Hey all, this is my first ever RMT. Ususally I play defense, but this is my first offensive team based around the most powerful Pokemon that doesn't require a boost, Mega Heracross. I've made several changes from wish passers to U-Turners, but so far this team has been my most successful...not that it has been all that successful, Only netting me just over a 1200 ranking. Advice would be nice
Mega Heracross
Heracross(M)@Heracronite
Ability: Moxie
EVs: 252 HP / 252 ATK / 4 Spe
Adamant Nature
-Rock Blast
-Close Combat
-Pin Missile
-Earthquake
The team's namesake and physical powerhouse. With 185 base attack stat...wow. Once I decided to make an offensive team I knew this was my mega. Moxie is useful for when Hera comes in on an injured opponent. His atk investment is obvious and hp is just to make doubly sure of his bulk. can usually survive Psychic attacks and pin missile them right back. Pin missile STAB, Rock Blast for Multiscale dragonite, Charizard, or a predict on talonflame. Pure offense, what else is there to say?
Heatran
Heatran(F)@Leftovers
Ability: Flash Fire
EVs: 252 HP/ 252 SpA / 4 SpD
Modest Nature
-Stealth Rock
-Roar
-Lava plume
-Earth Power
Fire is an enemy of Heracross. That's where Heatran and his Flash Fire come in. Switch in on anything he resists and then set up rocks. Next time he shows up to scare something off, roar them into their next random pokemon. Lava Plume is for steel types or burn chance. HP investment and leftovers help him live longer. Earth power just seemed like it was a good idea but I rarely use it. Of course both Heatran and Heracross are pretty slow so...
Galvantula
Galvantula(M)@Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 252Spe / 4HP
Timid Nature
-Thunder
-Sticky Web
-Thunder Wave
-Bug Buzz
Galvantula is the unsung hero of my team laying the essential sticky web. Usually my lead, I bring him out to lay the web and everything else is secondary. His 252 Speed investment makes him an occasional revenge killer with his Thunder being so accurate. If the lead is a Gyarados or Crobat taunter, they're dead if they don't switch. Bug buzz checks Mew quite well. Thunder wave is for slowing down set up leads.
Starmie
Starmie@Leftovers
Ability: Natural Cure
EVs: 252HP / 52Def / 52SpD / 152Spe
Timid Nature
-Reflect Type
-Scald
-Rapid Spin
-Recover
I've said it befor, but I love Starmie. I've always used a full out offensive Starmie before. (Thunderbolt/Ice Beam/Surf/Psychic) and it's worked wonders due to its speed and coverage, but this is a whole new creature. With reflect type and recover, very few things can take this baby down. Bisharp's are screwed now. The Speed allows me to outdo max speed Garchomp which is nice. Everything else in defense with my HP being 324. Not much power though, but it works well and I think I'll use this puppy again in future teams.
Gyarados
Gyarados(M)@Life Orb
Ability: Moxie
EVs: 252 Atk / 252Spe / 4HP
Jolly Nature
-Dragon Dance
-Waterfall
-Ice Fang
-Crunch
I really like it when I get a chance to play my Gyarados. Come into a fire or fighting type, anything he resists. Get the dragon Dance. Destroy. Moxie keeps the boosts going and after that Gyarados can sweep clean. Waterfall and Ice Fang admittedly don't have the best coverage. Crunch has replaced taunt to deal with any water types. Really has shown his power after much usage and can sweep quite proficiently. A strong point of the team.
Ditto
Ditto@Choice Scarf
Ability: Imposter
EVs: 248 HP / 252Def / 8Spe
Relaxed Nature
-Transform
Ditto has taken place on my team as a revenge killer or switch forcer. Standard set pretty much. If anything has the cahones to start setting up on Galv, ditto comes in to wreck em.
Mega Heracross
Heracross(M)@Heracronite
Ability: Moxie
EVs: 252 HP / 252 ATK / 4 Spe
Adamant Nature
-Rock Blast
-Close Combat
-Pin Missile
-Earthquake
The team's namesake and physical powerhouse. With 185 base attack stat...wow. Once I decided to make an offensive team I knew this was my mega. Moxie is useful for when Hera comes in on an injured opponent. His atk investment is obvious and hp is just to make doubly sure of his bulk. can usually survive Psychic attacks and pin missile them right back. Pin missile STAB, Rock Blast for Multiscale dragonite, Charizard, or a predict on talonflame. Pure offense, what else is there to say?
Heatran
Heatran(F)@Leftovers
Ability: Flash Fire
EVs: 252 HP/ 252 SpA / 4 SpD
Modest Nature
-Stealth Rock
-Roar
-Lava plume
-Earth Power
Fire is an enemy of Heracross. That's where Heatran and his Flash Fire come in. Switch in on anything he resists and then set up rocks. Next time he shows up to scare something off, roar them into their next random pokemon. Lava Plume is for steel types or burn chance. HP investment and leftovers help him live longer. Earth power just seemed like it was a good idea but I rarely use it. Of course both Heatran and Heracross are pretty slow so...
Galvantula
Galvantula(M)@Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 252Spe / 4HP
Timid Nature
-Thunder
-Sticky Web
-Thunder Wave
-Bug Buzz
Galvantula is the unsung hero of my team laying the essential sticky web. Usually my lead, I bring him out to lay the web and everything else is secondary. His 252 Speed investment makes him an occasional revenge killer with his Thunder being so accurate. If the lead is a Gyarados or Crobat taunter, they're dead if they don't switch. Bug buzz checks Mew quite well. Thunder wave is for slowing down set up leads.
Starmie
Starmie@Leftovers
Ability: Natural Cure
EVs: 252HP / 52Def / 52SpD / 152Spe
Timid Nature
-Reflect Type
-Scald
-Rapid Spin
-Recover
I've said it befor, but I love Starmie. I've always used a full out offensive Starmie before. (Thunderbolt/Ice Beam/Surf/Psychic) and it's worked wonders due to its speed and coverage, but this is a whole new creature. With reflect type and recover, very few things can take this baby down. Bisharp's are screwed now. The Speed allows me to outdo max speed Garchomp which is nice. Everything else in defense with my HP being 324. Not much power though, but it works well and I think I'll use this puppy again in future teams.
Gyarados
Gyarados(M)@Life Orb
Ability: Moxie
EVs: 252 Atk / 252Spe / 4HP
Jolly Nature
-Dragon Dance
-Waterfall
-Ice Fang
-Crunch
I really like it when I get a chance to play my Gyarados. Come into a fire or fighting type, anything he resists. Get the dragon Dance. Destroy. Moxie keeps the boosts going and after that Gyarados can sweep clean. Waterfall and Ice Fang admittedly don't have the best coverage. Crunch has replaced taunt to deal with any water types. Really has shown his power after much usage and can sweep quite proficiently. A strong point of the team.
Ditto
Ditto@Choice Scarf
Ability: Imposter
EVs: 248 HP / 252Def / 8Spe
Relaxed Nature
-Transform
Ditto has taken place on my team as a revenge killer or switch forcer. Standard set pretty much. If anything has the cahones to start setting up on Galv, ditto comes in to wreck em.
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