Heatran [Singles]

[OVERVIEW]

Heatran is a very versatile Pokemon, being able to fill defensive, offensive, and supportive roles on a team. It particularly excels at stallbreaking thanks to its immunity to Toxic and its signature move Magma Storm. Additionally, its stats and unique typing are great defensively and mean that it often completely walls foes that can't deal super effective damage to it. This makes it an excellent check to common foes such as Talonflame and Cresselia, which are almost entirely unable to touch it. Its high Special Attack stat and access to Flash Fire also mean it can deal a lot of damage, even with neutral attacks. Its middling Speed stat does mean that it's often outsped by other Pokemon, however, and it isn't quite slow enough to take advantage of Trick Room. Finally, while Heatran is great defensively, it's weak to Ground, Water, and Fighting, types that are all common as STAB moves and as coverage. This means that ordinarily lopsided match-ups, such as against Charizard and Scizor, can be a risky proposition when Focus Blast and Superpower, respectively, are considered.

[SET]
name: Stall
move 1: Magma Storm / Lava Plume
move 2: Toxic / Will-O-Wisp
move 3: Substitute / Earth Power
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Timid
evs: 212 HP / 44 SpD / 252 Spe

[SET COMMENTS]
Moves
========

The first move choice is between Heatran's STAB moves, both of which aim to deal residual damage. Magma Storm is generally preferred, as it deals a greater amount of damage and traps foes, although its accuracy is less than desirable at 75%. Lava Plume, on the other hand, has 100% accuracy and a chance to burn the foe, reducing Heatran's reliance on Will-O-Wisp. The second move aims to improve Heatran's stalling capabilities. Toxic has the higher damage potential, as the damage it deals increases over time; it's therefore most useful against foes with recovery like Porygon2 and Cresselia. Will-O-Wisp is guaranteed to burn the foe provided it hits, inflicting chip damage and importantly reducing the damage opposing physical attackers deal. The next options help Heatran to deal with foes that it would otherwise have trouble beating. Substitute prevents a number of non-damaging moves and, in combination with Leftovers, provides a safety net against super effective hits. However, Earth Power hits the majority of targets that resist Fire for good damage, such as Blaziken and opposing Heatran, reducing the chance that Heatran will be walled. Finally, Protect allows Heatran to safely stack up recovery from Leftovers and chip damage for a turn.

Set Details
========

While Heatran has no choice in the matter, Flash Fire is an excellent ability that makes it immune to and lets it gain a boost from Fire-type attacks. This therefore makes it an excellent switch-in against opposing Fire-types. The given EVs grant a 16n+1 number of HP, which is optimized for both Leftovers and consecutive use of Substitute. A Timid nature and 252 Speed EVs allow Heatran to outspeed as many foes as possible. The remaining EVs are placed into Special Defense to allow Heatran to take special attacks slightly better. Using a Calm nature and an EV spread such as 212 HP / 4 Def / 44 SpA / 156 SpD / 92 Spe is an alternative to take special hits better if outspeeding foes is less important. Leftovers is essential to provide a form of recovery, improving Heatran's stalling capabilities.

Usage Tips
========

While this set deals well with most Pokemon that can't hit it super effectively, it's best against defensive foes such as Cresselia and Porygon2. You generally won't want to lead with Heatran, and it should instead be kept in the back ready to be switched in. This can be done fairly liberally as a result of its excellent typing and defensive stats, but foes such as Volcarona that don't run Hidden Power Ground and Choice Specs Sylveon are prime targets to do so. The combination of Substitute and Protect can allow Heatran to stall out slower foes using moves with low PP, such as Hydro Pump Rotom-W. Protect also allows Heatran to safely scout for Trick Rotom-W to avoid getting itself Choice locked. (RH) Try to scout for super effective coverage on a foe's set before getting comfortable, such as against uncommon Earthquake users like Mega Charizard Y and Mega Sceptile. Protect and Substitute are great tools for helping with this, but be wary of a foe setting up on a Protect.

Team Options
========

Heatran wants teammates that can deal with foes it can't outstall, like those that resist Fire and/or hit it super effectively. Grass-types such as Mega Venusaur, Ferrothorn, and Breloom do a good job at dealing with Water-types. Mega Venusaur also resists Fighting-type attacks, making it an especially good partner defensively. Serperior is another good partner, as it can set up on foes such as Hippowdon and Rotom-W, neither of which Heatran likes. Electric-types like Thundurus and Zapdos can also deal with Water-types and commonly carry Hidden Power Ice to help them deal with opposing Ground-types. Mega Kangaskhan struggles against defensive Pokemon such as Cresselia and Porygon2 and therefore appreciates Heatran's ability to switch into them and stall them out. In the best-case scenario, opposing Porygon2 can be baited into using Hidden Power Fire to active Heatran's Flash Fire. Garchomp enjoys Heatran's resistances to attacks such as Outrage and Ice Beam that threaten to eliminate it. Flying-types such as Mega Salamence, Landorus-T, and Gyarados are immune to Ground and resist Fighting, and Heatran has a 4x resistance to Ice for them in return. Partners with Levitate, such as Cresselia, Gengar, and Rotom-W, are also immune to Ground and have ways to deal with Mega Kangaskhan, which Heatran can struggle with. Heracross resists both Ground and Fighting, and Heatran makes a good partner for it thanks to Flash Fire. Using both Cresselia and Heracross together with Heatran creates a strong core that has excellent type synergy.

[SET]
name: Choice Specs
move 1: Overheat
move 2: Flash Cannon
move 3: Flamethrower / Earth Power
move 4: Earth Power / Ancient Power
item: Choice Specs
ability: Flash Fire
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]
Moves
========

Overheat is Heatran's strongest attack and can OHKO many foes with the boost from Choice Specs, including physically defensive Thundurus, Zapdos, and Hippowdon. The following two moves provide consistent STAB attacks for when lowering Heatran's Special Attack is undesirable. Flash Cannon provides an alternative STAB move and coverage against Fairy-types such as Sylveon. Flamethrower provides a Fire-type attack that doesn't lower Heatran's Special Attack and has a decent damage output combined with reliable accuracy. The final coverage options are used to reduce the chance that Heatran will be walled. Earth Power hits the majority of foes that resist both Fire- and Steel-type attacks super effectively, such as opposing Heatran. Ancient Power is a more effective option against foes like Mega Charizard Y and Talonflame. You may also opt to drop Flamethrower in exchange for running both Earth Power and Ancient Power in order to minimize the chance that Heatran will be walled.

Set Details
========

Heatran's only ability, Flash Fire, is excellent for giving it an immunity to opposing Fire-type attacks and a means to further boost its own Fire-type attacks. Choice Specs and maximum Special Attack EVs make Heatran as immediately threatening as possible. The remaining EVs are placed mostly into HP to improve Heatran's overall bulk as much as possible. If you're looking to outpace more threats, EVs that trade bulk for Speed and potentially the use of a Timid nature can allow Heatran to do so. For example, 124 Speed EVs let Heatran outspeed base 60s, 204 EVs let it outspeed base 70s, and 252 EVs let it Speed tie with opposing maximum Speed Heatran.

Usage Tips
========

This set should be used on teams that need the greatest amount of firepower to get past bulky Steel-types like Aegislash. Flamethrower and Flash Cannon will be your staple move choices; use them until you're confident about making a prediction. Try to bait Fire-type attacks to activate Flash Fire, as this will boost the power of Heatran's Fire-type attacks even further. Avoid being Choice locked into Earth Power or Ancient Power if it can be helped, as this comes with the risk of hurting momentum. Equally bear in mind that Overheat's Special Attack drops can also have a negative effect on momentum. This set has no protection against potential super effective coverage, so be safe and scout for it when necessary.

Team Options
========

Cresselia is this set's best partner, as its access to Levitate and Ice Beam lets it check Ground-types easily. Its Lunar Dance can also provide a form of recovery, which Heatran otherwise lacks but finds desirable. Heracross resists both Fighting and Ground, can handle Water-types with Bullet Seed, and creates a strong core with Cresselia and Heatran, as Heatran resists every one of Heracross's weaknesses and helps beat foes like Aegislash for it, and Cresselia provides speed control for the other two, which are otherwise fairly slow. Garchomp can be useful to set up Stealth Rock, as it helps to eliminate Focus Sash users such as Breloom. Mega Salamence also makes a good partner, as it can switch in on Fighting- and Ground-types such as Blaziken and Choice-locked Earthquake users. Facade Mega Salamence can also deal with weakened bulky Water-types that threaten Heatran, such as Suicune, Rotom-W, and Slowbro. Mamoswine makes a great partner offensively, as it's able to threaten Ground-types and Dragon-types, particularly Garchomp and Mega Salamence, thanks to Icicle Spear. Mamoswine can also provide Stealth Rock support should it be needed for nullifying Focus Sashes and aiding in picking up KOs. Conkeldurr appreciates Heatran's ability to check Talonflame.

Other Pokemon that have a hard time getting past Steel-types also enjoy this set's presence. Sylveon appreciates having Steel-types like Aegislash removed so that it can spam Hyper Voice freely. Mawile, while having some coverage against opposing Steel-types, likes Heatran's ability to KO them more efficiently. Ferrothorn can't touch Steel-types outside of Leech Seed and can switch into Water-type attacks for Heatran. It also makes excellent bait for activating Heatran's Flash Fire as a result of its 4x weakness to Fire. Breloom can do little to Steel-types other than Spore and resists both Ground and Water. Heatran can't beat opposing Water-types, so it appreciates support for that. Electric-types like Thundurus can power through them with their strong STAB moves. Grass-types like Mega Venusaur and Serperior resist Water and can hit back with their super effective STAB moves, with Mega Venusaur working especially well, as it resists Azumarill's Play Rough and takes less damage from Ice-type coverage moves thanks to Thick Fat.

[STRATEGY COMMENTS]
Other Options
=============

More offensive sets, in particular, have the most other options. Fire Blast is an alternative Fire-type STAB move that trades Flamethrower's accuracy for a greater damage output. Hidden Power Ice deals significant damage to common Earthquake users and Dragon-types such as Garchomp, Mega Salamence, and Landorus-T, although Heatran is still outsped by these. Dragon Pulse similarly deals with Dragon-types like Garchomp and Mega Salamence but has the benefit over Hidden Power Ice of dealing more damage to Hydreigon, Latios, and Latias. Dark Pulse provides an alternative option for foes like Cresselia and has a handy chance to flinch the target. Stone Edge is an alternative to Ancient Power that generally deals more damage and is particularly useful against specially defensive Talonflame, but it is less accurate than Ancient Power. Using Taunt on the stall set can help to prevent foes from using non-attacking moves and is particularly useful for preventing recovery. Using a set with Stealth Rock and Air Balloon is viable if your team requires an entry hazard setter, but there are usually better options than Heatran. Choice Scarf can be a good answer to Heatran's Speed problem, particularly in combination with Hidden Power Ice, as this allows Heatran to outspeed threats such as Mega Salamence. Life Orb provides Heatran with more immediate firepower, but this wears it down quickly due to its lack of recovery. Assault Vest boosts Heatran's Special Defense, but preventing it from using support moves or a boosting item inhibits its usefulness.

Checks and Counters
===================

**Ground-types**: Ground-types such as Garchomp, Mamoswine, and Landorus-T can easily KO Heatran as a result of its 4x weakness to Earthquake, even when burned if they're holding a boosting item like Life Orb. Lum Berry Garchomp has the easiest time against Heatran, as it is not concerned about being burned while switching in.

**Fighting-types**: Blaziken, Conkeldurr, and Mega Lopunny can all KO Heatran with relative ease using their STAB moves. Conkeldurr is a particularly good check as a result of its Guts ability, which allows it to benefit from burn. Mega Lucario has an easy time KOing Heatran, although it has a hard time switching in safely. Additionally, Low Kick Greninja gains a STAB boost on the move as a result of Protean and can OHKO Heatran as a result, given enough Attack investment.

**Water-types**: Water-types such as Rotom-W, Azumarill, and Gyarados take little damage from Heatran's Fire-type attacks and are able to hit back with their super effective STAB moves. Politoed's Drizzle also creates problems for Heatran, as the rain halves the power of its Fire-type attacks.

**Dragon-types**: Dragon-types like Hydreigon, Latios, and Latias resist Heatran's Fire-type attacks and commonly have coverage moves to hit Heatran super effectively, such as Earth Power and Surf. However, it should be noted that the former two have a chance to be 2HKOed by Choice Specs-boosted Flash Cannon.

**Mega Kangaskhan**: Mega Kangaskhan has access to a variety of moves that can make it problematic for Heatran. Earthquake obviously deals a huge amount of damage to Heatran. Power-Up Punch can be used to negate the effects of burn, as can Facade after Kangaskhan has finished with Heatran. It can also use Substitute in order to block Will-O-Wisp.

**Trick Room**: Heatran's middling Speed stat leaves it susceptible to Trick Room set by Pokemon such as Cresselia and Porygon2, as it allows foes that normally have a poorer match-up against it, such as Mega Heracross, to outspeed and KO it.

**Utility**: The Choice Specs set is shut down by Disable users such as Gengar, as the move forces Heatran to use Struggle or switch out. The stall set doesn't appreciate Encore users such as Gardevoir and Whimsicott, as its success is generally reliant on being able to switch moves.
 
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Thank God someone's making this now. I really appreciate it.

On the Stealth Rock set: having put it on almost all of my teams thus far, I almost never used WoW. I prefer Toxic, for the ability to cripple common switch-ins like Zard, Ground-types, and Water-types. Speaking of Water-types, I sometimes EV my Heatran to outspeed some common ones so it can Poison them and stall them out or get in a Magma Storm. Common ones are Rotom-Wash and Suicune.

On the Specs set: I've actually never run dual Fire STABs on this set. I don't think that Heatran is the type of mon that can spam one move with Specs (unless you're using it with TR) considering the nature of its defensive typing, leaving it prone to revenge killing. My set is Overheat / Flash Cannon / Earth Power / Ancient Power or HP Ice.

I actually think that Choice Scarf Tran should be its own set, due to its niche shifting drastically because of it. On this set, I think running dual Fire STABs would be a great idea, now that I think about it.

Other than that, nice work! I love Heatran, and I love that someone's willing to cover just about everything it can do.
 
Thank God someone's making this now. I really appreciate it.

On the Stealth Rock set: having put it on almost all of my teams thus far, I almost never used WoW. I prefer Toxic, for the ability to cripple common switch-ins like Zard, Ground-types, and Water-types. Speaking of Water-types, I sometimes EV my Heatran to outspeed some common ones so it can Poison them and stall them out or get in a Magma Storm. Common ones are Rotom-Wash and Suicune.

On the Specs set: I've actually never run dual Fire STABs on this set. I don't think that Heatran is the type of mon that can spam one move with Specs (unless you're using it with TR) considering the nature of its defensive typing, leaving it prone to revenge killing. My set is Overheat / Flash Cannon / Earth Power / Ancient Power or HP Ice.

I actually think that Choice Scarf Tran should be its own set, due to its niche shifting drastically because of it. On this set, I think running dual Fire STABs would be a great idea, now that I think about it.

Other than that, nice work! I love Heatran, and I love that someone's willing to cover just about everything it can do.

Sorry for the delayed response.
  1. I personally don't see Toxic very much on the Stealth Rock set, but I think it's totally reasonable that it'd be an option, so I'll slash it in front of Will-O-Wisp. Unmentioned speedier EV spreads are just due to this being WIP and me not having gotten around to it.
  2. Dropping the secondary Fire-type coverage on the Choice Specs set is definitely a thing. I'll think about slashing Ancient Power beside Flamethrower, but when I take a look at common teams and the usage stats they seem to indicate that dual Fire coverage is more common than not. That's something I'll welcome QC feedback on when the time comes.
  3. The only thing I really disagree with is Choice Scarf Heatran being its own set. S14 usage stats put it at 2.1% usage, and I think there's a big drop off in viability when compared to the sets already listed. I'm therefore going to leave it in Other Options for the time being.
 
Sorry for the delayed response.
  1. I personally don't see Toxic very much on the Stealth Rock set, but I think it's totally reasonable that it'd be an option, so I'll slash it in front of Will-O-Wisp. Unmentioned speedier EV spreads are just due to this being WIP and me not having gotten around to it.
  2. Dropping the secondary Fire-type coverage on the Choice Specs set is definitely a thing. I'll think about slashing Ancient Power beside Flamethrower, but when I take a look at common teams and the usage stats they seem to indicate that dual Fire coverage is more common than not. That's something I'll welcome QC feedback on when the time comes.
  3. The only thing I really disagree with is Choice Scarf Heatran being its own set. S14 usage stats put it at 2.1% usage, and I think there's a big drop off in viability when compared to the sets already listed. I'm therefore going to leave it in Other Options for the time being.
Sorry for the delayed response.

1. Nice!
2. The usage stats are hella skewed because people can't decide on a Fire STAB. You've got plenty of options, and they're all used commonly. That's the beauty of Heatran: its STAB is unpredictable but still always good.
3. Fair enough.
 
Well first of all nice job on the analysis! Heatran is a tough mon to write up and you have done a great job.
Although I'm not a QC member, I do have some points.

Under set details, you have mentioned that the speed EVs let heatran outspeed suicune, rotom-w, and cress. I don't think there is any reason heatran should even be left on the field when facing the former two. As for cress, it doesn't need to outspeed it to beat it so I feel that's just a wasted investment. It would be better off if you move those 92 EVs into some other stat.

Under team options, you haven't mentioned the heracross-cress-tran core anywhere. You just said that both of them are individually good partners. You definitely need to add that in because it's quite popular and very powerful core.

In the third set, I see no reason to slash roar in the moves. It had only 3 percent usage last season and running it with max speed is a bit contradictory.

Finally, I think it's worth mentioning greninja in checks and counters since 37 percent of them have low kick which has a chance to OHKO all the variants mentioned above.

Anyways, great job again! I'll leave the rest to the QC team.
 
[SET COMMENTS]
Moves
========


-Toxic has the higher damage potential, and is most useful against foes with recovery like Porygon2 and Cresselia.
Note: I am unsure on what to do with Taunt at the moment, I have asked anirav and he has never encountered it while NOVED said he has but it is extremely uncommon. The first set seems too slashy but I will leave it for now and see what other QC members think.
-Earth Power is the preferred choice, as it hits the majority of targets that resist Fire for good damage.
You should list at least one or two examples of these "targets" such as opposing Heatran.
-Substitute, in combination with Leftovers, prevents a number of status moves and provides a safety net.
"A number of status moves" is incorrect, since Heatran cannot be burned, poisoned and is 4x Ice resistant. Pretty much Thunder Wave and Spore are the only moves you have to watch out for and Heatran certainly does not have the Speed to sub on some of these threats (like Prankster Thundurus and Klefki), it can however set up sub on Cresselia or Porygon2 though. Breloom's STAB Fighting-moves also hurt Heatran a lot while running max Speed most of the time.
Note: Also mention Protect allows you to scout for some uncommon Earthquake users such as Mega Charizard Y and Mega Sceptile.


Set Details
========


You should mention Flash Fire somewhere (ON ALL THREE SETS).


Usage Tips
========


-While this set deals well with most Pokemon that can't hit it super effectively, it's best against defensive foes such as? (Cresselia and Porygon2).

[SET COMMENTS]
Moves
========


-Overheat is Heatran's strongest attack, and can OHKO many foes with its boost from Choice Specs.
It is rather important that you provide one or two examples as it is very helpful to the readers and new players to the metagame.

[SET COMMENTS]
Moves
========


-Stealth Rock provides entry hazard support, and deals significant damage to foes weak to Rock. (Also pressuring/preventing Charizard/Talonflame/Volcarona from coming in safely.)

Set Details
========


-Air Balloon is used to provide the maximum opportunities for Heatran to set up Stealth Rock and burn foes.
You should mention a few common Ground-type leads that lack Superpower such as Garchomp and Hippowdon.

[STRATEGY COMMENTS]
Other Options
=============


-Hidden Power Ice deals with common Earthquake users, though Heatran rarely beats them one-on-one.
-Choice Scarf seems a good answer to Heatran's Speed, but then lacks the firepower to take advantage of it.
Note: Hidden Power Ice deserves more credit here. After playing around with the calcs, Heatran can actually OHKO many of these Ground-type threats such as Garchomp, Mega Salamence and Landorus-T. Even with a Modest nature, Scarf Heatran outspeeds Mega Salamence.
252+ SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Garchomp: 176-208 (96.1 - 113.6%) -- 75% chance to OHKO
252+ SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Mega Salamence: 168-200 (98.2 - 116.9%) -- 93.8% chance to OHKO
252 SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 168-200 (101.8 - 121.2%) -- guaranteed OHKO


Comments
=============


I agree with most of what anirav has mentioned above. When you are done going over these I will have another look c:
 
[SET COMMENTS]
Moves
========


-Toxic has the higher damage potential, and is most useful against foes with recovery like Porygon2 and Cresselia.
Note: I am unsure on what to do with Taunt at the moment, I have asked anirav and he has never encountered it while NOVED said he has but it is extremely uncommon. The first set seems too slashy but I will leave it for now and see what other QC members think.
-Earth Power is the preferred choice, as it hits the majority of targets that resist Fire for good damage.
You should list at least one or two examples of these "targets" such as opposing Heatran.
-Substitute, in combination with Leftovers, prevents a number of status moves and provides a safety net.
"A number of status moves" is incorrect, since Heatran cannot be burned, poisoned and is 4x Ice resistant. Pretty much Thunder Wave and Spore are the only moves you have to watch out for and Heatran certainly does not have the Speed to sub on some of these threats (like Prankster Thundurus and Klefki), it can however set up sub on Cresselia or Porygon2 though. Breloom's STAB Fighting-moves also hurt Heatran a lot while running max Speed most of the time.
Note: Also mention Protect allows you to scout for some uncommon Earthquake users such as Mega Charizard Y and Mega Sceptile.


Set Details
========

You should mention Flash Fire somewhere (ON ALL THREE SETS).

Usage Tips
========


-While this set deals well with most Pokemon that can't hit it super effectively, it's best against defensive foes such as? (Cresselia and Porygon2).

[SET COMMENTS]
Moves
========


-Overheat is Heatran's strongest attack, and can OHKO many foes with its boost from Choice Specs.
It is rather important that you provide one or two examples as it is very helpful to the readers and new players to the metagame.

[SET COMMENTS]
Moves
========


-Stealth Rock provides entry hazard support, and deals significant damage to foes weak to Rock. (Also pressuring/preventing Charizard/Talonflame/Volcarona from coming in safely.)

Set Details
========


-Air Balloon is used to provide the maximum opportunities for Heatran to set up Stealth Rock and burn foes.
You should mention a few common Ground-type leads that lack Superpower such as Garchomp and Hippowdon.

[STRATEGY COMMENTS]
Other Options
=============


-Hidden Power Ice deals with common Earthquake users, though Heatran rarely beats them one-on-one.
-Choice Scarf seems a good answer to Heatran's Speed, but then lacks the firepower to take advantage of it.
Note: Hidden Power Ice deserves more credit here. After playing around with the calcs, Heatran can actually OHKO many of these Ground-type threats such as Garchomp, Mega Salamence and Landorus-T. Even with a Modest nature, Scarf Heatran outspeeds Mega Salamence.
252+ SpA Heatran Hidden Power Ice vs. 0 HP / 0 SpD Garchomp: 176-208 (96.1 - 113.6%) -- 75% chance to OHKO
252+ SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Mega Salamence: 168-200 (98.2 - 116.9%) -- 93.8% chance to OHKO
252 SpA Heatran Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 168-200 (101.8 - 121.2%) -- guaranteed OHKO


Comments
=============


I agree with most of what anirav has mentioned above. When you are done going over these I will have another look c:

Implemented these. To clarify with the first set: by "status moves" I was encompassing all non-damaging moves such as Encore and Disable, not just moves that inflict non-volatile status conditions. I've changed the wording to hopefully make it clearer.
 
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Set Details
========

The three of us were discussing this on PS a few days ago (cant say, anirav and I), cant say also mentioned how max Speed Timid nature is an option when running Toxic so you can outspeed as many threats as possible, not to mention things like Breloom love running max Speed.
Usage Tips
========


-This Heatran can be switched into attacks fairly liberally as a result of its considerable defensive investment. (Such as?)
It has no problems coming in on Choice Specs Sylveon and Volcarona lacking Hidden Power Ground.

-This even allows Heatran to stay in on weaker super effective attacks such as Suicune's Scald.
Scald does around 40% to this Heatran on a max roll, mention how when running a combination of Toxic and Taunt, it is possible to beat it (with the correct predictions on CM and Rest of course lol).
Also mention a combination of Substitute + Protect helps stall out Rotom-W out of Hydro Pumps, while Protect safely scouts for Trick sets (which is especially true for lead Rotom-W).

-Try to scout for super effective coverage on the foe's set before getting comfortable.
Maybe consider moving "scout for Earthquake from uncommon users such as Mega Charizard Y and Mega Sceptile" from Moves to this section so that Usage Tips isn't too short.

Team Options
========

Add Mega Kangaskhan somewhere because its really good with Heatran for obvious reasons. Mega Kangaskhan struggles with tanks such as Cresselia and Porygon2, while Heatran can manually switch into both of these threats while not minding para too much and wall them like no tomorrow (best HP Porygon2 sometimes carry is Fire which is great for Flash Fire).
Also add Garchomp since its 4th on the PGL list, it helps Heatran set up rocks, not to mention Heatran gets a free switch in on Outrage and Ice Beam that threaten to take out chomp.
Serperior needs to be mentioned under Grass-type teammates because it can set up the Ground- and types Heatran doesn't like such as Hippowdon and Rotom-W.
When you talk about Ground- and Flying-type partners for Heatran, make sure to mention how Heatran 4x resists Ice and can come in on Thunderbolts with relative ease due to its bulk and investment.


[SET COMMENTS]
Moves
========


-Earth Power hits the majority of foes that resist both Fire- and Steel-type attacks super effectively such as opposing Heatran.
-Ancient Power is a more effective option against foes like Mega Charizard Y and Talonflame and Volcarona.

Team Options
========


Perhaps mention how Ferrothorn is the best bait for Heatran to potentially get a Flash Fire boost.
Not sure how useful rocks are on the field for specs Heatran, but still useful for Sash users like Breloom I guess? So maybe add Garchomp as its one of the best setters in the metagame.
Mention Mega Salamence as a good partner. As this Heatran is force locked into one move, sometimes it is better to just leave it out until it faints (not true if you lock yourself into Overheat though lol). Mega Salamence can set up a DD or sub on the foes that take out Heatran, mainly Fighting- and Ground-types such as Blaziken (beware of that HP Ice though), and choice locked Earthquakes. Facade Salamence is especially helpful against the bulky Water-types that take out or wall Heatran, such as Suicune, Rotom-W and Slowbro.


[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Lava Plume
move 3: Will-O-Wisp / Toxic
move 4: Roar / Rock Tomb
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 196 HP / 4 Def / 44 SpA / 12 SpD / 252 Spe
cant say says its best to move Roar to Other Options, not to mention running a negative priority move on a max Speed set is weird (move to OO or remove).

Usage Tips
========


This section can be expanded a little, mention what Will-O-Wisp cripples and what kind of sweepers it makes way for etc etc.
As this Heatran lacks passive recovery (from leftovers) and protection moves such as Substitute, it is better not to switch into attacks recklessly as it is easily worn down and breaks Air Balloon.


Team Options
========


Once again you can mention Mega Kangaskhan here as you cripple the defensive threats with Will-O-Wisp or Toxic and Heatran can hit something like Garchomp on the switch with Rock Tomb so that Mega Kangaskhan can mega evolve safely with much appreciated speed control.
Chansey has a pretty good time walling Heatran, you can add Mega Gengar as a partner as it can trap and eliminate Chansey without too much trouble. Prior to Mega, Gengar can also come in on predicted Earthquakes, burn a physical attacker so that Earthquake will do less to Heatran and the rest of your team (if it matters at all).


Comments
========


Apologies for the delay, comments in blue. A few things were discussed with cant say and anirav so if you aren't sure feel free to ask.
You're pretty good with implementing things so I'll leave it at that and let's get a move on.

stwKisr.gif

1/2
 
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Not QC, but the first set seems a bit too...um, slashy. idk how to sort it out though.

Other than that, I think the others have pretty much covered everything else I can think of.
 
The first set should be more along the lines of:

[SET]
name: Stall
move 1: Magma Storm / Lava Plume
move 2: Toxic
move 3: Protect
move 4: Substitute / Earth Power
item: Leftovers
ability: Flash Fire
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

Ok maybe not max/max but I know that these Trans always have Toxic (no WoW) and are much faster. Calm's usage is so low that is doesn't justify a main set mention.

Specs looks fine but I usually use (and see) max HP/SpA

I don't know if I want Stealth Rock + Air Balloon as its own set. It's usage is really low and there are better users out there.
 
The first set should be more along the lines of:

[SET]
name: Stall
move 1: Magma Storm / Lava Plume
move 2: Toxic
move 3: Protect
move 4: Substitute / Earth Power
item: Leftovers
ability: Flash Fire
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

Ok maybe not max/max but I know that these Trans always have Toxic (no WoW) and are much faster. Calm's usage is so low that is doesn't justify a main set mention.

Specs looks fine but I usually use (and see) max HP/SpA

I don't know if I want Stealth Rock + Air Balloon as its own set. It's usage is really low and there are better users out there.

Just so you know where I was coming from with the first set: Spreadsheet. I haven't bothered to update it since S14 teams were released, but it seemed to indicate that Calm was generally the preferred nature. You'll notice there are more Stall sets with Will-O-Wisp than there are with Toxic as well. I'm willing to make those changes though, and make mentions of what's been left out in Set Details.

On the Stealth Rock set: I was fairly on the fence about including it myself since the usage isn't super high compared to its other sets, but I erred on the side of caution since Heatran is a common Pokemon and you're therefore likely to run into the set if you play enough games.
 
After discussing the changes with cant say I've now removed the Stealth Rock set and modified the other two sets accordingly.

This is also now written and ready for a second QC check.
 
I don't have a lot to say honestly, went through this twice and I think this is great as it is now. I have basically nothing to add on the Stall set at this point.

Just a few things minor things I think could be mentioned on the Specs set and Other Options though. I think Mamoswine is a good offensive partner for Heatran for its ability to threaten Ground-types and Dragon-types, Garchomp and Mega Salamence in particular, thanks to Icicle Spear. Also possibly provides SR support which is always nice for this set. Conkeldurr and Mega Mawile come to mind as other partners, the former appreciating the Talonflame check while the latter being one of those Pokemon that appreciates having a partner to break down opposing Steel-types.

For Other Options, I'd mention that the point of Dragon Pulse over HP Ice would be hitting Hydreigon and the Lati twins on the switch since it's not immediately obvious why you'd bother using it at all (they commonly run coverage that beats Heatran though). Might also be worth mentioning that being locked into HP Ice on a Scarf set is also riskier but I don't think it's necessary.

For Checks and Counters, I think Mega Lucario could be mentioned under Fighting-types provided that it's mentioned that it can't switch into Heatran safely. It outspeeds and OHKOs any Heatran variant aside from the rare Scarf, though given the fact that it can't switch in it's not a super important thing to mention. Similarly, I'm wondering if a section on Dragon-types (Hydreigon, Latios, Latias) is worth adding. They commonly have coverage to hit Heatran while only really minding Flash Cannon on the Specs set, but I'll leave that up to you.

I'll wait and see what you decide to do here and in case anyone else has something to add, but otherwise I'd say this is just about ready for its second QC stamp.
 
I don't have a lot to say honestly, went through this twice and I think this is great as it is now. I have basically nothing to add on the Stall set at this point.

Just a few things minor things I think could be mentioned on the Specs set and Other Options though. I think Mamoswine is a good offensive partner for Heatran for its ability to threaten Ground-types and Dragon-types, Garchomp and Mega Salamence in particular, thanks to Icicle Spear. Also possibly provides SR support which is always nice for this set. Conkeldurr and Mega Mawile come to mind as other partners, the former appreciating the Talonflame check while the latter being one of those Pokemon that appreciates having a partner to break down opposing Steel-types.

For Other Options, I'd mention that the point of Dragon Pulse over HP Ice would be hitting Hydreigon and the Lati twins on the switch since it's not immediately obvious why you'd bother using it at all (they commonly run coverage that beats Heatran though). Might also be worth mentioning that being locked into HP Ice on a Scarf set is also riskier but I don't think it's necessary.

For Checks and Counters, I think Mega Lucario could be mentioned under Fighting-types provided that it's mentioned that it can't switch into Heatran safely. It outspeeds and OHKOs any Heatran variant aside from the rare Scarf, though given the fact that it can't switch in it's not a super important thing to mention. Similarly, I'm wondering if a section on Dragon-types (Hydreigon, Latios, Latias) is worth adding. They commonly have coverage to hit Heatran while only really minding Flash Cannon on the Specs set, but I'll leave that up to you.

I'll wait and see what you decide to do here and in case anyone else has something to add, but otherwise I'd say this is just about ready for its second QC stamp.

I've gone ahead and implemented most of this, thanks! The only thing I left out was the point about it being undesirable to be locked into Hidden Power Ice when talking about the OO Choice Scarf set, as at that point it'd be going into Usage Tips for an OO set, which seems unnecessary.
 
Last edited:
Alright, since this is already great as is, I'll go ahead and give this the official 2/2 (need to get one of those fancy stamps soon). Once again, great job on writing one of the tricker BSS mons, I'm glad I decided not to do it like I had once planned since this really solid and concise for such a diverse Pokemon.
 
1/2 :)

add remove (comments)

(please change the thread tag to Copyediting, as it's still under Quality Control right now :) )


[OVERVIEW]

Heatran is a very versatile Pokemon, being able to fill any of defensive, offensive, and supportive roles on a team. It does however, particularly excels at stallbreaking thanks to its immunity being immune to Toxic and its signature move Magma Storm. Additionally, its stats and unique typing are great defensively, (remove comma) and mean that it often completely walls foes which that can't deal super effective damage to against it are often walled entirely. This makes it an excellent check against to common foes such as Talonflame and Cresselia, who which are almost entirely unable to touch it. Its high Special Attack stat and access to Flash Fire also means mean it can deal a lot of damage, even with neutral attacks. Its middling Speed stat does mean that it's often outsped by other Pokemon, faster foes, (subjective, but faster foes always outspeed Heatran because they're faster so this is somewhat of a truism) however, and it isn't quite slow enough to take advantage of Trick Room. Finally, while Heatran is great defensively, (comma) it's weak to Ground, Water, and Fighting, (comma) types that which are all common as STAB moves on both Pokemon themselves and as coverage. This means that ordinarily lopsided match-ups, such as against Charizard or Scizor, can be a risky proposition when Focus Blast and Superpower, respectively, are considered.

[SET]
name: Stall
move 1: Magma Storm / Lava Plume
move 2: Toxic / Will-O-Wisp
move 3: Substitute / Earth Power
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Timid
evs: 212 HP / 44 SpD / 252 Spe

[SET COMMENTS]
Moves
========

The first move choice is between Heatran's STAB moves, both of which aim to deal residual damage. Magma Storm is generally preferred, as it deals a greater amount of damage and traps foes, although it's its accuracy is less than desirable at 75%. Lava Plume, (comma) on the other hand, (comma) has 100% accuracy, (remove comma) and has a chance to burn the foe, reducing Heatran's reliance on Will-O-Wisp. The second move aims to improve Heatran's stalling capabilities. Toxic has the higher damage potential, (comma) as it the damage it deals increases over time; it's therefore most useful against foes with recovery like Porygon2 and Cresselia. Will-O-Wisp is guaranteed to burn the foe provided it hits, inflicting chip damage and importantly reducing the damage opposing physical attackers deal. The next options help Heatran to deal with foes it'd that it would otherwise have trouble beating. Substitute, in combination with Leftovers, (Leftovers doesn't help Substitute block status moves) prevents a number of non-damaging moves and, in combination with Leftovers, provides a safety net against super effective hits. However, Earth Power hits the majority of targets that resist Fire for good damage, (comma) such as Blaziken and opposing Heatran, reducing the chance that Heatran will be walled. Finally, Protect allows Heatran to safely stack up recovery from Leftovers and chip damage for a turn.

Set Details
========

While Heatran has no choice in the matter, Flash Fire is an excellent ability that makes it immune to, and gains a boost from, and lets it gain a boost from Fire-type attacks. This therefore makes it an excellent switch-in against opposing Fire-types. The given EVs grant a 16n+1 number of HP, which is optimized for both Leftovers and consecutive use of Substitute. A Timid nature and 252 Speed EVs allow Heatran to outspeed as many foes as possible. The remaining EVs are placed into Special Defense to allow Heatran to take special attacks slightly better. Using a Calm nature and an EV spread such as 212 HP / 4 Def / 44 SpA / 156 SpD / 92 Spe is an alternative to take special hits better if outspeeding foes is less important. Leftovers are is essential to provide a form of recovery, as this therefore improves improving Heatran's stalling capabilities.

Usage Tips
========

While this set deals well with most Pokemon that can't hit it super effectively, it's best against defensive foes such as Cresselia and Porygon2. You generally won't want to lead with Heatran, and it should instead be kept in the back ready to be switched in. This can be done fairly liberally as a result of its excellent typing and defensive stats, but foes such as Choice Specs Sylveon and Volcarona that don't run Hidden Power Ground and Choice Specs Sylveon are prime targets to do so. Using a The combination of Substitute and Protect can allow Heatran to stall out slower opponents foes using moves with low PP, such as Hydro Pump Rotom-W. Protect also allows Heatran to safely scout for Trick Rotom-W to avoid getting itself Choice-locked. Try to scout for super effective coverage on a foe's set before getting comfortable, such as against uncommon Earthquake users like Mega Charizard Y and Mega Sceptile. Protect and Substitute are great tools for helping with this, but be wary of a foe setting up on a Protect.

Team Options
========

Heatran wants teammates that can deal with foes it can't outstall, like those that resist Fire and/or hit it super effectively. Grass-types such as Mega Venusaur, Ferrothorn, and Breloom do a good job at dealing with Water-types. Mega Venusaur also resists Fighting-type attacks, making it an especially good partner defensively. Serperior is another good partner, as it can set up on foes such as Hippowdon and Rotom-W, neither of which Heatran likes. Electric-types like Thundurus and Zapdos can also deal with Water-types, (remove comma) and commonly carry Hidden Power Ice to help them deal with opposing Ground-types. Mega Kangaskhan struggles against defensive Pokemon such as Cresselia and Porygon2, (remove comma) and therefore appreciates Heatran's ability to switch into them and stall them out. In a best case the best-case scenario, opposing Porygon2 could even can be baited into using Hidden Power Fire to active Heatran's Flash Fire. Garchomp enjoys Heatran's resistances to attacks such as Outrage and Ice Beam that threaten to eliminate it. Flying-types such as Mega Salamence, Landorus-T, and Gyarados are immune to Ground and resist Fighting, (period to comma) and Heatran also has a 4x resists resistance to Ice for them in return. Partners with Levitate, (comma) such as Cresselia, Gengar, and Rotom-W, (comma) are also immune to Ground, (remove comma) and all have ways to deal with Mega Kangaskhan, (comma) which Heatran can struggle with. Heracross resists both Ground and Fighting, and Heatran makes a good switch-in partner for it thanks to Flash Fire. Using both Cresselia and Heracross together with Heatran creates a strong core that has excellent type synergy.

[SET]
name: Choice Specs
move 1: Overheat
move 2: Flash Cannon
move 3: Flamethrower / Earth Power
move 4: Earth Power / Ancient Power
item: Choice Specs
ability: Flash Fire
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]
Moves
========

Overheat is Heatran's strongest attack, (remove comma) and can OHKO many foes with its the boost from Choice Specs, (comma) including physically defensive Thundurus, Zapdos, and Hippowdon. The following two moves provide consistent STAB attacks for when lowering your Heatran's Special Attack is undesirable. Flash Cannon provides an alternative STAB move and coverage against Fairy-types such as Sylveon. Flamethrower provides a Fire-type attack which that doesn't lower Heatran's Special Attack, (remove comma) and has a decent damage output combined with reliable accuracy. The final coverage options are used to reduce the chance that Heatran will be walled. Earth Power hits the majority of foes that resist both Fire- and Steel-type attacks super effectively, (comma) such as opposing Heatran. Ancient Power is a more effective option against foes like Mega Charizard Y and Talonflame. You may also opt to drop Flamethrower in exchange for running both Earth Power and Ancient Power in order to minimize the chance that Heatran will be walled.

Set Details
========

Heatran's only ability, Flash Fire, is excellent for giving it an immunity to opposing Fire-type attacks, and for giving it and a means to further boost its own Fire-type attacks. Choice Specs and maximum Special Attack EVs make Heatran as immediately threatening as possible. The remaining EVs are placed mostly into HP to improve Heatran's overall bulk as much as possible. If you're looking to outpace more threats, EVs that trade bulk for Speed, (remove comma) and potentially the use of a Timid nature, (remove comma) can allow Heatran to do so. For example, (colon to comma) 124 Speed EVs outspeeds lets Heatran outspeed base 60s, 204 EVs outspeeds lets it outspeed base 70s, and 252 EVs speed ties lets it Speed tie with opposing maximum Speed Heatran.

Usage Tips
========

This set should be used on teams that need the greatest amount of firepower to get past bulky Steel-types like Aegislash. Flamethrower and Flash Cannon will be your staple move choices; (comma to semicolon) use them until you're confident about making a prediction. Try to bait Fire-type attacks to activate Flash Fire, as this will boost the power of Heatran's Fire-type attacks even further. Avoid being Choice-locked into Earth Power or Ancient Power if it can be helped, as this then comes with the risk of hurting momentum. Equally, (remove comma) bear in mind that Overheat's Special Attack drops can also have a negative effect on momentum. This set has no protection against a foe's potential super effective coverage, so be safe and scout for it when necessary.

Team Options
========

(consider splitting this into two paragraphs somewhere, as it's very long otherwise)

Cresselia is this Heatran's set's best partner, as its access to Levitate and Ice Beam let lets it check Ground-types easily. Its Lunar Dance can also provide a form of recovery, which Heatran otherwise lacks, (remove comma) but finds desirable. Adding Heracross to the aforementioned creates a strong core of Cresselia, Heracross, and Heatran. Heracross resists both Fighting and Ground, and can handle Water-types with Bullet Seed, and creates a strong core with Cresselia and Heatran, While as Heatran resists every one of Heracross's weaknesses and helps beat foes like Aegislash for it, and Cresselia provides speed control for the other two, who which are otherwise fairly slow. (tried to combine these into one sentence) Garchomp can be useful to set up Stealth Rock, as it helps to eliminate Focus Sash users such as Breloom. Mega Salamence also makes a good partner, as it can switch-in switch in on Fighting- and Ground-types such as Blaziken and Choice-locked Earthquake users. Facade Mega Salamence can also deal with weakened bulky Water-types that threaten Heatran, (comma) such as Suicune, Rotom-W, and Slowbro. Mamoswine makes a great partner offensively, (comma) as it's able to threaten Ground-types and Dragon-types, particularly Garchomp and Mega Salamence, (comma) in particular thanks to Icicle Spear. It Mamoswine can also provide Stealth Rock support should it be needed for removing nullifying Focus Sashes and aiding in picking up KOs. Conkeldurr appreciates Heatran's ability to check Talonflame. Other Pokemon that have a hard time getting past Steel-types also enjoy this Heatran's set's presence. Sylveon appreciates having Steel-types like Aegislash removed so that it can spam Hyper Voice freely. Mawile, while having some coverage against opposing Steel-types, them, likes Heatran's ability to KO Steel-types them more efficiently. Ferrothorn can't touch Steel-types outside of Leech Seed, (remove comma) and can switch into Water-type attacks for Heatran. It also makes excellent bait for activating Heatran's Flash Fire as a result of its 4x weakness to Fire. Breloom can do little to them Steel-types other than Spore, (remove comma) and resists both Ground and Water. Heatran can't beat opposing Water-types, so it appreciates support for that. Electric-types like Thundurus can power through them with their strong Electric-type STAB moves. Thunderbolts. Grass-types like Mega Venusaur and Serperior resist Water and can hit back with their super effective STAB moves, (period to comma) Mega Venusaur especially, as it resists Azumarill's Play Rough and takes less damage from Ice-type coverage moves thanks to Thick Fat.

[STRATEGY COMMENTS]
Other Options
=============

More offensive sets, in particular, have the most other options. amount of Other Options. Fire Blast is an alternative Fire-type STAB that which, when compared to Flamethrower, trades Flamethrower's accuracy for a greater damage output. Hidden Power Ice deals significant damage to common Earthquake users and Dragon-types such as Garchomp, Mega Salamence, and Landorus-T, although Heatran still gets outspeed is still outsped by these. Dragon Pulse similarly deals with Dragon-types like Garchomp and Mega Salamence, (remove comma) but has the benefit over Hidden Power Ice of dealing more damage to Hydreigon, Latios, and Latias. Dark Pulse provides an alternative option for foes like Cresselia, (remove comma) and has a handy chance to flinch the target. Stone Edge is an alternative to Ancient Power that generally deals more damage, (remove comma) and is particularly useful against specially defensive Talonflame, but it is less accurate than Ancient Power. Using Taunt on the stall set can help to prevent foes from using non-attacking moves, (remove comma) and is particularly useful for preventing recovery. Using a set with Stealth Rock and Air Balloon is viable if your team requires an entry hazard setter, but there are usually better options than Heatran. Choice Scarf can be a good answer to Heatran's Speed problem, particularly in combination with Hidden Power Ice, as this then allows Heatran to outspeed threats such as Mega Salamence. Life Orb provides Heatran with more immediate firepower, but this wears it down fast quickly due to a its lack of recovery. Assault Vest boosts Heatran's Special Defense, but preventing it from using support moves or a boosting item inhibits its usefulness.

Checks and Counters
===================

**Ground-types**: Ground-types such as Garchomp, Mamoswine, and Landorus-T can easily KO Heatran as a result of its 4x weakness to Earthquake, potentially even despite potentially being burnt burned if they're holding a boosting item like Life Orb. Lum Berry Garchomp has the easiest time against Heatran, as it can then be less is not concerned about being burnt burned while switching in.

**Fighting-types**: Blaziken, Conkeldurr, and Mega Lopunny can all KO Heatran with relative ease using their STAB moves. Conkeldurr is a particularly good check as a result of its Guts ability, (comma) which allows allowing it to benefit from burn. Mega Lucario has an easy time KOing Heatran, although it has a hard time switching in safely. Additionally, Low Kick Greninja gains a STAB boost on the move as a result of Protean and can OHKO Heatran as a result, given enough Attack investment.

**Water-types**: Water-types such as Rotom-W, Azumarill, and Gyarados take little damage from Heatran's Fire-type attacks, (remove comma) and are able to hit back with their super effective STAB moves. Politoed's Drizzle also creates problems for Heatran, as the rain halves the damage power of its Fire-type attacks.

**Dragon-types**: Dragon-types like Hydreigon, Latios, and Latias resist Heatran's Fire-type attacks and commonly have coverage moves to hit Heatran super effectively, (comma) such as Earth Power and Surf. Although However, it should be noted that the former two have a chance to be 2HKOed by a Choice Specs Flash Cannon.

**Mega Kangaskhan**: Mega Kangaskhan has access to a variety of moves which that can make it problematic for Heatran. Earthquake obviously deals a huge amount of damage to Heatran. Power-Up Punch can be used to negate the effects of burn, as can Facade after Kangaskhan has finished with Heatran. It can also use Substitute in order to block Will-O-Wisp.

**Trick Room**: Heatran's middling Speed stat leaves it susceptible to Trick Room set by Pokemon such as Cresselia and Porygon2, as it allows foes which that normally have a poorer match-up against it, such as Mega Heracross, to outspeed and KO it.

**Utility**: The Choice Specs set is shut down by Disable users such as Gengar, as it the move forces Heatran to use Struggle or switch out. The stall set don't doesn't appreciate Encore users such as Gardevoir and Whimsicott, as its success is generally reliant on being able to switch moves.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Heatran is a very versatile Pokemon, being able to fill defensive, offensive, and supportive roles on a team. It particularly excels at stallbreaking thanks to its immunity to Toxic and its signature move Magma Storm. Additionally, its stats and unique typing are great defensively and mean that it often completely walls foes that can't deal super effective damage to it. This makes it an excellent check to common foes such as Talonflame and Cresselia, which are almost entirely unable to touch it. Its high Special Attack stat and access to Flash Fire also mean it can deal a lot of damage, even with neutral attacks. Its middling Speed stat does mean that it's often outsped by other Pokemon, however, and it isn't quite slow enough to take advantage of Trick Room. Finally, while Heatran is great defensively, it's weak to Ground, Water, and Fighting, types that are all common as STAB moves and as coverage. This means that ordinarily lopsided match-ups, such as against Charizard or and Scizor, can be a risky proposition when Focus Blast and Superpower, respectively, are considered.

[SET]
name: Stall
move 1: Magma Storm / Lava Plume
move 2: Toxic / Will-O-Wisp
move 3: Substitute / Earth Power
move 4: Protect
item: Leftovers
ability: Flash Fire
nature: Timid
evs: 212 HP / 44 SpD / 252 Spe

[SET COMMENTS]
Moves
========

The first move choice is between Heatran's STAB moves, both of which aim to deal residual damage. Magma Storm is generally preferred, as it deals a greater amount of damage and traps foes, although its accuracy is less than desirable at 75%. Lava Plume, on the other hand, has 100% accuracy and a chance to burn the foe, reducing Heatran's reliance on Will-O-Wisp. The second move aims to improve Heatran's stalling capabilities. Toxic has the higher damage potential, as the damage it deals increases over time; it's therefore most useful against foes with recovery like Porygon2 and Cresselia. Will-O-Wisp is guaranteed to burn the foe provided it hits, inflicting chip damage and importantly reducing the damage opposing physical attackers deal. The next options help Heatran to deal with foes that it would otherwise have trouble beating. Substitute prevents a number of non-damaging moves and, in combination with Leftovers, provides a safety net against super effective hits. However, Earth Power hits the majority of targets that resist Fire for good damage, such as Blaziken and opposing Heatran, reducing the chance that Heatran will be walled. Finally, Protect allows Heatran to safely stack up recovery from Leftovers and chip damage for a turn.

Set Details
========

While Heatran has no choice in the matter, Flash Fire is an excellent ability that makes it immune to and lets it gain a boost from Fire-type attacks. This therefore makes it an excellent switch-in against opposing Fire-types. The given EVs grant a 16n+1 number of HP, which is optimized for both Leftovers and consecutive use of Substitute. A Timid nature and 252 Speed EVs allow Heatran to outspeed as many foes as possible. The remaining EVs are placed into Special Defense to allow Heatran to take special attacks slightly better. Using a Calm nature and an EV spread such as 212 HP / 4 Def / 44 SpA / 156 SpD / 92 Spe is an alternative to take special hits better if outspeeding foes is less important. Leftovers is essential to provide a form of recovery, improving Heatran's stalling capabilities.

Usage Tips
========

While this set deals well with most Pokemon that can't hit it super effectively, it's best against defensive foes such as Cresselia and Porygon2. You generally won't want to lead with Heatran, and it should instead be kept in the back ready to be switched in. This can be done fairly liberally as a result of its excellent typing and defensive stats, but foes such as Volcarona that don't run Hidden Power Ground and Choice Specs Sylveon are prime targets to do so. The combination of Substitute and Protect can allow Heatran to stall out slower foes using moves with low PP, such as Hydro Pump Rotom-W. Protect also allows Heatran to safely scout for Trick Rotom-W to avoid getting itself Choice locked. (RH) Try to scout for super effective coverage on a foe's set before getting comfortable, such as against uncommon Earthquake users like Mega Charizard Y and Mega Sceptile. Protect and Substitute are great tools for helping with this, but be wary of a foe setting up on a Protect.

Team Options
========

Heatran wants teammates that can deal with foes it can't outstall, like those that resist Fire and/or hit it super effectively. Grass-types such as Mega Venusaur, Ferrothorn, and Breloom do a good job at dealing with Water-types. Mega Venusaur also resists Fighting-type attacks, making it an especially good partner defensively. Serperior is another good partner, as it can set up on foes such as Hippowdon and Rotom-W, neither of which Heatran likes. Electric-types like Thundurus and Zapdos can also deal with Water-types and commonly carry Hidden Power Ice to help them deal with opposing Ground-types. Mega Kangaskhan struggles against defensive Pokemon such as Cresselia and Porygon2 and therefore appreciates Heatran's ability to switch into them and stall them out. In the best-case scenario, opposing Porygon2 can be baited into using Hidden Power Fire to active Heatran's Flash Fire. Garchomp enjoys Heatran's resistances to attacks such as Outrage and Ice Beam that threaten to eliminate it. Flying-types such as Mega Salamence, Landorus-T, and Gyarados are immune to Ground and resist Fighting, and Heatran has a 4x resistance to Ice for them in return. Partners with Levitate, such as Cresselia, Gengar, and Rotom-W, are also immune to Ground and have ways to deal with Mega Kangaskhan, which Heatran can struggle with. Heracross resists both Ground and Fighting, and Heatran makes a good partner for it thanks to Flash Fire. Using both Cresselia and Heracross together with Heatran creates a strong core that has excellent type synergy.

[SET]
name: Choice Specs
move 1: Overheat
move 2: Flash Cannon
move 3: Flamethrower / Earth Power
move 4: Earth Power / Ancient Power
item: Choice Specs
ability: Flash Fire
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe

[SET COMMENTS]
Moves
========

Overheat is Heatran's strongest attack and can OHKO many foes with the boost from Choice Specs, including physically defensive Thundurus, Zapdos, and Hippowdon. The following two moves provide consistent STAB attacks for when lowering Heatran's Special Attack is undesirable. Flash Cannon provides an alternative STAB move and coverage against Fairy-types such as Sylveon. Flamethrower provides a Fire-type attack that doesn't lower Heatran's Special Attack and has a decent damage output combined with reliable accuracy. The final coverage options are used to reduce the chance that Heatran will be walled. Earth Power hits the majority of foes that resist both Fire- and Steel-type attacks super effectively, such as opposing Heatran. Ancient Power is a more effective option against foes like Mega Charizard Y and Talonflame. You may also opt to drop Flamethrower in exchange for running both Earth Power and Ancient Power in order to minimize the chance that Heatran will be walled.

Set Details
========

Heatran's only ability, Flash Fire, is excellent for giving it an immunity to opposing Fire-type attacks and a means to further boost its own Fire-type attacks. Choice Specs and maximum Special Attack EVs make Heatran as immediately threatening as possible. The remaining EVs are placed mostly into HP to improve Heatran's overall bulk as much as possible. If you're looking to outpace more threats, EVs that trade bulk for Speed and potentially the use of a Timid nature can allow Heatran to do so. For example, 124 Speed EVs lets let Heatran outspeed base 60s, 204 EVs lets let it outspeed base 70s, and 252 EVs lets let it Speed tie with opposing maximum Speed Heatran.

Usage Tips
========

This set should be used on teams that need the greatest amount of firepower to get past bulky Steel-types like Aegislash. Flamethrower and Flash Cannon will be your staple move choices; use them until you're confident about making a prediction. Try to bait Fire-type attacks to activate Flash Fire, as this will boost the power of Heatran's Fire-type attacks even further. Avoid being Choice locked (RH) into Earth Power or Ancient Power if it can be helped, as this comes with the risk of hurting momentum. Equally bear in mind that Overheat's Special Attack drops can also have a negative effect on momentum. This set has no protection against potential super effective coverage, so be safe and scout for it when necessary.

Team Options
========

Cresselia is this set's best partner, as its access to Levitate and Ice Beam lets it check Ground-types easily. Its Lunar Dance can also provide a form of recovery, which Heatran otherwise lacks but finds desirable. Heracross resists both Fighting and Ground, can handle Water-types with Bullet Seed, and creates a strong core with Cresselia and Heatran, as Heatran resists every one of Heracross's weaknesses and helps beat foes like Aegislash for it, and Cresselia provides speed control for the other two, which are otherwise fairly slow. Garchomp can be useful to set up Stealth Rock, as it helps to eliminate Focus Sash users such as Breloom. Mega Salamence also makes a good partner, as it can switch in on Fighting- and Ground-types such as Blaziken and Choice-locked Earthquake users. Facade Mega Salamence can also deal with weakened bulky Water-types that threaten Heatran, such as Suicune, Rotom-W, and Slowbro. Mamoswine makes a great partner offensively, as it's able to threaten Ground-types and Dragon-types, particularly Garchomp and Mega Salamence, thanks to Icicle Spear. Mamoswine can also provide Stealth Rock support should it be needed for nullifying Focus Sashes and aiding in picking up KOs. Conkeldurr appreciates Heatran's ability to check Talonflame.

Other Pokemon that have a hard time getting past Steel-types also enjoy this set's presence. Sylveon appreciates having Steel-types like Aegislash removed so that it can spam Hyper Voice freely. Mawile, while having some coverage against opposing Steel-types, likes Heatran's ability to KO them more efficiently. Ferrothorn can't touch Steel-types outside of Leech Seed and can switch into Water-type attacks for Heatran. It also makes excellent bait for activating Heatran's Flash Fire as a result of its 4x weakness to Fire. Breloom can do little to Steel-types other than Spore and resists both Ground and Water. Heatran can't beat opposing Water-types, so it appreciates support for that. Electric-types like Thundurus can power through them with their strong Electric-type STAB moves. Grass-types like Mega Venusaur and Serperior resist Water and can hit back with their super effective STAB moves, with Mega Venusaur working especially well, as it resists Azumarill's Play Rough and takes less damage from Ice-type coverage moves thanks to Thick Fat.

[STRATEGY COMMENTS]
Other Options
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More offensive sets, in particular, have the most other options. Fire Blast is an alternative Fire-type STAB move that trades Flamethrower's accuracy for a greater damage output. Hidden Power Ice deals significant damage to common Earthquake users and Dragon-types such as Garchomp, Mega Salamence, and Landorus-T, although Heatran is still outsped by these. Dragon Pulse similarly deals with Dragon-types like Garchomp and Mega Salamence but has the benefit over Hidden Power Ice of dealing more damage to Hydreigon, Latios, and Latias. Dark Pulse provides an alternative option for foes like Cresselia and has a handy chance to flinch the target. Stone Edge is an alternative to Ancient Power that generally deals more damage and is particularly useful against specially defensive Talonflame, but it is less accurate than Ancient Power. Using Taunt on the stall set can help to prevent foes from using non-attacking moves and is particularly useful for preventing recovery. Using a set with Stealth Rock and Air Balloon is viable if your team requires an entry hazard setter, but there are usually better options than Heatran. Choice Scarf can be a good answer to Heatran's Speed problem, particularly in combination with Hidden Power Ice, as this allows Heatran to outspeed threats such as Mega Salamence. Life Orb provides Heatran with more immediate firepower, but this wears it down quickly due to its lack of recovery. Assault Vest boosts Heatran's Special Defense, but preventing it from using support moves or a boosting item inhibits its usefulness.

Checks and Counters
===================

**Ground-types**: Ground-types such as Garchomp, Mamoswine, and Landorus-T can easily KO Heatran as a result of its 4x weakness to Earthquake, even despite potentially being when (i feel this works just fine, and with "despite" it's getting awkward because i feel you'd then need to make "on the switch" explicit, which would make everything real clunky) burned if they're holding a boosting item like Life Orb. Lum Berry Garchomp has the easiest time against Heatran, as it is not concerned about being burned while switching in.

**Fighting-types**: Blaziken, Conkeldurr, and Mega Lopunny can all KO Heatran with relative ease using their STAB moves. Conkeldurr is a particularly good check as a result of its Guts ability, which allows it to benefit from burn. Mega Lucario has an easy time KOing Heatran, although it has a hard time switching in safely. Additionally, Low Kick Greninja gains a STAB boost on the move as a result of Protean and can OHKO Heatran as a result, given enough Attack investment.

**Water-types**: Water-types such as Rotom-W, Azumarill, and Gyarados take little damage from Heatran's Fire-type attacks and are able to hit back with their super effective STAB moves. Politoed's Drizzle also creates problems for Heatran, as the rain halves the power of its Fire-type attacks.

**Dragon-types**: Dragon-types like Hydreigon, Latios, and Latias resist Heatran's Fire-type attacks and commonly have coverage moves to hit Heatran super effectively, such as Earth Power and Surf. However, it should be noted that the former two have a chance to be 2HKOed by Choice Specs-boosted Flash Cannon.

**Mega Kangaskhan**: Mega Kangaskhan has access to a variety of moves that can make it problematic for Heatran. Earthquake obviously deals a huge amount of damage to Heatran. Power-Up Punch can be used to negate the effects of burn, as can Facade after Kangaskhan has finished with Heatran. It can also use Substitute in order to block Will-O-Wisp.

**Trick Room**: Heatran's middling Speed stat leaves it susceptible to Trick Room set by Pokemon such as Cresselia and Porygon2, as it allows foes that normally have a poorer match-up against it, such as Mega Heracross, to outspeed and KO it.

**Utility**: The Choice Specs set is shut down by Disable users such as Gengar, as the move forces Heatran to use Struggle or switch out. The stall set doesn't appreciate Encore users such as Gardevoir and Whimsicott, as its success is generally reliant on being able to switch moves.
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