Tony Starks (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 248 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Will-O-Wisp
- Earth Power
Annoying AF (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp
Fayrie Tail (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Flamethrower
Toothless (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Stache (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
Scrotom (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
TeamBuilding Process
Annoying AF (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp
I chose Sabeleye-Mega because it was the Ultimate tank. My nickname really suits my Sableye as it makes other oppenents rage quit very often because of its tanky annoyingness. He is the end-game or beginning game sweeper if the opponent isn't ready for it because it has good defense and calm mind to boost its subpar special defense. It has magic bounce which is the main selling point as it is a bulky user of this ability setting it apart from Espeon and Xatu. This makes it a good counter for Bulky Garchomps, Mamoswine leads, Azelf leads and any tank as it has auto-taunt built into it. As soon as it gets +4spd and spa, it wreaks havoc on the other team. I use shadow ball because so many things resist dark pulse and I rarely go against Chansey or other normal type Pokemon.
Tony Starks (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 248 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Will-O-Wisp
- Earth Power
Just as awesome as Iron man and with the tanky survivabilities of a god, Heatran is simply amazing. This completes the core and has amazing synergy with Sableye-Mega. It gets rid of threats such as Gardevoir-Mega, Sylveon, and just about any fairy type bar those with hidden power ground. It is built so it can tank any special hit, for instance when I make a bad play and keep heatran against the rotom-w, it only takes 40% after leftovers recovery. I always forget to keep heatran alive and always get wrecked by fairies, but it is an essential in this team. Flash Cannon for Fairies, Earth Power for other Heatrans, and Lava Plume as the main STAB and will-o-wisp lastly as wearing down walls and catching heatran counters off guard like Lando-T and Azumarill and making it useless and easier for the team to deal with.
Stache (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Explosion
- Stone Edge
- U-turn
Landorus-T was my Wallbreaker and my revenge killer because quite often, this team loses to Extremely High attack Pokemon that my team had no offensive pressure to kill. Landorus-T made up for that as it has amazing attack even better speed with choice scarf. Sometimes I lead with his to get an easy Jolteon, Raikou, or Mega-Manetric kill. No one expects a choice scarfed Lando and expects the rocky helmet rock setter. Lando-T, however, is so much better! STAB earthquake dominates when the opponent has no more ground immunities and the given EV's and nature is given to maximize the damage output so that Landorus can wreck and punish the opponents. Landorus puts a lot of offensive pressure and plays mind games with the opponent with u-turn to always have them second guessing.
Scrotom (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
My team, so far, gets completely 6-0'ed by water types such as Manaphy and Keldeo, and even other Rotom-W. To solve that, I have my own Rotom-W who is almost as annoying as Sableye. It takes out Water Types and has great coverage with Hydro pump so Ground Immunities don't bother Scrotom. It has pain split to improve its Longevity and steal health if the opponent switches in a high health pokemon. Sometimes I forget to use pain split, completely disregard it and see it get crushed before it has a chance to recover. Even with the terrible base 50 hp, its great defense makes up for it, gets a will-o-wisp up, and helps me control the game. Rotom, I swear, checks half of the Meta. It counters T-tar, Heatrans, Landorus, Talonflame (not bulky), and other pokemon because of its great coverage. Rotom is one of the most crucial members on this team, but if there is a better moveset or ev distribution, please inform me.
Toothless (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
I found out that even with magic bounce, I needed a way to get rid of hazards. I had no hazards of my own so I didn't opt for rapid spin, instead, I went for defog. Also, I wanted a tanky defogger so it came down between Zapdos and Latias and I think Latias suited this team a little better. It was another specially defensive tank and can handle Keldeo the best out of my whole team which was a big threat as well as any fire water or grass Pokemon. I found that Latias always, ALWAYS got trapped by T-tar so it dies early on in the game. Latias can be switched out for another mon in the game, but I'm not sure exactly what, because it doesn't do enough damage all on its own imo.
(Clefable gif for some reason cannot be inserted)
Fayrie Tail (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Flamethrower
I'm not sure what the last Pokemon should be, but I lost quite often to other mega Sableye teams so I decided to use Clefable. I also saw someone else use it on their team with relative success and can take out big threats such as Scizor and Ferrothorn with flamethrower. I used to have calm mind, but I decided that if they have a counter to Clefable, then it becomes useless so I decided to use thunder wave to cripple heatran and other steel types that may pose a threat. As you may also have noticed, this team is a pretty slow and tanky team, so a Pokemon that has thunder wave is very useful. Clefable is sort of an add-on Pokemon so I can see it be replaced with a tank with high damage output instead of clefable.
I always lose to pokemon with setup, substitute, I lost to a Crocune, Mega-Lopunnies, teams with recover so I can't damage it very well and cannot be affected by status, and hyper offensive teams that wreck my defensive core. This team loses to a lot of things, but I have still found moderate success. Please feel free to edit and change many things, because this team certainly has a lot of holes.
Thank You for reading and rating
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 248 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Will-O-Wisp
- Earth Power
Annoying AF (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp
Fayrie Tail (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Flamethrower
Toothless (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Stache (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
Scrotom (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
TeamBuilding Process

Annoying AF (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp
I chose Sabeleye-Mega because it was the Ultimate tank. My nickname really suits my Sableye as it makes other oppenents rage quit very often because of its tanky annoyingness. He is the end-game or beginning game sweeper if the opponent isn't ready for it because it has good defense and calm mind to boost its subpar special defense. It has magic bounce which is the main selling point as it is a bulky user of this ability setting it apart from Espeon and Xatu. This makes it a good counter for Bulky Garchomps, Mamoswine leads, Azelf leads and any tank as it has auto-taunt built into it. As soon as it gets +4spd and spa, it wreaks havoc on the other team. I use shadow ball because so many things resist dark pulse and I rarely go against Chansey or other normal type Pokemon.
Tony Starks (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 248 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Will-O-Wisp
- Earth Power
Just as awesome as Iron man and with the tanky survivabilities of a god, Heatran is simply amazing. This completes the core and has amazing synergy with Sableye-Mega. It gets rid of threats such as Gardevoir-Mega, Sylveon, and just about any fairy type bar those with hidden power ground. It is built so it can tank any special hit, for instance when I make a bad play and keep heatran against the rotom-w, it only takes 40% after leftovers recovery. I always forget to keep heatran alive and always get wrecked by fairies, but it is an essential in this team. Flash Cannon for Fairies, Earth Power for other Heatrans, and Lava Plume as the main STAB and will-o-wisp lastly as wearing down walls and catching heatran counters off guard like Lando-T and Azumarill and making it useless and easier for the team to deal with.
Stache (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Explosion
- Stone Edge
- U-turn
Landorus-T was my Wallbreaker and my revenge killer because quite often, this team loses to Extremely High attack Pokemon that my team had no offensive pressure to kill. Landorus-T made up for that as it has amazing attack even better speed with choice scarf. Sometimes I lead with his to get an easy Jolteon, Raikou, or Mega-Manetric kill. No one expects a choice scarfed Lando and expects the rocky helmet rock setter. Lando-T, however, is so much better! STAB earthquake dominates when the opponent has no more ground immunities and the given EV's and nature is given to maximize the damage output so that Landorus can wreck and punish the opponents. Landorus puts a lot of offensive pressure and plays mind games with the opponent with u-turn to always have them second guessing.
Scrotom (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
My team, so far, gets completely 6-0'ed by water types such as Manaphy and Keldeo, and even other Rotom-W. To solve that, I have my own Rotom-W who is almost as annoying as Sableye. It takes out Water Types and has great coverage with Hydro pump so Ground Immunities don't bother Scrotom. It has pain split to improve its Longevity and steal health if the opponent switches in a high health pokemon. Sometimes I forget to use pain split, completely disregard it and see it get crushed before it has a chance to recover. Even with the terrible base 50 hp, its great defense makes up for it, gets a will-o-wisp up, and helps me control the game. Rotom, I swear, checks half of the Meta. It counters T-tar, Heatrans, Landorus, Talonflame (not bulky), and other pokemon because of its great coverage. Rotom is one of the most crucial members on this team, but if there is a better moveset or ev distribution, please inform me.
Toothless (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
I found out that even with magic bounce, I needed a way to get rid of hazards. I had no hazards of my own so I didn't opt for rapid spin, instead, I went for defog. Also, I wanted a tanky defogger so it came down between Zapdos and Latias and I think Latias suited this team a little better. It was another specially defensive tank and can handle Keldeo the best out of my whole team which was a big threat as well as any fire water or grass Pokemon. I found that Latias always, ALWAYS got trapped by T-tar so it dies early on in the game. Latias can be switched out for another mon in the game, but I'm not sure exactly what, because it doesn't do enough damage all on its own imo.
(Clefable gif for some reason cannot be inserted)
Fayrie Tail (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Flamethrower
I'm not sure what the last Pokemon should be, but I lost quite often to other mega Sableye teams so I decided to use Clefable. I also saw someone else use it on their team with relative success and can take out big threats such as Scizor and Ferrothorn with flamethrower. I used to have calm mind, but I decided that if they have a counter to Clefable, then it becomes useless so I decided to use thunder wave to cripple heatran and other steel types that may pose a threat. As you may also have noticed, this team is a pretty slow and tanky team, so a Pokemon that has thunder wave is very useful. Clefable is sort of an add-on Pokemon so I can see it be replaced with a tank with high damage output instead of clefable.
I always lose to pokemon with setup, substitute, I lost to a Crocune, Mega-Lopunnies, teams with recover so I can't damage it very well and cannot be affected by status, and hyper offensive teams that wreck my defensive core. This team loses to a lot of things, but I have still found moderate success. Please feel free to edit and change many things, because this team certainly has a lot of holes.
Thank You for reading and rating