4th Generation Team :3
Name: Dusknoir - Dusk Ball
Type: Ghost
Ability: Pressure
Nature: whatever defense we choose to raise (Impish or Careful)
Stragey: Burner /Wall
EVs: 252 DEF/252 SPDEF
Item: Not sure
Move set:
Will-o-wisp
Shadow Punch
Fire Punch
Sucker Punch
Notes: The punches can gives us type coverage. Fairly decent wall, though I wouldn't nesscarcily open with it. It would be good against a physical sweeper because burn cuts attack and fighting moves have no effect.
Weaknesses: Ghost and Dark *2 SLOW
Strengths: Normal and Fight *0 Poison and Bug *0.5
Name: Breloom - Friend Ball
Type: Grass, Fight
Ability: Poison Heal
Nature: Adament/Jolly
Stragey: SubPunch
EVs: 252 ATK, 12HP, 244 SPEED
Item: Poison Orb
Move set:
Substitue
Focus Punch
Spore
Seed bomb/Stone Edge
Notes: This would be the utlimate annoyer. Poison Orb+Poison Heal= Hp gain. Two turns = amount needed for sub. While in sub, you can use focus Punch because the hit will not intrupt the move. Spore 100% gurantees sleep, so you can get more punches. I suggest Stone Edge for Flying types and gyarados.
Weaknesses:Fire *2 Ice *2 Psychic *2 and Flying *4
Strengths: Water *0.5 Electric *0.5 Grass *0.5 Ground *0.5 Rock *0.5 Dark *0.5
Name: Togekiss - Great Ball
Type: Normal, Flying
Ability: Serene Grace
Nature:Modest
Stragey: Special Sweeper
EVs: Speed 252,Special Attack 252
Item: Expert Belt
Move Set:
Air Slash
Flamethrower
Waterpulse
Shock Wave
Note: This thing is very evil >:D
Weaknesses: Rock *2, Ice *2, Electric *2
Strengths: Bug *0.5 Grass *0.5 Ground *0 Ghost *0
Name: Bronzong - Heavy Ball
Types: Steel, Psychic
Ability: Levitate
Nature: Impish,Careful
Stragey: Dual Screens
EVs: HP 170, Defense 170, Special Defense 170
Item: Light Clay
Move Set:
Payback
Reflect
Light Screen
Stealth Rock
Note: This thing never dies :)
Weaknesses: Fire *2
Strengths: Ground *0 Normal *0.5 Grass *0.5 Ice *0.5 Poison *0 Flying *0.5 Psychic *0.25 Rock *0.5 Dragon *0.5 Steel *0.5
Name: Lapras Dive Ball
Types: Water, Ice
Ability: Water Absorb
Nature: Modest
Stragey: Special Sweeper
EVs: HP 252, Special Attack 252
Item: Wise Glasses
Move Set:
Surf
Thunderbolt
Ice Beam
Psychic
Note: Surf Slave and type coverage
Weaknesses: Electric *2 Fighting *2 Grass *2 Rock *2
Strengths: Water *0.5 Ice *0.25
Name Arcanine - Level Ball
Type: Fire
Ability:Intimidate
Nature: Modest
Stragey: Morning Glory
EVs: 252 Special Attack, 252 Speed
Item:Power Herb
Move Set:
Flamethrower
Morning Glory
Dragon Pulse
Solar Beam
Note: I like him and I am a boss with him
Weaknesses: Water *2 Ground *2 Rock *2
Strengths: Fire *0.5 Grass *0.5 Ice *0.5 Bug *0.5 Steel *0.5
Name: Electivire - Fast Ball
Type: Electric
Ability: Motor Drive
Nature: Adament
Stragey: Physical Sweeper
EVs: Speed 252, Attack 252
Item: Razor Claw
Move Set:
Thunder Punch
Ice Punch
Earthquake
Cross Chop/Brick Break
Note: All out attacker
Weaknesses: Ground *2
Strengths: Electric *0.5 Flying *0.5 Steel *0.5
Name: Dusknoir - Dusk Ball
Type: Ghost
Ability: Pressure
Nature: whatever defense we choose to raise (Impish or Careful)
Stragey: Burner /Wall
EVs: 252 DEF/252 SPDEF
Item: Not sure
Move set:
Will-o-wisp
Shadow Punch
Fire Punch
Sucker Punch
Notes: The punches can gives us type coverage. Fairly decent wall, though I wouldn't nesscarcily open with it. It would be good against a physical sweeper because burn cuts attack and fighting moves have no effect.
Weaknesses: Ghost and Dark *2 SLOW
Strengths: Normal and Fight *0 Poison and Bug *0.5
Name: Breloom - Friend Ball
Type: Grass, Fight
Ability: Poison Heal
Nature: Adament/Jolly
Stragey: SubPunch
EVs: 252 ATK, 12HP, 244 SPEED
Item: Poison Orb
Move set:
Substitue
Focus Punch
Spore
Seed bomb/Stone Edge
Notes: This would be the utlimate annoyer. Poison Orb+Poison Heal= Hp gain. Two turns = amount needed for sub. While in sub, you can use focus Punch because the hit will not intrupt the move. Spore 100% gurantees sleep, so you can get more punches. I suggest Stone Edge for Flying types and gyarados.
Weaknesses:Fire *2 Ice *2 Psychic *2 and Flying *4
Strengths: Water *0.5 Electric *0.5 Grass *0.5 Ground *0.5 Rock *0.5 Dark *0.5
Name: Togekiss - Great Ball
Type: Normal, Flying
Ability: Serene Grace
Nature:Modest
Stragey: Special Sweeper
EVs: Speed 252,Special Attack 252
Item: Expert Belt
Move Set:
Air Slash
Flamethrower
Waterpulse
Shock Wave
Note: This thing is very evil >:D
Weaknesses: Rock *2, Ice *2, Electric *2
Strengths: Bug *0.5 Grass *0.5 Ground *0 Ghost *0
Name: Bronzong - Heavy Ball
Types: Steel, Psychic
Ability: Levitate
Nature: Impish,Careful
Stragey: Dual Screens
EVs: HP 170, Defense 170, Special Defense 170
Item: Light Clay
Move Set:
Payback
Reflect
Light Screen
Stealth Rock
Note: This thing never dies :)
Weaknesses: Fire *2
Strengths: Ground *0 Normal *0.5 Grass *0.5 Ice *0.5 Poison *0 Flying *0.5 Psychic *0.25 Rock *0.5 Dragon *0.5 Steel *0.5
Name: Lapras Dive Ball
Types: Water, Ice
Ability: Water Absorb
Nature: Modest
Stragey: Special Sweeper
EVs: HP 252, Special Attack 252
Item: Wise Glasses
Move Set:
Surf
Thunderbolt
Ice Beam
Psychic
Note: Surf Slave and type coverage
Weaknesses: Electric *2 Fighting *2 Grass *2 Rock *2
Strengths: Water *0.5 Ice *0.25
Name Arcanine - Level Ball
Type: Fire
Ability:Intimidate
Nature: Modest
Stragey: Morning Glory
EVs: 252 Special Attack, 252 Speed
Item:Power Herb
Move Set:
Flamethrower
Morning Glory
Dragon Pulse
Solar Beam
Note: I like him and I am a boss with him
Weaknesses: Water *2 Ground *2 Rock *2
Strengths: Fire *0.5 Grass *0.5 Ice *0.5 Bug *0.5 Steel *0.5
Name: Electivire - Fast Ball
Type: Electric
Ability: Motor Drive
Nature: Adament
Stragey: Physical Sweeper
EVs: Speed 252, Attack 252
Item: Razor Claw
Move Set:
Thunder Punch
Ice Punch
Earthquake
Cross Chop/Brick Break
Note: All out attacker
Weaknesses: Ground *2
Strengths: Electric *0.5 Flying *0.5 Steel *0.5


