Gorebyss @ White Herb
Nature: Calm
Ability: Swift Swim
252 HP/24 SpD/232 Spe
Moveset:
-Shell Smash
-Baton Pass
-Surf
-Substitute
Gorebyss serves only to shell smash and baton pass to Heracross. For the most part, people anticipate this move so I ended up using surf in an attempt to damage a pokemon. Usually, later in the battle, Gorebyss serves as a sacrifice to let another pokemon enter without tanking a hit. I often try to set up a substitute before baton passing to avoid taking damage on the baton pass recipient, but it doesn't always work out. As much as I like shell smash-baton pass, I feel like Gorebyss is the pokemon that needs to be most replaced.
Umbreon @ Leftovers
Ability: Synchronize
Nature: Calm
252 HP/4 Def/252 SpD
Moveset:
-Wish
-Foul Play
-Yawn
-Protect
Umbreon is Heracross' wish support. Usually when Heracross takes half his health's worth of damage, I switch Umbreon in and use Yawn. Using yawn either puts the enemy to sleep or forces a switch out which gives me enough time to use Wish and switch out to Heracross. If both of my attackers are fainted already, I usually use yawn, then protect and then foul play. Umbreon is my team's cleric and also can tank a lot of attacks which is really helpful when he is the last pokemon on my team.
Heracross @ Choice Band
Ability: Moxie
Nature: Adament
252 Atk/252 Spe
Moveset:
-Megahorn
-Close combat
-Stone edge
-Night Slash
Heracross is the crux of this team. His 2 STAB attacks allow me to sweep most pokemon, while stone edge serves as a check against a lot of the pokemon that are dangerous to my team. I usually use Gorebyss + baton pass to switch into Heracross, or send him in after another pokemon has fainted. I try not to send him in while my opponent has a turn to attack because Heracross is not the best at tanking STAB attacks. I replaced sleep talk with night slash, though i don't really feel like there is a real difference. Not sure if i should use choice band or choice scarf, but my whole team is set up around letting heracross and gorebyss setup for the smashpass + sweep.
Jellicent @ Leftovers
Ability: Cursed Body
Nature: Bold
248 HP/216 Def/44 Spe
Moveset:
-Scald
-Toxic
-Recover
-Taunt
jellicent is the real water pokemon. Fire is a big threat to Heracross and there is no way Gorebyss can handle any type of pokemon really So Jellicent with Scald really helps in those situations. I put taunt on him to check any team that requires a lot of setup, and Toxic is obviously there to wittle away some health on my opponent. When I force out a switch I tend to use recover to keep Jellicent alive a lot longer. Jellicent is also useful to send out to disable a move that a setup blocker has, allowing me to smash pass a lot easier
Espeon @ Light Clay
Ability: Magic Bounce
Nature: Timid
252 SpA / 252 Spd / 4 Hp
Moveset:
-Reflect
-Light Screen
-Stored Power
-Hidden Power (Fighting)
Espeon serves as a defensive pokemon that sets up dual screens. Espeon is my starter now and I lead with the dual screens. If espeon hasn't fainted by the time the screens are setup, I usually switch out to gorebyss for the smashpass and save espeon for the when my heracross faints and i need to resetup screens. I also use stored power + smash pass to psychic sweep pokemon if my Espeon survives long enough. Hidden power is there to cover for any weaknesses that espeon may have. Espeon also serves to trick my opponents for they often think he is a baton passer and end up using their setup blocker, which allows me to use thundurus/another pokemon to remove the threat.
Thundurus-T @ Leftovers
Ability: Volt Absorb
Nature: Modest
252 SpA / 252 Spd / 4 Def
Moveset:
-Thunderbolt
-Volt Switch / Agility
-Hidden Power (Ice)
-Focus Blast
Thundurus-T is my dedicated special attacker and Gorebyss defender. He is resistant to electric attacks which is a great help on a team with two water pokemon. His resistance to grass pokemon is quite welcome for the same reason. Thundurus-T is mainly used to destroy any setup blockers so that I can setup the smashpass to Heracross. His resistance to ground moves is a great improvement over my Elektavire. If my Heracross faints, Thundurus acts as a secondary sweeper that becomes super effective with smashpass. I changed the life orb to leftovers so he would be able to survive longer.
please do help me improve this team, i just really want to have a strong team that isnt reliant on baton pass but can use it if available. I am open to removing gorebyss/ any other pokemon besides heracross
thanks,
tehdestroyer
Nature: Calm
Ability: Swift Swim
252 HP/24 SpD/232 Spe
Moveset:
-Shell Smash
-Baton Pass
-Surf
-Substitute
Gorebyss serves only to shell smash and baton pass to Heracross. For the most part, people anticipate this move so I ended up using surf in an attempt to damage a pokemon. Usually, later in the battle, Gorebyss serves as a sacrifice to let another pokemon enter without tanking a hit. I often try to set up a substitute before baton passing to avoid taking damage on the baton pass recipient, but it doesn't always work out. As much as I like shell smash-baton pass, I feel like Gorebyss is the pokemon that needs to be most replaced.
Umbreon @ Leftovers
Ability: Synchronize
Nature: Calm
252 HP/4 Def/252 SpD
Moveset:
-Wish
-Foul Play
-Yawn
-Protect
Umbreon is Heracross' wish support. Usually when Heracross takes half his health's worth of damage, I switch Umbreon in and use Yawn. Using yawn either puts the enemy to sleep or forces a switch out which gives me enough time to use Wish and switch out to Heracross. If both of my attackers are fainted already, I usually use yawn, then protect and then foul play. Umbreon is my team's cleric and also can tank a lot of attacks which is really helpful when he is the last pokemon on my team.
Heracross @ Choice Band
Ability: Moxie
Nature: Adament
252 Atk/252 Spe
Moveset:
-Megahorn
-Close combat
-Stone edge
-Night Slash
Heracross is the crux of this team. His 2 STAB attacks allow me to sweep most pokemon, while stone edge serves as a check against a lot of the pokemon that are dangerous to my team. I usually use Gorebyss + baton pass to switch into Heracross, or send him in after another pokemon has fainted. I try not to send him in while my opponent has a turn to attack because Heracross is not the best at tanking STAB attacks. I replaced sleep talk with night slash, though i don't really feel like there is a real difference. Not sure if i should use choice band or choice scarf, but my whole team is set up around letting heracross and gorebyss setup for the smashpass + sweep.
Jellicent @ Leftovers
Ability: Cursed Body
Nature: Bold
248 HP/216 Def/44 Spe
Moveset:
-Scald
-Toxic
-Recover
-Taunt
jellicent is the real water pokemon. Fire is a big threat to Heracross and there is no way Gorebyss can handle any type of pokemon really So Jellicent with Scald really helps in those situations. I put taunt on him to check any team that requires a lot of setup, and Toxic is obviously there to wittle away some health on my opponent. When I force out a switch I tend to use recover to keep Jellicent alive a lot longer. Jellicent is also useful to send out to disable a move that a setup blocker has, allowing me to smash pass a lot easier
Espeon @ Light Clay
Ability: Magic Bounce
Nature: Timid
252 SpA / 252 Spd / 4 Hp
Moveset:
-Reflect
-Light Screen
-Stored Power
-Hidden Power (Fighting)
Espeon serves as a defensive pokemon that sets up dual screens. Espeon is my starter now and I lead with the dual screens. If espeon hasn't fainted by the time the screens are setup, I usually switch out to gorebyss for the smashpass and save espeon for the when my heracross faints and i need to resetup screens. I also use stored power + smash pass to psychic sweep pokemon if my Espeon survives long enough. Hidden power is there to cover for any weaknesses that espeon may have. Espeon also serves to trick my opponents for they often think he is a baton passer and end up using their setup blocker, which allows me to use thundurus/another pokemon to remove the threat.
Thundurus-T @ Leftovers
Ability: Volt Absorb
Nature: Modest
252 SpA / 252 Spd / 4 Def
Moveset:
-Thunderbolt
-Volt Switch / Agility
-Hidden Power (Ice)
-Focus Blast
Thundurus-T is my dedicated special attacker and Gorebyss defender. He is resistant to electric attacks which is a great help on a team with two water pokemon. His resistance to grass pokemon is quite welcome for the same reason. Thundurus-T is mainly used to destroy any setup blockers so that I can setup the smashpass to Heracross. His resistance to ground moves is a great improvement over my Elektavire. If my Heracross faints, Thundurus acts as a secondary sweeper that becomes super effective with smashpass. I changed the life orb to leftovers so he would be able to survive longer.
please do help me improve this team, i just really want to have a strong team that isnt reliant on baton pass but can use it if available. I am open to removing gorebyss/ any other pokemon besides heracross
thanks,
tehdestroyer