Changes in Red
Things being tested in Green while original is in black.
As you probably guessed from the title, this team is based around Mixed Dancing Salamence. I made this team yesterday, and have played with it for quite a few hours in that time. Currently hovering around the 1400 CRE mark.
Team at a Glance
Team Building
I wanted a sweeper who was unpredictable and powerful from both sides of the spectrum, so I chose Mixed Dancing Salamence.
To cover Salamence's Dragon and Ice weaknesses, I chose the omnipresent Scizor. He runs a slightly odd set, bluffing a CB set.
Next I wanted to cover the Mence counters that are pursuit bait (Latias, Starmie etc). I also wanted to lure in opposing Scizors and fry them as they try to U-turn away. So I picked up a BaitTar.
Next I wanted something that could cripple physical pokemon, and could also threaten opposing Scizor. I picked standard Defensive Rotom-H.
Next I wanted something that could take status, and could be a general nuisance to my opponent. I picked RestTalk Machamp.
Finally I needed a lead. I picked Azelf for its ability to shut down slower leads with taunt, and because I could save it to explode on a troublesome pokemon later.
A Closer Look
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Psychic
- Stealth Rock
- Taunt
- Explosion
Reasoning: Azelf is a very popular lead for a reason. He is fast, and has good attacking stats from both sides. Flamethrower was picked over Fire Blast because Azelf is frail and cannot afford a miss. Stealth Rock is obvious. Taunt is used to shut down slower leads, so that they cannot get their rocks up. Explosion is used to take out problem pokemon.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 Attack/252 Speed/252 Special Attack
Naive nature (+Speed, -Special Def)
- Draco Meteor
- Earthquake
- Dragon Dance
- Outrage
Reasoning: Ah Salamence. I read through the Salamence discussion in Stark Mountain and noticed that everyone was talking about two sets, Mixmence and DDmence. So I said to myself, why not mix them? My strategy varies, sometimes I'll play him like a Mixmence, Draco Meteoring things left and right. Then I DD when they bring something in to take the hit. Other times I'll DD right away, and then Meteor the physical wall they bring in. Outrage is obvious complement to Draco Meteor. Earthquake is coverage. The only things that I don't hit for atleast neutral are Skarmory and Brongzong. Changed EV's and nature to up his speed and have been pleased, the loss of power isn't too major and the extra speed is crucial.
Scizor (M) @ Iron Plate
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance
Reasoning: And here's another Scizor. But wait, it isn't a Choice Band Scizor! This guy is generally a surprise to my oppoent. I'll play it like a Choice Band Scizor until I get a chance to Swords Dance and start ripping things up. EV's are standard Swords Dance, but Iron Plate is used so I can bluff a Choice Band. Bullet Punch is pretty much mandatory on Scizor. Superpower to hit Steels other Bullet Punch resistors. U-turn is what really lets me bluff a Choice Band, though more experienced battlers might notice the power difference, the bluff has worked out well so far.
Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk/208 Spd/48 SAtk
Hasty nature (+Spd, -Def)
- Crunch
- Flamethrower
- Superpower
- Pursuit
Reasoning: Tyranitar may be the greatest Scizor lure in the game, and this set is used to capitalize on that. Crunch and Pursuit with Expert belt allow me to bluff a Choice Band set. Then pokemon hoping to come in and set up get a nasty surprise. Crunch is obvious STAB. Flamethrower is for frying Scizor who comes in to scare me away and wants to U-turn to keep momentum. EV's and nature mean I outrun max speed Adamant Scizor. Superpower is for opposing Tyranitar mostly. Pursuit is to trap pokemon that threaten Salamence (like Latias).
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 Speed/4 Special Attack
Timid nature (+ Speed, -Attack)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
Reasoning: I needed a pokemon that could take hits and could deal with threats like DD Gyarados. Rotom-H is a great defensive Pokemon with his resistances and good base stats. Overheat allows me to threaten Lucario and Scizor primarily. Shadow Ball is good STAB. Thunderbolt is also STAB, and allows me to take out Gyrados and other threatening Pokemon. Will-o-Wisp cripples physical attackers and gives set-up opportunities for my sweepers. He is now a choice scarfer, which lets me check dangerous threats such as lucario and gyarados, while also letting me mess walls up with trick.
Heatran (M) @ Choice Scarf (Over Machamp)
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Explosion
- Hidden Power [Ice]
Reasoning: Another dragon/ice resist, and a fire immunity. Great revenge killer, rarely do I miss the status absorbing of Machamp and have found this guy much more useful in general.
OLD TEAM MEMBERS:
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge
Thanks for Reading!
Things being tested in Green while original is in black.
As you probably guessed from the title, this team is based around Mixed Dancing Salamence. I made this team yesterday, and have played with it for quite a few hours in that time. Currently hovering around the 1400 CRE mark.
Team at a Glance






Team Building

I wanted a sweeper who was unpredictable and powerful from both sides of the spectrum, so I chose Mixed Dancing Salamence.


To cover Salamence's Dragon and Ice weaknesses, I chose the omnipresent Scizor. He runs a slightly odd set, bluffing a CB set.



Next I wanted to cover the Mence counters that are pursuit bait (Latias, Starmie etc). I also wanted to lure in opposing Scizors and fry them as they try to U-turn away. So I picked up a BaitTar.




Next I wanted something that could cripple physical pokemon, and could also threaten opposing Scizor. I picked standard Defensive Rotom-H.





Next I wanted something that could take status, and could be a general nuisance to my opponent. I picked RestTalk Machamp.






Finally I needed a lead. I picked Azelf for its ability to shut down slower leads with taunt, and because I could save it to explode on a troublesome pokemon later.
A Closer Look

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Psychic
- Stealth Rock
- Taunt
- Explosion
Reasoning: Azelf is a very popular lead for a reason. He is fast, and has good attacking stats from both sides. Flamethrower was picked over Fire Blast because Azelf is frail and cannot afford a miss. Stealth Rock is obvious. Taunt is used to shut down slower leads, so that they cannot get their rocks up. Explosion is used to take out problem pokemon.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 Attack/252 Speed/252 Special Attack
Naive nature (+Speed, -Special Def)
- Draco Meteor
- Earthquake
- Dragon Dance
- Outrage
Reasoning: Ah Salamence. I read through the Salamence discussion in Stark Mountain and noticed that everyone was talking about two sets, Mixmence and DDmence. So I said to myself, why not mix them? My strategy varies, sometimes I'll play him like a Mixmence, Draco Meteoring things left and right. Then I DD when they bring something in to take the hit. Other times I'll DD right away, and then Meteor the physical wall they bring in. Outrage is obvious complement to Draco Meteor. Earthquake is coverage. The only things that I don't hit for atleast neutral are Skarmory and Brongzong. Changed EV's and nature to up his speed and have been pleased, the loss of power isn't too major and the extra speed is crucial.

Scizor (M) @ Iron Plate
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance
Reasoning: And here's another Scizor. But wait, it isn't a Choice Band Scizor! This guy is generally a surprise to my oppoent. I'll play it like a Choice Band Scizor until I get a chance to Swords Dance and start ripping things up. EV's are standard Swords Dance, but Iron Plate is used so I can bluff a Choice Band. Bullet Punch is pretty much mandatory on Scizor. Superpower to hit Steels other Bullet Punch resistors. U-turn is what really lets me bluff a Choice Band, though more experienced battlers might notice the power difference, the bluff has worked out well so far.

Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk/208 Spd/48 SAtk
Hasty nature (+Spd, -Def)
- Crunch
- Flamethrower
- Superpower
- Pursuit
Reasoning: Tyranitar may be the greatest Scizor lure in the game, and this set is used to capitalize on that. Crunch and Pursuit with Expert belt allow me to bluff a Choice Band set. Then pokemon hoping to come in and set up get a nasty surprise. Crunch is obvious STAB. Flamethrower is for frying Scizor who comes in to scare me away and wants to U-turn to keep momentum. EV's and nature mean I outrun max speed Adamant Scizor. Superpower is for opposing Tyranitar mostly. Pursuit is to trap pokemon that threaten Salamence (like Latias).

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 Speed/4 Special Attack
Timid nature (+ Speed, -Attack)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
Reasoning: I needed a pokemon that could take hits and could deal with threats like DD Gyarados. Rotom-H is a great defensive Pokemon with his resistances and good base stats. Overheat allows me to threaten Lucario and Scizor primarily. Shadow Ball is good STAB. Thunderbolt is also STAB, and allows me to take out Gyrados and other threatening Pokemon. Will-o-Wisp cripples physical attackers and gives set-up opportunities for my sweepers. He is now a choice scarfer, which lets me check dangerous threats such as lucario and gyarados, while also letting me mess walls up with trick.

Heatran (M) @ Choice Scarf (Over Machamp)
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Explosion
- Hidden Power [Ice]
Reasoning: Another dragon/ice resist, and a fire immunity. Great revenge killer, rarely do I miss the status absorbing of Machamp and have found this guy much more useful in general.
OLD TEAM MEMBERS:

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge
Thanks for Reading!