ORAS OU (Help!) Mega Sableye Heatran Core Team Peak 1552

Tony Starks (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 248 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Will-O-Wisp
- Earth Power

Annoying AF (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp

Fayrie Tail (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Flamethrower

Toothless (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Stache (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn

Scrotom (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

TeamBuilding Process

sableye-mega.gif

Annoying AF (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Recover
- Will-O-Wisp

I chose Sabeleye-Mega because it was the Ultimate tank. My nickname really suits my Sableye as it makes other oppenents rage quit very often because of its tanky annoyingness. He is the end-game or beginning game sweeper if the opponent isn't ready for it because it has good defense and calm mind to boost its subpar special defense. It has magic bounce which is the main selling point as it is a bulky user of this ability setting it apart from Espeon and Xatu. This makes it a good counter for Bulky Garchomps, Mamoswine leads, Azelf leads and any tank as it has auto-taunt built into it. As soon as it gets +4spd and spa, it wreaks havoc on the other team. I use shadow ball because so many things resist dark pulse and I rarely go against Chansey or other normal type Pokemon.


heatran.gif

Tony Starks (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 248 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Will-O-Wisp
- Earth Power

Just as awesome as Iron man and with the tanky survivabilities of a god, Heatran is simply amazing. This completes the core and has amazing synergy with Sableye-Mega. It gets rid of threats such as Gardevoir-Mega, Sylveon, and just about any fairy type bar those with hidden power ground. It is built so it can tank any special hit, for instance when I make a bad play and keep heatran against the rotom-w, it only takes 40% after leftovers recovery. I always forget to keep heatran alive and always get wrecked by fairies, but it is an essential in this team. Flash Cannon for Fairies, Earth Power for other Heatrans, and Lava Plume as the main STAB and will-o-wisp lastly as wearing down walls and catching heatran counters off guard like Lando-T and Azumarill and making it useless and easier for the team to deal with.


landorus-therian.gif

Stache (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Explosion
- Stone Edge
- U-turn

Landorus-T was my Wallbreaker and my revenge killer because quite often, this team loses to Extremely High attack Pokemon that my team had no offensive pressure to kill. Landorus-T made up for that as it has amazing attack even better speed with choice scarf. Sometimes I lead with his to get an easy Jolteon, Raikou, or Mega-Manetric kill. No one expects a choice scarfed Lando and expects the rocky helmet rock setter. Lando-T, however, is so much better! STAB earthquake dominates when the opponent has no more ground immunities and the given EV's and nature is given to maximize the damage output so that Landorus can wreck and punish the opponents. Landorus puts a lot of offensive pressure and plays mind games with the opponent with u-turn to always have them second guessing.


rotom-wash.gif



Scrotom (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

My team, so far, gets completely 6-0'ed by water types such as Manaphy and Keldeo, and even other Rotom-W. To solve that, I have my own Rotom-W who is almost as annoying as Sableye. It takes out Water Types and has great coverage with Hydro pump so Ground Immunities don't bother Scrotom. It has pain split to improve its Longevity and steal health if the opponent switches in a high health pokemon. Sometimes I forget to use pain split, completely disregard it and see it get crushed before it has a chance to recover. Even with the terrible base 50 hp, its great defense makes up for it, gets a will-o-wisp up, and helps me control the game. Rotom, I swear, checks half of the Meta. It counters T-tar, Heatrans, Landorus, Talonflame (not bulky), and other pokemon because of its great coverage. Rotom is one of the most crucial members on this team, but if there is a better moveset or ev distribution, please inform me.

latias.gif


Toothless (Latias) @ Leftovers
Ability: Levitate
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

I found out that even with magic bounce, I needed a way to get rid of hazards. I had no hazards of my own so I didn't opt for rapid spin, instead, I went for defog. Also, I wanted a tanky defogger so it came down between Zapdos and Latias and I think Latias suited this team a little better. It was another specially defensive tank and can handle Keldeo the best out of my whole team which was a big threat as well as any fire water or grass Pokemon. I found that Latias always, ALWAYS got trapped by T-tar so it dies early on in the game. Latias can be switched out for another mon in the game, but I'm not sure exactly what, because it doesn't do enough damage all on its own imo.

(Clefable gif for some reason cannot be inserted)

Fayrie Tail (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Flamethrower

I'm not sure what the last Pokemon should be, but I lost quite often to other mega Sableye teams so I decided to use Clefable. I also saw someone else use it on their team with relative success and can take out big threats such as Scizor and Ferrothorn with flamethrower. I used to have calm mind, but I decided that if they have a counter to Clefable, then it becomes useless so I decided to use thunder wave to cripple heatran and other steel types that may pose a threat. As you may also have noticed, this team is a pretty slow and tanky team, so a Pokemon that has thunder wave is very useful. Clefable is sort of an add-on Pokemon so I can see it be replaced with a tank with high damage output instead of clefable.


I always lose to pokemon with setup, substitute, I lost to a Crocune, Mega-Lopunnies, teams with recover so I can't damage it very well and cannot be affected by status, and hyper offensive teams that wreck my defensive core. This team loses to a lot of things, but I have still found moderate success. Please feel free to edit and change many things, because this team certainly has a lot of holes.

Thank You for reading and rating
 
Hi, nice team!
I really like the use of mega sableye on balance, its ability to spinblock as well as block hazards with access to recover & Will-O-Wisp is quite the combination. However, I did notice some teams that you could change & hopefully give you some success. First off I noticed that your team lacks Stealth rock, an important tool against teams with many weaknesses to rock & defensive teams that rely on counters to beat you (Primarily stall & semi-stall), but we'll come back to that later.

Your team also lacks a strong check to Mega Gardevoir, as focus blast 2hkoes heatran, your dedicated check. This can be remedied by using a scarf Jirachi set:
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Iron Head
- U-turn
- Fire Punch / Heart Stamp / Ice Punch / Trick
- Healing Wish / Trick / Ice Punch

With this set you can switch in to all the fairies and psychics heatran with the same success as heatran, albeit without the fire Immunity. This set seems likely to be pursuit trapped but it can u-turn on their switch in or beat them with some luck. Bisharp is 2hkoed by fire punch upon switchin while weavile is ohkoed by iron head and band tyranitar is 2hkoed by iron head. This leaves you better off vs teams that use banded tyranitar to severly weaken checks by pursuit trapping heatran (Banded Pursuit does 60-75 range) Then putting immense pressure on your team with a pokemon like Gardevoir or Alakazam. It also a good speed tier and Potential Cleric properties with healing wish. I recommend a jolly nature with fire punch & healing wish over the slashed moves, however you can use them if you prefer them.

With this added speed you can use this Offensive Landorus set over scarf. This set helps you vs bulky offense & balance, 2 very prominent playstyles in Oras OU.
645-therian.png

Landorus-Therian (M) @ Soft Sand / Leftovers
Ability: Intimidate
EVs: 184 HP / 220 Atk / 104 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance / U-turn
- Stone Edge

As I said earlier your team lacks stealth rock. This remedies that while also helping keeping up offensive pressure. Scarf landorus simply does not do this as well as the aforementioned set. While it sacrifices the speed, the scarf on jirachi softens that buffer.

I think you could also use minor changes to your clefable & Latias Sets.

380-Latias-icon.png

Latias (F) @ Life Orb / Leftovers / Colbur Berry
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

This Latias set can still check keldeo & Defog reliably with this set, however this set is less susceptible to threats that are slower than base 110, such as garchomp, Kyurem, Dragonite & Many other mons that could be otherwise threatened out by a powerful life orb Draco meteor. You can alternatively keep leftovers to ensure recovery. Colbur berry is another option that allows latias to always defog.
036%20Clefable.png

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk, 9 Spe
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind

This Clefable set will act as a glue, sponge and dragon check same as your set. This set however also acts as a wincon. The 9 speed evs allows you to softboiled on a non twaved ferrothorn and stall out their gyro balls. I feel this will help your team beat other calm mind users while also checking mega sableye & spreading paralysis.

Otherwise this team looks good and i hope these changes helped you out! Have a nice day!
:)

Sets
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish

Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 220 Atk / 104 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Stone Edge

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 9 Spe
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind
New Team Importable
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish

Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 184 HP / 220 Atk / 104 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Stone Edge

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 9 Spe
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind

Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Recover
- Calm Mind

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 
Thank you! I'll make sure to try out these changes!
But there is a lot of holes against ghost types...

haxiom edit: combined 2 one-line posts, use the Edit button in the future.
 
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