hello everybody this is my first rmt and here is my pretty kickass rain balance team.
Slippy the Politoed
ability Drizzle
Modest
252 spa 252 spe 4hp
Choice scarf
Hydro pump
Perish song
Hp grass
Ice beam
Someone down there made a great point that I don't have a single pokemon over base 85 speed so I decided to create my own scarf politoed set so I can revenge the likes of garchomp or Salamance and other pokes with a speed higher then 85.
Terminator the magnezone
ability analytic
quiet nature
252 hp 252 sp a 4 spd 0 ivs
choice specs
thunder
volt switch
hp fighting
flash cannon
Magnezone one of the key members of my team. screw your magnet pull variants analytic is the way to go especially on a rain team as hp fire wont be doing much and most of the time people wont try and switch out from a magnezone anyways. anyways. this beast right here lives up to his name as his thunders coming from an analytic boost is the single most powerful attack in the game besides choice band or normal gemlicklicky explosion. and one shots nearly everything in the game including most of those steel types that I bluff the trap. I don't know why volt switch is there can you give me some tips on what to replace it with. Hp fighting to take on ferrothorn as fire won't be doing much and ferro gives this team a lot of trouble. Finally flash cannon is there for a reliable stab that can damage ground types
Walnut the forretress
abiity sturdy
bold nature
252 hp 252 def 4 spd 0 Ivs
custap berry
stealth rock
spikes
Gyro ball
rapid spin
This guy has five jobs. A to sponge physical hits. B to lay down entry hazards. C to spin away hazards. D to gyro ball faster threats trying to set up. E be death foughter or die setting or spinning away entry hazards
Titan the gyrados
Ability moxie
adamant nature
28 hp 148 att 40 def 40 spd 252 spe
Life orb
dragon dance
waterfall
ice fang
earthquake
this guy right here destroys everything late game and at plus 2 he can one shot max special attack venasaur in the sun with waterfall. between him nidoking and magnezone the offense of the team is pretty much covered. dragon dance is to up my speed and the attack boost comes in handy to I usually set up to +1 or 2 and then sweep there entire team. waterfall is the main move of the set with stab it can one shot nearly everything in the game after a boost or two even some that do or are in the sun. the rest are just coverage moves ice fang hits dragons and earthquake hits electrics coming in to ones hot him.
Vaporeon
ability hydration
calm nature
252 hp 252 spd 4 spa
Leftovers
hydro pump
toxic
rest
roar
this thing walls everything it even out stalls blissey. hydro pumps there to deal damage and it can deal a surprising amount with little ev's put into special attack. toxics the reason I don't have scald as the burn would irritate me more then it would other people as I wouldn't be able to get a toxic off which is crucial against all walls not named ferrothorn. rest is there for reliable recovery and is the reason I have hydration as it infuriates people so much when they bring me down to low hp only to have me recover fully and the instantly wake up. last but not least is roar as it drags out people trying to set up on me and racks up the residual damage left out behind forretress.
horny the nidoking
ability sheer force
nature timid
4 hp 252 spa 252 spe
Life orb
earth power
ice beam
Focus blast
thunder
this guy is part of my offensive core as he provides a crucial thunder immunity and has ice beam so it can easily take out the ground and dragon types that threaten magnezone. earth powers there for stab and can one shot most of the electric types that threaten gyrados. focus blast is there solely for ferrothorn as he destroys this team but it can also help destroy tyranitar trying switch in.
thunders there so I can beat most flying types and gengar plus it allows him to take advantage of the rain with more power then thunderbolt it is really powerful and destroys many pokemon. Life orb is there for the extra damage with no recoil thanks to sheer force and I can bluff the choice items. The main reason I chose Nidoking over Landorus-I is that he is bulkier. He also has thunder to take out bulky waters for the rest of my team which landorus does not and he gets sheer force ice beam which Landorus only gets hidden power ice which gets no boost and is less powerful
Slippy the Politoed
ability Drizzle
Modest
252 spa 252 spe 4hp
Choice scarf
Hydro pump
Perish song
Hp grass
Ice beam
Someone down there made a great point that I don't have a single pokemon over base 85 speed so I decided to create my own scarf politoed set so I can revenge the likes of garchomp or Salamance and other pokes with a speed higher then 85.
Terminator the magnezone
ability analytic
quiet nature
252 hp 252 sp a 4 spd 0 ivs
choice specs
thunder
volt switch
hp fighting
flash cannon
Magnezone one of the key members of my team. screw your magnet pull variants analytic is the way to go especially on a rain team as hp fire wont be doing much and most of the time people wont try and switch out from a magnezone anyways. anyways. this beast right here lives up to his name as his thunders coming from an analytic boost is the single most powerful attack in the game besides choice band or normal gemlicklicky explosion. and one shots nearly everything in the game including most of those steel types that I bluff the trap. I don't know why volt switch is there can you give me some tips on what to replace it with. Hp fighting to take on ferrothorn as fire won't be doing much and ferro gives this team a lot of trouble. Finally flash cannon is there for a reliable stab that can damage ground types
Walnut the forretress
abiity sturdy
bold nature
252 hp 252 def 4 spd 0 Ivs
custap berry
stealth rock
spikes
Gyro ball
rapid spin
This guy has five jobs. A to sponge physical hits. B to lay down entry hazards. C to spin away hazards. D to gyro ball faster threats trying to set up. E be death foughter or die setting or spinning away entry hazards
Titan the gyrados
Ability moxie
adamant nature
28 hp 148 att 40 def 40 spd 252 spe
Life orb
dragon dance
waterfall
ice fang
earthquake
this guy right here destroys everything late game and at plus 2 he can one shot max special attack venasaur in the sun with waterfall. between him nidoking and magnezone the offense of the team is pretty much covered. dragon dance is to up my speed and the attack boost comes in handy to I usually set up to +1 or 2 and then sweep there entire team. waterfall is the main move of the set with stab it can one shot nearly everything in the game after a boost or two even some that do or are in the sun. the rest are just coverage moves ice fang hits dragons and earthquake hits electrics coming in to ones hot him.
Vaporeon
ability hydration
calm nature
252 hp 252 spd 4 spa
Leftovers
hydro pump
toxic
rest
roar
this thing walls everything it even out stalls blissey. hydro pumps there to deal damage and it can deal a surprising amount with little ev's put into special attack. toxics the reason I don't have scald as the burn would irritate me more then it would other people as I wouldn't be able to get a toxic off which is crucial against all walls not named ferrothorn. rest is there for reliable recovery and is the reason I have hydration as it infuriates people so much when they bring me down to low hp only to have me recover fully and the instantly wake up. last but not least is roar as it drags out people trying to set up on me and racks up the residual damage left out behind forretress.
horny the nidoking
ability sheer force
nature timid
4 hp 252 spa 252 spe
Life orb
earth power
ice beam
Focus blast
thunder
this guy is part of my offensive core as he provides a crucial thunder immunity and has ice beam so it can easily take out the ground and dragon types that threaten magnezone. earth powers there for stab and can one shot most of the electric types that threaten gyrados. focus blast is there solely for ferrothorn as he destroys this team but it can also help destroy tyranitar trying switch in.
thunders there so I can beat most flying types and gengar plus it allows him to take advantage of the rain with more power then thunderbolt it is really powerful and destroys many pokemon. Life orb is there for the extra damage with no recoil thanks to sheer force and I can bluff the choice items. The main reason I chose Nidoking over Landorus-I is that he is bulkier. He also has thunder to take out bulky waters for the rest of my team which landorus does not and he gets sheer force ice beam which Landorus only gets hidden power ice which gets no boost and is less powerful