Heracross (BW2 Revamp)【QC 3/3】【GP 2/2】

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Drop the leftovers on the Guts abuse set, since quite frankly, if I wanted to abuse status by switching in, I would seriously consider running Choice Band at that point.

Drop Sleep Talk entirely, its useful during the ONE turn your orb has not yet activated, and after that its like, useless. More importantly it also comes at the cost of a coverage move so IMO drop it. There are other sets that use sleep talk anyway so its not like its a big loss.
 
GP note: Don't call the set "Guts Abuse(r)" or talk about "abusing Guts" in the writeup. Abuse can mean two things: to attack/injure someone (e.g. domestic abuse), or to intentionally misuse something (e.g. abusing your power by using it in a way that was never intended). Heracross isn't abusing Guts; it's using it exactly how it should be, and it's definitely not "hurting" Guts. Just call the set "Guts Attacker" or "All-Out Attacker" or something similar. The only time you should use the word "abuse" is if you're talking about Heracross abusing its opponents with those powerful Megahorns to the face.

It's a common error in our analyses, but one we've been trying to fix.
 
[Overview]
(space)
<p>Heracross was always a potent offensive Pokemon in terms of offensive capabilities high base Attack combined with its helpful typing and access to two ridiculously powerful STAB moves is what has always made Heracross makes so hard to handle with. It also has access to Guts, which is still one of the best abilities for an offensively orientated Pokemon, making it as it makes Heracross almost virtually immune to any sort of status. BW2, however, with the advent of Black/White 2, the Bug that hits like a Truck got just granted Heracross another great ability, Moxie. With a couple of boosts in backup under its belt not much can even fewer foes will be able to stand against its powerful attacks anymore. If it would've had just a bit more speed, it would probably be used way more often. However, Heracross's low Speed is its downfall, and the main reason for its low usage. Low Sweep could've solved this problem maybe, but for the oddest reason ever, Heracross apparently can't learn it. Also, with Black/White 2, the new Therian forms, especially Tornadus-T, gives Heracross a real hard time. In addition, BW2 also introduced several new threats that give Heracross a hard time, such as the new Therian formes, Tornadus-T in particular. So you need to do some adjustments to get it working, which aren't all too hard in the end. You'll have to keep all these factors in mind in order for Heracross to shine; however, it isn't too hard to work with. Just let me give you a tip for your journey: Don't bug this Bug.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge
move 4: Sleep Talk / Night Slash
item: Choice Scarf
ability: Guts / Moxie
nature: Jolly / Adamant
ability: Guts / Moxie
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
(paragraph space)
<p>This is one of the best, if not the best, way to play use (pick one) Heracross. A Choice Scarf bypasses its Speed issues by simply sitting on +1 for free granting it a one-stage boost right off the bat. A Jolly nature is therefore the best option, so you can outspeed a lot more stuff, most importantly, Adamant Haxorus which just set up a Dragon Dance. (this information belongs in AC) Close Combat and Megahorn are the main attacking options. Not that both have 120 Base Power and receive STAB boosts, with Guts activated, with Stealth Rock support After factoring in the immense 120 Base Power of both moves, as well as boosts from STAB and possibly Guts, even Pokemon that resist them will think twice about switching in. For instance, the former move 2HKOes even 252/252+ Skarmory will be 2HKO'd.</p>

<p>Stone Edge is pretty much a must have move virtually mandatory on any Heracross set, It's meant to as it deals with most opponents that resist both Heracross's STABs, this means especially Flying-types, like such as the ever-common Tornadus-T, which else gives Heracross huge headaches. In the last slot, either both Sleep Talk or and Night Slash are viable and to help Heracross to cover certain threads threats; your choice should depending on what your team needs. Sleep Talk can be used enables Heracross to absorb Spore from uprising the likes of Breloom and Amoonguss, whereas Night Slash deals with pretty much any Jellicent wobbling around that dare stand in Heracross's paths way.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is the best option here as it allows Heracross to outspeed many more foes, most importantly +1 neutral-natured Haxorus. An Adamant nature can provide Heracross with even more power, but the lack of Speed will be noticeable (provide a few additional KOs it gets or pkmn it underspeeds?). Pursuit might look tempting, but it's only really useful against Latios and Latias that have used Draco Meteor.</p>

<p>Heracross can abuse take advantage of both of its great abilities on this set. Guts makes it a valuable status absorber for burn, Toxic poison, and sleep, in this metagame and also has some synergy with especially if using Sleep Talk. It gains permanent power Gaining a huge power boost by from status, and it can acts as more of a revenge killer. In contrast, Moxie transforms Heracross more into more of a late -game cleaner Once certain walls cannot sponge the next Close Combat anymore, Moxie continues raising Heracross already high attack stat to a very new level that truly shines after walls have been weakened and rendered unable to sponge the next Close Combat. However, Moxie is hard to pull off so it needs more team support in contrast to Guts. However, Moxie sets tend to require more team support than Guts variants do (in what way?). In the end, it's just largely a matter of preference as both abilities have their merits and both do their jobs on Heracross uses; so check pick which your team desires needss more.</p>

<p>Heatran makes an exceptionally well good teammate for Heracross as they resist cover each other's weaknesses rather well. They can form a possible decent offensive core for a team, leaving you open to only as they resist all types between them except for Water-, Electric-, and Rock-type moves, which could be Gastrodon can handled easily with Gastrodon. Even with all boosts, Heracross struggles still with the presence against the likes of Gliscor and Landorus, which are both can just be 3HKO'd 3HKOed at best (at +0? but you mention "with boosts"); So Ice-type attacks are obviously needed to help Heracross find its way through the opponents team. therefore, Ice-type attacks will obviously be helpful (name some -specific- good lures / checks). An Adamant nature can be used on Heracross to get even more power, however, the lack of speed is noticeable, making it usually inferior to Jolly. Pursuit might look tempting but it's only really useful against Latios and Latias after using Draco Meteor. (belongs in first paragraph of AC)</p>

[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Night Slash
move 4: Facade
item: Flame Orb
ability: Guts
nature: Adamant / Jolly
ability: Guts
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
(space)
<p>In contrast to the Choice Scarf Set, this one forgoes longlivety longevity to deal as much damage as possible within a short time. Flame Orb allows it to activate Guts so this set get all the power it wants. (AC material) Close Combat, Megahorn, and Stone Edge are its Heracross's main attacking options, giving and give it two really immensely strong STAB moves completed along with a viable the best possible coverage move. If your team fulfills the role of taking care of can take out Flying-types already easily, Night Slash gives opposing Jellicent a real hard far harder time against this set, as it's it easily 2HKO'd 2HKOes even the physically bulkiest sets, variants factoring in after Leftovers and Stealth Rock support On the last slot, Facade adds is yet another coverage move Heracross cried for ; With it at its disposal, Heracross got a reliable option to deal with Gliscor, potentially being able to 2HKO it. in addition to being reliable, it can potentially 2HKO Gliscor..</p>

<p>The EV spread is rather straight forward. Maxing out the Attack and Speed stat combined with an Adamant nature ensure it hits as fast and hard as possible, whereas the last 4 EVs are moved into Defense, to give Heracross an odd HP number, which might help it out in the end keeping in mind all residual damage it has to take.</p> (AC)

[ADDITIONAL COMMENTS]
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<p>The EV spread is also rather straightforward: maximum Attack and Speed ensures that Heracross hits as fast and as hard as possible. The last 4 EVs are moved into Defense to give Heracross an odd HP number, which might help it out in the end keeping in mind all the residual damage it will have to take. In conjunction with an Adamant nature, Flame Orb activates Guts to grant this set all the power it wants. (paragraph break optional here) If you plan to use Heracross to absorb status moves for your team, however, feel free to use a Life Orb over Flame Orb. With both a Life Orb and a Guts boost (is this right?), Heracross can reliably 2HKO Jellicent. Keep in mind, though, that this means Heracross takes even more residual damage, which greatly decreases its already low staying power. Finally, even though Adamant is needed on this set to increase its for as much power as high as possible, it missed misses the jump over Adamant neutral-natured Haxorus. A Jolly nature can fix this problem; however, the drop in strength is very noticeable. damage output is very noticeable.</p>

<p>
Generally, Heracross's speed issues are disturbing Heracross has significant Speed issues in general, so Pokemon that can provide paralysis supportlike such as Dragonite, Rotom-W, and Jirachi are all make favorable teammates for Heracross. Jirachi also has access to Wish, which helps out patch up Heracross's problem of with residual damage, giving and gives it multiple chances to restart attacking attack. In case you plan to use Heracross to absorb Status moves for your team, feel free to use a Life Orb over Flame Orb, which for example gives Heracross a safe 2HKO on Jellicent, something it can't do without this boost. Keep in mind this means Heracross takes even more residual damage, remarkably decreasing its already low staying power. (first paragraph of AC)</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge
move 4: Sleep Talk / Pursuit
item: Choice Band
ability: Guts
nature: Adamant
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
(space)
<p>This is Heracross probably Heracross's most fearsome set. In addition to an Adamant nature and Guts ability, this set bets dons a Choice Band to pump its already high massive power to absurd levels. Close Combat is pretty much With both solid Base Power and good coverage, Close Combat devastating devastates anything in sight, and with Megahorn and Stone Edge for coverage, there's no almost no Pokemon in OU that's able to avoid getting at least 2HKO'd by the 2HKO from this setThe only exception is except perhaps Gliscor, which however is no counter by any means, as it's still who is 3HKO'd 3HKOed by any move Heracross has in its disposal. With Sleep Talk, Heracross gains the opportunity ability to absorb Spores for the team. dishing out with its ridiculous power It can easily taking take out Breloom with both Close Combat and Megahorn either of its STAB moves, while 252/40 Amoonguss can also be OHKO'd with Megahorn without any prior damage and also OHKO 252/40 Amoonguss with Megahorn. When Guts is activated, 252/252+ Jellicent will be OHKO'd by Pursuit Alternatively, a Guts-boosted Pursuit will OHKO 252/252+ Jellicent 70% of the time from full HP, and always OHKO it after Stealth Rock and Leftovers there's no chance to take it.</p>

[ADDITIONAL COMMENTS]
(space)
<p>Choice Band Heracross is somewhat unique to its other sets different from other Heracross as there's no status it really cares about it doesn't really care about most status, except for freeze. While burn and poison aren't bothersome for any don't bother most sets, but this one also handles sleep and paralysis well, as it's not meant to work as a revenge killer, but more as a wallbreaker, hitting that decimates everything hard that dares switching into it. This again means, affords Heracross gets plenty of opportunities to switch into status moves and pretty much any Non-Fire-type attacking move that causes status with their secondary effect non-Fire-type moves with status-inflicting secondary effects. So this Heracross It therefore loves bulky teammates that naturally have the ability tend to lure in status, such as Scizor, Dragonite, Blissey, Vaporeon, and Gastrodon. Also, Heatran also makes a great sweeping partner to hit hard on the special side (there are a billion other special sweepers; why heatran in particular?).</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Megahorn
move 4: Stone Edge
item: Leftovers
nature: Jolly
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
(space)
<p>This set runs functions entirely different than differently to all Heracross's other sets. Instead of betting relying on absurd power of the aid of Choice Scarf, this one tries to sweep with the help of Substitute. The plan is simple: switch into something it resists a resisted attack, set up a Substitute, and start attacking.</p>

<p>
The classic attacks with Close Combat, Megahorn and Stone Edge are, what you want, dealing with the majority of the current OU metagame. When hiding behind a Substitute, Substitute works well with Moxie in two ways: firstly, Heracross rarely gets statused as Substitute protects Heracross from status, that's why Moxie is the preferred option for this set to gain to Guts for more power. The other advantage this set has above the others is that Heracross no longer needs to predict potential switch ins but just hits straight out behind its Substitute.This again supports its ability, hopefully getting one or two early Moxie boosts to attempt a sweep. Secondly, Substitute reduces the need for prediction and allows Heracross to simply hit hard from behind its Substitute, hopefully get one or two early Moxie boosts, and pull off a sweep. The classic attacks—namely Close Combat, Megahorn, and Stone Edge—deal with the majority of the current OU metagame, as always. Probably most important for this set is, that Tornadus-T will be OHKO'd by Stone Edge, factoring in Stealth Rock support, giving it the ability to deal with its biggest counter. In particular, this Heracross can deal with its biggest counter, Tornadus-T, by OHKOing it with Stone Edge after Stealth Rock.</p>

<p>This set has just one objective: to get a Moxie boost as soon as possible. It trades Speed and raw power for a safety cushion against attacks and the ability to freely choose between its moves. If it fails to earn one or two boosts quickly, however, it'll have huge problems making an impact in battle.<p>

[ADDITIONAL COMMENTS]

<p>This set has just one target: To get a Moxie boost as soon as possible. This set trades speed and raw power for being safe against attacks for limited time and the ability to freely choice between its moves. If it fails to earn one or two boosts quickly, it'll have huge problems to establish itself in battle.<p>

<p>Night Slash can help if Jellicent causes problems is problematic Night Slash might help out ; however, without as this set lacks Guts, be careful watch out for Will-O-Wisp and a potential Scald burn, which would cripple this set it. Not to mention it's still a 3HKO at best without any Moxie boosts. Furthermore, note that unboosted Heracross can only 3HKO Jellicent. Focus Punch is another option for its Fighting STAB, as it gives Heracross a lot more power and has nice synergy with Substitute. but it just However, Heracross simply lacks the bulk to keep up maintain the Substitute for a longer period of time. This again means, he can't use Focus Punch safely, making it a bit unreliable.</p>

(teammates!)

[Other Options]
(space)
<p>Heracross has access to some other interesting options in its disposal. For instance, Swords Dance can be used to set up, is a great setup move giving that can give it a nice power boost, turning a lot of and turns many 3HKOs into 2HKOs and some 2HKOs into potential OHKOs (it doubles hera's atk, so wouldn't it turn all 2kos into ohkos?) A mono-attacking Bulk Up and + RestTalk set can be combined to turn Heracross into a Monoattacker used; however, Heracross has not many moves that can be used for it not many attacking options are viable on such a set. Megahorn has With STAB and no negative side effects, and STAB, making it Megahorn is the only worthwhile option, despite the fact its unhandy its terrible accuracy. Salac Berry can be used together Heracross can use a Salac Berry in conjunction with Substitute or Endure to give Heracross for a 200 Base Power Reversal. No HP EVs gives it 301 HP, to achieve this with just 4 Substitutes. If using Substitute, make sure to run no HP investment for a stat of 301 HP and a full-powered Reversal after four Substitutes. This in the end might is largely just be a gimmick in OU though, as the prevalence of residual damage and priority really don't give do Heracross any favors, making it very unreliable.

<p>In terms of offensive options, Heracross has access to a nice number of alternatives. Low Kick and Brick Break can be used as its are decent Fighting STAB moves; as the former one has constantly generally high power in OU, while the ladder latter helps Heracross breaking to break through dual screeners while both don't drop its defense stats. Furthermore, neither inflicts the defense drops that come with Close Combat. But However, they can't be compared to the pure power that Close Combat offersis usually worth this drawback. Earthquake gives another great is a great coverage move, helping that helps to break through Jirachi and Metagross, which else might who might otherwise be troublesome. Rock Slide is an option over Stone Edge, trading that trades power for more accuracy; and a good secondary effect for the Choice Scarf setmight even be able to take advantage of its small flinch chance. Bulldoze is a neat move, as it that drops the opponent's Speed stat, but Flying-types and Pokemon and Levitate are immune to it, so it's not as useableable usable as Low Sweep—which Heracross doesn't receive— could be would have been. Heracross has access to Return and Retaliate, two other Normal-type moves, but they're mostly inferior to Facade.</p>

[Checks and Counters]
(space)
<p>Heracross absolutely hates Flying-types. Especially In particular, Tornadus-T, Gliscor, and Skarmory can trouble it when it locks if it is Choice-locked into the wrong move on the choice sets. In addition to its a handy Flying-type Flying typing, Landorus-T even has Intimidate, so Heracross can't manage to 2HKO it to survive multiple hits. Forretress when maxed out on physical defense Physically defensive Forretress has a good chance to survive 2 Close Combat in a row the 2HKO from Close Combat, giving it and can seize the opportunity to set up hazards, deal a lot of damage with Gyro Ball, and or gain momentum with Volt Switch. Without Nigh Slash, Jellicent might be problematic Jellicent is problematic for variants that lack Night Slash as it shrugs can shrug off Heracross's STABs STAB moves and might be able to deal with its shaky accurate Stone Edge capitalize on Stone Edge's shaky accuracy (might be worth noting exactly how much stone edge does / does it xHKO?).</p>

<p>Else, anything that's faster than Heracross, Good checks to Heracross, on the other hand, include anything that can outspeed it—which is at least half of the current OU metagame right now or that have access to a priority move that's not named Mach Punch or Vacuum Wave, can check Heracross mostly, if not being able to counter. Most noticeable Examples of such Pokemon are Jirachi, Scizor, both Landorus formes, both Tornadus formes, Volcarona, and even Tentacruel.</p>


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Heracross.png


QC approvals: 3/3 [ ginganinja || PK Gaming || shrang ]
GP approvals: 0/2 [ --- || --- ]


[Overview]
<p>Heracross was always a potent Pokemon in terms of offensive capabilities. High Base Attack combined with its helpful typing and access to two ridiculously powerful STAB moves is what Heracross makes so hard to counter(handle with). It also has access to Guts, which is still one of the best abilities for offensively orientated Pokemon, making it almost immune to any sort of status. However, with the advent of Black/White 2, the bug (Bug that hits like a Truck) got just another great ability: Moxie! With just a couple of boosts (Boosts in backup), not much can stand against its powerful attacks anymore. However, Heracross does have its drawbacks. It's sub par speed hinders it from reaching top usage.(If it would've had just a bit more speed, it would probably be used way more often. Low Sweep could've solved this problem maybe, but for the oddest reason ever, Heracross apparently can't learn it.) Don't talk about moves that Heracross doesn't get. That has no place in the analysis. Also, (with Black/White 2, ) the new Therian forms, especially Tornadus-T, give(s) Heracross a real hard time. Still, if you give Heracross the right moveset and items, it will perform very well. Just remember- (So you need to do some adjustments to get it working, which aren't all too hard in the end. Just let me give you a tip for your journey: ) Don't bug this Bug.</p> The joke is fine, but try not to refer to the reader too much.


[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge
move 4: Sleep Talk / Night Slash
item: Choice Scarf
nature: Jolly / Adamant
ability: Guts / Moxie
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>This is one of the best, if not the best, way to (play) use Heracross. A Choice Scarf bypasses its Speed issues by simply sitting on +1 for free. A Jolly nature is (therefore) the best option, so you can outspeed a lot more stuff (most importantly, Adamant Haxorus) (, most importantly, Adamant Haxorus which just set up a Dragon Dance). Close Combat and Megahorn are the main attacking options. (Not that both) Both have 120 Base Power and receive STAB boosts, and with Guts activated and (, with)Stealth Rock support, even Pokemon that resist it's STABs, such as 252/252+ Skarmory, (them) will think twice about switching in. (Even 252/252+ Skarmory will be 2HKO'd.)</p>

<p>Stone Edge is pretty much a must have (move) on any Heracross set. It's meant to deal with (most opponent) pokemonthat resist both STABs, (this means) especially Flying-types, like the ever common Tornadus-T, which would otherwise(else) give Heracross huge headaches. (On) Forthe last slot, both (either) Sleep Talk or Night Slash are viable and help Heracross (to) cover certain threats (threads), depending on what your team needs. Sleep Talk can be used to absorb Spore from uprising Breloom and Amoonguss, whereas Night Slash deals with pretty much any Jellicent wobbling around Heracross's path(s).</p>

[ADDITIONAL COMMENTS]
<p>Heracross can abuse both of its great abilities on this set. Guts make(s) it a valuable status absorber for Burn, Toxic and Sleep in this metagame and also has some synergy with Sleep Talk. It gains permanent power by status and acts more of a revenge killer. In contrast, Moxie transforms Heracross (more) into a late game cleaner. Once weakened opponents are finished off, Moxie raises Heracross's already high attack to even higher levels. (Once certain walls cannot sponge the next Close Combat anymore, Moxie continues raising Heracross already high attack stat to a very new level.) However, Moxie is hard to pull off so it needs more team support in contrast to Guts. In the end, it's just a matter of preference as both abilities have their merits and both do their jobs on Heracross, so check which your team desires more.</p>

<p>Heatran makes an exceptionally good(well) teammate for Heracross as they resist each other's weaknesses rather well. They can form a possible offensive core for a team, leaving you open to only Water-, Electic- and Rock-type moves, which could be handled easily with Gastrodon. Even with (all) boosts, Heracross struggles(still) with the presence of Gliscor and Landorus, both of which (which both) can just be 3HKO'd at best. (So) Ice-type attacks are (obviously) needed to help Heracross plow(find) its way through the opponent's team. An Adamant nature can be used on Heracross to get even more power, however, the lack of speed is noticeable, making it usually inferior to Jolly. Pursuit might look tempting but it's only really useful against Latios and Latias (after using Draco Meteor).</p>


[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Night Slash
move 4: Facade
item: Flame Orb
nature: Adamant / Jolly
ability: Guts
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>In contrast to the Choice Scarf Set, this one forgoes longetivity (longlivety) to deal as much damage as possible within a short time frame(short time). Flame Orb allows it to activate Guts so Heracross can get an attack boost(this set get all the power it wants). Close Combat, Megahorn and Stone Edge are its main attacking options, giving it two really strong STAB moves completed with a viable coverage move. If your team fulfills the role of taking care of Flying-types already, Night Slash gives opposing Jellicent a real hard time against this set, as even the physically bulky sets are easily 2HKO'd (it's easily 2HKO'd even the physically bulkiest sets), factoring in Leftovers and Stealth Rock support. On the last slot, Facade can be used for coverage, which is able to 2HKO Gliscor. (Facade adds another coverage move, Heracross cried for. With it at its disposal, Heracross got a reliable option to deal with Gliscor, potentially being able to 2HKO it.)</p>

<p>The EV spread is rather straight forward. Maxing out the Attack and Speed stat combined with an Adamant nature ensure it hits as fast and hard as possible, whereas the last 4 EVs are moved into Defense, to give Heracross an odd HP number, which might help it handle residual damage (out in the end keeping in mind all residual damage it has to take).</p>

[ADDITIONAL COMMENTS]
<p>Even though Adamant is needed on this set to increase its power as high as possible, it missed the jump over Adamant natured Haxorus. A Jolly nature can fix this problem, however(,) the drop in strength is very noticeable. Generally, Heracross's speed issues are disturbing, so Pokemon that can provide Paralysis support such as (like) Dragonite, Rotom-W and Jirachi, are all favorable team mates for Heracross. Jirachi also has access to wish, which helps with (out) Heracross's problem of residual damage, giving it multiple chances to restart attacking. In case you plan to use Heracross to absorb Status moves for your team, feel free to use a Life Orb over Flame Orb, which (for example) gives Heracross a safe 2HKO on Jellicent, something it can't do without this boost. Keep in mind this means Heracross takes even more residual damage, remarkably decreasing its already low staying power.</p>


[SET]
name: Choice Band
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge
move 4: Sleep Talk / Pursuit
item: Choice Band
nature: Adamant
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>This is probably Heracross's (This is Heracross probably) most fearsome set. In addition to an Adamant nature and Guts ability, this set bets on a Choice Band to pump its already high power to absurd (absurb) levels. Close Combat devastates (is pretty much devastating) anything in sight, and with(. With) Megahorn and Stone Edge for coverage, there's (no) almost no Pokemon in OU that's able to avoid getting (at least) 2HKO'd by this set. The only exception is Gliscor, which however is no counter by any means, as it's still 3HKO'd by any move Heracross has in its disposal. With Sleep Talk, Heracross gains the opportunity to absorb Spores for the team, (dishing out with its ridiculous power) easily taking out Breloom with both Close Combat and Megahorn, while 252/40 Amoonguss can also be OHKO'd with Megahorn without any prior damage. When Guts is activated, 252/252+ Jellicent will be OHKO'd by Pursuit 70% of the time from full HP, after Stealth Rock and Leftovers there's no chance to take it.</p>

[ADDITIONAL COMMENTS]
<p>Choice Band Heracross is somewhat unique to its other sets because there is (as there's) no status it really cares about, except for Freeze. Burn and Poison aren't bothersome for any of the sets, but this one also handles Sleep and Paralysis well, as it's not meant to work as a Revenge Killer but more as a wallbreaker, hitting everything (hard) that dares switching into it hard. This again means that(,) Heracross gets plenty of opportunities to switch into status moves and pretty much any Non-Fire-type attacking move that causes status with their secondary effect. This (So this) Heracross loves bulky teammates that (naturally have the ability to) lure in status, such as Scizor, Dragonite, Blissey, Vaporeon, and Gastrodon. (Also,) Heatran also makes a great sweeping partner to hit hard on the special side.</p>


[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Megahorn
move 4: Stone Edge
item: Leftovers
nature: Jolly
ability: Moxie
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>This set runs entirely different than all other sets. Instead of betting on absurd power and (of) the aid of Choice Scarf, this one tries to sweep with the help of Substitute. The plan is simple: Switch into something it resists, set up a Substitute and start attacking. Close combat, Megahorn, and Stone Edge provides coverage that deals with the majority of the OU metagame. (The classic attacks with Close Combat, Megahorn and Stone Edge are, what you want, dealing with the majority of the current OU metagame.) When hiding behind a Substitute, Heracross rarely gets statused, and that's why Moxie is the preferred option for this set to gain more power. The other advantage this set has above the others is that Heracross no longer needs to predict potential switch ins but just hits straight out behind its Substitute. This again supports its ability, hopefully getting one or two early Moxie boosts to attempt a sweep. It is very worth noting(Probably most important for this set is,) that Tornadus-T will be OHKO'd by Stone Edge, factoring in Stealth Rock support, giving Heracross (it) the ability to deal with its biggest counter.</p>

[ADDITIONAL COMMENTS]
<p>This set has just one goaltarget: To get a Moxie boost as soon as possible. This set trades speed and raw power for being safe against attacks for limited time and the ability to freely choose(choice) between its moves. If it fails to earn one or two boosts quickly, it'll have huge problems establishing (to establish) itself in battle.<p>

<p>If Jellicent causes problems, Night Slash might help out, however, watch out for burns if Heracross is running Moxie. (without Guts, be careful for Will-O-Wisp and Scald, which would cripple this set. Not to mention it's still a 3HKO at best without any Moxie boosts.) Focus Punch is another option(for its Fighting STAB), as it gives Heracross a lot more power and has nice synergy with Substitute but it just lacks the bulk to keep (up) Substitute up for a longer period of time. This again means that (,) he can't use Focus Punch safely, making it a bit unreliable.</p>



[Other Options]
<p>Heracross has (access to) some other interesting options in its disposal. For instance, Swords Dance can be used to set up, giving it a nice power boost, turning a lot of 3HKOs into 2HKOs and some 2HKOs into potential OHKOs. Bulk Up and RestTalk can be combined to turn Heracross into a Monoattacker however (. However,) Heracross does not have (has not) many moves that can be used for it. Megahorn has no negative side effects, and STAB, making it the only option worth using,(worth option,) despite the fact its unhandy accuracy.</p>

<p>(Salac Berry can be used together with Substitue or endure to give Heracross a 200 Base Power Reversal. No HP EVs gives it 301 HP, to achieve this with just 4 Substitutes. This in the end might just be a gimmick in OU though, as residual damage and priority really don't give Heracross any favors, making it very unreliable.) This doesn't need its own paragraph. Add this to the bottom paragraph the way I type it.</p>

<p>In terms of offensive options, Heracross has (access to) a nice number of alternatives. Salac Berry can be used with Substitute or endure to give Heracross a 200 Base Power Reversal. Low Kick and Brick Break can be used as its Fighting STAB move, as the former one has constantly high power in OU, while the latter (ladder) helps break(ing) through Dual Screen(er)s and (while) both don't drop its defense stats but (. But) they can't be compared to the pure power Close Combat offers. Earthquake is (gives) another great move, helping Heracross handle (to break through) Jirachi and Metagross, which without Earthquake (else) might be troublesome. Rock Slide is an option over Stone Edge, trading power for more accuracy and a good secondary effect for the Choice Scarf set. Bulldoze is a neat move, as it drops the opponents Speed Stat but Flying-types and (Pokemon and) Levitate pokemon are immune to it, so it's not as useable as Low Sweep could be. Heracross also has access to Return and Retaliate, two other Normal-type moves, but they're mostly inferior to Facade.</p>

[Checks and Counters]
<p>Heracross absolutely hates Flying-types.(Especially) Tornadus-T, Gliscor and Skarmory can trouble it when it is locked (it locks) into the wrong move on the choice sets. In addition to its Flying-type, Landorus-T also (even) has Intimidate, so Heracross can't manage to 2HKO it. Forretress, when maxed out on physical defense, has a good chance to survive 2 Close Combats (in a row), giving it the opportunity to set up hazards, deal a lot of damage with Gyro Ball and gain momentum with Volt Switch. Without Nigh Slash, Jellicent might be problematic as it shrugs off Heracross's STABs and might be able to deal with its shaky accurate Stone Edge.</p>

<p> Anything else (Else, anything) that's faster or have strong priority attacks can check Herracross.(faster than Heracross, which is at least half of the OU metagame right now, or have access to a priority move that's not Mach Punch or Vacuum Wave, can check Heracross mostly, if not being able to counter.) Most noticeable Pokemon are Jirachi, Scizor, both Landorus forms, both Tornadus forms, Volcarona, and (even) Tentacruel.</p>

EDIT: oh come on Ninja'd. Do I have to redo it or what?
 
Hmm.. I wonder why this page doesn't let me quote quotes =_=
Ok, time to be a bit creative~

[Overview]
<p>Heracross was always a potent offensive Pokemon in terms of offensive capabilities high base Attack combined with its helpful typing [...]
I think you meant to split this into two sentences? I put a period behind 'Pokemon', keeping 'High' capitalized.

(provide a few additional KOs it gets or pkmn it underspeeds?)
--from: Choice Scarf > AC--
- Added Scarf Rotom-A, Scarf Heatran, and Jolly DD Dragonite for underspeeding although the latter is rare to be honest.
- Added 252/0 Scizor as a clean OHKO when running Adamant.

(in what way?)
--from: Choice Scarf > AC--
- Included Salamence as prime example what Heracross's main problem with Moxie is.

(at +0? but you mention "with boosts")
--from: Choice Scarf > AC--
The only boost this set gets is Guts, which is what I actually meant. It looks weird but it's true what I've said there, I also added damage calcs to show it.

(name some -specific- good lures / checks)
--from: Choice Scarf > AC--
- named Heatran, Gastrodon and Tornadus-T as main options.
- also added Donphan and Mamoswine later in the text.

(is this right?)
--from: All-Out Attacker > AC--
It is. Also added information in what way.

(there are a billion other special sweepers; why heatran in particular?)
--from: Choice Band > AC--
- added information about Heatran's advantages over (most) other attackers

(teammates!)
--from: Substitute + 3 Attacks > AC --
- Focused on hazard users which is best way to get SubCross working

(it doubles hera's atk, so wouldn't it turn all 2kos into ohkos?)
--from: OO--
There's still min-max damage, hazard support was expected for many 2HKOs, and there is still Sturdy. I don't know if -and how much- such things play a role in this, so I tried to not make him more powerful as he might be.

(might be worth noting exactly how much stone edge does / does it xHKO?)
--from: C&C--
- added xHKOes





... ok, this might be it. I hope I didn't miss out any of your changes. I so, please tell me, so I can fix it. Thanks for your real hard work on my bad english skills ^.^"
 
I think you meant to split this into two sentences? I put a period behind 'Pokemon', keeping 'High' capitalized.

yep, that was supposed to be a semicolon, but a full stop works too. sorry my bad!

choice scarf AC said:
<p>A Jolly nature is the best option here as it allows Heracross to outspeed many more foes, most importantly +1 neutral-natured Haxorus. An Adamant nature can provide Heracross with even more power, but the lack of Speed will be noticeable. For instance, it will lose the ability to outrun neutral-natured Choice Scarf Rotom-A, positive-natured Choice Scarf Heatran, and the (albeit rare) positive-natured +1 Dragonite. However, Heracross would gain the impressive payoff of a guaranteed OHKO on 252/0 Scizor after Stealth Rock. Pursuit might look tempting, but it's only really useful against Latios and Latias that have already used Draco Meteor.</p>

<p>Heracross can take advantage of both of its great abilities on this set. Guts makes it a valuable status absorber for burn, poison, and sleep, especially if using Sleep Talk. Gaining a huge power boost from status, it can act as more of a revenge killer. In contrast, Moxie transforms Heracross into a late-game cleaner that truly shines after walls have been weakened and rendered unable to sponge the next Close Combat. However, Moxie sets tend to require more team support than Guts variants do, because Heracross struggles to land KOs on the likes of Salamence due to its low Base Power attacks and ineffective STABs. In the end, it's largely a matter of preference as both abilities have their merits and uses; pick which your team needs more.</p>

<p>Heatran makes an exceptionally good teammate for Heracross as they cover each other's weaknesses well. They can form a decent offensive core for a team, as they resist all types between them except for Water, Electric, and Rock, which Gastrodon handle easily. Even with the Guts boost, Heracross struggles against the likes of Gliscor and Landorus, which are both 3HKOed at best. Jolly Choice Scarf Heracross's Guts-boosted Stone Edge does a mere 29.1% - 34.46% to 252/184+ Gliscor and 36.36% - 42.95% to 0/0 Landorus-T, factoring in Intimidate; therefore, Ice-type attacks will obviously be helpful. For instance, the aforementioned Heatran can run Hidden Power Ice, and Gastrodon can use Ice Beam. Heatran, however, might be outsped by offensive variants of the two, whereas Gastrodon needs Stealth Rock support to reliably KO Gliscor. Another great partner would be Tornadus-T, which doesn't have any problems OHKOing both Gliscor and Landorus-T. </p>

(note to use periods between decimals and not commas :] )


all-out attacker AC said:
<p>If you plan to use Heracross to absorb status moves for your team, however, feel free to use a Life Orb over Flame Orb. With both a Life Orb and Guts boost, Heracross can reliably 2HKO 252/200+ Jellicent with Stone Edge factoring in Leftovers—provided that both hit. Keep in mind, though, that this means Heracross takes even more residual damage, which greatly decreases its already low staying power. Finally, even though Adamant is needed on this set for as much power as possible, it misses the jump over neutral-natured Haxorus. A Jolly nature can fix this problem; however, the drop in damage output is very noticeable.</p>

choice band AC said:
<p>Choice Band Heracross is somewhat different from other Heracross as it doesn't really care about most status, except for freeze. While burn and poison don't bother most sets, this one also handles sleep and paralysis well, as it's not meant to work as a revenge killer, but more as a wallbreaker that decimates everything that dares switch into it. This affords Heracross plenty of opportunities to switch into status moves and non-Fire-type moves with status-inflicting secondary effects. It therefore loves bulky teammates that tend to lure in status, such as Scizor, Dragonite, Blissey, Vaporeon, and Gastrodon. Heatran also makes a great sweeping partner to hit hard on the special side as they share almost no weaknesses and can help each other out easily. In particular, Heatran can take advantage of Heracross's tendency to lure in Fire-type moves and Scizor.</p>

sub AC said:
<p>Although this set is rather autonomous in what it does, it likes to see as many entry hazards on the field as possible to get more chances at nabbing KOs. While Stealth Rock can be used by a plethora of partners—Donphan and Focus Sash Mamoswine both also have access to Ice Shard to somewhat deal with Gliscor and Landorus-Tfinding a good parter that can lay Spikes is hard because most users of the move share Heracross's weakness to Fire-type moves. Deoxys-D, however, is excellent at this job, as it has great natural bulk, access to Taunt to prevent the opponent from setting layers as well, and most notably, the ability to lure out Tyranitar. Although Pursuit will seriously hurt Deoxys-D and sandstorm negates Heracross's Leftovers, it's still a great matchup that gives Heracross the opportunity to set up Substitute, as even Fire Blast Tyranitar won't risk getting OHKOed by an incoming Close Combat. Roserade and Forretress might just work as well to handle rain teams somewhat, and can especially deal with Jellicent. Toxic Spikes are a double-edged sword: they help Heracross deal with walls and wear down bulky Pokemon that aren't immune to them, but they might also take them out and deny Heracross of Moxie boosts.</p>

sub set comments said:
Instead of relying on absurd power or the aid of Choice Scarf

OO said:
Flying-types and Levitate users are immune to it

~

also, change all your dashes (-) to the long kind (—) (with no spaces before and after)
  • Pokemon that can provide paralysis support - such as Dragonite, Rotom-W, and Jirachi -
  • - except perhaps Gliscor, who is 3HKOed
  • The classic attacks - namely Close Combat, Megahorn, and Stone Edge -
  • Low Sweep - which Heracross doesn't receive -
  • anything that can outspeed it - which is at least half of the current OU metagame -

np :) thanks for making the changes so promptly!
 
<Choice Scarf AC>


<p>Heracross can take advantage of both of its great abilities on this set. Guts makes it a valuable status absorber for burn, poison, and sleep, especially if using Sleep Talk. Gaining a huge power boost from status, it can act as more of a revenge killer. In contrast, Moxie transforms Heracross into a late-game cleaner that truly shines after walls have been weakened and rendered unable to sponge the next Close Combat. However, Moxie sets tend to require more team support than Guts variants do, because Heracross struggles to land KOs on the likes of Salamence due to its low Base Power attacks and ineffective STABs. In the end, it's largely a matter of preference as both abilities have their merits and uses; pick which your team needs more.</p>
I actually wanted to say that, in contrast to Salamence, Heracross lacks the ability to simply fire off an attack to get a Moxie boost. The inability to KO Salamence with Close Combat and Megahorn is rather obvious, shall I still change as you said here?

Everything else seems fine to me and were edited.
 
Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>Heracross was always a potent offensive Pokemon; high base Attack combined with helpful typing and access to two ridiculously powerful STAB moves has always made Heracross hard to handle. It also has access to Guts, which is still one of the best abilities for an offensively orientated Pokemon, as it makes Heracross virtually immune to any sort of status. BW2, however, granted Heracross another great ability, Moxie. With a couple of boosts under its belt, even fewer foes will be able to stand against its powerful attacks. However, Heracross's low Speed is its downfall, and the main reason for its low usage. In addition, BW2 also introduced several new threats that give Heracross a hard time, such as the new Therian formes, Tornadus-T in particular. You'll have to keep all these factors in mind in order to make Heracross to shine; however, it isn't too hard to work with. Just let me give you a tip for your journey: Don't bug this Bug.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge
move 4: Sleep Talk / Night Slash
item: Choice Scarf
ability: Guts / Moxie
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is one of the best, if not the best, way to use Heracross. A Choice Scarf bypasses its Speed issues by granting it a one-stage boost off the bat. Close Combat and Megahorn are the main attacking options. After factoring in the immense 120 Base Power of both moves, as well as boosts from STAB and possibly Guts, even Pokemon that resist them will think twice about switching in. For instance, the former move 2HKOes even 252/252+ Skarmory.</p>

<p>Stone Edge is virtually mandatory on any Heracross set, as it deals with most opponents that resist both Heracross's STABs, especially Flying-types such as the ever-common Tornadus-T. In the last slot, both Sleep Talk and Night Slash are viable to help Heracross to cover certain threats; your choice should depend on what your team needs. Sleep Talk enables Heracross to absorb Spore from the likes of Breloom and Amoonguss, whereas Night Slash deals with any Jellicent that dare stand in Heracross's way.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is the best option here as it allows Heracross to outspeed many more foes, most importantly +1 neutral-natured Haxorus. An Adamant nature can provide Heracross with even more power, but the lack of Speed will be noticeable. For instance, it will lose the ability to outrun neutral-natured Choice Scarf Rotom-A, positive natured Choice Scarf Heatran, and the (albeit rare) positive-natured +1 Dragonite. However, Heracross would gain the impressive payoff of a guaranteed OHKO on 252/0 Scizor with a boosted Close Combat after Stealth Rock. Pursuit might look tempting, but it's only really useful against Latios and Latias that have already used Draco Meteor.</p>

<p>Heracross can take advantage of both of its great abilities on this set. Guts makes it a valuable status absorber for burn, poison, and sleep, especially if using Sleep Talk. Gaining a huge power boost from status, it can act as more of a revenge killer. In contrast, Moxie transforms Heracross into a late-game cleaner that truly shines after walls have been weakened and rendered unable to sponge the next Close Combat. However, Moxie sets tend to require more team support than Guts variants do, because Heracross struggles to land KOes as easy as for example Salamence due to lack of needed Base Power (STAB 120 BP isn't enough for you?) and typing issues. In the end, it's largely a matter of preference as both abilities have their merits and uses; pick which your team needs more.</p>

<p>Heatran makes an exceptionally good teammate for Heracross as they cover each other's weaknesses well. They can form a decent offensive core for a team, as they resist all types between them except for Water, Electric, and Rock, which Gastrodon handle easily. Even with a Guts boost, Heracross struggles against the likes of Gliscor and Landorus, which are both 3HKOed at best. Jolly Choice Scarf Heracross's Guts-boosted Stone Edge does a mere 29.1% - 34.46% to 252/184+ Gliscor and 36.36% - 42.95% to 0/0 Landorus-T, factoring in Intimidate; therefore, Ice-type attacks will obviously be helpful. For instance, the aforementioned Heatran can run Hidden Power Ice and Gastrodon can use Ice Beam. Heatran, however, might be outsped by offensive variants of the two, whereas Gastrodon needs Stealth Rock support to reliably KO Gliscor. Another great partner would be Tornadus-T, which doesn't have any problems OHKOing both Gliscor and Landorus-T.</p>


[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Night Slash
move 4: Facade
item: Flame Orb
ability: Guts
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>In contrast to the Choice Scarf Set, this one forgoes longevity to deal as much damage as possible within a short time. Close Combat, Megahorn and Stone Edge are Heracross's main attacking options, and give it two immensely strong STAB moves along with the best possible coverage move. If your team can take out Flying-types easily, Night Slash gives opposing Jellicent a far harder time against this set, as it easily 2HKOes even the physically bulkiest variants after Leftovers and Stealth Rock. Facade is yet another coverage move; in addition to being reliable, it can potentially 2HKO Gliscor.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is also rather straightforward: maximum Attack and Speed ensures that Heracross hits as fast and as hard as possible. The last 4 EVs are moved into Defense to give Heracross an odd HP number, which might help it out in the end keeping in mind all the residual damage it will have to take. In conjunction with an Adamant nature, Flame Orb activates Guts to grant this set all the power it wants.</p>

<p>If you plan to use Heracross to absorb status moves for your team, however, feel free to use a Life Orb over Flame Orb. With a Life Orb and Guts boost, Heracross can reliably 2HKO 252/200+ Jellicent with Stone Edge factoring in Leftovers—provided that both hit. Keep in mind, though, that this means Heracross takes even more residual damage, which greatly decreases its already low staying power. Finally, even though Adamant is needed on this set for as much power as possible, it misses the jump over neutral-natured Haxorus. A Jolly nature can fix this problem; however, the drop in damage output is very noticeable.</p>

<p>Heracross has significant Speed issues in general, so Pokemon that can provide paralysis support—such as Dragonite, Rotom-W, and Jirachi—all make favorable teammates. Jirachi also has access to Wish, which helps patch up Heracross's problem with residual damage, and gives it multiple chances to attack.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge
move 4: Sleep Talk / Pursuit
item: Choice Band
ability: Guts
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is probably Heracross's most fearsome set. In addition to an Adamant nature and Guts ability, this set dons a Choice Band to pump its already massive power to absurd levels. With both solid Base Power and good coverage, Close Combat devastates anything in sight, and with Megahorn and Stone Edge for coverage, there's almost no Pokemon in OU able to avoid the 2HKO from this set—except perhaps Gliscor, who is 3HKOed by any move. With Sleep Talk, Heracross gains the ability to absorb Spore for the team. It can easily take out Breloom with either of its STAB moves, and also OHKO 252/40 Amoonguss with Megahorn. Alternatively, a Guts-boosted Pursuit will OHKO 252/252+ Jellicent 70% of the time from full HP, and always OHKO it after Stealth Rock and Leftovers.</p>

[ADDITIONAL COMMENTS]

<p>Choice Band Heracross is somewhat different from other Heracross as it doesn't really care about most status, except for freeze. While burn and poison don't bother most sets, this one also handles sleep and paralysis well, as it's not meant to work as a revenge killer, but more as a wallbreaker that decimates everything that dares switch into it. This affords Heracross plenty of opportunities to switch into status moves and non-Fire-type moves with status-inflicting secondary effects. It therefore loves bulky teammates that tend to lure in status, such as Scizor, Dragonite, Blissey, Vaporeon, and Gastrodon. Heatran also makes a great sweeping partner to hit hard on the special side as they share almost no weaknesses and therefore can help each other out easily. In particular, Heatran can take advantage of Heracross's tendency to lure in Fire-type moves and Scizor.</p>


[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Close Combat
move 3: Megahorn
move 4: Stone Edge
item: Leftovers
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set functions entirely differently to all Heracross's other sets. Instead of relying on absurd power or the aid of Choice Scarf, this one tries to sweep with the help of Substitute. The plan is simple: switch into a resisted attack, set up a Substitute and start attacking.</p>

<p>Substitute works well with Moxie in two ways: firstly, as Substitute protects Heracross from status, Moxie is preferred to Guts for more power. Secondly, Substitute reduces the need for prediction and allows Heracross to simply hit hard from behind its Substitute, hopefully get one or two early Moxie boosts, and pull off a sweep. The classic attacks—namely Close Combat, Megahorn, and Stone Edge—deal with the majority of the current OU metagame, as always. In particular, this Heracross can deal with its biggest counter, Tornadus-T, by OHKOing it with Stone Edge after Stealth Rock.</p>

<p>This set has just one objective: to get a Moxie boost as soon as possible. It trades Speed and raw power for a safety cushion against attacks and the ability to freely choose between its moves. If it fails to earn one or two boosts quickly, however, it'll have huge problems making an impact in battle.</p>

[ADDITIONAL COMMENTS]

<p>Night Slash can help if Jellicent is problematic; however, as this set lacks Guts, watch out for Will-O-Wisp and a potential Scald burn, which would cripple it. Furthermore, note that unboosted Heracross can only 3HKO Jellicent. Focus Punch is another option for Fighting STAB, as it gives Heracross a lot more power and has nice synergy with Substitute. However, Heracross simply lacks the bulk to maintain the Substitute for a long period of time.</p>

<p>Although this set is rather autonomous in what it does, it likes to see as many entry hazards on the field as possible to get more chances at nabbing KOes. While Stealth Rock can be used by a plethora of partners—Donphan and Focus Sash Mamoswine both also have access to Ice Shard to somewhat deal with Gliscor and Landorus-T—finding a good parter that can lay out Spikes is hard because most users of the move share Heracross's weakness to Fire-type moves. Deoxys-D, however, is excellent at this job, as it has great natural bulk, access to Taunt to prevent the opponent from setting layers as well, and most notably, the ability to lure out Tyranitar. Although Pursuit will seriously hurt Deoxys-D and sandstorm negates Heracross's Leftovers, it's still a great matchup that gives Heracross the opportunity to set up Substitute, as even Fire Blast Tyranitar won't risk getting OHKOed by an incoming Close Combat. Roserade and Forretress might just work as well to handle rain teams somewhat, and can especially deal with Jellicent. Toxic Spikes are a double-edged sword; they help Heracross deal with walls and wear down bulky Pokemon that aren't immune to them, but they might also take them out and deny Heracross of Moxie boosts.</p>

[Other Options]

<p>Heracross has access to some other interesting options. For instance, Swords Dance is a great setup move that can give it a nice power boost, and turns many 3HKOs into 2HKOs and some 2HKOs into potential OHKOs. A mono-attacking Bulk Up + RestTalk set can be used; however, not many attacking options are viable on such a set. With STAB and no negative side effects, Megahorn is the only worthwhile option, despite its terrible accuracy. Heracross can use a Salac Berry in conjunction with Substitute or Endure for a 200 Base Power Reversal. If using Substitute, make sure to run no HP investment for a stat of 301 HP and a full-powered Reversal after four Substitutes. This is largely just a gimmick in OU though, as the prevalence of residual damage and priority don't do Heracross any favors.</p>

<p>In terms of offensive options, Heracross has access to a nice number of alternatives. Low Kick and Brick Break are decent Fighting STAB moves; the former has generally high power in OU, while the latter helps Heracross to break through dual screeners. Furthermore, neither inflicts the defense drops that come with Close Combat. However, the pure power that Close Combat offers is usually worth its drawback. Earthquake is a great coverage move that helps to break through Jirachi and Metagross, who might otherwise be troublesome. Rock Slide is an option over Stone Edge, that trades power for accuracy; the Choice Scarf set might even be able to take advantage of its small flinch chance. Bulldoze is a neat move that drops the opponent's Speed stat, but Flying-types and Levitate users are immune to it, so it's not as usable as Low Sweep—which Heracross doesn't receive—would have been. Heracross has access to Return and Retaliate, two other Normal-type moves, but they're mostly inferior to Facade.</p>

[Checks and Counters]

<p>Heracross absolutely hates Flying-types. In particular, Tornadus-T, Gliscor and Skarmory can trouble it if it is Choice-locked into the wrong move. In addition to a handy Flying typing, Landorus-T even has Intimidate to survive multiple hits. Physically defensive Forretress has a good chance to survive the 2HKO from Close Combat, and can seize the opportunity to set up hazards, deal a lot of damage with Gyro Ball, or gain momentum with Volt Switch. Jellicent is problematic for variants that lack Night Slash as it can shrug off Heracross's STAB moves and capitalize on Stone Edge's shaky accuracy. While Choice Scarf and Substitute sets can afford a 3HKO at best, Choice Band reliably 2HKOes with Pursuit, while the All-Out Attacker is able to 2HKO with Stone Edge when a Life Orb attached; else it can 3HKO at best.</p>

<p>Good checks for Heracross, on the other hand, include anything that can outspeed it—which is at least half of the current OU metagame—or that have access to a priority move not named Mach Punch or Vacuum Wave. Examples of such Pokemon are Jirachi, Scizor, both Landorus formes, both Tornadus formes, Volcarona, and even Tentacruel.</p>

contrib_gp.png

GP Approved: 2/2
 
<p>Heracross can take advantage of both of its great abilities on this set. Guts makes it a valuable status absorber for burn, poison, and sleep, especially if using Sleep Talk. Gaining a huge power boost from status, it can act as more of a revenge killer. In contrast, Moxie transforms Heracross into a late-game cleaner that truly shines after walls have been weakened and rendered unable to sponge the next Close Combat. However, Moxie sets tend to require more team support than Guts variants do, because Heracross struggles to land KOes as easy as for example Salamence due to lack of needed Base Power (STAB 120 BP isn't enough for you?) and typing issues. In the end, it's largely a matter of preference as both abilities have their merits and uses; pick which your team needs more.</p>

I meant Heracross Base 125 Attack stat, which is clearly lower compared to the strongest attackers in OU.

I edited a bit different, to make this clear, that its moves are indeed powerful enough:
<p>Heracross can take advantage of both of its great abilities on this set. Guts makes it a valuable status absorber for burn, poison, and sleep, especially if using Sleep Talk. Gaining a huge power boost from status, it can act as more of a revenge killer. In contrast, Moxie transforms Heracross into a late-game cleaner that truly shines after walls have been weakened and rendered unable to sponge the next Close Combat. However, Moxie sets tend to require more team support than Guts variants do, because Heracross struggles to land KOes as easy as for example Salamence due to lack of a comparable Base Attack stat and typing issues. In the end, it's largely a matter of preference as both abilities have their merits and uses; pick which your team needs more.</p>
If you think I can keep it this way, would be cool, else just tell me, how I can write this better.

Thanks for the 2nd GP stamp :3
 
<p>Heracross can take advantage of both of its great abilities on this set. Guts makes it a valuable status absorber for burn, poison, and sleep, especially if using Sleep Talk. Gaining a huge power boost from status, it can act as more of a revenge killer. In contrast, Moxie transforms Heracross into a late-game cleaner that truly shines after walls have been weakened and rendered unable to sponge the next Close Combat. However, Moxie sets tend to require more team support than Guts variants do, because Heracross struggles to land KOes as easily as for example Salamence because of its lesser base Attack and typing issues. In the end, it's largely a matter of preference as both abilities have their merits and uses; pick which your team needs more.</p>
 
Now that I'm back at home, I edited the text like in your post.

If no one has any last comments on this, I call this finished.
 
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