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ORAS OU Help With team

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 112 HP / 212 Atk / 144 Def / 40 SpD
Brave Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock


He is going to be the Lead, just to set up sandstorm and stealth rock. Also quite good damage so he won't get useless in late game. Also thought of hippodown, that also set up stealth rock and sandstorm, and have quite good damage too, but probaly is quite a better lead, with much more defense and usefull skills.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance


Good Damage and speed, very good in sand teams, able to outspeed the entire meta in Sand, it's typing also gives you a nice answer to Fairy and Psychic types. Very good with SD and sometimes can finish a full team alone.

Joelson (Garchomp) (F) @ Garchompite
Ability: Sand Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- poison jab
- Earthquake
- Outrage
- Fire Fang

Sweeper, with a very good burst and speed , tryed to put very powerfull attacks, but Fire fang was the only phisical fire move he could learn and he doesn't have IV or EV on Sp. Attack and i really needed a fire move on him, so i putted Fire fang, even though it isn't that much powerfull as expected.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance


Good WallBreaker and its here to stop slowbro, manaphy, hippodown and some others...

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Impish Nature
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Toxic


Really huge phisical wall, with great sustain to keep on alive. She's the only Wall that i certanly won't remove from the team becouse she can tank a lot, and can make quite a mass with the other team with this toxic. The only team that she didn't won alone on Showdown, was when the enemy poison her or sent a pokemon with good damage and fighter attacks.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Brave Bird
- Whirlwind
- Roost


Other Wall, to stop Special Attackers, becouse blisey really shoudn't do it. Also good becouse is the one with flying attacks on the team, also can use whirlwind and turn the table. Spikes to suport the stealth rock too. Before him i used gliscor but ir was worse and its really hard to get in ORAS.


So, what do you think? In the tests i did, i realized that it NEEDS Fairy/Psy/pokemons, couse this way, there are some pokemons i just CAN'T STOP. But i really don't know who i remove from the team.I was thinking on putting a Gardevoir or Altaria...
 
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Alright I see your team can use some improvement since there's always room for some! Anyways, on to the suggestions. To begin with, you should change Garchomp's ability to Rough Skin even if you're gonna mega evolve anyway and it's going to change. The reason for this is just some safety precaution in case there's some near dead poke extreme-speeding your team to death and you could use the rough skin damage to kill it off. Also here's an improved version of your set I'd like to add since you don't need two dragon attacks on the same Poke. Since Garchomp is one of your all out attackers, it should at least come with an attack booster to deal with some forms of bulky mons such as ferro. With one SD up, you can fire fang and OHKO it. So we're gonna switch out Dragon Rush for Swords Dance.

Joelson (Garchomp) (F) @ Garchompite
Ability: Rough Skin Sand Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance Dragon Rush
- Earthquake
- Outrage
- Fire Fang

Also you should consider taking out Blissey and replacing it for Chansey. Why? If you didn't notice, giving Chansey an eviolite raises it's Defense and Special Defense by 1.5 making it that much bulkier, and that's solely why it's OU and not UU with Blissey. Here's the set I recommend highly. Seismic Toss is vital for any Chansey set as it works to wear down your opponent's health. Mix that in with your current stealth rocks and your opponent will be forced to go into rocks. You don't really need protect so you can take that out. Another suggestion to spice up the moveset is Heal Bell over Wish since you already have soft boiled and really don't need more healing moves. It's there to clean your whole team of status and comes in handy.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Heal Bell

Another big thing I noticed is that your team is really fairy weak and you have no hazard remover. Don't worry one bit because I have just the thing for you. Take out Tyranitar and bring in Skarmory! With this new wall on your team, you can easily switch in to fairy moves, remove hazards with defog, and even set out stealth rocks as a lead! The old Tyranitar wasn't working either because fully defensive Tyranitars do little these days anyway since they lack needed power. Here's the set I recommend for Skarm.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head/Brave Bird
- Roost
- Defog
- Stealth Rock

Hope I helped and have a nice day!
 
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LeedStar (Tyranitar) (M) @ Lum Berry
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 6 Atk / 252 SpD
Brave Nature
- Fire Blast
- Stealth Rock
- Earthquake
- Payback

He is going to be the Lead, just to set up sandstorm and stealth rock. Also quite good damage so he won't get useless in late game. Also thought of hippodown, that also set up stealth rock and sandstorm, and have quite good damage too, but probaly is quite a better lead, with much more defense and usefull skills. I didnt't choose Tyranitar for any specific reason, i'm until between both of them.

Tyfudi, O traveco bi (Machamp) (M) @ Lum Berry
Ability: No Guard
Shiny: Yes
EVs: 240 HP / 244 Atk / 16 SpD / 8 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Ice Punch
- Stone Edge

Wallbreaker with tons of diferent attack types, he is here just to counter everykind of pokemon, becouse my team doesn't have too much variety off moves on it, so i thought i needed some pokemon like him to this situations. I was between him and Conkeldurr.

Joelson (Garchomp) (F) @ Garchompite
Ability: Sand Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Rush
- Earthquake
- Outrage
- Fire Fang

Sweeper, with a very good burst, tryed to put very powerfull attacks, but Fire fang was the only phisical fire move he could learn and he doesn't have IV or EV on Sp. Attack and i really needed a fire move on him, so i putted Fire fang, even though it isn't that much powerfull as expected.

Nami-Swan (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 SpA
Docile Nature
- Stone Edge
- Ice Beam
- Hydro Pump
- Earthquake

Same thing as machamp, Wallbreaker and counter, but with different kind of moves and with special attacks too, differently of Machomp. In my game, he doesn't have Perfect iv (31) on Attack, will it be too weak on this latter? I choose him only becouse i alredy had mudkip and becouse it fits the team, if you guys have any better idea...

Blissey @ Rocky Helmet
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Wish
- Protect
- Toxic
Really huge phisical wall, with great sustain to keep on alive. She's the only Wall that i certanly won't remove from the team becouse she can tank a lot, and can make quite a mass with the other team with this toxic. The only time that she didn't won alone on Showdown, was when the enimy poison her or sent a pokemon with good damage and fighter attacks. Thinking about changing Natural Cure for Serene Grace, what do you guys think?

Gliscor @ Leftovers
Ability: Sand Veil
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Protect
- Earthquake
- Stone Edge
- Toxic
Other Wall, to stop Special Attackers, becouse blisey really shoudn't do it. Earthquake and stone edge so that he can take down other pokemons in case of the game ending with him against other enimy pokemon. I also thought of transforming him into other blissey, with just toxic and much more tank and heall, but i think it's isn't safe at all, but as always i won't to know you guys opnion about it. He doesn't have poison heal with toxic orb becouse poison heal is REALLY hard to find. I'm thinking on taking him out of the team becouse as i'm going to say down here, i need other type of pokemon, and also he's hard to get, becouse we can't get it on ORAS.

So, what do you think? In the tests i did, i realized that it NEEDS Fairy/Psy/FLY pokemons, couse this way, there are some pokemons i just CAN'T STOP. But i really don't know who i remove from the team.I was thinking on putting a Gardevoir or Altaria. Also, i didnt liked so much the lead, i like to put more than just stealth rock, is to little damage when the pokemon swaps. Also, i was thinking on a baton passer for garchomp, but IDK....
My only request are: the swampert and garchomp must stay! I alredy have them perfect in the game.

Pikachu Candy already touched on a lot of my points but I'll give some needed input.
Skarm is nice over Ttar, sure, but I think you chose Ttar primarily as a sand setter for Mega Garchomp so lets keep him in the team. Since you're going with a sand team, why not add smooth rock to keep sand up as long as possible? Lum berry on support Ttar is just barely ever useful, and it benefits from an array of other items, such as leftovers, or even chopple berry. Use Stone Edge, Pursuit, Fire Blast, Stealth Rocks, since this will give you a way to trap bulky psychic types and Lati's which are annoying. Stone Edge is a must over EQ since you already struggle with Bird types.

I would actually suggest spDef Skarm as a replacement to Gliscor. Gliscor is pretty awful as a special wall, being hit super effectively by scald and ice beam (which is everywhere). spDef Skarm can come in comfortably for hazard control, whirlwind, etc. You can even switch Blissey and Skarm to spDef and Def respectively for the infamous ChanSkarm core.

If we're going with a sand team, Excadrill is generally the way to go. Being able to outspeed the entire meta in Sand, it's typing also gives you a nice answer to Fairy and Psychic types. Sand Rush drill>Swampert IMO since Swampert seems to underperform as a wallbreaker. Sand Rush Swords Dance Drill can also singlehandedly tear apart entire teams, with virtually zero counters.

You talk about Fire Fang being weak on Garchomp. This is true. Try Fire Blast instead.
252+ Atk Mega Garchomp Fire Fang vs. 252 HP / 88+ Def Ferrothorn: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Mega Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 284-336 (80.6 - 95.4%) -- guaranteed 2HKO after Leftovers recovery
(you don't even take rocky helmet/iron barbs damage :)

Finally, Machamp is a very cool mon, but with so many physical attackers, you have zero way to take down bulky grown/water types. For example Quagsire can sit in your face and toxic stall you to death. Therefore, I would suggest LO Breloom as a fun alternative, being able to Spore any annoying mons to sleep, while hitting any water types very hard with bullet seed.

Hope these suggestions help!
 
Sorry I didn't post the sets earlier. Wrote the rate on my phone on the train. Here are the sets. Hope it helps!

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 112 HP / 212 Atk / 144 Def / 40 SpD
Brave Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Brave Bird
- Whirlwind
- Roost

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Impish Nature
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Toxic

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Outrage
- Fire Blast
- Poison Jab

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
 
Thanks, but this Sp.A on garchomp is really necessary? If so i will have to use a Reset Bag on him.... One other thing: 3 polemon with sword dance??? Isn't too much SD?
And somebody wants a 5 iv perfect ev mudkip? Looks like i wont need hehe.
 
Thanks, but this Sp.A on garchomp is really necessary? If so i will have to use a Reset Bag on him.... And can't he keep San veil? Sandstorm buff and i already have it. besides this he doesnt have too much life, so speed habilit> defense habilit for him. One other thing: 3 polemon with sword dance??? Isn't too much SD?
And somebody wants a 5 iv perfect ev mudkip? Looks like i wont need hehe.
 
Thanks, but this Sp.A on garchomp is really necessary? If so i will have to use a Reset Bag on him.... One other thing: 3 polemon with sword dance??? Isn't too much SD?
And somebody wants a 5 iv perfect ev mudkip? Looks like i wont need hehe.

Only 2 by my count (Drill/Breloom). You can go with poison heal Breloom if you struggle against stall, but that'll be up to you to decide.
Swords Dance on Drill is pretty nice since at +2 few things can live any hits.

Fire Blast is just superior in general to Fire Fang on Garchomp. It hits decently hard even if you don't have the Special Attack investment honestly.
 
Im other words> I'll need to use the reset bag on Garchomp(he doesn't have IV on SP. A.) And the Breelon, why he has SD? Didn't get it, can you explain why each pokemon is in this team?
 
Tested the team, the only one i didnt understand was breloon.

On my phone but I'll try to explain.
Breloom is here because you practically have zero ways to break down slowbro, manaphy, hippowdon, or quagsire otherwise. SD is there to give you an option to maximize damage output as at +2 Mach punch is capable of cleaning through a ton of faster threats. (Off the top of my head, raikou, serperior, etc.)
 
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