Hello! I’m a new competitive player after being a long time casual fan, and would like advice with my team. I wanted to make a team based around fainting (it’ll make sense when you see it), so advice on this concept would be super helpful!
Magearna @ Leftovers
Ability: Soul-Heart
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Dazzling Gleam
- Flash Cannon
Main offense, usually switched in first alongside Annihilape for final gambit and immediately stack x2 SpA. Usually just get really bulky while gaining kills to stack offense as well. Has been super reliable so far, but thinking of changing evs I’m defense instead of SpA?
Annihilape @ Focus Sash
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 104 Atk / 132 Spe
Adamant Nature
- Final Gambit
- Bulk Up
- Rage Fist
- Drain Punch
If final gambit doesn’t work out (to get 2x on SpA on Magearna), he usually also uses bulk to improve defense and drain punch to heal to eventually let out drain punches. Wasn’t sure what item to use, focus sash is a placeholder, especially of the opponent is fighting resistant / immune so I can’t do final gambit.
Hatterene @ Life Orb
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Shadow Ball
Kill fodder but can be useful! Usually rely on just keeping her on the field for magic bounce.
Basculegion @ Life Orb
Ability: Swift Swim
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Last Respects
- Aqua Jet
- Wave Crash
- Flip Turn
Usually the last surviving member alongside Kingambit. Typical last respects spam for him to clean up the rest of the game since he gets switched in near the end.
Kingambit @ Life Orb
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Poison Jab
- Iron Head
- Sucker Punch
Amoonguss @ Sitrus Berry
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Rage Powder
- Giga Drain
- Sludge Bomb
- Spore
Magearna @ Leftovers
Ability: Soul-Heart
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Dazzling Gleam
- Flash Cannon
Main offense, usually switched in first alongside Annihilape for final gambit and immediately stack x2 SpA. Usually just get really bulky while gaining kills to stack offense as well. Has been super reliable so far, but thinking of changing evs I’m defense instead of SpA?
Annihilape @ Focus Sash
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 104 Atk / 132 Spe
Adamant Nature
- Final Gambit
- Bulk Up
- Rage Fist
- Drain Punch
If final gambit doesn’t work out (to get 2x on SpA on Magearna), he usually also uses bulk to improve defense and drain punch to heal to eventually let out drain punches. Wasn’t sure what item to use, focus sash is a placeholder, especially of the opponent is fighting resistant / immune so I can’t do final gambit.
Hatterene @ Life Orb
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Shadow Ball
Kill fodder but can be useful! Usually rely on just keeping her on the field for magic bounce.
Basculegion @ Life Orb
Ability: Swift Swim
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Last Respects
- Aqua Jet
- Wave Crash
- Flip Turn
Usually the last surviving member alongside Kingambit. Typical last respects spam for him to clean up the rest of the game since he gets switched in near the end.
Kingambit @ Life Orb
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Kowtow Cleave
- Poison Jab
- Iron Head
- Sucker Punch
Amoonguss @ Sitrus Berry
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Rage Powder
- Giga Drain
- Sludge Bomb
- Spore
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