Hi, Im trying to perfect this team, has a few flaws Im trying to cover. The team is weak to Trapper Heatran, Hawlucha, Mega Medicham and Gallade.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Whirlwind
- Drill Peck
- Roost
The teams physical wall, usually I lead Garchomp and hit them with an unexpected Toxic then switch to Skarmory and remove rocks, Whirlwind has been very valuable being to able to counter dangerous setup like Mimikyu and Sub users. Drill Peck allows me to damage Hawlucha and Medicham which mauls the rest of my team.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Earthquake
- Sludge Bomb
- Synthesis
- Giga Drain
Physically defensive mega Venusaur is able to check certain physical threats Skarmory cant handle, Zygarde, Mega Swampert. Not really sure on what to run, if i choose Sassy nature the aforementioned might overwhelm the team, but the payoff is that Heatran wont be able to 2hko with Magma Storm. Earthquake is seemingly a must for this set as otherwise Heatran will really fuck the team up, and Garchomp can only take so much. The teams only reliable switch in to Tangrowth, and T Spikes remover.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Toxic
- Stone Edge
Scarf Garchomp, the teams dance killer. I imediately switch this guy turn1 on Charizard, Volcarona and maim them with Stone Edge. Not much to be said, i used to run Iron Head on him for Diancie and A-Ninetail leads, but I switched to toxic as most of the time my opponents will immediately switch their Landorus.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Toxic
- Protect
- Heal Bell
The teams cleric, is probably the most valuable pokemon on the team because of the wish passing, fully heals Garchomp, which allows it to take more Magma storms, and allows Lele to last longer. Is prone to being setup bait. Heal Bell is crucial to heal Garchomp from burn, usually from Lava Plume Heatran, and helps the team overall in instances of freeze hax. Protect and Wish to go heal yourself, and for dealing damage i chose Toxic over ST so i can make double use of protect and to be able to take down certain threats with recovery moves like Latias and Zapdos.
Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Hidden Power [Fire]
- Moonblast
The teams firepower, this beast can handle the typical Sableye stall team by itself, as Life Orb isnt expected and they immediately switch to Chansey which Psyshock 2hkos. Its also checks Medicham to an extent but cannot directly switch into it. Modest is chosen over Timid as it allows you to ohko defensive Landorus.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Speed
Modest Nature
IVs: 0 Atk
- Volt Switch
- Discharge
- Hidden Power [Fire]
- Flash Cannon
The glue to my team, traps and kills off annoying steel types. Assault Vest is chosen over Specs to compliment the overall bulkiness of this team, and allows you to counter Lele. The speed evs is to outspeed noninvested Mega Scizor.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Whirlwind
- Drill Peck
- Roost
The teams physical wall, usually I lead Garchomp and hit them with an unexpected Toxic then switch to Skarmory and remove rocks, Whirlwind has been very valuable being to able to counter dangerous setup like Mimikyu and Sub users. Drill Peck allows me to damage Hawlucha and Medicham which mauls the rest of my team.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Earthquake
- Sludge Bomb
- Synthesis
- Giga Drain
Physically defensive mega Venusaur is able to check certain physical threats Skarmory cant handle, Zygarde, Mega Swampert. Not really sure on what to run, if i choose Sassy nature the aforementioned might overwhelm the team, but the payoff is that Heatran wont be able to 2hko with Magma Storm. Earthquake is seemingly a must for this set as otherwise Heatran will really fuck the team up, and Garchomp can only take so much. The teams only reliable switch in to Tangrowth, and T Spikes remover.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Toxic
- Stone Edge
Scarf Garchomp, the teams dance killer. I imediately switch this guy turn1 on Charizard, Volcarona and maim them with Stone Edge. Not much to be said, i used to run Iron Head on him for Diancie and A-Ninetail leads, but I switched to toxic as most of the time my opponents will immediately switch their Landorus.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Toxic
- Protect
- Heal Bell
The teams cleric, is probably the most valuable pokemon on the team because of the wish passing, fully heals Garchomp, which allows it to take more Magma storms, and allows Lele to last longer. Is prone to being setup bait. Heal Bell is crucial to heal Garchomp from burn, usually from Lava Plume Heatran, and helps the team overall in instances of freeze hax. Protect and Wish to go heal yourself, and for dealing damage i chose Toxic over ST so i can make double use of protect and to be able to take down certain threats with recovery moves like Latias and Zapdos.
Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Hidden Power [Fire]
- Moonblast
The teams firepower, this beast can handle the typical Sableye stall team by itself, as Life Orb isnt expected and they immediately switch to Chansey which Psyshock 2hkos. Its also checks Medicham to an extent but cannot directly switch into it. Modest is chosen over Timid as it allows you to ohko defensive Landorus.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Speed
Modest Nature
IVs: 0 Atk
- Volt Switch
- Discharge
- Hidden Power [Fire]
- Flash Cannon
The glue to my team, traps and kills off annoying steel types. Assault Vest is chosen over Specs to compliment the overall bulkiness of this team, and allows you to counter Lele. The speed evs is to outspeed noninvested Mega Scizor.