Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 112 HP / 212 Atk / 144 Def / 40 SpD
Brave Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
He is going to be the Lead, just to set up sandstorm and stealth rock. Also quite good damage so he won't get useless in late game. Also thought of hippodown, that also set up stealth rock and sandstorm, and have quite good damage too, but probaly is quite a better lead, with much more defense and usefull skills.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Good Damage and speed, very good in sand teams, able to outspeed the entire meta in Sand, it's typing also gives you a nice answer to Fairy and Psychic types. Very good with SD and sometimes can finish a full team alone.
Joelson (Garchomp) (F) @ Garchompite
Ability: Sand Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- poison jab
- Earthquake
- Outrage
- Fire Fang
Sweeper, with a very good burst and speed , tryed to put very powerfull attacks, but Fire fang was the only phisical fire move he could learn and he doesn't have IV or EV on Sp. Attack and i really needed a fire move on him, so i putted Fire fang, even though it isn't that much powerfull as expected.
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Good WallBreaker and its here to stop slowbro, manaphy, hippodown and some others...
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Impish Nature
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Toxic
Really huge phisical wall, with great sustain to keep on alive. She's the only Wall that i certanly won't remove from the team becouse she can tank a lot, and can make quite a mass with the other team with this toxic. The only team that she didn't won alone on Showdown, was when the enemy poison her or sent a pokemon with good damage and fighter attacks.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Brave Bird
- Whirlwind
- Roost
Other Wall, to stop Special Attackers, becouse blisey really shoudn't do it. Also good becouse is the one with flying attacks on the team, also can use whirlwind and turn the table. Spikes to suport the stealth rock too. Before him i used gliscor but ir was worse and its really hard to get in ORAS.
So, what do you think? In the tests i did, i realized that it NEEDS Fairy/Psy/pokemons, couse this way, there are some pokemons i just CAN'T STOP. But i really don't know who i remove from the team.I was thinking on putting a Gardevoir or Altaria...
Ability: Sand Stream
EVs: 112 HP / 212 Atk / 144 Def / 40 SpD
Brave Nature
- Stone Edge
- Pursuit
- Ice Beam
- Stealth Rock
He is going to be the Lead, just to set up sandstorm and stealth rock. Also quite good damage so he won't get useless in late game. Also thought of hippodown, that also set up stealth rock and sandstorm, and have quite good damage too, but probaly is quite a better lead, with much more defense and usefull skills.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Good Damage and speed, very good in sand teams, able to outspeed the entire meta in Sand, it's typing also gives you a nice answer to Fairy and Psychic types. Very good with SD and sometimes can finish a full team alone.
Joelson (Garchomp) (F) @ Garchompite
Ability: Sand Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- poison jab
- Earthquake
- Outrage
- Fire Fang
Sweeper, with a very good burst and speed , tryed to put very powerfull attacks, but Fire fang was the only phisical fire move he could learn and he doesn't have IV or EV on Sp. Attack and i really needed a fire move on him, so i putted Fire fang, even though it isn't that much powerfull as expected.
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Swords Dance
Good WallBreaker and its here to stop slowbro, manaphy, hippodown and some others...
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Impish Nature
- Seismic Toss
- Soft-Boiled
- Heal Bell
- Toxic
Really huge phisical wall, with great sustain to keep on alive. She's the only Wall that i certanly won't remove from the team becouse she can tank a lot, and can make quite a mass with the other team with this toxic. The only team that she didn't won alone on Showdown, was when the enemy poison her or sent a pokemon with good damage and fighter attacks.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Brave Bird
- Whirlwind
- Roost
Other Wall, to stop Special Attackers, becouse blisey really shoudn't do it. Also good becouse is the one with flying attacks on the team, also can use whirlwind and turn the table. Spikes to suport the stealth rock too. Before him i used gliscor but ir was worse and its really hard to get in ORAS.
So, what do you think? In the tests i did, i realized that it NEEDS Fairy/Psy/pokemons, couse this way, there are some pokemons i just CAN'T STOP. But i really don't know who i remove from the team.I was thinking on putting a Gardevoir or Altaria...
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