Help Revise my UU Team

This team has been working pretty well for me on the Smogon UU ladder, but I'm still very new to UU. I'd like some constructive criticism, especially concerning my EV spreads and threats that I may be unaware of.

Overview:


(Don't mind the shinyness. It's a Shoddy team.)




Waldo (Armaldo) (M) @ Lum Berry
Ability: Battle Armor
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- X-Scissor
- Stone Edge
- Earthquake

Armaldo is my anti-lead. He shrugs off Fake-Outs and his Lum Berry is a nasty surprise for all of those first-turn status leads. Most status leads are bug or grass types, which are dealt with using Stone Edge or X-Scissor, respectively. Stone Edge even has a chance to OHKO the standard Persian. If I ever get a free turn, I can use Rock Polish to turn him into a potent threat at any point in the match. If, on the first turn, Stone Edge misses or their status lead is Focus Sashed, then I switch to...



Barney (Quagsire) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Ice Punch
- Earthquake

...Quagsire. This guy is my status-absorber, Altaria-counter, and Kabutops-counter all rolled into one. He's such a great physical wall. Today he ate a Muk's Explosion and rested off all the damage. It was just amazing. However, he gets scared away by grass types, which leads me to the core of my team: Bellossom and Rapidash.


Buttercup (Bellossom) (F) @ Leftovers
Ability: Chlorophyll
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Sunny Day
- Sleep Powder
- Solarbeam
- Hidden Power [Fire]

By far my favorite Pokemon on the team, Bellossom switches into a lot of attacks the rest of the team can't handle. Despite being EV'd offensively, she can generally take a hit or two and then set up Sunny Day, doubling her speed, reducing Solarbeam's charge time and boosting Hidden Power Fire's strength. She then puts her primary counter to sleep and starts blasting stuff with STAB Solarbeams. She just wrecks water, rock, ground and steel types. And she's so cute! ^.^



Charlie (Rapidash) (M) @ Choice Band
Ability: Flash Fire
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Megahorn
- Body Slam
- Quick Attack

There are some Grass types that Bellossom can't handle (such as SD Leafeon with X-Scissor) or other faster Sunnybeamers looking to roast my poor flower girl. That's where Rapidash comes in. He resists all of Bellossom's weaknesses and gets an awesome boost to his Flare Blitz due to Sunny Day. CB Flare Blitz is amazingly strong, even without Flash Fire or Sunny Day boosts.

I chose Body Slam to possibly get some parahax on incoming bulky water switches or other Flash Fire Pokemon, and Quick Attack has been invaluable for finishing off weakened, faster threats that have gotten some sort of set-up off.

I know that I can't really hurt Rock types without Double Kick, but I've got other Pokemon that can deal with them...



Rock Lee (Hitmonlee) (M) @ Choice Scarf
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- Blaze Kick

...such as Hitmonlee. He can be difficult to switch in, but he revenge kills many threats to the team and as a bonus can switch in on Thunder Waves or Stun Spores. Blake Kick sometimes gets a Sunny Day boost, which isn't THAT useful but it's kind of nice. Not much else to say here. He's strong, fast, and helps clear the way for my last Pokemon.



Fawkes (Swellow) (M) @ Toxic Orb
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Protect
- Brave Bird
- Facade
- Quick Attack

Once the Rocks and Steels are out of the way, Swellow is a gigantic threat. I'm considering dropping Protect for U-Turn to allow me to scout switches, since Swellow often comes in as a revenge killer mid-game. Quick Attack is the perfect revenge killing move against weakened Pokemon, finishing them off and allowing me to activate Guts.

Major concerns I have:
- I don't have a good Fighting resist. I've thought about switching Bellossom with Vileplume to help with that, but then my only Ground-resist would be Swellow, who is a poor choice to switch in against Rock/Ground, Steel/Ground, or Steel/Rock types. Perhaps I could replace Swellow entirely, but I just don't know.
- My EV spreads are mostly just maxed speed and attack. I very much doubt that they're optimal right now.

Thanks for reading, and I appreciate any criticism.
 
Only thing I'd really change here is Swellow, its not really doing that much for your type balance and your team is already hyper offensive as it is. You have two Choice users one with priority available and two bulky speed boosting sweepers. Swellow is really unneeded and could be switched for nearly anything to round out your typing. I'd probably go for something which can take a hit and also spread abit of status or setup some rocks to help the others offense.

If you want to keep both a Fighting and Ground resist than Mantine, Pelliper, Xatu, Chimecho or Claydol would probably be your best bets. I'll sum up the basic benefits of each to save you time deciding and as for my own personal opinion, I'd say its between Chimecho, Xatu or Pelliper.

Pelliper- Physically orientated in defense and hits from the special side, offers Roost, Tailwind, U-Turn, Knock Off and can use Air Slash as STAB so it doesn't get gimped by your own SunnyDay.

Xatu- Weakest defensive stats of all these guys unfortunately, but has good special attack plus speed and a absolutely massive movepool. U-Turn, Wish, Roost, Light Screen, Reflect, Featherdance, Skill Swap, Tailwind, Calm Mind, Psycho Shift, Confuse Ray, Thunder Wave, Trick Room are all at your disposal. As for attacks it has U-Turn, Grass Knot/Giga Drain, Psychic, Drill Peck, HP Flying, Sucker Punch, Zen Headbutt all available.

Chimecho- Levitate gives it Ground immunity, Psychic gives it Fighting resistance and its stats are actually better than most people give it credit for. Support moves it offers are Thunder Wave, Wish, Healing Wish, Heal Bell, Light Screen, Reflect, Calm Mind, Recover, Trick Room, Taunt, Yawn, Safeguard. Attacks it packs are Energy Ball, Psychic/Extrasensory, Shadow Ball. Whats the downside? Its the slowest of all the aforementioned.
 
your best bet on this team is take out swellow and put in...



persian w/ wide lens
timid
technition
hypnosis
nasty plot
water pulse
swift
 

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