ORAS OU Herecy! Mega Heracross Team

Hey all, this is my first ever RMT. Ususally I play defense, but this is my first offensive team based around the most powerful Pokemon that doesn't require a boost, Mega Heracross. I've made several changes from wish passers to U-Turners, but so far this team has been my most successful...not that it has been all that successful, Only netting me just over a 1200 ranking. Advice would be nice

Mega Heracross
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Heracross(M)@Heracronite
Ability: Moxie
EVs: 252 HP / 252 ATK / 4 Spe
Adamant Nature
-Rock Blast
-Close Combat
-Pin Missile
-Earthquake

The team's namesake and physical powerhouse. With 185 base attack stat...wow. Once I decided to make an offensive team I knew this was my mega. Moxie is useful for when Hera comes in on an injured opponent. His atk investment is obvious and hp is just to make doubly sure of his bulk. can usually survive Psychic attacks and pin missile them right back. Pin missile STAB, Rock Blast for Multiscale dragonite, Charizard, or a predict on talonflame. Pure offense, what else is there to say?

Heatran
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Heatran(F)@Leftovers
Ability: Flash Fire
EVs: 252 HP/ 252 SpA / 4 SpD
Modest Nature
-Stealth Rock
-Roar
-Lava plume
-Earth Power

Fire is an enemy of Heracross. That's where Heatran and his Flash Fire come in. Switch in on anything he resists and then set up rocks. Next time he shows up to scare something off, roar them into their next random pokemon. Lava Plume is for steel types or burn chance. HP investment and leftovers help him live longer. Earth power just seemed like it was a good idea but I rarely use it. Of course both Heatran and Heracross are pretty slow so...

Galvantula
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Galvantula(M)@Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 252Spe / 4HP
Timid Nature
-Thunder
-Sticky Web
-Thunder Wave
-Bug Buzz

Galvantula is the unsung hero of my team laying the essential sticky web. Usually my lead, I bring him out to lay the web and everything else is secondary. His 252 Speed investment makes him an occasional revenge killer with his Thunder being so accurate. If the lead is a Gyarados or Crobat taunter, they're dead if they don't switch. Bug buzz checks Mew quite well. Thunder wave is for slowing down set up leads.

Starmie
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Starmie@Leftovers
Ability: Natural Cure
EVs: 252HP / 52Def / 52SpD / 152Spe
Timid Nature
-Reflect Type
-Scald
-Rapid Spin
-Recover

I've said it befor, but I love Starmie. I've always used a full out offensive Starmie before. (Thunderbolt/Ice Beam/Surf/Psychic) and it's worked wonders due to its speed and coverage, but this is a whole new creature. With reflect type and recover, very few things can take this baby down. Bisharp's are screwed now. The Speed allows me to outdo max speed Garchomp which is nice. Everything else in defense with my HP being 324. Not much power though, but it works well and I think I'll use this puppy again in future teams.

Gyarados
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Gyarados(M)@Life Orb
Ability: Moxie
EVs: 252 Atk / 252Spe / 4HP
Jolly Nature
-Dragon Dance
-Waterfall
-Ice Fang
-Crunch

I really like it when I get a chance to play my Gyarados. Come into a fire or fighting type, anything he resists. Get the dragon Dance. Destroy. Moxie keeps the boosts going and after that Gyarados can sweep clean. Waterfall and Ice Fang admittedly don't have the best coverage. Crunch has replaced taunt to deal with any water types. Really has shown his power after much usage and can sweep quite proficiently. A strong point of the team.

Ditto
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Ditto@Choice Scarf
Ability: Imposter
EVs: 248 HP / 252Def / 8Spe
Relaxed Nature
-Transform

Ditto has taken place on my team as a revenge killer or switch forcer. Standard set pretty much. If anything has the cahones to start setting up on Galv, ditto comes in to wreck em.
 
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I think you should give Galvantula Protect.

For leads that do Fake-Out + Move, it usually KOs the spider. Protect ensures those webs are laid.

I would use Reuniclus > Alakazam, as it benefits more from webs.

Gengar > Sableye, as it better deals with fairies which have a field day when Heatran is down. (which it is when you are against Talonflame + Fairy
 
Thanks for the help. I just rechecked and found that Gengar isn't Uber lol. That's who i wanted but I think I looked at his Mega form. Thanks
 
Hey! I can see where you're going with this team. About what Ryfi110 said, I dont think Reuniclus would be a good replacement for Alakazam, it's base 30 and that wont outspeed shit even after webs.

As of now you have no keldeo switch ins after Gyara is mega evolved even before that it isnt a very good one, I suggest replacing Sableye with Starmie, it can also spin away enemy hazards that can be problematic, Gengar could work as well, I recommend you to test both of the options. But getting rid of Sableye would make you more weaker to Bisharp that can smash through your team at +2 after the sticky web, low kick Weavile is a big threat as well.

Replace either one of Alakazam's psychic attack with focus blast, this way Bisharp wont come in for free and it can kill Ferrothorn, I would give encore or sub a try instead of energy ball.
I suggest replacing Ice fang on Gyarados for Stone edge/EQ
You could try bullet seed instead of EQ on mega Heracross too to handle Rotom-W's more easily, those washing machines are kinda annoying to your team.

Starmie set:
Starmie @ Life Orb
Ability: Analytic/Natural cure to eat up status moves for the team.
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Recover/Ice beam
- Psyshock
- Rapid Spin
 
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Yeah Bisharp IS my bane. He can usually take down 3 of my guys before I get him. Even with the switch to Focus blast, I still don't feel safe against mr. Sucker Punch

I think I'm gonna stick with Gengar. Starmie has been one of my faves from gen 1, but the battles with this team are usually pretty quick. They don't mind the rocks too much and if someone's setting them I get a switch. Keeping mine>removing theirs I think.

I decided to go Crunch over Taunt for Gyara because Taunt has never really helped much. Seeing how it goes 3/4 so far
 
+Abbp
I actually forgot for a moment it wasnt a mega gyara team lol, I've edited my post to suit normal gyara
I suggest replacing Ice fang on Gyarados for Stone edge/EQ

You could also try the sub/dd set on gyarados which is pretty fun imo.
Here's the set for that:
Gyarados @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Or you can also try the defensive dd set:
- Taunt
- Waterfall
- Stone Edge
- Dragon Dance
Item Attached: Leftovers
Ability: Intimidate
EVs and Nature:
EVs: 152 HP / 176 Atk / 36 Def / 144 Spd
Adamant Nature (+Atk, -SAtk)

Also btw youre missing the natures on all of your mons.
 
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Hey there, really cool team. If you ever think of replacing Gengar with Starmie, as Hupu said, you could use it to lure in and kill Bisharps. It doesn't work all the time but it works quite a of the time. Basically, you use reflect type to stomach all of Bisharp's attacks (bar low kick variants), then use scald to slowly break him down and potentially get a burn. You can also use recover to repeat the process against other mons and use rapid spin. Here's the set:

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover


If you still don't want a spinner you could try replacing Alakazam with a Keldeo variant. Your team lacks a revenge killer so a scarf version could be handy. However, as you have sticky web, you might want power and opt for a specs Keldeo. Or you could go for a Calm Mind Keldeo and this can act pretty good wincon at times. The sticky web helps with this. Finally, this is a really good bisharp check. True, it does lack in raw power compared to Alakazam.

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword


Now with this, you have four pokemon who can potentially induce a status ailment (Gengar can burn, Heatran's lava plume, Keldeo's Scald and t-wave from Galvantula). What you could try is running Hex over Shadow Ball as that hits harder if your opponent has a status ailment. Finally, as Hupu mentioned, leftovers is probably a better option.

Hope I could help :)
 
I will restate this, as it is REALLY beneficial, and I do not see the change reflected.

Protect >Twave on Glavantula.

If you plan on sacrificing it to lay a web, then an additional move to lower speed is unneeded.

Protect allows you to set webs on Fake Out + STAB leads like Lopunny who otherwise can prevent webs from coming up. Without webs, this team is largely susceptible to faster threats.

You will find I dislike using NORMAL Alakazam in OU as it is too frail, and after rocks can be OHKO'd by most of the meta (bar passive stall).
I love the idea of replacing it with keldeo.

Scarf is useless when not against flying types or those with levitate.
Whereas SubCM is extremely effective with a speed advantage, the opposing drop being similar to you being scarfed already.

Also, make sure your dedicated special attackers have no attack IVs to lessen confusion damage as well as foul play damage.
 
Hey nice team! You forgot the natures so you should add that. On Gengar I think Focus Blast > Destiny Bond because you can get rid of Bisharp immediately on the switch, and it also helps with KO'ing Heatran. Same thing with Alakazam as Focus Blast > Psychic will KO Dark Types and you could also run HP Ice/Fire > Energy Ball to handle Garchomp or Scizor/Ferrothorn better. If you want Alakazam to be a revenge killer, then Focus Sash > Life Orb will work. Focus Sash can also help with Bisharp as Magic Guard allows you to take no damage from Stealth Rock and maintain the Sash. I'm not too sure what changes have been made so I'm gonna stop here for now. Hope I helped ^_^
 
Hi abbp,

Sticky Web offense is tough to pull off in OU, especially with the quality of defoggers in the tier. You have addressed this with Gengar somewhat, which will 1v1 Starmie should it be effected by the web and Gengar switches in on a non-Psychic move. However, this doesn't give you much against defoggers like Latias, which can both kill Gengar and defog away hazards.

You mentioned that Bisharp is tough for you - why don't you use one yourself? Bisharp is the best mon in the tier for dissuading Defog, as it makes you incredibly strong with access to priority all in one turn. In this case, I would replace Gyarados, as it provides the least to your team. The following is the set and change:

Gyarados -> Bisharp

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Bisharp @ BlackGlasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 2252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Low Kick

This set is a little off standard, due to the lack of Swords Dance/Pursuit in favor of Low Kick. As you mentioned you struggle with Bisharp, this will turn your own Bisharp into an option that can beat opposing ones. Max speed and a Jolly nature ensure that, at worst, you are able to speed tie with other Sharps in order to attempt to OHKO them. The other STABs are self explanatory and standard, but still the best options on Bisharp.
 
OK, So I've added the Natures now and have made a few adjustment. I've tried out a bunch of different team members from Keldeo to Moltres, but always they were worse than the original team. What I've settled on now is definitely the best mix I've found, but as Teal6 says, Sticky Web is hard to pull off. No real way to stop defoggers. One free turn and they're ready to ruin my main strategy with this team. I think I'm done with this for now, back to trying to get stall right. (So far it's going really well) but thank you to everyone. What DID work here was switching taunt to Crunch for Gyarados and letting him straight up murder after one dance. Starmie makes a surprisingly good wall and ditto is one of my faves due to its threatening nature. All in all this was a gimmicky team that did what gimmics do...sometimes it destroyed and other times it was destroyed. Thanks all for the valuable input. You've helped me lots for next time I wanna go fo offense.
 
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