Help/Rate my UU team

I have been wanting to try out the UU metagame for a while, and this is what I came up with for a team:

Luxray ♂ @Shuca Berry
Intimidate
Adamant
252 Atk/ 252 Spd/ 6HP
-Spark
-Ice Fang
-Crunch
-Thunder Wave

This helps the other things in my team to set-up (PAR support), and can also work on its own. Shuca Berry is to survive an Earthquake from a non-ground type, and then Thunder Wave it.

Sharpedo ♂ @Life Orb
Rough Skin
Jolly
252 Atk/ 252 Spd/ 6HP
-Waterfall
-Crunch
-Ice Fang
-Earthquake

Basic physical sweeper. It hits hard, but dies instantly.

Drifblim ♂ @Petaya Berry
Unburden
Modest
252 SpAtk/ 144 Def/ 60 SpDef/ 52 Spd
-Shadow Ball
-Thunderbolt
-Calm Mind
-Hypnosis

This thing is a monster if it is set-up right. Try to switch it in on something that'll ALMOST KO it, activate the berry and Unburden, and you're good to go. I've even used this on OU, and it still kicks major ass. Calm Mind is to further boost your SpAtk, and Hypnotize everything you cannot OHKO.

Leafeon ♂ @Leftovers
Leaf Guard
Impish
252 HP / 20 Def / 236 Spd

-Leaf Blade
-Baton Pass
-Wish
-Swords Dance

Wishpasser for Blastoise, and BatonPasser for the rest, with enough oomph for it to attack decently on its own.

Blastoise ♂ @Leftovers
Torrent
Calm
252 HP/ 120 Def/ 136 SpDef
-Surf
-Ice Beam
-Mirror Coat
-Toxic

This basically blocks Ice Beam/Surf from hitting Drifblim/Nidoking. Switch in on an Ice Beam/Surf. Mirror Coat is for a laugh when they try to KO you with Thunderbolt. To put it in perspective, a Modest max SpAtk Manectric's Thunderbolt does 63-74% to it. So yeah. Though, Mirror Coat is just a suicude move mostly, since you won't have much HP to lean on after you use it. But, hopefully it might.

Nidoking ♂ @Muscle Band
Poison Point
Adamant
-Earthquake
-Stone Edge
-Megahorn
-Sucker Punch

I haven't made this yet, so I don't know what nature/ability/item to use. Rivalry for the boost, but it hurts you when against something of the opposite gender. I am maybe thinking of putting Attract in there to keep the females from wanting to stay in against Nidoking. I mainly chose this for the electric weakness my team has. But, I don't know about this really. If anyone has a better idea for a Thunderbolt absorber and something that can sweep decently, please tell me.

I've made the changes in bold.
 
For one, I don't think you should have both Lunatone and Drifblim. You seem to like Drifblim, so drop Lunatone, as it has practically the same set, and shares that ghost/dark weakness. Lunatone does not really tank too well.

As for sharpedo, I think you can replace ice fang with aqua jet, if you're worried about fast sweepers. However, sharpedo, for now, seems just fine the way it is.

If you're gonna keep Nidoking, give it a life orb and Rivalry. The things Nidoking needs to "crush" in OU that are female are not in UU, like bliss and Cress. If you are tempted to replace nidoking, I'm suggesting Wormadam Grass... It resists Grass 4x, Electric 2x, and Ground 4x and it's weaknesses are covered by Blastoise. Choice spec'ed leaf storms will hurt whatever's on the receiving end as well.
 
Agreed with the Lunatone part. I just tried it out with not much success. So, what do you suggest to replace it with? And what nature for Nidoking?
 
Get rid of Lunatone, its lost considerable effectiveness in D/P and you're just randomly slapping it into this team.

Replace Waterfall for Aqua Jet on Sharpedo, you don't need two Water attacks on Sharpedo and Ice Fang is your only grass coverage.

Aqua Ring is a waste of a move on Blastoise it can't use it effectively, Mirror Coat also tends to fail without Wish support.

Nidoking needs Adamant here since its running Sucker Punch it can afford the extra power. Life Orb is abit risky though if you're not running a mixed set though, Muscle Band might be more useful here unless you don't mind the recoil.

As for suggestions for electric absorbing sweepers. ScarfAmpharos, Manectric, Leafeon all sweep quite well and can take an electric attack with impunity. Any of which can replace Lunatone.

Personally I'd say Leafeon since it can SD baton pass to any of your 3 physical sweepers.

In the end though this team feels a little too random offense orientated, it has little next to no defense, synergy or support.
 
Got rid of Lunatone for Leafeon. Made the changes to Nidoking also. Went with Leafeon for Wish Support for Blastoise, and it is not an Electric type like the other things he suggested, which I already have.
By the way, for Leafeon, which EV spread should I use?
Jolly
132 HP / 160 Atk / 216 Spd
Or
Impish
252 HP / 20 Def / 236 Spd

Meh, I just want an EV spread that can take a hit so it can Wishpass/SwordsDancepass and not be crippled, yet I want it to do some damage if it is needed to stay in.
 
I would use a Specs Manetric over Luxray: he does the job better. If you want to take EQs, try Ampharos with Counter. Sharpedo could go mixed, but if u don't like that, maybe try Light's CrushKing over your current one? TBH, Rivalry's going to hurt more than help......

Try Rapid spin over Aqua Ring on Blastoise. If u DO go with Light's Nidoking, I would suggest Stone Edge over something: as it stands, Shuckle+Bulky Water runs through your team
 
I would use a Specs Manetric over Luxray: he does the job better. If you want to take EQs, try Ampharos with Counter. Sharpedo could go mixed, but if u don't like that, maybe try Light's CrushKing over your current one? TBH, Rivalry's going to hurt more than help......

Try Rapid spin over Aqua Ring on Blastoise. If u DO go with Light's Nidoking, I would suggest Stone Edge over something: as it stands, Shuckle+Bulky Water runs through your team
Yeah, agreed with Manectric. But, should I keep the last slot Thunder Wave? And I did try Rivalry, and it is crap. Shuckle gets hit by Sharpedo's Waterfall, Blastoise's Surf, and Nidoking's StoneEdge, though. Bulky waters also don't like Manectric/Luxray and Drifblim.
Edit: On second thought, I may want to keep Luxray, for I have S-Dance passing available. Just a thought though.
 
By the way, for Leafeon, which EV spread should I use?
Jolly
132 HP / 160 Atk / 216 Spd
Or
Impish
252 HP / 20 Def / 236 Spd
Use the second. You have enough offensive firepower as it is, this Leafeon can afford to be a pure defensive support version.

Edit: On second thought, I may want to keep Luxray, for I have S-Dance passing available. Just a thought though.
That was sorta the idea behind Leafeon's suggestion to begin with, because you were very physical sweeper biased.
 
Use the second. You have enough offensive firepower as it is, this Leafeon can afford to be a pure defensive support version.


That was sorta the idea behind Leafeon's suggestion to begin with, because you were very physical sweeper biased.
Good point.
Also, I have tried out Luxray and found it to be a good opener. PAR their opener, then switch to a counter. And Luxray has enough defenses to survive a decent attack. So I have decided to keep it, half because it is good, and half because I am lazy.
 
- If you're going for tuhnder wave, why not try thunder fang on Luxray? It's more powerful, and spark is mainly for paralysis; which is covered by T-Wave. Just a thought.

- Why calm mind on something which is gonna be hit, then sleep, then sweep? You're probably better off passing along your petaya boost with Baton Pass while the opponant sleeps away. As you have no recepient bar 'Toise, I would also recommend Crush King.

- Blastoise doesn't really tank like one would expect. I would also go for the replacement of aqua ring; Aqua jet can stop sashers E.G cacturne ruining your day. Toxic can actually hurt the waters and meganium who will inevitably switch into you.
 
- If you're going for tuhnder wave, why not try thunder fang on Luxray? It's more powerful, and spark is mainly for paralysis; which is covered by T-Wave. Just a thought.

- Why calm mind on something which is gonna be hit, then sleep, then sweep? You're probably better off passing along your petaya boost with Baton Pass while the opponant sleeps away. As you have no recepient bar 'Toise, I would also recommend Crush King.

- Blastoise doesn't really tank like one would expect. I would also go for the replacement of aqua ring; Aqua jet can stop sashers E.G cacturne ruining your day. Toxic can actually hurt the waters and meganium who will inevitably switch into you.
Actually ThunderFang and Spark have the same BP. I was thinking of getting ThunderFang, but it is less accurate. Also PAR on the switch is useful if they do decide to switch to a grass type, and not a ground type. And Thunder Fang has only a 10% flinch, so it is kinda useless.
Drifblim I am not going to change. It doesn't need to Baton Pass really, as who can make better use of the boosts? Sure, Blastoise can use it, but Drifblim can actually do something with it. With at least a 612 SpAtk and 418 Spd, it can screw over walls that try to stop it. It can easily take down a couple things before it goes down.
And I'll prolly get Toxic on Blastoise.
 
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