Pokemon Crystal Solo Rattata Part 4: Pokemon League Woes
My computer crashed while I was typing up the turn-by-turn notes for the first Elite 4 member, so the first battle won't be covered in as much detail.
Will the Psychic Elite 4 master's Pokemon ranged from 40-42. To capitalize on their Ghost weakness, conserve Return PP, and for neutral coverage on one of Lance's Pokemon, the disappointing Focus Energy was replaced with Shadow Ball. This meant one hit KOs for the 2 Xatus and Jynx. Exeggutor's HP and DEFENSE were too high for a super effective Shadow Ball to kill, so Rattata tried a PINK BOW Return instead. This failed to cut down the coconut tree and allowed it to cast the 5 turn team DEFENSE buff Reflect. Slowbro required 2 Super Fangs and 2 Returns to kill while it increased its ATTACK and DEFENSE with Curse, and even then it was stalling until Reflect expired. A Psychic from Slowbro left TOPPERCENT at Level 61 and 78/139 HP.
Koga the Poison master with Level 40-44 monsters was next. Ariados and Venomoth were squashed with a single Return, and even the otherwise tough Muk thanks to a random critical. Crobat survived a Return thanks to its higher level and caused a second one to miss with a Double Team evasion buff. Koga healed his "flying mouse" with a Full Restore, but fortunately Toxic missed. Forretress was 3rd in the lineup, but the Bug/Steel type deserved to be covered last. 2 Super Fangs reduced the bagworm's HP to 1/4, followed by a Return finisher. All the enemy did was set up Spikes to injure my non-existent teammates upon switching in, and launching a weak Swift. TOPPERCENT won at Level 62 with 120/142 HP.
Bruno the Fighting master with Level 42-46 Pokemon was worse than Jasmine, and couldn't be delayed until later like the Steel Gym Leader. Sure, all 3 of his "Hitmon-" Pokemon were too fragile to survive a Return, but then came Machamp with a 120 power and 80% accuracy Cross Chop. An attempt to play "safe" by tricking Hitmonlee into committing suicide with Hi Jump Kick miss recoil damage using Dig failed. You can't use a move's more annoying properties to your benefit, it seems.
DEATH COUNT: 10
One try came close to victory when Machamp whiffed a Cross Chop, but earlier injuries from Hitmonchan's 40 power priority move Mach Punch and Onix 100 power Earthquakes that even Dig couldn't avoid assured defeat.
DEATH COUNT: 11
This playthrough can now go one of two ways. Spending hours grinding levels to beat the Elite 4 without healing in battle is possible, but this would make Kanto even more of an anticlimax than it already is, and Red's 70s-81 team would still be too tough for even a "top percentage" Rattata without any recovery. Or I could use FULL RESTORES in combat in the Elite 4, fight the Kanto Gym Leaders normally, and then allow consumable items again in Mt. Silver. Hopefully, X items won't be needed, but we'll see about that when Rattata stares down Red's Pikachu.
My computer crashed while I was typing up the turn-by-turn notes for the first Elite 4 member, so the first battle won't be covered in as much detail.
Will the Psychic Elite 4 master's Pokemon ranged from 40-42. To capitalize on their Ghost weakness, conserve Return PP, and for neutral coverage on one of Lance's Pokemon, the disappointing Focus Energy was replaced with Shadow Ball. This meant one hit KOs for the 2 Xatus and Jynx. Exeggutor's HP and DEFENSE were too high for a super effective Shadow Ball to kill, so Rattata tried a PINK BOW Return instead. This failed to cut down the coconut tree and allowed it to cast the 5 turn team DEFENSE buff Reflect. Slowbro required 2 Super Fangs and 2 Returns to kill while it increased its ATTACK and DEFENSE with Curse, and even then it was stalling until Reflect expired. A Psychic from Slowbro left TOPPERCENT at Level 61 and 78/139 HP.
Koga the Poison master with Level 40-44 monsters was next. Ariados and Venomoth were squashed with a single Return, and even the otherwise tough Muk thanks to a random critical. Crobat survived a Return thanks to its higher level and caused a second one to miss with a Double Team evasion buff. Koga healed his "flying mouse" with a Full Restore, but fortunately Toxic missed. Forretress was 3rd in the lineup, but the Bug/Steel type deserved to be covered last. 2 Super Fangs reduced the bagworm's HP to 1/4, followed by a Return finisher. All the enemy did was set up Spikes to injure my non-existent teammates upon switching in, and launching a weak Swift. TOPPERCENT won at Level 62 with 120/142 HP.
Bruno the Fighting master with Level 42-46 Pokemon was worse than Jasmine, and couldn't be delayed until later like the Steel Gym Leader. Sure, all 3 of his "Hitmon-" Pokemon were too fragile to survive a Return, but then came Machamp with a 120 power and 80% accuracy Cross Chop. An attempt to play "safe" by tricking Hitmonlee into committing suicide with Hi Jump Kick miss recoil damage using Dig failed. You can't use a move's more annoying properties to your benefit, it seems.
DEATH COUNT: 10
One try came close to victory when Machamp whiffed a Cross Chop, but earlier injuries from Hitmonchan's 40 power priority move Mach Punch and Onix 100 power Earthquakes that even Dig couldn't avoid assured defeat.
DEATH COUNT: 11
This playthrough can now go one of two ways. Spending hours grinding levels to beat the Elite 4 without healing in battle is possible, but this would make Kanto even more of an anticlimax than it already is, and Red's 70s-81 team would still be too tough for even a "top percentage" Rattata without any recovery. Or I could use FULL RESTORES in combat in the Elite 4, fight the Kanto Gym Leaders normally, and then allow consumable items again in Mt. Silver. Hopefully, X items won't be needed, but we'll see about that when Rattata stares down Red's Pikachu.
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