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Heatran

I'm hoping for a Levitating Ghost/Steel. That would be a monster in the rain.

With respectable base Special Defense and some form of recovery, it would fit in any metagame nicely.

I'm inclined to believe that most users of Earthquake tear Heatran apart even with Shuca Berry and Air Balloon is prolonging the inevitable; that your opponent will Rapid Spin your hazards away and Fighting/Ground/Water attacks, that are ever so commonly used, either have a secondary attack to catch the opponent switching out, or the possibility of OHKO'ing Heatran itself. Drizzle in general prevents Heatran itself from significantly posing a threat with its Fire-type attacks.

To appreciate this 'Mon I recommend building a properly EVed Heatran around a solid core, with the right idea in mind to abuse its best traits: resisting, status, phazing and working in tandem with a weather inducer like Tyranitar for residual damage, etc.
 
Balloon tran will eventually get popped;but it's an offense poke, the point being to provide damn good checks to certain pokemon while still being threatening.
 
By the way, one of the 12 CAPs, (create-a-pokemon), was a steel-ghost type pokemon.

More on topic, it seems to me that fighting type moves are too common for Heatran to be very useful. Of course, any pokemon can be useful and fit into a team, but Heatran just isn't good enough to be in upper OU.
 
?

Heatran is currently top 10 OU. If Heatran was meant to
take on Fighting-types like you seem to be using him for then he probably wouldn't be top OU like you said. But it's not. Heatran stops top threats lati@s, Volcarona etc. Heatran also stops most sun Pokemon cold. On top of that he has a great special attack, nice bulk and an amazing movepool.

edit: Heatran also has WoW and Lava Plume so fighting-types can be dealt with. Anyways here's a Heatran set I've been using.

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Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 116 HP / 252 SpA / 140 Spe
Timid nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Earth power
- SolarBeam

Similar to Sunny Day Ninetales in a lot of ways, but it does a few things better. Heatran lures in Tyranitar / Politoed like Ninetales does, but it has a much higher special attack then Ninetales meaning it can really hurt Politoed / Tyranitar with the appropriate attack. Heatran is also much bulkier so it can take hits better if Tyranitar is Scarfed. SolarBeam allows Heatan to get past Gastrodon / Rotom without resorting to a weak HP grass. Speed EVs allow Heatran to out-speed Timid Politoed (and Gliscor I guess). You could put some of the special attack EVs into bulk since sun will be boosting Heatran's Fire stab.
 
Protect or Hidden Power Ice could work nicely on that set over Earth Power to scout scarfers and other things such as Landorus, Politoed, or even Tyranitar. Hidden Power Ice could be nice to hit dragons and stuff like that.
 
Nah, Protect waste Sunny Day turns, and most Dragons wont enjoy taking a Sun-graced Fire Blast from Heatran. Earth Power is definitely necessary to beat Heatran and Chandelure, the 2 mons that takes NO damage from Fire Blast, a scenario that would utterly waste this set's destructive potential.
 
Brizznetz, i'm using the same set as you, but with Modest and a simple 252/252 spread instead. It works so damn well as a lure for bulky Water-types that think they can take on Heatran, and instead get slaughtered by SolarBeam, while Heatran takes pittance damage from their Water attacks. The best thing about Sunny Day Heatran is that it isn't useless after it has lured; It still has an immensely powerful Fire Blast to destroy stuff with. Sunny Day also helps immensely when facing weather teams, as I can kill off their weather starter, and then change the weather on them to neuter them greatly. I also pair up Sunny Day Heatran with Mienshao, because Mienshao is really countered hard by Jellicent, who Heatran easily lures and either weaknes enough for Mienshao to kill, or just KOes it.
 
Sunny Day was pretty much my main set back in early BW, along with Rain Dance Kingdra.

Great thing about Heatran is that it's pretty sustainable against nearly all kinds of weather teams, and once you find something to set Sunny Day on against a Drizzle team, your team is pretty much set. Like other weather setters, Heatran also ensures that your Pokemon regains Leftovers recovery and an additional fire-type boost, should Sunny Day last long enough.

What I like most, however, is that Scarf Rotom-W only does 50.2% - 59.4% to a Heatran in Sun, and Leftovers (Timid) Heatran an simply retaliate with Solarbeam, which does 102.9% - 121.2% in return. Timid Solarbeam also does 100.5% - 119.2% against Calm 252/252 Gastrodon, which is pretty cool considering Hidden Power Grass is a crap option.
 
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