GP: P Squared / Snobalt
[OVERVIEW]
Heatran's nine resistances and two immunities give it a solid defensive niche and, combined with its bulk, let it take on popular Fairy- and Fire-type threats, such as Togekiss, Sylveon, and Mollux. Its movepool is nothing to scoff at either, letting Heatran pull off multiple sets, each with a different niche. With a Choice Scarf, Heatran is able to revenge kill many threats, such as Mega Metagross and Mollux. With a more offensive EV spread, Heatran is able to take advantage of moves such as Magma Storm and Solar Beam. However, Heatran's 4x weakness to Ground and weaknesses to Water and Fighting leave it vulnerable to many prominent threats, such as Colossoil, Landorus-T, and Keldeo, as well as being lured. Heatran's lack of recovery moves prevents it from walling threats forever and means it is easy to wear down over the course of a match.
[SET]
name: Specially Defensive
move 1: Lava Plume
move 2: Toxic
move 3: Stealth Rock
move 4: Earth Power / Roar / Protect / Taunt
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
Moves
========
Lava Plume is a reliable STAB move that can occasionally cripple common switch-ins, such as Azumarill and Mega Venusaur. Toxic lets Heatran wear down opposing walls and put a timer on setup sweepers. Stealth Rock breaks Focus Sashes and provides hefty residual damage on Pokemon such as Talonflame, Mega Pinsir, Aurumoth, and both Mega Charizard formes. Earth Power hits possible switch-ins to Lava Plume or Toxic, most notably Mollux, Naviathan, and other Heatran. Roar racks up entry hazard damage and stops threats from setting up. Protect gives Heatran a safe turn for extra Leftovers recovery, allows you to scout moves, and works well in conjunction with Toxic. Taunt can stop slower Pokemon like Pyroak and Chansey from healing themselves.
Set Details
========
Running 252 HP and 252 Special Defense EVs lets Heatran act as a great special wall. Leftovers should be the only item used, as Heatran has no recovery moves outside of Rest. Flash Fire gives Heatran an immunity to Fire-type moves and can occasionally boost the power of its Lava Plume.
Usage Tips
========
Heatran can take many special attacks and use the opportunity to phaze, set up Stealth Rock, or spread status. Be cautious when using Protect, as repeated use of the move can prove to be predictable and can give the foe a free switch or chance to set up. While Roar can be used to phaze setup sweepers, switching Heatran into these Pokemon may not always be the best choice; for example, Heatran should avoid Scizor carrying Superpower.
Team Options
========
This Heatran set works well on balanced teams as part of a defensive core. Bulky Grass-types such as Necturna and Mega Venusaur are some of the best partners for Heatran, as they can deal with Ground- and Water-type Pokemon that Heatran struggles against., while it takes the Flying- and Fire-type attacks directed at them. Water-types can also be great partners, especially when also paired with a Ground-type Pokemon. Slowbro and Rotom-W act as more defensive partners, while Mega Gyarados can be used for a more offensive teammate. Tomohawk can also pitch in due to resisting Fighting and being immune to Ground, although it will need help dealing with Water-type moves. Wish passers such as Chansey, Jirachi, and Sylveon can also be incredibly valuable to Heatran as a way to recover lost HP without relying on Leftovers and Protect.
[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Flash Cannon
move 3: Earth Power
move 4: Stone Edge / Hidden Power Ice
item: Choice Scarf
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Fire Blast is a reliable STAB move that can be useful for sweeping late-game. Overheat has a higher damage output at the cost of a Special Attack drop that can render Heatran useless. Flash Cannon can be used to hit Fairies, with Mega Gardevoir and Mega Diancie being two examples. Earth Power provides coverage on Pokemon that resist both of Heatran's STAB moves, such as Mollux and Cyclohm. Stone Edge can also be used to revenge kill Pokemon such as Talonflame, Mega Charizard Y, and Volcarona. Hidden Power Ice provides extra coverage against Dragon-types that resist Fire and can also be used to revenge kill Landorus-T and Gliscor.
Set Details
========
Maximum Special Attack investment lets Heatran hit as hard as possible. With Choice Scarf, maximum Speed investment, and a Timid nature, Heatran can outspeed everything up to Mega Lopunny. Flash Fire gives it a safer switch in against Fire-types as well as a possible extra boost to its Fire-type moves.
Usage Tips
========
Even though Heatran can outspeed most of the metagame, careful prediction is still required, as being locked into the wrong move may make you lose momentum and consequently the game. There are many checks to Choice Scarf Heatran, so if it is needed to revenge kill a sweeper, such as Cawmodore, it should be preserved. Heatran should also have its teammates weaken its checks so it can come in and secure a safe KO later on.
Team Options
========
Choice Scarf Heatran is more viable on balanced teams due to its ability to clean late-game, but it can be used on hyper offensive teams as well. Bulky Grass- and Water-type Pokemon like Mega Venusaur, Slowbro, and Rotom-W are the best teammates for Choice Scarf Heatran. They can take all Water-, Ground-, and Fighting-type moves directed at Heatran and either stall out their users or directly KO them. Wish passers can be useful to keep Heatran at full health, allowing it to switch in repeatedly without worrying about entry hazard damage. Heatran's ability to soft check Fire-types and pressure Steel-types can be valuable to teammates such as Aurumoth and Syclant. Fairy-types also appreciate the removal of Steel-types, especially Mega Altaria, which then doesn't have to give up a moveslot for Earthquake.
[SET]
name: Offensive Stealth Rock
move 1: Fire Blast / Magma Storm
move 2: Earth Power
move 3: Flash Cannon / Taunt
move 4: Stealth Rock
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Fire Blast is a consistent STAB move and the weapon of choice for punching holes in the opposition. Magma Storm can also be used for residual damage and to prevent double switches, which is useful for gaining the tactical advantage over your opponent; it can also be used in conjunction with Taunt to stop walls from recovering. Earth Power provides coverage against Rock-type switch-ins as well as Fire-types that resist Fire Blast and Flash Cannon, namely other Heatran and Mollux. Flash Cannon nails Rock-type switch-ins and hits Fairies. Stealth Rock helps get chip damage on foes, opening up more opportunities for sweepers as well as helping wear down Fire- and Flying-types.
Set Details
========
Maximum Speed investment and a Timid nature are used to outspeed Taunt users that try to prevent Heatran from setting up Stealth Rock such as Mandibuzz. 252 HP / 176 SpA / 80 Spe can be run alongside Taunt if you want Heatran to tank hits better. Running 80 Speed EVs lets it beat neutral base 85 Speed Pokemon such as Suicune and Intimidate Tomohawk. With 252 Special Attack EVs, Heatran will hit fairly hard with its good STAB and coverage moves. Air Balloon is used on this set to be able to check threats that commonly carry Ground-type coverage, such as Mega Diancie, Stratagem, and Mega Altaria.
Usage Tips
========
Stealth Rock + three attacks Heatran fits nicely into hyper offensive or bulky offensive teams in need of a relatively fast Stealth Rock setter. Heatran can also utilize Taunt to stop support Pokemon. With strong STAB moves and good coverage, it has the ability to hit a fair portion of the metagame super effectively. Flash Fire gives Heatran the ability to switch freely into any Fire-type move and gain a boost to the power of its own Fire-type moves, letting it hit even harder. Another one of Heatran's roles is being an offensive Stealth Rock setter that can pressure Ground-types with a powerful STAB move and immunity to Ground thanks to Air Balloon.
Team Options
========
Due to the residual damage from Stealth Rock, Pokemon such as Cawmodore, Mega Altaria, Mega Diancie, and Mega Metagross are useful partners to finish off the opposing team. Mega Venusaur, Rotom-W, and Gyarados can take Water-, Ground-, and Fighting-type moves for Heatran. Bulky Wish passers will help Heatran survive multiple attacks so that it can continue to set up Stealth Rock if the opposing team has a spinner or Defogger. Pokemon that appreciate the removal of Steel-types, such as Mega Crucibelle and Weavile, make for good partners for Heatran. Ice-types such as Syclant are useful for removing Landorus-T and Garchomp, two Pokemon that switch into Heatran easily. In return, Heatran can deal with Steel-types and set up Stealth Rock to help wear down Fire-types.
[STRATEGY COMMENTS]
Other Options
=============
Choice Specs Heatran is a viable option that can run Eruption to absolutely devastate the opposing team. Unfortunately, it is an event move and restricts Heatran to running a Quiet nature, which mainly limits it to Trick Room teams. A stallbreaker set can trap and wear down walls through residual damage from Magma Storm and Toxic, while Taunt prevents them from recovering HP. Maximum Speed is advised to get a quick Taunt on defensive foes before they can touch Heatran. Heatran can also run Power Herb + Solar Beam to nail Water-types such as Keldeo, Arghonaut, and Azumarill as they switch in for a fair amount of damage; however, it has only one-time use, so careful prediction is required.
Checks and Counters
===================
**Ground-types and Ground-type Coverage**: Fast Ground-types are some of the best checks and counters to Heatran. Choice Scarf Excadrill, Choice Scarf Landorus-T, and Choice Scarf Garchomp can all outspeed Heatran and OHKO it with super effective Earthquake or Earth Power, making them the best checks. However, Landorus-T and Garchomp will have to be aware of Hidden Power Ice if they switch in. Assault Vest Colossoil is also a fantastic switch-in to Heatran; even though Heatran can pack Toxic, it can avoid getting crippled by status with Rebound, or it can use the boost in Attack from Guts to hit harder. Many other Pokemon also carry Ground-type coverage, such as Mega Diancie, Stratagem, Kyurem-B, Mollux, and Jirachi, and therefore are considered checks. There is also a tendency for unexpected Pokemon to carry Hidden Power Ground, which can be used against Heatran.
**Special Walls**: Chansey can take anything Heatran throws at it due to its immense special bulk and can deal with Toxic with Natural Cure. Specially defensive Gliscor can also switch in fairly easily and thanks to Poison Heal can switch into a Toxic or avoid a burn from Lava Plume or Fire Blast. However, any other special wall that isn't Steel- or Poison-type won't like taking Toxic.
**Water-types**: Bulky Water-types can switch into almost any move, but they have to be wary of Toxic on specially defensive Heatran. Rotom-W, Jellicent, and Keldeo are all able to switch into Heatran and KO it. Faster Water-types such as Choice Scarf Volkraken can either switch into an appropriate move and KO Heatran or just revenge kill it easily.
**Fighting-types**: Fighting-types such as Keldeo and Tomohawk can easily take a hit and force Heatran out with their STAB attacks. Tomohawk also has reliable recovery and can stop Toxic with Prankster Taunt.

[OVERVIEW]
Heatran's nine resistances and two immunities give it a solid defensive niche and, combined with its bulk, let it take on popular Fairy- and Fire-type threats, such as Togekiss, Sylveon, and Mollux. Its movepool is nothing to scoff at either, letting Heatran pull off multiple sets, each with a different niche. With a Choice Scarf, Heatran is able to revenge kill many threats, such as Mega Metagross and Mollux. With a more offensive EV spread, Heatran is able to take advantage of moves such as Magma Storm and Solar Beam. However, Heatran's 4x weakness to Ground and weaknesses to Water and Fighting leave it vulnerable to many prominent threats, such as Colossoil, Landorus-T, and Keldeo, as well as being lured. Heatran's lack of recovery moves prevents it from walling threats forever and means it is easy to wear down over the course of a match.
[SET]
name: Specially Defensive
move 1: Lava Plume
move 2: Toxic
move 3: Stealth Rock
move 4: Earth Power / Roar / Protect / Taunt
item: Leftovers
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
Moves
========
Lava Plume is a reliable STAB move that can occasionally cripple common switch-ins, such as Azumarill and Mega Venusaur. Toxic lets Heatran wear down opposing walls and put a timer on setup sweepers. Stealth Rock breaks Focus Sashes and provides hefty residual damage on Pokemon such as Talonflame, Mega Pinsir, Aurumoth, and both Mega Charizard formes. Earth Power hits possible switch-ins to Lava Plume or Toxic, most notably Mollux, Naviathan, and other Heatran. Roar racks up entry hazard damage and stops threats from setting up. Protect gives Heatran a safe turn for extra Leftovers recovery, allows you to scout moves, and works well in conjunction with Toxic. Taunt can stop slower Pokemon like Pyroak and Chansey from healing themselves.
Set Details
========
Running 252 HP and 252 Special Defense EVs lets Heatran act as a great special wall. Leftovers should be the only item used, as Heatran has no recovery moves outside of Rest. Flash Fire gives Heatran an immunity to Fire-type moves and can occasionally boost the power of its Lava Plume.
Usage Tips
========
Heatran can take many special attacks and use the opportunity to phaze, set up Stealth Rock, or spread status. Be cautious when using Protect, as repeated use of the move can prove to be predictable and can give the foe a free switch or chance to set up. While Roar can be used to phaze setup sweepers, switching Heatran into these Pokemon may not always be the best choice; for example, Heatran should avoid Scizor carrying Superpower.
Team Options
========
This Heatran set works well on balanced teams as part of a defensive core. Bulky Grass-types such as Necturna and Mega Venusaur are some of the best partners for Heatran, as they can deal with Ground- and Water-type Pokemon that Heatran struggles against., while it takes the Flying- and Fire-type attacks directed at them. Water-types can also be great partners, especially when also paired with a Ground-type Pokemon. Slowbro and Rotom-W act as more defensive partners, while Mega Gyarados can be used for a more offensive teammate. Tomohawk can also pitch in due to resisting Fighting and being immune to Ground, although it will need help dealing with Water-type moves. Wish passers such as Chansey, Jirachi, and Sylveon can also be incredibly valuable to Heatran as a way to recover lost HP without relying on Leftovers and Protect.
[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Flash Cannon
move 3: Earth Power
move 4: Stone Edge / Hidden Power Ice
item: Choice Scarf
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Fire Blast is a reliable STAB move that can be useful for sweeping late-game. Overheat has a higher damage output at the cost of a Special Attack drop that can render Heatran useless. Flash Cannon can be used to hit Fairies, with Mega Gardevoir and Mega Diancie being two examples. Earth Power provides coverage on Pokemon that resist both of Heatran's STAB moves, such as Mollux and Cyclohm. Stone Edge can also be used to revenge kill Pokemon such as Talonflame, Mega Charizard Y, and Volcarona. Hidden Power Ice provides extra coverage against Dragon-types that resist Fire and can also be used to revenge kill Landorus-T and Gliscor.
Set Details
========
Maximum Special Attack investment lets Heatran hit as hard as possible. With Choice Scarf, maximum Speed investment, and a Timid nature, Heatran can outspeed everything up to Mega Lopunny. Flash Fire gives it a safer switch in against Fire-types as well as a possible extra boost to its Fire-type moves.
Usage Tips
========
Even though Heatran can outspeed most of the metagame, careful prediction is still required, as being locked into the wrong move may make you lose momentum and consequently the game. There are many checks to Choice Scarf Heatran, so if it is needed to revenge kill a sweeper, such as Cawmodore, it should be preserved. Heatran should also have its teammates weaken its checks so it can come in and secure a safe KO later on.
Team Options
========
Choice Scarf Heatran is more viable on balanced teams due to its ability to clean late-game, but it can be used on hyper offensive teams as well. Bulky Grass- and Water-type Pokemon like Mega Venusaur, Slowbro, and Rotom-W are the best teammates for Choice Scarf Heatran. They can take all Water-, Ground-, and Fighting-type moves directed at Heatran and either stall out their users or directly KO them. Wish passers can be useful to keep Heatran at full health, allowing it to switch in repeatedly without worrying about entry hazard damage. Heatran's ability to soft check Fire-types and pressure Steel-types can be valuable to teammates such as Aurumoth and Syclant. Fairy-types also appreciate the removal of Steel-types, especially Mega Altaria, which then doesn't have to give up a moveslot for Earthquake.
[SET]
name: Offensive Stealth Rock
move 1: Fire Blast / Magma Storm
move 2: Earth Power
move 3: Flash Cannon / Taunt
move 4: Stealth Rock
item: Air Balloon
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Fire Blast is a consistent STAB move and the weapon of choice for punching holes in the opposition. Magma Storm can also be used for residual damage and to prevent double switches, which is useful for gaining the tactical advantage over your opponent; it can also be used in conjunction with Taunt to stop walls from recovering. Earth Power provides coverage against Rock-type switch-ins as well as Fire-types that resist Fire Blast and Flash Cannon, namely other Heatran and Mollux. Flash Cannon nails Rock-type switch-ins and hits Fairies. Stealth Rock helps get chip damage on foes, opening up more opportunities for sweepers as well as helping wear down Fire- and Flying-types.
Set Details
========
Maximum Speed investment and a Timid nature are used to outspeed Taunt users that try to prevent Heatran from setting up Stealth Rock such as Mandibuzz. 252 HP / 176 SpA / 80 Spe can be run alongside Taunt if you want Heatran to tank hits better. Running 80 Speed EVs lets it beat neutral base 85 Speed Pokemon such as Suicune and Intimidate Tomohawk. With 252 Special Attack EVs, Heatran will hit fairly hard with its good STAB and coverage moves. Air Balloon is used on this set to be able to check threats that commonly carry Ground-type coverage, such as Mega Diancie, Stratagem, and Mega Altaria.
Usage Tips
========
Stealth Rock + three attacks Heatran fits nicely into hyper offensive or bulky offensive teams in need of a relatively fast Stealth Rock setter. Heatran can also utilize Taunt to stop support Pokemon. With strong STAB moves and good coverage, it has the ability to hit a fair portion of the metagame super effectively. Flash Fire gives Heatran the ability to switch freely into any Fire-type move and gain a boost to the power of its own Fire-type moves, letting it hit even harder. Another one of Heatran's roles is being an offensive Stealth Rock setter that can pressure Ground-types with a powerful STAB move and immunity to Ground thanks to Air Balloon.
Team Options
========
Due to the residual damage from Stealth Rock, Pokemon such as Cawmodore, Mega Altaria, Mega Diancie, and Mega Metagross are useful partners to finish off the opposing team. Mega Venusaur, Rotom-W, and Gyarados can take Water-, Ground-, and Fighting-type moves for Heatran. Bulky Wish passers will help Heatran survive multiple attacks so that it can continue to set up Stealth Rock if the opposing team has a spinner or Defogger. Pokemon that appreciate the removal of Steel-types, such as Mega Crucibelle and Weavile, make for good partners for Heatran. Ice-types such as Syclant are useful for removing Landorus-T and Garchomp, two Pokemon that switch into Heatran easily. In return, Heatran can deal with Steel-types and set up Stealth Rock to help wear down Fire-types.
[STRATEGY COMMENTS]
Other Options
=============
Choice Specs Heatran is a viable option that can run Eruption to absolutely devastate the opposing team. Unfortunately, it is an event move and restricts Heatran to running a Quiet nature, which mainly limits it to Trick Room teams. A stallbreaker set can trap and wear down walls through residual damage from Magma Storm and Toxic, while Taunt prevents them from recovering HP. Maximum Speed is advised to get a quick Taunt on defensive foes before they can touch Heatran. Heatran can also run Power Herb + Solar Beam to nail Water-types such as Keldeo, Arghonaut, and Azumarill as they switch in for a fair amount of damage; however, it has only one-time use, so careful prediction is required.
Checks and Counters
===================
**Ground-types and Ground-type Coverage**: Fast Ground-types are some of the best checks and counters to Heatran. Choice Scarf Excadrill, Choice Scarf Landorus-T, and Choice Scarf Garchomp can all outspeed Heatran and OHKO it with super effective Earthquake or Earth Power, making them the best checks. However, Landorus-T and Garchomp will have to be aware of Hidden Power Ice if they switch in. Assault Vest Colossoil is also a fantastic switch-in to Heatran; even though Heatran can pack Toxic, it can avoid getting crippled by status with Rebound, or it can use the boost in Attack from Guts to hit harder. Many other Pokemon also carry Ground-type coverage, such as Mega Diancie, Stratagem, Kyurem-B, Mollux, and Jirachi, and therefore are considered checks. There is also a tendency for unexpected Pokemon to carry Hidden Power Ground, which can be used against Heatran.
**Special Walls**: Chansey can take anything Heatran throws at it due to its immense special bulk and can deal with Toxic with Natural Cure. Specially defensive Gliscor can also switch in fairly easily and thanks to Poison Heal can switch into a Toxic or avoid a burn from Lava Plume or Fire Blast. However, any other special wall that isn't Steel- or Poison-type won't like taking Toxic.
**Water-types**: Bulky Water-types can switch into almost any move, but they have to be wary of Toxic on specially defensive Heatran. Rotom-W, Jellicent, and Keldeo are all able to switch into Heatran and KO it. Faster Water-types such as Choice Scarf Volkraken can either switch into an appropriate move and KO Heatran or just revenge kill it easily.
**Fighting-types**: Fighting-types such as Keldeo and Tomohawk can easily take a hit and force Heatran out with their STAB attacks. Tomohawk also has reliable recovery and can stop Toxic with Prankster Taunt.
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