Heracross (1/2)

Status
Not open for further replies.

Lily

wouldn't that be fine, dear
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
ily Djokra
:ss/heracross:
[SET]
name: Guts Wallbreaker
move 1: Swords Dance
move 2: Close Combat
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Heracross's absurd power after acquiring a Guts boost turns it into one of the most devastating wallbreakers UU has to offer; it does face some competition from Choice Band Terrakion, though, which is faster, has a similar power level, and has better longevity thanks to its Stealth Rock resistance and the fact that it doesn't rely on being burned, but Heracross sets itself apart thanks to its Ground resistance and ability to switch moves. Its access to Swords Dance only serves to make it even more terrifying; after a boost, there is absolutely nothing in UU that can avoid a 2HKO from its attacks, and the majority of Pokemon are OHKOed. Even when factoring in Neutralizing Gas, Galarian Weezing is cleanly 2HKOed by a Swords Dance-boosted Facade; offensive variants can be OHKOed. Other defensive Pokemon like Skarmory and Slowking stand no chance at surviving a hit from either Close Combat or Facade after a Swords Dance boost too. Knock Off is primarily used to hit Palossand and Doublade, two Pokemon that would otherwise stonewall Heracross, but it has some utility in removing items from Pokemon like Noivern and Galarian Weezing and is usually a very safe move to use early-game. Heracross can also opt to use Spikes over Swords Dance to aid itself and its teammates in wallbreaking; it is generally not as useful, though, as Heracross likes to spend its turns attacking or setting up to attack. A Jolly nature is preferred so that Heracross can outspeed Pokemon like Toxtricity and Mamoswine, but an Adamant nature can be used if Heracross's teammates can aptly handle these threats, as the power boost allows it to guarantee OHKOs on the likes of defensive Galarian Weezing and Skarmory after a Swords Dance boost.

Late-game cleaners that appreciate Heracross's ability to decimate virtually every wall in the tier are nice to have. Pokemon like Mimikyu and Talonflame perform this role admirably; Mimikyu is also capable of offensively checking Pokemon like Obstagoon and Noivern for Heracross, while Talonflame can do the same and also check Jirachi. While Heracross's switch-ins are limited, it's unfortunately fairly easy to offensively check; Pokemon like the aforementioned Obstagoon and Noivern can easily handle it if they get onto the field safely, in addition to Pokemon like Starmie. Skarmory makes for a good teammate to check Obstagoon that can also set up Spikes so that Heracross can more freely run Swords Dance, while Slowking can handle Noivern and some Starmie and can bring Heracross in very easily with Teleport. Other pivots that can get Heracross in safely on Pokemon it threatens, such as Slowking, Tyranitar, and Rhyperior, are good partners; Heliolisk and Noivern make for solid choices that can also offensively check Pokemon that annoy Heracross like Keldeo and Kyurem. Wish support from the likes of Sylveon is helpful to improve Heracross's longevity, as entry hazard damage and burn damage can make it so that Heracross doesn't last that long despite its decent bulk. Sylveon can also check revenge killers like Noivern and Kyurem for Heracross. Finally, Stealth Rock support is vital for Heracross in order to pick up KOs on Pokemon like Skarmory and defensive Galarian Weezing after a Swords Dance boost. Rhyperior, Necrozma, and Krookodile are all excellent options that can set up the entry hazard and they all appreciate Heracross's ability to break down common entry hazard removers like Skarmory and Rotom-W.

[CREDITS]
- Written by: [[Lilburr, 481709]]
- Quality checked by: [[Twilight, 344575], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
ily Djokra
:ss/heracross:
[SET]
name: Guts Wallbreaker
move 1: Swords Dance / Spikes I'd unlash this personally and leave it as a mention but we can bring it up in QC
move 2: Close Combat
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Heracross's absurd power after acquiring a Guts boost turns it into one of the most devastating wallbreakers UU has to offer. Its access to Swords Dance only serves to make it even more terrifying; after a boost, there is absolutely nothing in UU that can avoid a 2HKO from its attacks, and the majority of Pokemon are OHKOed. Even when factoring in Neutralizing Gas, Galarian Weezing is cleanly 2HKOed by a boosted Facade Double check this calc because Weezing takes two, unless your Adamant + it takes SR damage; offensive variants can be OHKOed This is only the case if it has used SD, while other defensive Pokemon like Skarmory and Slowking stand no chance at surviving a hit. To me, this sentence is reading off like it's about Facade, in which case Skarmory isn't a foe your breaking with that.

If these calcs are meant to be based off SD then you should specify that because a boosted Facade can easily be referring to Guts boosted, which is what your initial point about defensive Weezing seemed to originally be a reference too. If this point is meant to be about SD boosted attacks then saying you 2HKO Defensive Weezing is kinda pointless imo when you have a good chance to drop it at +2 after rocks.

+2 252 Atk Guts Heracross Facade (140 BP) vs. 252 HP / 252+ Def Weezing-Galar: 282-332 (84.4 - 99.4%) -- 75% chance to OHKO after Stealth Rock


Facade is Heracross's best coverage move; while it doesn't hit anything super effectively, it nails common Fighting-resistant Pokemon like the aforementioned Galarian Weezing as well as Noivern and Dragalge. If the above point was meant to be about Facade, which it feels like, then I don't see much point expanding on it further. Knock Off is primarily used to hit Palossand and Doublade, two Pokemon that would otherwise stonewall Heracross, but it has some utility in removing items from Pokemon like Noivern and Galarian Weezing and is usually a very safe move to use early-game. Heracross can also opt to use Spikes over Swords Dance to aid itself and its teammates in wallbreaking; it is generally not as useful, though, as Heracross likes to spend its turns attacking or setting up to attack. A Jolly nature is preferred so that Heracross can outspeed Pokemon like Toxtricity and Mamoswine, but an Adamant nature can be used if Heracross's teammates can aptly handle these threats, as the power boost allows it to guarantee OHKOs on the likes of defensive Galarian Weezing and Skarmory after a Swords Dance boost.

I would have a line in the OP stating how Heracross does face some competition with Terrakion as it has a better Speed tier with similar breaking capabilities and how it can be worn down very easily with burn + hazards.

Late-game cleaners that appreciate Heracross's abiilty ability to decimate virtually every wall in the tier are nice to have. Pokemon like Mimikyu and Talonflame perform this role admirably; Mimikyu is also capable of offensively checking Pokemon like Obstagoon and Noivern for Heracross, while Talonflame can do the same and also check Jirachi. While Heracross's switch-ins are limited, it's unfortunately fairly easy to offensively check; Pokemon like the aforementioned Obstagoon and Noivern can easily handle it if they get onto the field safely, in addition to Pokemon like Starmie. Skarmory makes for a good teammate to check Obstagoon that can also set up Spikes so that Heracross can more freely run Swords Dance, while Slowking can handle Noivern and some Starmie and can bring Heracross in very easily with Teleport. Other pivots that can get Heracross in safely on Pokemon it threatens, such as Slowking, Tyranitar, and Rhyperior, are good partners; Heliolisk and Noivern make for solid choices that can also offensively check Pokemon that annoy Heracross like Keldeo and Kyurem. Finally, Stealth Rock support is vital for Heracross in order to pick up KOs on Pokemon like Skarmory and defensive Galarian Weezing after a Swords Dance boost. Rhyperior, Necrozma, and Krookodile are all excellent options that can set up the entry hazard and they all appreciate Heracross's ability to break down common entry hazard removers like Skarmory and Rotom-W.

I'd have a mention to Wish passers like Sylveon or Jirachi that can improve its longevity.

[CREDITS]
- Written by: [[Lilburr, 481709]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top