I know Raging Bolt exists, but I really wanna try and make Zekrom work. I also realize with the team that if I were to run Zekrom, Pelipper would probably work better than Iron Jugulis due to rain, though as of the current team I was just theory crafting. While I think the team I have is just okay for now, it can most definitely be improved. Here’s the team, and each role that they play:
Zekrom - The star of the team, and the main damage dealer, with moves like Bolt Strike and Dragon Claw, while also having moves like dragon dance and protect to threaten a sweep.
Iron Jugulis - Pretty much always ran at the front, either with Zekrom, Urshifu rapid strike, or Sneasler. It also runs electric terrain to boost Zekrom’s bolt strike, while also preventing moves like spore, and sleep in general. It also runs snarl to hit both opposing mons, as well as lower their special attack. Contains tailwind too for speed control, and has a speed booster energy in order to get tailwind off as soon as possible.
Sneasler - Sneasler is on the team to cause statuses on enemy mons, such as poison, and paralysis. It runs close combat along with white herb and an unburden ability, that way, sneasler can get off a free close combat without any stats lowered, while also doubling their speed. They also have coaching in order to support other pokemom like zekrom, flutter mane, or urshifu rapid strikes.
Urshifu rapid strikes - Urshifu was my answer to an enemy incineroar lead, with moves such as aqua jet and surging strikes. It has focus sash in order to prevent an ohko early game.
Flutter Mane - Flutter mane is the next damage dealer next to Zekrom, typically put in the back of the team. While its EV spreads are made for Flutter Mane to be strong special attack wise as well as speedy, it also runs icy wind to maintain the speed control for the team.
Tsareena - Tsareena is here as an optional pokemon. They are here for situational outcomes, having strong moves like high jump kick and power whip, while also running rapid spin in order to gain speed, or to finish off any low hp pokemon.
The team will be left below here for anybody to try, but if you have any tips or suggestions on how to improve the team, I’d greatly appreciate it!
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=== [gen9vgc2025regg] Untitled 5 ===
Zekrom @ Leftovers
Ability: Teravolt
Level: 50
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Strike
- Dragon Claw
- Dragon Dance
- Protect
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Snarl
- Electric Terrain
- Tailwind
- Protect
Urshifu-Rapid-Strike @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Acrobatics
- Surging Strikes
- Close Combat
Tsareena (F)
Ability: Leaf Guard
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- High Jump Kick
- Power Whip
- Play Rough
- Rapid Spin
Sneasler @ White Herb
Ability: Unburden
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Coaching
- Dire Claw
- Gunk Shot
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Mystical Fire
- Shadow Ball
Zekrom - The star of the team, and the main damage dealer, with moves like Bolt Strike and Dragon Claw, while also having moves like dragon dance and protect to threaten a sweep.
Iron Jugulis - Pretty much always ran at the front, either with Zekrom, Urshifu rapid strike, or Sneasler. It also runs electric terrain to boost Zekrom’s bolt strike, while also preventing moves like spore, and sleep in general. It also runs snarl to hit both opposing mons, as well as lower their special attack. Contains tailwind too for speed control, and has a speed booster energy in order to get tailwind off as soon as possible.
Sneasler - Sneasler is on the team to cause statuses on enemy mons, such as poison, and paralysis. It runs close combat along with white herb and an unburden ability, that way, sneasler can get off a free close combat without any stats lowered, while also doubling their speed. They also have coaching in order to support other pokemom like zekrom, flutter mane, or urshifu rapid strikes.
Urshifu rapid strikes - Urshifu was my answer to an enemy incineroar lead, with moves such as aqua jet and surging strikes. It has focus sash in order to prevent an ohko early game.
Flutter Mane - Flutter mane is the next damage dealer next to Zekrom, typically put in the back of the team. While its EV spreads are made for Flutter Mane to be strong special attack wise as well as speedy, it also runs icy wind to maintain the speed control for the team.
Tsareena - Tsareena is here as an optional pokemon. They are here for situational outcomes, having strong moves like high jump kick and power whip, while also running rapid spin in order to gain speed, or to finish off any low hp pokemon.
The team will be left below here for anybody to try, but if you have any tips or suggestions on how to improve the team, I’d greatly appreciate it!
_____________
=== [gen9vgc2025regg] Untitled 5 ===
Zekrom @ Leftovers
Ability: Teravolt
Level: 50
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bolt Strike
- Dragon Claw
- Dragon Dance
- Protect
Iron Jugulis @ Booster Energy
Ability: Quark Drive
Level: 50
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Snarl
- Electric Terrain
- Tailwind
- Protect
Urshifu-Rapid-Strike @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Acrobatics
- Surging Strikes
- Close Combat
Tsareena (F)
Ability: Leaf Guard
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- High Jump Kick
- Power Whip
- Play Rough
- Rapid Spin
Sneasler @ White Herb
Ability: Unburden
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Coaching
- Dire Claw
- Gunk Shot
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Icy Wind
- Mystical Fire
- Shadow Ball