Ok guys first of all good night everyone. I have a problem with my team as I think it isnt bad but it never convinces me and I expects lots of criticism and suggestions so dont be afraid I wont cry lol
So basically my team is:
Aerodactyl (F) @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Earthquake
This is one of my favorite pkmn and I love surprising people with an antilead, I find it less common to see an therefore, less proun to get owned. Stone Edge and EQ for attacking after taunting for preventing hazards or boosts, then set up my own Stealth Rock.
Unfortunatelly, it is way too weak and most of times becomes a suicide lead, hence the focus sash but lately I've been starting with sizor and U-turn.
Scizor (F) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite/U-turn
- Superpower
- Swords Dance
This is myphysical sweeper, I got bullet punch for stab and priority, supwerpower to smash up(I dont expect to use him for several consecutive turns so I dont mine losing attack power and it wont hurt after a swords dance or too). I know it has a x4 Fire weakness though.
I use it sometimes as my lead starting off with U-turn for scouting plus a quite good amont of damage with life orb.
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 4 Atk / 252 Def / 252 SDef
Careful Nature
- Foul Play
- Heal Bell
- Wish
- Protect
I like this pokemon because it is difficult to predict and it is very versatile. I use Foul Play as I dont use EVs on attack stats, prefr wish over moonlight for passing it to someone else an heal bell for its obvious use. I'm not sure about protect, I could replace it with other move I think. At least I know it works quite good as a special wall based on my battles so far but it is kind of annoying to depend on others like forretress to set status ailments on the enemy before stalling with Umbreon, I think I should make Umbreon more independant.
Cloyster (F) @ White Herb
Trait: Skill Link
EVs: 232 Atk / 32 SAtk / 244 Spd
Naive Nature
- Icicle Spear
- Rock Blast
- Hydro Pump
- Shell Smash
It is my mixed sweeper but sadly I havent been succesful on using it as a physical wall due to its ice typing which makes it weak to fighting and steel types, pretty common on physical sweepers. Although it is awesome once it survives using shell smash when I manage to force a switch. It is hard for me to find the best moment to swith it in and shell smash, but one it's dne it, it become almost unstopable...although sometimes I'd prefer having the fous sash on Cloyster.
Forretress (M) @ Occa Berry
Trait: Sturdy
EVs: 4 Atk / 252 Def / 252 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Rapid Spin
- Toxic
- Gyro Ball
I'm not convinced at all with it really...It makes my team to have 2 pokemon with x4 fire weakness, an it works mostly as a physical walla lthough I want him to set hazards and spin them away. I'm not sure aout gyroball, maybe a volt switch coul be more helpfl.At least it can help Umbreon with stalling and I'm concidering other rapid spin users for normal battles and keep him for a possible storm team.
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
- Destiny Bond
This is my favorite pkmn, spin blocker and also is a great arsenal, which allows me to attack with different types moves like thunderbolt, hiden power fire, energy ball etc so I have lots of coverage an can adapt to team moifications. The bad side is, it is extremely weak and so far I've used it to resist a bullet punch from sizor and fnish it with hidden power fire.
So basically that's my team so far. I start up with Aerodactyl taunting for preventing boosts spikes or stealth rocks and then lay my own SR. I think I could alternate umbreon and forretress for resisting special an physical attacks, and Umbreon is great for resisting the fire attacks Scizor and Forretress fear so badly, besides Umbreon can cure status ailments and use wish to help switching.
Scizor is my phyical sweeper, Gengar my special sweeper and cloyster an awesome mixed sweeper.
Im not sure about Forretress, I just wanted to include a rapid spin user because I want my team to be prepare for everything but I know it isnt possible. Please help me, I know my team members cold be greater with other team combinations or for ifferent set strategies...
Other pkmn I've tried/I've been considering :
Stall Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 72 Spd / 252 HP
Jolly Nature
- Earthquake
- Toxic
- Protect
- Substitute
It is great for resisting physical attacks but just like cloyster a simple flamethrowing will finish with it. Stalling with gliscor is fun because it can stall up for 32 turns and it can lear toxic for avoiding the need to poison with another team member
Defensive Shuckle @ Leftovers
Trait: Contrary
EVs: 252 Def / 252 SDef / 4 HP
Sassy Nature
- Shell Smash
- Power Split
- Rest
- Toxic
So, the only problem I have is the lack of attacking moves, a taunt could ruin this whole moveset immediatelly, but once its it used correctly, it can make the opponent lose patience about it. Shell smash will lower my attack and increase my defense, so i can progressively lower the oponent's attack while efending and resting to recover health and while poisoning
I was also thinking on using a Breelom or a Garchomp, but I dont know how to use them. I repeat, feel free to comment, suggest or say anything about my team, I know I hve lots to learn an thanks in advance
So basically my team is:
Aerodactyl (F) @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Earthquake
This is one of my favorite pkmn and I love surprising people with an antilead, I find it less common to see an therefore, less proun to get owned. Stone Edge and EQ for attacking after taunting for preventing hazards or boosts, then set up my own Stealth Rock.
Unfortunatelly, it is way too weak and most of times becomes a suicide lead, hence the focus sash but lately I've been starting with sizor and U-turn.
Scizor (F) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite/U-turn
- Superpower
- Swords Dance
This is myphysical sweeper, I got bullet punch for stab and priority, supwerpower to smash up(I dont expect to use him for several consecutive turns so I dont mine losing attack power and it wont hurt after a swords dance or too). I know it has a x4 Fire weakness though.
I use it sometimes as my lead starting off with U-turn for scouting plus a quite good amont of damage with life orb.
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 4 Atk / 252 Def / 252 SDef
Careful Nature
- Foul Play
- Heal Bell
- Wish
- Protect
I like this pokemon because it is difficult to predict and it is very versatile. I use Foul Play as I dont use EVs on attack stats, prefr wish over moonlight for passing it to someone else an heal bell for its obvious use. I'm not sure about protect, I could replace it with other move I think. At least I know it works quite good as a special wall based on my battles so far but it is kind of annoying to depend on others like forretress to set status ailments on the enemy before stalling with Umbreon, I think I should make Umbreon more independant.
Cloyster (F) @ White Herb
Trait: Skill Link
EVs: 232 Atk / 32 SAtk / 244 Spd
Naive Nature
- Icicle Spear
- Rock Blast
- Hydro Pump
- Shell Smash
It is my mixed sweeper but sadly I havent been succesful on using it as a physical wall due to its ice typing which makes it weak to fighting and steel types, pretty common on physical sweepers. Although it is awesome once it survives using shell smash when I manage to force a switch. It is hard for me to find the best moment to swith it in and shell smash, but one it's dne it, it become almost unstopable...although sometimes I'd prefer having the fous sash on Cloyster.
Forretress (M) @ Occa Berry
Trait: Sturdy
EVs: 4 Atk / 252 Def / 252 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Rapid Spin
- Toxic
- Gyro Ball
I'm not convinced at all with it really...It makes my team to have 2 pokemon with x4 fire weakness, an it works mostly as a physical walla lthough I want him to set hazards and spin them away. I'm not sure aout gyroball, maybe a volt switch coul be more helpfl.At least it can help Umbreon with stalling and I'm concidering other rapid spin users for normal battles and keep him for a possible storm team.
Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
- Destiny Bond
This is my favorite pkmn, spin blocker and also is a great arsenal, which allows me to attack with different types moves like thunderbolt, hiden power fire, energy ball etc so I have lots of coverage an can adapt to team moifications. The bad side is, it is extremely weak and so far I've used it to resist a bullet punch from sizor and fnish it with hidden power fire.
So basically that's my team so far. I start up with Aerodactyl taunting for preventing boosts spikes or stealth rocks and then lay my own SR. I think I could alternate umbreon and forretress for resisting special an physical attacks, and Umbreon is great for resisting the fire attacks Scizor and Forretress fear so badly, besides Umbreon can cure status ailments and use wish to help switching.
Scizor is my phyical sweeper, Gengar my special sweeper and cloyster an awesome mixed sweeper.
Im not sure about Forretress, I just wanted to include a rapid spin user because I want my team to be prepare for everything but I know it isnt possible. Please help me, I know my team members cold be greater with other team combinations or for ifferent set strategies...
Other pkmn I've tried/I've been considering :
Stall Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 72 Spd / 252 HP
Jolly Nature
- Earthquake
- Toxic
- Protect
- Substitute
It is great for resisting physical attacks but just like cloyster a simple flamethrowing will finish with it. Stalling with gliscor is fun because it can stall up for 32 turns and it can lear toxic for avoiding the need to poison with another team member
Defensive Shuckle @ Leftovers
Trait: Contrary
EVs: 252 Def / 252 SDef / 4 HP
Sassy Nature
- Shell Smash
- Power Split
- Rest
- Toxic
So, the only problem I have is the lack of attacking moves, a taunt could ruin this whole moveset immediatelly, but once its it used correctly, it can make the opponent lose patience about it. Shell smash will lower my attack and increase my defense, so i can progressively lower the oponent's attack while efending and resting to recover health and while poisoning
I was also thinking on using a Breelom or a Garchomp, but I dont know how to use them. I repeat, feel free to comment, suggest or say anything about my team, I know I hve lots to learn an thanks in advance
