also provides Intimidate support to help Heatran against Landorus-T, Tyranitar, and Excadrill. Cresselia, Dusclops, and Dusknoir are also excellent teammates to support Heatran in the field, being able to give it a Flash Fire boost and the occasional Helping Hand; (semicolon) they can also provide Sunny Day support. If you aren't running Trick Room on your team, Icy Wind and Thunder Wave can come in handy, making Cresselia an even better partner; (semicolon) Thundurus can be a life saver as well with its access to Prankster Thunder Wave. Basically all Pokemon with Intimidate have good synergy with Heatran. Aside from the aforementioned Hitmontop, Landorus-T, (comma) which is immune to Earthquake and can weaken its users, Scrafty, (comma) which can check Cresselia, Tyranitar, and Excadrill, and Gyarados, (comma) which can take Water-type attacks directed at Heatran and let you use the opponent's rain in your favor, (comma) are all good partners
.</p>

[SET]
name: ErupTran
move 1: Eruption
move 2: Heat Wave / Fire Blast
move 3: Earth Power
move 4: Protect
item: Charcoal / Fire Gem
ability: Flash Fire
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]

<p>The ultimate Doubles destroyer, this set providutilizes the strongest spread attack available in game, aside from Choice Specs variants which are basically impossible to pull off. If you-(hyphen)game in Eruption: (colon) Eruption. If Heatran manages to set up, even Kingdra with its 4x resistance to Fire and decent Special Defense will almost become close to being KOed. Eruption Heatran needs a lot of support to succeed. Trick Room support, Sunny Day support, (comma) however. Trick Room and Sunny Day support, (comma) the latter of which can be supplied from either Ninetales's Drought or thea support teammate of choice, ands well Helping Hand and Flash Fire support are all crucial for Heatrain to succeed. The trick is to start setting up Trick Room while Heatran uses Protect, allowing it to survivescape that turn unharmed. The best companionpartners for this are Dusclops and Mental Herb Dusknoir, depending on your needwhich each have their pros and cons: extreme bulk in the case of the former or a defense against Taunt in that of the latter. If you aren't using Mental Herb, never lead on Heatran, never start off with this tactic, as a Taunt user will just ruin your strategy and proceed to disrupt your team and ultimately winto the point where you will most likely lose.</p>

<p>Charcoal is the item of choice for this set, as Heatran is meant to set up and sweep, firingmeaning that it will often fire more than the three attacks required to equal Fire Gem's singleitial attack boost. Furthermore, if youHeatran sets up, youit won't need the sheer power of the Fire Gem.</p>

[ADDITIONAL COMMENTS]

<p>The EVs here are meant to give Heatran maximum bulk, while retaining power and speed under Trick Room. While the tactic sounds amazing, it's not that easy to pull off if your opponent has access to Taunt, bulky Earthquake users, or Rain Dance or Drizzle users. If you spot any Heatran check, it's better to get rid of them first and use Eruption Heatran as a late -(hyphen)game sweeper. Trick Room support is essential, so teaming Heatran with a slow Fake Out user likesuch as Scrafty is a good idea. Victini can be used on a mixed Trick Room team that uses Sunny Day, as it is able to deal high amounts of damage under the sun with V-Create, denting even Cresselia. Cresselia itself is a great teammate to set Sunny Day and Trick Room, and boost with Helping Hand, while either Dusclops or Dusknoir are almost mandatory for the supporting spots well as boosting Heatran with Helping Hand. (period) Dusclops or Dusknoir are almost essential as partners for this Heatran as well. Fire Blast is an option instead of Heat Wave if you find yourself capable to makeof letting Heatran stay at a high health, (comma) and if Wide Guard concerns you, although the main point of this set is to deal massive amounts of damage with powerful spread moves.</p>

[SET]
name: SubProtect
move 1: Substitute
move 2: Protect
move 3: Heat Wave / Fire Blast
move 4: Earth Power
item: Chople Berry / Leftovers
ability: Flash Fire
nature: Modest
evs: 252 HP / 200 SpA / 52 Def
ivs: 0 Atk

[SET COMMENTS]

<p>This Heatran set's forte is survivability. You willThe strategy is to alternate between using Substitute and Protect to survive from hits, and then when the opponent lets Heatran's Substitute survive, it can stillHeatran can deliver strong hits with Heat Wave or Earth Power, though Fire Blast can still be used over the former if you're afraid of Wide Guard or want to deal greater damage to a single target. Earth Power will let you stillHeatran deal with opposing Chandelure and Heatran, while th; (semicolon) this is even more useful because opposing Heatran might not be able to KO back with Earth Power.</p>

[ADDITIONAL COMMENTS]

<p>The given Defense EVs withalongside Chople Berry are enoughllow Heatran to survive a Fighting Gem-(hyphen)boosted Close Combat hit from Adamant max Attack Hitmontop and still set up a Substitute most of the time. Teaming up with Fake Out users, such as Hitmontop and Scrafty, helps Heatran set up Substitutes and maintain them. The former also provides Wide Guard support, which can helps Heatran survive through an Earthquake and take no damage from a Rock Slides, (comma) allowing it to set up a Substitute or just keep attacking from behind itone. Follow Me and Rage Powder users, such as Amoonguss and Togekiss, are also highly welcome, as they will allow for Substitute set -(hyphen)up as well. Cresselia can provide Icy Wind orand Thunder Wave, and Thundurus can also provide Thunder Wave support, the latter of which Thundurus can also provide, (comma) except with priority, all of which helps this Heatran set to shine. You willHeatran also needs the support fromof teammates towhich can deal with Ground- and Fighting-type Pokemon. Besides the aforementioned Cresselia, Heatran can team up with Gyarados to render Fighting-types and Deoxys-A useless, the latter of which will usually get rid of at least two opponents before it faints. Kyurem-B is the best Pokemon to deal with Ground-types;, (comma) as even the pesky Landorus-T with its Intimidate ability will be obliterated by itKyurem-B's sheer strength. Abomasnow and Genesect make for excellent Blizzard spammers, which help deal with Heatran's main counters as well.</p>

[Other Options]

<p>The most useful other option for Heatran is Air Balloon, which will allow it to avoid all Ground-type attacks until it is hit by another type of attack. This is extremely helpful when dealing with Landorus-T, other Heatran, and Volcarona. Heatran's movepool is decent, and it has a lot of options to consider for all of its sets. First of all, it can run Hidden Power Grass to deal with Gastrodon, one of its main counters in Doubles. It will also help finish off a Politoed in rain. Heatran also has access to Flash Cannon, which is useful to deal with Tyranitar, but other than that, (comma) it's mainly a useless move. Heatran also has access to several useful support options. It can run Taunt to shut down Trick Room users and Sunny Day to boost its own and its teammates' attacks. Heatran can also run Will-O-Wisp, especially on more defensive sets, to ruin its main counters,: (colon) Fighting-types and Earthquake users. Single -(hyphen)target moves, such as Flamethrower and Overheat, can also be used for their respective reliability and sheer power. It, (comma) respectively. Heatran also has access to Flame Charge, but it's generally better to use a partner with Tailwind to help overcome Heatran's lackluster speed. Heatran can run Ancient Power to deal with Volcarona, a common check, but it's only useful for thatthe move is otherwise useless. Lastly, Heatran is able to run a Choice Scarf set to dish out fast spread attacks, or a Choice Specs set coupled with a fast After You user such as Jirachi, which will let itHeatran quickly spam moves fast without investing in Speed.</p>

[Checks Counters]

<p>All common Ground- and Fighting-types threaten Heatran greatly:; (semicolon) this includes Landorus, Landorus-T, Excadrill, Garchomp, Gastrodon, Quagsire, Hitmontop, Scrafty, and Conkeldurr are many of the more common examples. It usually just takes o. One Earthquake or Earth Power, and Heatran is usually gone. Wide Guard users, namely Hitmontop, shut down most offensive Heatran variants, as it usually chooses to run Eruption or Heat Wave for its STAB move of choice. Terrakion also threatens Heatran greatly, for it can KO itHeatran with Close Combat or damage it severely with Rock Slide. Gastrodon threatens Heatran with either Earth Power or, (comma) Muddy Water, (comma) or Surf in the rain, taking very little damage from any attack Heatran has to offerdamage it with, (comma) bar the rare Hidden Power Grass, which often forces HeatraGastrodon to switch out. Water-types in general will take little damage from Heatran, and all of them will obliterate it under rain. It's common to see Heatran running away from Politoed, Manaphy, and Ludicolo, all of which can seriously dent and KO it. In general, rain on the field will render Heatran useless.</p>


c/p (for some of it):
[ADDITIONAL COMMENTS]

<p>The EVs here are meant to give Heatran maximum bulk while retaining power and speed under Trick Room. While the tactic sounds amazing, it's not that easy to pull off if your opponent has access to Taunt, bulky Earthquake users, or Rain Dance or Drizzle users. If you spot any Heatran check, it's better to get rid of them first and use Eruption Heatran as a late-(hyphen)game sweeper. Trick Room support is essential, so teaming Heatran with a slow Fake Out user such as Scrafty is a good idea. Victini can be used on a mixed Trick Room team that uses Sunny Day, as it is able to deal high amounts of damage under the sun with V-Create, denting even Cresselia. Cresselia itself is a great teammate to set Sunny Day and Trick Room, as well as boosting Heatran with Helping Hand. (period) Dusclops or Dusknoir are almost essential as partners for this Heatran as well. Fire Blast is an option instead of Heat Wave if you find yourself capable of letting Heatran stay at high health, (comma) and if Wide Guard concerns you, although the main point of this set is to deal massive amounts of damage with powerful spread moves.</p>

[SET]
name: SubProtect
move 1: Substitute
move 2: Protect
move 3: Heat Wave / Fire Blast
move 4: Earth Power
item: Chople Berry / Leftovers
ability: Flash Fire
nature: Modest
evs: 252 HP / 200 SpA / 52 Def
ivs: 0 Atk

[SET COMMENTS]

<p>This Heatran set's forte is survivability. The strategy is to alternate between using Substitute and Protect to survive hits, and then when the opponent lets Heatran's Substitute survive, Heatran can deliver strong hits with Heat Wave or Earth Power, though Fire Blast can be used over the former if you're afraid of Wide Guard or want to deal greater damage to a single target. Earth Power will let Heatran deal with opposing Chandelure and Heatran; (semicolon) this is even more useful because opposing Heatran might not be able to KO back with Earth Power.</p>

[ADDITIONAL COMMENTS]

<p>The given Defense EVs alongside Chople Berry allow Heatran to survive a Fighting Gem-(hyphen)boosted Close Combat from Adamant max Attack Hitmontop and still set up a Substitute most of the time. Teaming up with Fake Out users, such as Hitmontop and Scrafty, helps Heatran set up Substitutes and maintain them. The former also provides Wide Guard support, which can help Heatran survive an Earthquake and take no damage from Rock Slides, (comma) allowing it to set up a Substitute or just keep attacking from behind one. Follow Me and Rage Powder users, such as Amoonguss and Togekiss, are also highly welcome, as they allow for Substitute set-(hyphen)up as well. Cresselia can provide Icy Wind and Thunder Wave support, the latter of which Thundurus can also provide, (comma) except with priority, all of which help this Heatran set shine. Heatran also needs the support of teammates which can deal with Ground- and Fighting-type Pokemon. Besides the aforementioned Cresselia, Heatran can team up with Gyarados to render Fighting-types and Deoxys-A useless, the latter of which will usually get rid of at least two opponents before it faints. Kyurem-B is the best Pokemon to deal with Ground-types, (comma) as even the pesky Landorus-T with its Intimidate ability will be obliterated by Kyurem-B's sheer strength. Abomasnow and Genesect make for excellent Blizzard spammers, which help deal with Heatran's main counters as well.</p>

[Other Options]

<p>The most useful other option for Heatran is Air Balloon, which will allow it to avoid all Ground-type attacks until it is hit by another type of attack. This is extremely helpful when dealing with Landorus-T, other Heatran, and Volcarona. Heatran's movepool is decent, and it has a lot of options to consider for all of its sets. First of all, it can run Hidden Power Grass to deal with Gastrodon, one of its main counters in Doubles. It will also help finish off a Politoed in rain. Heatran also has access to Flash Cannon, which is useful to deal with Tyranitar, but other than that, (comma) it's mainly a useless move. Heatran also has access to several useful support options. It can run Taunt to shut down Trick Room users and Sunny Day to boost its own and its teammates' attacks. Heatran can also run Will-O-Wisp, especially on more defensive sets, to ruin its main counters: (colon) Fighting-types and Earthquake users. Single-(hyphen)target moves, such as Flamethrower and Overheat, can also be used for their reliability and sheer power, (comma) respectively. Heatran also has access to Flame Charge, but it's generally better to use a partner with Tailwind to help overcome Heatran's lackluster speed. Heatran can run AncientPower to deal with Volcarona, a common check, but the move is otherwise useless. Lastly, Heatran is able to run a Choice Scarf set to dish out fast spread attacks, or a Choice Specs set coupled with a fast After You user such as Jirachi, which will let Heatran quickly spam moves without investing in Speed.</p>

[Checks Counters]

<p>All common Ground- and Fighting-types threaten Heatran greatly; (semicolon) this includes Landorus, Landorus-T, Excadrill, Garchomp, Gastrodon, Quagsire, Hitmontop, Scrafty, and Conkeldurr. One Earthquake or Earth Power, and Heatran is usually gone. Wide Guard users, namely Hitmontop, shut down most offensive Heatran variants, as it usually chooses to run Eruption or Heat Wave for its STAB move of choice. Terrakion also threatens Heatran greatly, for it can KO Heatran with Close Combat or damage it severely with Rock Slide. Gastrodon threatens Heatran with Earth Power, (comma) Muddy Water, (comma) or Surf in the rain, taking very little damage from any attack Heatran has to damage it with, (comma) bar the rare Hidden Power Grass, which often forces Gastrodon to switch out. Water-types in general will take little damage from Heatran, and all of them will obliterate it under rain. It's common to see Heatran running away from Politoed, Manaphy, and Ludicolo, all of which can seriously dent and KO it. In general, rain will render Heatran useless.</p>



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