Hello! I am new to VGC, and I quickly made a team that I definitely need some help with improving.
My team:
Analysis:
@ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Dragon Dance
- Earthquake
- Protect
Originally I used Hydreigon as my dragon type, but I switched to Salamence because I found that I was lacking a physical sweeper. The Jolly nature gives it some extra speed. Return takes advantage of its ability, Aerilate, converting the move from normal to Flying. Dragon Dance is a great boosting move that increases its attack and speed to insane numbers. Earthquake is mainly for Heatran, which my team had some trouble dealing with when I was using Hydreigon instead.
@ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Flash Cannon
- King's Shield
At first I had an Aegislash with a 2 speed IV and Choice Specs to speed creep and OHKO opposing Aegislashes, but I reworked it into the standard set so I could give the Choice Specs to Sylveon. Shadow Ball, King's Shield and Flash Cannon are the main moves for Aegislash, to either help with Forme changes or provide STAB. I decided to go with Sacred Sword over Shadow Sneak to provide more type coverage- I don't think I need priority that much with this set.
@ Charti Berry
Ability: Gale Wings
EVs: 132 HP / 156 Atk / 84 Def / 4 SpD / 132 Spe
Jolly Nature
- Brave Bird
- Will-O-Wisp
- Tailwind
- Taunt
Ok, I decided to listen to the advice of other members and replace Arcanine with Talonflame, and it has worked well so far. I usually lead with Talonflame and Amoonguss to allow Talonflame to set up Tailwind, and I have put Taunt on there for status move support. Brave Bird is there for the priority, and Will-O-Wisp is for further support.
@ Assault Vest
Ability: Intimidate
EVs: 152 HP / 252 Atk / 84 SpD / 20 Spe
Careful Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
I went for a more defensive Landorus build, because my team has a pretty bad weakness to Ice and I wanted it to survive most non-stab Ice Beams (I EV'd it to survive Swift Swim Ludicolo's Ice Beam). I chose Rock Slide for the spread damage and relatively high flinch chance, Earthquake for the STAB and Superpower for some coverage against Mega Kangaskhan. I went for U-Turn over Protect for the switch, but I am reconsidering as it is useless when I am down to the final two pokemon for my team.
@ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs: 180 HP / 76 Def / 252 SpA
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Hyper Beam
I had Gardevoir as my Fairy type and mega, but when I switched to include Salamence, I switched from Gardevoir to Sylveon so I could keep a Fairy type. It is EV'd to survive Mega Kangaskhan's Return, so a pretty standard set. I chose Hidden Power Ground to help counter Heatran, and Hyper Beam to provide some extreme power when I need to knock out something that would sweep my team.
@ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Sludge Bomb
Finally, I have Amoonguss for it's Spore and Rage Powder combination. The moveset is standard, along with it's EV spread to provide bulk. The main problem with it for me is it's weakness to Ice, with is a problem with my whole team. I also think I need to utilize it better, as I haven't used Rage Powder in any of my test games, even when I have ample opportunity.
Right now, I am having problems with Ice moves mainly, and I don't have a real counter for the Pokemon that run them. Should I add a specialized, faster sweeper or make it so my pokemon do more damage? If you need any more info, I can probably provide it. Thanks in advance for the help!
My team:
Analysis:
@ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Dragon Dance
- Earthquake
- Protect
Originally I used Hydreigon as my dragon type, but I switched to Salamence because I found that I was lacking a physical sweeper. The Jolly nature gives it some extra speed. Return takes advantage of its ability, Aerilate, converting the move from normal to Flying. Dragon Dance is a great boosting move that increases its attack and speed to insane numbers. Earthquake is mainly for Heatran, which my team had some trouble dealing with when I was using Hydreigon instead.
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Flash Cannon
- King's Shield
At first I had an Aegislash with a 2 speed IV and Choice Specs to speed creep and OHKO opposing Aegislashes, but I reworked it into the standard set so I could give the Choice Specs to Sylveon. Shadow Ball, King's Shield and Flash Cannon are the main moves for Aegislash, to either help with Forme changes or provide STAB. I decided to go with Sacred Sword over Shadow Sneak to provide more type coverage- I don't think I need priority that much with this set.
Ability: Gale Wings
EVs: 132 HP / 156 Atk / 84 Def / 4 SpD / 132 Spe
Jolly Nature
- Brave Bird
- Will-O-Wisp
- Tailwind
- Taunt
Ok, I decided to listen to the advice of other members and replace Arcanine with Talonflame, and it has worked well so far. I usually lead with Talonflame and Amoonguss to allow Talonflame to set up Tailwind, and I have put Taunt on there for status move support. Brave Bird is there for the priority, and Will-O-Wisp is for further support.
Ability: Intimidate
EVs: 152 HP / 252 Atk / 84 SpD / 20 Spe
Careful Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
I went for a more defensive Landorus build, because my team has a pretty bad weakness to Ice and I wanted it to survive most non-stab Ice Beams (I EV'd it to survive Swift Swim Ludicolo's Ice Beam). I chose Rock Slide for the spread damage and relatively high flinch chance, Earthquake for the STAB and Superpower for some coverage against Mega Kangaskhan. I went for U-Turn over Protect for the switch, but I am reconsidering as it is useless when I am down to the final two pokemon for my team.
Ability: Pixilate
Shiny: Yes
EVs: 180 HP / 76 Def / 252 SpA
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Hyper Beam
I had Gardevoir as my Fairy type and mega, but when I switched to include Salamence, I switched from Gardevoir to Sylveon so I could keep a Fairy type. It is EV'd to survive Mega Kangaskhan's Return, so a pretty standard set. I chose Hidden Power Ground to help counter Heatran, and Hyper Beam to provide some extreme power when I need to knock out something that would sweep my team.
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Sludge Bomb
Finally, I have Amoonguss for it's Spore and Rage Powder combination. The moveset is standard, along with it's EV spread to provide bulk. The main problem with it for me is it's weakness to Ice, with is a problem with my whole team. I also think I need to utilize it better, as I haven't used Rage Powder in any of my test games, even when I have ample opportunity.
Right now, I am having problems with Ice moves mainly, and I don't have a real counter for the Pokemon that run them. Should I add a specialized, faster sweeper or make it so my pokemon do more damage? If you need any more info, I can probably provide it. Thanks in advance for the help!
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