Hi everyone. I'm kind of new to the competitive pokemon scene and I was hoping you guys could possibly help me with my team this is what I have so far:
Mega Absol @ Absolite
Ability: Magic bounce (Justified on Absol)
EV: 252 atk, 252 speed, 4 Hp
Nature: Jolly
-Sword Dance
-Sucker Punch
-Knock off
-Superpower
Mega Absol is my main and also my physical sweeper. After a sword dance boost Mega Absol allows me to sweep most teams. Knock off and Sucker punch are my STAB's and allows me to get rid of my opponents item and gives me a hard hitting priority move. Superpower allows me to have fighting coverage and allows me to handle other Dark types. Justified on Absol allows me to switch in on Dark moves and Mega bounce can be really annoying to deal with when defensive teams can't use moves like thunder wave or stealth rocks.
Gengar @ Life Orb
Ability: Levitate
EV: 252 SpA, 252 speed, 4 Hp
Nature: Timid
-Shadow Ball
-Thunderbolt
-Sludge Bomb
-Destiny Bond
Gengar is my Special Sweeper and also my Absol's best partner. Gengar has coverage for all absol's weakness and Vise Versa. Sludge bomb and Shadow ball are my STAB's and Thunderbolt gives me nice coverage for flying and water types the chance to paralyze in it self is also great. Destiny Bond allows me to handle anything my team or Gengar can't handle.
Talonflame @ ???
Ability: Gale Wings
EV: 252 atk, 252 speed, 4 HP
Nature: Adamant
-Flare Blitz
-Brave Bird
-Roost
-U-Turn
Talonflame is my wallbreaker. Talonflame is a big threat to other teams he's quick and can hit very hard. i would even be willing to run a baton pass on Absol to give Talonflame the boosted attack to potentially kill off anything. With Gale Wings i have a Hard hitting Priority Brave Bird and a priority Roost to can lost HP from the recoil of Flare Blitz and Brave Bird. U - Turn is used to handle pokemon like tyranitar and allow allows me to safely switch out. Flare Blitz is my secondary STAB and allows to to destroy steel type pokemon like Skarmory, Scizor, Forretress etc.
Forretress @ Rocky Helm
Ability: Overcoat
EV: 252 HP, 252 Def, 4 SpD
Nature: Relaxed
-Rapid Spin
-Stealth Rocks
-Gyro ball
-Toxic spikes
Forretress is my physical wall, Hazard setter and remover. Rapid Spin allows to to get rid of Hazards while Toxic Spikes and Stealth Rocks are used to annoy my opponent. gyro ball gives me steel coverage and can hit hard thanks to forretress's poor speed that is why i'm running a relaxed nature.
Florges @ ???
Ability: Flower Veil
EV: 252 HP, 252 SpD, 4 SpA
Nature: Calm
-Energy Ball
-Moonblast
-Wish
-Aromatherapy
Florges my trusted Special wall and support. Her strong special defence mixed with her ability to recover my HP and Status effects is almost a dream with Wish and Aroma. Moonblast is my STAB and can sometimes easily take down those annoying dragons. Energy ball gives me Grass coverage to handle the Water, Rock and Ground types.
Swarmpert @ Leftovers
Ability: Torrent
EV: 252 HP, 120 Def, 136 SpD
Nature: Careful
-Curse
-Earthquake
-Waterfall
-Avalanche
Curse Tank Swarmpert the big guy you can count on unless he is dealing with Grass type moves then he's kind of just a punching bag. curse allows me to beef up swarmperts attack and defence stats. Earthquake and Waterfall are a given they are my STAB's and can hit really hard. (Maybe another reason to run Baton Pass?) Avalanche great it allows me to have an ice coverage move that can potentially raise its attack power from 60 to 120.
Fun Fact: all my pokemon have at least 1 immunity and they all cover each others weakness very well. My team also has 14/18 different attack type moves so it has the potential to deal with almost any threat.

Mega Absol @ Absolite
Ability: Magic bounce (Justified on Absol)
EV: 252 atk, 252 speed, 4 Hp
Nature: Jolly
-Sword Dance
-Sucker Punch
-Knock off
-Superpower
Mega Absol is my main and also my physical sweeper. After a sword dance boost Mega Absol allows me to sweep most teams. Knock off and Sucker punch are my STAB's and allows me to get rid of my opponents item and gives me a hard hitting priority move. Superpower allows me to have fighting coverage and allows me to handle other Dark types. Justified on Absol allows me to switch in on Dark moves and Mega bounce can be really annoying to deal with when defensive teams can't use moves like thunder wave or stealth rocks.

Gengar @ Life Orb
Ability: Levitate
EV: 252 SpA, 252 speed, 4 Hp
Nature: Timid
-Shadow Ball
-Thunderbolt
-Sludge Bomb
-Destiny Bond
Gengar is my Special Sweeper and also my Absol's best partner. Gengar has coverage for all absol's weakness and Vise Versa. Sludge bomb and Shadow ball are my STAB's and Thunderbolt gives me nice coverage for flying and water types the chance to paralyze in it self is also great. Destiny Bond allows me to handle anything my team or Gengar can't handle.

Talonflame @ ???
Ability: Gale Wings
EV: 252 atk, 252 speed, 4 HP
Nature: Adamant
-Flare Blitz
-Brave Bird
-Roost
-U-Turn
Talonflame is my wallbreaker. Talonflame is a big threat to other teams he's quick and can hit very hard. i would even be willing to run a baton pass on Absol to give Talonflame the boosted attack to potentially kill off anything. With Gale Wings i have a Hard hitting Priority Brave Bird and a priority Roost to can lost HP from the recoil of Flare Blitz and Brave Bird. U - Turn is used to handle pokemon like tyranitar and allow allows me to safely switch out. Flare Blitz is my secondary STAB and allows to to destroy steel type pokemon like Skarmory, Scizor, Forretress etc.

Forretress @ Rocky Helm
Ability: Overcoat
EV: 252 HP, 252 Def, 4 SpD
Nature: Relaxed
-Rapid Spin
-Stealth Rocks
-Gyro ball
-Toxic spikes
Forretress is my physical wall, Hazard setter and remover. Rapid Spin allows to to get rid of Hazards while Toxic Spikes and Stealth Rocks are used to annoy my opponent. gyro ball gives me steel coverage and can hit hard thanks to forretress's poor speed that is why i'm running a relaxed nature.

Florges @ ???
Ability: Flower Veil
EV: 252 HP, 252 SpD, 4 SpA
Nature: Calm
-Energy Ball
-Moonblast
-Wish
-Aromatherapy
Florges my trusted Special wall and support. Her strong special defence mixed with her ability to recover my HP and Status effects is almost a dream with Wish and Aroma. Moonblast is my STAB and can sometimes easily take down those annoying dragons. Energy ball gives me Grass coverage to handle the Water, Rock and Ground types.

Swarmpert @ Leftovers
Ability: Torrent
EV: 252 HP, 120 Def, 136 SpD
Nature: Careful
-Curse
-Earthquake
-Waterfall
-Avalanche
Curse Tank Swarmpert the big guy you can count on unless he is dealing with Grass type moves then he's kind of just a punching bag. curse allows me to beef up swarmperts attack and defence stats. Earthquake and Waterfall are a given they are my STAB's and can hit really hard. (Maybe another reason to run Baton Pass?) Avalanche great it allows me to have an ice coverage move that can potentially raise its attack power from 60 to 120.
Fun Fact: all my pokemon have at least 1 immunity and they all cover each others weakness very well. My team also has 14/18 different attack type moves so it has the potential to deal with almost any threat.
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