Hello Autumn
Hey guys, today i,m here to retire my current team. I have been using this team since the beginning of August and during that time I have been constantly tweaking it. The team as a whole I feel has been pretty successful and I really can't think of anything to change. However I would still like input on anything that you feel could be improved. Without further adieu I present to you Hello Autumn.
Changes in red
The Team






In-Depth

Nature: Jolly
Ability: Victory Star
EVs: 252 Atk/ 4 Sp.Def / 252 Spd
-V-Create
-U-Turn
-Brick Break
-Fusion Bolt
Suggested by Jimbon, Victini is now used as a full on revenge killer. Choice scarf Victini is now used mainly to pick off speedy threats as well as to destroy steel types. V-Create is Victini's stab of choice witch does solid damage even to threats that resist it. U-Turn is used to scout switch ins and maintain momentum.
Brick Brick is used OHKO / 2HKO Tyanitar and Heatran respectively thinking they will take a V-Create. Fusion Bolt is used to hit water types such as a Politoed or Starmie on the switch.

Ability Snow Warning
Nature: Lonely
EVs: 252 Atk / 144 SpA / 114 Spe
IVs: 30 Def/ 30 SpA / 30 Spd
-Ice Shard
-Wood Hammer
-Hidden Power Fire
-Earthquake
Some say Abomasnow is the worst weather inducer, however I disagree. what Abomasnow holds over the other weather inducers is priority, the ability to OHKO Tyanitar / politoed, and hail dealing damage to a larger variety of threats. These traits are what make Abomasnow such a great fit on the team. Ice shard is Abomasnow's way of bypassing its low speed to deal with treats such as Dragonite / Salamence as well as picking off the therians and weakened threats. Wood Hammer allows Abomasnow to deal huge damage to water types and maim weather inducers bar Ninetales. Hidden Power Fire is used to hit Genesect and Scizor on the switch as well as eliminate weakened Forretress and Ferrothorn. Earthquake is used to hit threats like Jirachi, Ninetales, and Heatran harder than the other attacks. Expert Belt really ties the set together as it adds a kick to Abomasnow's attacks and allows it to bluff a Choice item and take out threats thinking it is locked in to a resisted move.

Ability: Levitate
Nature: Calm
EVs: 252 Hp / 4 Def / 252 Sp.Def
IVs: 0 Atk
-Volt Switch
-Hydro Pump
-Pain Split
-Will-O-Wisp
Rotom-W is played like a bulky pivot which is why a specially defensive Rotom-W is used. The EV spread gives Rotom-W maximum special bulk witch helps it take on Tornadus-T, Scizor and offensive water types. Volt switch is used to keep momentum and allow Scizor to get a free switch in to the Lati's / Celebi so Scizor can pursuit trap them. Hydro Pump is used to hit fire/rock/ground types hard and to hit Jolteon / Thunderus-T thinking they can switch into a predicted Volt-Switch. Pain Split is used to keep Rotom-W in tip top condition and leech health from healthier switch ins. Will-O-Wisp cripples physical attackers and can annoy walls like Gastrodon and Ferrothorn. Zero Attack IVs are used in order to minimize Foul Play and confusion damage.

Ability: Sturdy
Nature: Impish
EVs: 252 Hp / 80 Atk / 176 Def
-Stealth Rock
-Rapid Spin
-Earthquake
-Ice Shard
With Choice Scarf Victini accomplishing pretty much everything Infernape did, Infernape has been Replaced by Donphan. Donphan gives the team a reliable way to counter physical attackers such as Terrakion while also being able to set up / spin away Stealth Rock. Stealth Rock Makes threats like Tornadus-T and Volcarona much easier to handle as well as making the teams volt-turning shenanigans more effective. Rapid Spin allows Abomasnow and Victini to come in without losing a quarter of there health due to Stealth Rock. Rapid Spin also allows the team to abuse its scouting moves without any drawbacks. Earthquake is Donphan's STAB of choice witch allows it to threaten things like Jirachi and Terrakion. Ice shard is there deal damage to threats like Dragonite and Landorus witch otherwise Donphan couldn't touch.

Female
Ability: Technician
Nature: Adamant
EVs: 248 Hp / 112 Atk / 148 Sp.Def
-Pursuit
-Bullet Punch
-U-Turn
-Roost
The reason Scizor is used over Genesect is because Scizor has access to pursuit and priority bullet punch. A more Specially defensive spread is used to be able to switch in to big threats like Specs latios, Gengar and Alakazam. Instead of bullet punching or U-turning on these threats Scizor's primary goal is to eliminate the above threats as early on as possible with Pursuit. Another perk this set has over the banded set is that after using pursuit it is not set up bait to the likes of Terrakion. Speaking of which Iron Plate is used to give needed power to Bullet Punch without shortening Scizor's life span such as Life orb does. Bullet punch is used to pick off weakened threats and is a great answer to Terrakion, a big threat otherwise. U-Turn is used to scout switch ins and form a nice volt turn core with Rotom-W and Infernape. Roost is used in order for Scizor to take repeated dragon hits and to just stick around.

Ability: Levitate
Nature: Timid
EVs: 4 Hp / 252 SpA / 252 Spd
IVs: 2 Atk / 30 SpA / 30 Spd
-Dragon Pulse
-Psyshock
-Hidden Power Fire
-Surf
Latios is a pretty important member of the team which helps me out against sun/rain team and general fighting types. Offensively I chose the expert belt set in order to lure in Genesect and do a ton of damage to targets thinking they came in on a resisted hit. Dragon Pulse is used over Draco Meteor because i dislike the stat decrease. For instance if I Draco Meteor an incoming Amoongus psyshock will not be able to do enough damage due to the SpA drop. Psyshock is used to deal with Amoongus and fighting types such as Breloom and Keldo. Hidden power Fire is used to OHKO things like Genesect, Scizor, and forretress outside of rain. Surf isn't used as much but it is nice to hit Tyranitar and Heatran for good damage. The 2 Atk IVs are have the lowest attack stat possible while maintaining a base 70 Hidden Power Fire.
Conclusion
I put a lot of time into the creation of this team and I can't wait to hear your critiques. Feel free to rate, hate, or steal. Final look






Importable
Abomasnow (M) @ Expert Belt
Trait: Snow Warning
EVs: 252 Atk / 114 Spd / 144 SAtk
Lonely Nature
IVs: 30 SAtk / 30 Spd / 30 Def
- Ice Shard
- Earthquake
- Hidden Power [Fire]
- Wood Hammer
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Scizor (F) @ Iron Plate
Trait: Technician
EVs: 248 HP / 112 Atk / 148 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- U-turn
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 80 Atk / 252 HP / 176 Def
Impish Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fusion Bolt
- V-create
- U-turn
- Brick Break
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Surf
- Hidden Power [Fire]
Trait: Snow Warning
EVs: 252 Atk / 114 Spd / 144 SAtk
Lonely Nature
IVs: 30 SAtk / 30 Spd / 30 Def
- Ice Shard
- Earthquake
- Hidden Power [Fire]
- Wood Hammer
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Scizor (F) @ Iron Plate
Trait: Technician
EVs: 248 HP / 112 Atk / 148 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Roost
- U-turn
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 80 Atk / 252 HP / 176 Def
Impish Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fusion Bolt
- V-create
- U-turn
- Brick Break
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Surf
- Hidden Power [Fire]