Hey guys,
So I've been playing showdown on/off for a while, and mostly been doing random battles. Recently, however, I decided to try the meta games and I found a lot of pokemon I liked to be in UU.
Therefore, I created this team: https://pokepast.es/c578ad88e3afddaf
Breakdown of sets:
(1) Celesteela @ Leftovers
So I kinda wanted to run both the leech seed and the setup method. The speed EVs make it so that it can out speed most pokemon after an automize, but not all. Leech seed and leftovers + some investment in bulk help with setting up.
It's versatile, but doesn't excel on the extremes.
(2) Nihilego @ Power Herb
This looks very gimmicky and I was sure it wouldn't work that well when I first made it, but it is by far the best pokemon on my team and has helped me reverse sweep games I had little hope of winning.
As you can see, it relies quite a bit on RNG.
EVs are spread to make sure SpA is maximum while speed boost goes towards Speed. Thunder has helped me more than it has been a hindrance (I probably just got lucky tho).
(3) Mew @ Leftovers
Pure utility set. High health and max SpD to wall special attackers. 12 points in speed to out speed some other base 100 speed pokemons.
Passive, but always very helpful for the team.
If someone tricks their choice item to this mon, however, usually my whole team is done for. I think I'm too heavily reliant on mew because I switch back to it way too much.
(4) Rotom-Heat @ Leftovers
Physical wall + status support. Has volt switch to keep momentum. I generally like to start with this if opponents have a hazard entry.
I know a lot of people run HDB, but I've found leftovers recovery to be very useful on this set. I rarely have to switch this mon in on hazards to begin with.
Biggest problem is the inaccuracy of thunder wave and will-o-wisp (and honestly even overheat) which has cost me games.
(5) Krookodile @ Life Orb
Fast physical attacker w/ utility set. Taunt shuts down opposing hazard setters. I use stealth rocks when I have the chance. Knock off and EQ are boosted by LO.
Almost always the first mon to die tho.
(6) Tentacruel @ Black Sludge
Rapid spinner + secondary hazard setter. Mostly to round off the team.
Debating whether to use Haze or Protect. Protect isn't game changing, but helps with recovery and scouting attacks.
When I equip haze tho, I rarely find a chance to use it, but when I do, I wish I had it. So torn between these two options here.
------
And yeah, that's my team. I've played UU for 2-3 days now and slowly refined it. I feel it could further be refined. I have the most trouble against Terrakion and Victini when I'm using this team.
Thanks for help in advance.
So I've been playing showdown on/off for a while, and mostly been doing random battles. Recently, however, I decided to try the meta games and I found a lot of pokemon I liked to be in UU.
Therefore, I created this team: https://pokepast.es/c578ad88e3afddaf
Breakdown of sets:
(1) Celesteela @ Leftovers
So I kinda wanted to run both the leech seed and the setup method. The speed EVs make it so that it can out speed most pokemon after an automize, but not all. Leech seed and leftovers + some investment in bulk help with setting up.
It's versatile, but doesn't excel on the extremes.
(2) Nihilego @ Power Herb
This looks very gimmicky and I was sure it wouldn't work that well when I first made it, but it is by far the best pokemon on my team and has helped me reverse sweep games I had little hope of winning.
As you can see, it relies quite a bit on RNG.
EVs are spread to make sure SpA is maximum while speed boost goes towards Speed. Thunder has helped me more than it has been a hindrance (I probably just got lucky tho).
(3) Mew @ Leftovers
Pure utility set. High health and max SpD to wall special attackers. 12 points in speed to out speed some other base 100 speed pokemons.
Passive, but always very helpful for the team.
If someone tricks their choice item to this mon, however, usually my whole team is done for. I think I'm too heavily reliant on mew because I switch back to it way too much.
(4) Rotom-Heat @ Leftovers
Physical wall + status support. Has volt switch to keep momentum. I generally like to start with this if opponents have a hazard entry.
I know a lot of people run HDB, but I've found leftovers recovery to be very useful on this set. I rarely have to switch this mon in on hazards to begin with.
Biggest problem is the inaccuracy of thunder wave and will-o-wisp (and honestly even overheat) which has cost me games.
(5) Krookodile @ Life Orb
Fast physical attacker w/ utility set. Taunt shuts down opposing hazard setters. I use stealth rocks when I have the chance. Knock off and EQ are boosted by LO.
Almost always the first mon to die tho.
(6) Tentacruel @ Black Sludge
Rapid spinner + secondary hazard setter. Mostly to round off the team.
Debating whether to use Haze or Protect. Protect isn't game changing, but helps with recovery and scouting attacks.
When I equip haze tho, I rarely find a chance to use it, but when I do, I wish I had it. So torn between these two options here.
------
And yeah, that's my team. I've played UU for 2-3 days now and slowly refined it. I feel it could further be refined. I have the most trouble against Terrakion and Victini when I'm using this team.
Thanks for help in advance.