Hello Autumn

Hello Autumn

Hey guys, today i,m here to retire my current team. I have been using this team since the beginning of August and during that time I have been constantly tweaking it. The team as a whole I feel has been pretty successful and I really can't think of anything to change. However I would still like input on anything that you feel could be improved. Without further adieu I present to you Hello Autumn.

Changes in red

The Team
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In-Depth

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Victini @ Choice Scarf
Nature: Jolly
Ability: Victory Star
EVs: 252 Atk/ 4 Sp.Def / 252 Spd
-V-Create
-U-Turn
-Brick Break
-Fusion Bolt

Suggested by Jimbon, Victini is now used as a full on revenge killer. Choice scarf Victini is now used mainly to pick off speedy threats as well as to destroy steel types. V-Create is Victini's stab of choice witch does solid damage even to threats that resist it. U-Turn is used to scout switch ins and maintain momentum.
Brick Brick is used OHKO / 2HKO Tyanitar and Heatran respectively thinking they will take a V-Create. Fusion Bolt is used to hit water types such as a Politoed or Starmie on the switch.

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Abomasnow @ Expert Belt
Ability Snow Warning
Nature: Lonely
EVs: 252 Atk / 144 SpA / 114 Spe
IVs: 30 Def/ 30 SpA / 30 Spd
-Ice Shard
-Wood Hammer
-Hidden Power Fire
-Earthquake

Some say Abomasnow is the worst weather inducer, however I disagree. what Abomasnow holds over the other weather inducers is priority, the ability to OHKO Tyanitar / politoed, and hail dealing damage to a larger variety of threats. These traits are what make Abomasnow such a great fit on the team. Ice shard is Abomasnow's way of bypassing its low speed to deal with treats such as Dragonite / Salamence as well as picking off the therians and weakened threats. Wood Hammer allows Abomasnow to deal huge damage to water types and maim weather inducers bar Ninetales. Hidden Power Fire is used to hit Genesect and Scizor on the switch as well as eliminate weakened Forretress and Ferrothorn. Earthquake is used to hit threats like Jirachi, Ninetales, and Heatran harder than the other attacks. Expert Belt really ties the set together as it adds a kick to Abomasnow's attacks and allows it to bluff a Choice item and take out threats thinking it is locked in to a resisted move.

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Rotom-Wash @ Leftovers
Ability: Levitate
Nature: Calm
EVs: 252 Hp / 4 Def / 252 Sp.Def
IVs: 0 Atk
-Volt Switch
-Hydro Pump
-Pain Split
-Will-O-Wisp

Rotom-W is played like a bulky pivot which is why a specially defensive Rotom-W is used. The EV spread gives Rotom-W maximum special bulk witch helps it take on Tornadus-T, Scizor and offensive water types. Volt switch is used to keep momentum and allow Scizor to get a free switch in to the Lati's / Celebi so Scizor can pursuit trap them. Hydro Pump is used to hit fire/rock/ground types hard and to hit Jolteon / Thunderus-T thinking they can switch into a predicted Volt-Switch. Pain Split is used to keep Rotom-W in tip top condition and leech health from healthier switch ins. Will-O-Wisp cripples physical attackers and can annoy walls like Gastrodon and Ferrothorn. Zero Attack IVs are used in order to minimize Foul Play and confusion damage.

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Donphan @ Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 Hp / 80 Atk / 176 Def
-Stealth Rock
-Rapid Spin
-Earthquake
-Ice Shard

With Choice Scarf Victini accomplishing pretty much everything Infernape did, Infernape has been Replaced by Donphan. Donphan gives the team a reliable way to counter physical attackers such as Terrakion while also being able to set up / spin away Stealth Rock. Stealth Rock Makes threats like Tornadus-T and Volcarona much easier to handle as well as making the teams volt-turning shenanigans more effective. Rapid Spin allows Abomasnow and Victini to come in without losing a quarter of there health due to Stealth Rock. Rapid Spin also allows the team to abuse its scouting moves without any drawbacks. Earthquake is Donphan's STAB of choice witch allows it to threaten things like Jirachi and Terrakion. Ice shard is there deal damage to threats like Dragonite and Landorus witch otherwise Donphan couldn't touch.

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Scizor @ Iron Plate
Female
Ability: Technician
Nature: Adamant
EVs: 248 Hp / 112 Atk / 148 Sp.Def
-Pursuit
-Bullet Punch
-U-Turn
-Roost

The reason Scizor is used over Genesect is because Scizor has access to pursuit and priority bullet punch. A more Specially defensive spread is used to be able to switch in to big threats like Specs latios, Gengar and Alakazam. Instead of bullet punching or U-turning on these threats Scizor's primary goal is to eliminate the above threats as early on as possible with Pursuit. Another perk this set has over the banded set is that after using pursuit it is not set up bait to the likes of Terrakion. Speaking of which Iron Plate is used to give needed power to Bullet Punch without shortening Scizor's life span such as Life orb does. Bullet punch is used to pick off weakened threats and is a great answer to Terrakion, a big threat otherwise. U-Turn is used to scout switch ins and form a nice volt turn core with Rotom-W and Infernape. Roost is used in order for Scizor to take repeated dragon hits and to just stick around.

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Latios @ Expert Belt
Ability: Levitate
Nature: Timid
EVs: 4 Hp / 252 SpA / 252 Spd
IVs: 2 Atk / 30 SpA / 30 Spd
-Dragon Pulse
-Psyshock
-Hidden Power Fire
-Surf

Latios is a pretty important member of the team which helps me out against sun/rain team and general fighting types. Offensively I chose the expert belt set in order to lure in Genesect and do a ton of damage to targets thinking they came in on a resisted hit. Dragon Pulse is used over Draco Meteor because i dislike the stat decrease. For instance if I Draco Meteor an incoming Amoongus psyshock will not be able to do enough damage due to the SpA drop. Psyshock is used to deal with Amoongus and fighting types such as Breloom and Keldo. Hidden power Fire is used to OHKO things like Genesect, Scizor, and forretress outside of rain. Surf isn't used as much but it is nice to hit Tyranitar and Heatran for good damage. The 2 Atk IVs are have the lowest attack stat possible while maintaining a base 70 Hidden Power Fire.

Conclusion
I put a lot of time into the creation of this team and I can't wait to hear your critiques. Feel free to rate, hate, or steal.

Final look
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Importable

Abomasnow (M) @ Expert Belt
Trait: Snow Warning
EVs: 252 Atk / 114 Spd / 144 SAtk
Lonely Nature
IVs: 30 SAtk / 30 Spd / 30 Def
- Ice Shard
- Earthquake
- Hidden Power [Fire]
- Wood Hammer


Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp


Scizor (F) @ Iron Plate
Trait: Technician
EVs: 248 HP / 112 Atk / 148 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- U-turn


Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 80 Atk / 252 HP / 176 Def
Impish Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock



Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fusion Bolt
- V-create
- U-turn
- Brick Break



Latios (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Surf
- Hidden Power [Fire]
 
omg omg have to go this is going to be my shortest rate ever. Basically, Terrakion destroys you each time it comes in safely; you can check it by outspeeding (with priority and otherwise) though and it only really comes in risk-free after you kill something. The absolute biggest problems are the lack of a reliable SR user and a way to rid yourself of hazards. Off the top of my head, use SpDef Heatran (you could even consider Magma Storm + Sunny Day to handle other weather inducers) with SR in place of Infernape (or Victini if you prefer), and Xatu / Starmie (either is acceptable; if you replace Victini for Heatran you need to use Xatu so you can handle Breloom) instead of Latios.

Hope that helps, cool team.
 
Hi there, got the request.

Pretty solid team with a cool use of Iron Plate Scizor to sweep late game after the checks are removed by your other team mates. It seems like this team was built to beat other weather, with a use of Abomasnow and Specially Defensive Rotom, both of which are very anti-metagame right now. The main issue I see with your team is the lack of a physical wall. As soon as any choiced physical attacker switches in, it kills something should it predict correctly. You really lack something to take hits, which is annoying because you may have to sac something early on which you may need later. A good example is Terrakion, like bubbly mentioned who can grab a kill everytime it switches in. You rely on Scizor or Latios to revenge it, and you need a free switch to do so meaning something has to take a hit. This really isn't a reliable way to deal with it as you may end up with 3 Pokemon by turn 6 due to the offensive nature of this team. To help with this, I'd recommend you try out a Donphan over your current Infernape. I really think Infernape is the most expendable member of your team -- it literally does nothing that isn't already covered, and you already have Victini who hits much harder than Infernape with V-Create. While Infernape poses some offensive presence, Donphan provides you with that much needed physical wall to aid against Terrakion, Dragonite and other powerful physical attackers in OU. Just like Infernape, Donphan also provides you with Stealth Rock. This eases against Volcarona who looks like it could be a problem for you to face, as it sets up against Scizor and Abomasnow, while taking advantage of Victini locked into a wrong move. Most importantly, Donphan provides you with Rapid Spin support. This allows you to switch into Victini and Abomasnow much more easily, which seems important because your team is good against weather, and Victini and Abomasnow are great to have around when facing Sun and Rain teams respectively.

I also looked over your Victini set and I noticed something. I'm really not understanding your Victini set. Final Gambit seems like a bad option for your set. Given how hard Victini hits and how much trouble it causes for Sun, I don't know why you'd want to willingly sacrifice Victini for the sake of damage on something else, which most Pokemon would be hit harder by V-Create anyway. The only reason you'd sac Victini is if you were at low health and you needed a free switch in. At low health, Final Gambit isn't doing more to your opponent that a STAB V-Create is. I think you should change your Victini's EV spread to 252 Atk / 4 SDef / 252 Spe and use Fusion Bolt over Final Gambit and Brick Break over Trick. These changes turn your Victini into a much more potent scarfer, with the extra power from the attack investment, Victini can hit much harder and cause problems for all types of teams. Max Attack V-Create is no joke, probably doing more than Final Gambit was doing to a lot of Pokemon. As for the extra coverage moves, you gain the ability to hit the weather inducers your team hates. Fusion Bolt hits Politoed for good damage while Brick Break mauls Tyranitar switch-ins. This allows you to easily send in Abomasnow and stop your opponent's weather from overthrowing yours. As a lead, these coverage moves will help you out greatly, as Weather Inducers are very common leads. I've already established why Final Gambit is a bad option on Victini, but for this set, losing Trick isn't much of a drawback either. Everything that doesn't appreciate a Trick (Chansey, Ferrothorn, etc) are already beaten straight up by Victini's attacking options. Why would you need to Trick a Chansey or Ferrothorn when you can deal massive amounts of damage to them with your STAB option? You wouldn't, so Brick Break and Fusion Bolt are superior in this scenario.

Good luck!

Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Ice Shard
- Earthquake
 
Hi SubakSupreme i got your vm (obviously)

This is a pretty cool looking team i like the use of Expert Belt Abomasnow and Iron Plate Scizor alot. The obvious flaw in this team which has already been pointed out is it's reliance on Infernape to get Stealth Rocks up which is kind of unreliable due to Infernapes fraility and Life Orb decreasing it's longetivity. Although he has good speed to get up Stealth Rock quickly you will have a hard time to keep setting it up after your opponent has spinned them away due to Infernapes fraility making it hard for him to switch in and hail and Life Orb damage racking up. As bubbly and Jimbon both mentioned Terrakion also seems like a threat and relying on Scizors Bullet Punch as your only way of stopping it is not good enough. No rapid spinner also severly hampers this teams preformance by making it harder for Victini to revenge kill and Abomasnow to get hail up due to their Stealth Rock weakness and vunerability to Spikes as well.

To help against these problems i definatly second Jimbons suggestion of Donphan>Infernape Victini preforms a quite similar role to Infernape so the loss of Infernape isn't that bad. While Donphan provides your team with a great physical wall and a check to Terrakion. Donphan is a much more reliable Stealth Rock user then Infernape due to his great bulk and he also provides Rapid Spin support for your team which it desperatly needs. I really don't want to talk to much about Donphan because Jimbon has mentioned everything you need to know about it.

Now regarding your Latios you mentioned that you went with the Expert Belt set to lure in and ko Genesect however this is a bit redundant because Abomasnow also does that quite nicely. You also have Victini who outspeeds Genesect trolling his base 99 speed with Victini's 100. I think a much better option would be Calm Mind Latias>Latios Calm Mind Latias does alot for this team. For one due to his better special bulk and acces to Recover he is a much better switch in to rain teams because Latios would eventaully get worn down by boosted Hydro Pumps. Latias can then also set up Calm Mind increasing his special bulk even more and his sweeping prowess. With the residaul damage of hail and the volt-turn combo of Scizor, Rotom-W and even Victini wearing your opponent down your team would really apprecaite a late game cleaner to sweep through your opponents team and Latias provides that role very well. With hail cancelling out rain Latias can afford to run Hidden Power [Fire] alongside Dragon Pulse which provides almost unresisted coverage with the exception of Heatran. This can also make Latias lure in steel-types like Ferrothorn and hit them with a Hidden Power [Fire]

On your Rotom-W i noticed your are running Thunderbolt alongside Volt Switch. While you may need Thunderbolt sometimes to 2hko pokemon without switching out like Volt Switch it is still a bit redundant next to Volt Switch having only slightly more power and the same typing. Will-o-Wisp>Thunderbolt would offer you much more utility letting you burn common switch ins like Ferrothorn. This is also great if you decide to go with Latias because Latias will have an easy times setting up Calm Minds on physical attackers and sweeping.

Good luck with the team i hope i helped!

Sets
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Latias @ Leftovers | Levitate
Timid | 252 Hp / 4 SpA / 252 Spe
Calm Mind | Dragon Pulse | Recover | Hidden Power [Fire]
Tl;dr
Donphan--->Infernape

Latias--->Latios

Rotom-W
.Will-o-Wisp--->Thunderbolt


~Superpowerdude
 
Hey guys thanks for the rates! From testing the suggestions, Donphan does very well and as such has replaced Infernape. Calm mind Latias has not been working out. Dragon pulse seems to be too weak unboosted and in most battles I am really miss Psyshock . Instead I changed Latias to a more offensive set with life orb and Draco Meteor. So far its done better than Latios. Also with these changes I have found it rather difficult to deal with Chansey / Blissy. To counteract this i am currently testing scarf Infernape over Victini.
 
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