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Pokemon: Flapple Gem: Ground Gem Type After Activation: Grass/Ground Ability: Gravity Field - Summons gravity on switch in Stat Boosts: +1 Attack, +1 Speed New Moves: Earthquake, Gravity Removed Moves: N/A Competitive Overview: Flapple's whole gem gimmick relies on abusing gravity and it does so it multiple ways. The first way is through earthquake as it now affects the flying pokemon that flapple struggles to hit. The second is through dragon rush, being a strong move with low accuracy. Using gravity will increase the accuracy and make dragon rush actually viable. Finally, there is a little known mechanic with his signature move, grav apple. The mechanic is where the move actually does 50% more damage under gravity, which would make grav apple an extremely strong move.
Pokémon: Sandaconda Gem: Rock Type After Activation:
Ability: Sand Rush Stat Boosts: +2 Atk, +1 SpD New Moves: Ice Fang, Ice Spinner, Slack Off Removed Moves: N/A Competitive Overview: Very lategame cleaner that looks to sweep with a late Sand Spit activation into Gem activating and giving you doubled Speed that you're allowed to fully invest in due to the +2 Atk boost plus potentially more from Coil. Slack Off potentially gives non-Gem sets something to do in the crowded OU Ground market since having Glare + recovery + Coil is something, Gem sets can also use it to be a safer wincon with Coil that can try to bulk its way to victory after Sand ends
Pokémon: Tornadus Gem: Poison Type After Activation:
Ability: Magic Bounce Stat Boosts: +1 Acc, +1 Def, +1 SpD New Moves: n/a Removed Moves: n/a Competitive Overview: torn gains crobat's typing and mbounce to become a reliable hazard control option. the accuracy boost upon transforming is because all of its main moves (bleakwind/hurricane, focus miss, etc) are all extremely inaccurate
Another slate, another 24 hour discussion phase before the start of the slate!
Additionally, we will have the second of our playtesting roomtours this weekend! This one will likely take place on Saturday, but stay tuned for more info.
Here to officially announce the roomtour for 5 PM EST tomorrow, Saturday March 30th! This is one hour later than when I normally like to have roomtours due to other commitments I have.
In the meantime, Slate 5 starts now!
- Slate 5: Psychic, Ghost, Dragon -
Rounding out the original 15 types, we have the Psychic, Ghost, and Dragon Gems! These types commonly feature some of the most powerful Pokemon in the game, so you should be able to make some scary Hidden Gems here!
Refer to the template in the OP for how to submit Hidden Gems users:
Blank Template:
:sm/pokemon: Pokémon: Gem: Type After Activation: Ability: Stat Boosts: New Moves: Removed Moves: Competitive Overview:
With Explanations:
:sm/pokemon: Pokémon: The Pokemon you're making the Hidden Gem form for Gem: Whichever of the 18 pre-existing gems used to activate the Pokemon's Hidden Gem form. Has to be one of the 3 Types slated Type After Activation: The Pokemon's type after the Hidden Gem activates. The form must retain the user's primary type and they must have the type of their Gem Ability: The Pokemon's ability after the Hidden Gem activates Stat Boosts: The stats that get increased after the Hidden Gem activates. The stat boosts can add up to +3 total, with a maximum of +2 in one stat. Stats can't be given a negative boost and you don't have to use all 3 boosts. Be very careful about boosting Speed. New Moves: New moves the Pokemon learns. Keep in mind that in order to activate a Gem, the Pokemon needs an offensive move of the Gem's type Removed Moves: Moves removed from the Pokemon's movepool for balancing purposes. Note that removing moves will also remove them from the prevolution's movepool Competitive Overview: A brief summary of what the Pokemon does in the metagame and why it should be added
Extra Notes:
- While not outright banned, I would generally recommend not giving starters Hidden Gems until we get to the Starter slate, which will either be in the middle of the mod or the end
Submissions will end in 5 Days (Veto Phase in 4 Days)
Pokémon: Mabosstiff Gem: Psychic Gem Type After Activation: Dark/Psychic Ability: Strong Jaw Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed New Moves: Bulk Up, Quick Attack Removed Moves: None Competitive Overview: Psychic Fangs is often a part of Mabosstiff sets, so why not give them an ability that boosts their most used STABs.
Pokémon: Palossand Gem: Ghost Type After Activation: Ghost/Ground Ability: Storm Drain Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def New Moves: Body Press, Power Gem, Calm Mind Removed Moves: None Competitive Overview: finally has a water immunity now.
EDIT: Added Hypnosis back (not that I need to but)
Pokémon: Glaceon Gem: Dragon Gem Type After Activation: Ice/Dragon Ability: Mirror Armor Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed New Moves: Draco Meteor, Dragon Pulse, Body Press, Agility Removed Moves: None Competitive Overview: Bounces back Intims and other things from opponents.
EDIT: Added Yawn (not that I need to) and Calm Mind back.
Pokémon: Gyarados Gem: Dragon Type After Activation:
Ability: Intimidate Stat Boosts: +1 Atk, +1 SpD New Moves: Dragon Hammer Removed Moves: N/A Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.
Pokémon: Lucario Gem: Ghost Type After Activation:
Ability: Technician Stat Boosts: + 1 Def, +1 SpA, +1 SpD New Moves: Auric Mirror Shot -
-
- Dual Wingbeat Clone (Non-Contact, Aura/Pulse Move) Removed Moves: Competitive Overview: Special Lucario is cool. Gets Technician for that extra Vacuum Wave power, and to retain a 1.5x boost on its new Steel attack even after turning ghost, and also gains Ghost STAB. Given Lucario sheds its steel type, reducing its resistances, it only felt fair to also buff its defenses.
Pokemon: Moltres Gem: Psychic Type After Activation: Fire/Psychic Ability: Psychic Surge Stat Boosts: +1 Sp. Atk, +1 Sp. Def New Moves: Explanding Force Removed Moves: N/A Competitive Overview: Moltres is an expanding force sweeper with high speed and special attack. On the surface this seems broken on a mon with this good stats but I think it will be balanced for one reason: stealth rocks. If moltres is holding the gem, it can't hold heavy-duty boots and gets destroyed by stealth rocks.
Pokemon: Farigiraf Gem: Ghost Type After Activation: Normal/Ghost Ability: Stamina Stat Boosts: +1 Sp. Atk, +1 Sp. Def New Moves: N/A Removed Moves: Stored Power Competitive Overview: The giraffe becomes an amazing tank with good typing, ability, and movepool. Stamina allows it to gain some extra bulk. I think because of the buff in bulk, farigiraf could actually run wish and be hard to knock out.
Pokemon: Ogerpon Gem: Dragon Type After Activation: Grass/Dragon Ability: Mold Breaker Stat Boosts: +1 Atk, +1 Speed New Moves: Dragon Hammer Removed Moves: N/A Competitive Overview: Ogerpon is a fast sweeper with mold breaker to beat defensive hidden gem mons. I think dragon hammer makes so much sense for dragon-pon because it literally has a hammer (Erm actually it's a cudgel
). Also this is only for normal ogerpon because the other ones would need to hold a mask and can't hold the gem.
Popping in real quick with a quick roomtour recap!
Gonna be brief since we just had a little 2 person roomtour and in it we realized that literally all of the Slate 4 winners were bugged in that they didn't have their new typings added yet (a bug that'll be fixed with the next restart, likely in a few hours), so there's not too much to say in terms of meta development aside from Knock Off quite expectedly being a super strong tool against Gem mons, since they aren't immune to losing their Gem that way. Below are the results: Tour 2 - Double Round Robin - 3 Entrants
1st: Yoshiblaze 2nd: ULTRAV01D 3rd: Pocket Monster GB (DNP)
So, in lieu of a longer tournament discussion post, instead I've made a speculative tier list of the Hidden Gems were have so far with brief thoughts on all of them
Since we haven't had much playtesting, this is mostly theorymonning, especially for the slate 3 and 4 ones, but this will hopefully serve as a helpful way to get into the metagame and get some battles outside of tournaments
Criteria for the tier list includes both how good the Hidden Gem form is as well as how good the base form is before the Gem activates (and after if you switch, both considering that the mon doesn't have an item) and how easy it is to activate the Gem. Tiers are relative to how good the Gems are in relation to each other, not where they'd rank on a full viability ranking
S Tier
I don't think any of the Hidden Gems we have right now are broken, so nothing goes in the S-Tier. A few have high game-ending potential, but that's like half the point of the mechanic and the ones that do are pretty fair as of now. I can also see 2/3 A Tier Hidden Gems possibly being broken but both have pretty big flaws I'll go over
A Tier Chandelure - Either the best or second best Hidden Gem form right now and on a decent enough standalone mon. Chandelure's bulk at +1 Def and SpD makes it hard to take out quickly and if you give it enough time it can easily spam Calm Mind, heal back up with Recover and then win. Had a great showing in the first roomtour two weeks ago and definitely feels like the closest Hidden Gem to being broken. However, Chandelure not being able to hold Boots makes it difficult to get in just the right position to activate the Gem, then set up, then win without dying in the process, especially since its low Speed makes it easier to revenge kill even with its bulk boost since it'll usually have to take a hit before killing something, though you can try to alleviate this with Flame Charge or Trick Room Crabominable - Completely speculative one here, but Crabominable being able to both set Trick Room and boost its stats by simply using its best Ice move should make it the best Hidden Gem at cleaning up games. Mostly locked to lategame since a full team should have an easier time stalling out Trick Room turns and its abuseable typing and meh bulk makes it hard to set the gem up, but once you get in position, the game should be over. Basically, it's very high risk with very, very high reward Keldeo - Best base form of a Hidden Gem mon means that it's the best at contributing to a team without its Gem, so you don't suffer as much from activating it at the wrong time. In addition, the Hidden Gem itself isn't bad as a wincon, but with stuff like Primarina and Slowking-Galar existing and a lot of things that can revenge kill it, it's not the craziest thing in the world
B+ Tier Iron Leaves - Iron Leaves is a pretty meh mon in its base form, but its good stats, decent movepool, and limited defensive utility with good Water, Grass, Ground, and Fighting resistances means that it can definitely contribute to a battle across the whole game. Iron Leaves' Hidden Gem, however, is one of the best, as either a great lategame cleaner or short term support for the likes of Iron Valiant or Raging Bolt. Could potentially be A Tier but base Iron Leaves is probably just a smidge too mid Tornadus - Extremely speculative here, but decent stats and movepool + huge bulk to limit revenge kills + fairly easy to set up since most Steels don't want to eat Heat Waves + utility in every phase of the game = good mon. Aside from Torn being mid, only real big flaws are Torn's Rocks weakness and the existence of Raging Bolt
B- Tier: Ambipom - B- is basically the tier of "really good Gem forms on trash mons", with all 3 being pretty close together in terms of viability, but I think Ambipom is still clearly ahead of the other two. With its huge Speed boost and Libero + infinite coverage making it extremely versatile, Ambipom is a super strong anti-offense move, outspeeding everything and getting surprising OHKOs on most offensive Pokemon, making it a great cleaner if played right. However, if the opposing team has a decent defensive backbone or you make yourself the wrong type while trying to clean up, Ambipom won't be doing much, so you have to be really smart with it. Also Ambipom's gem is in theory the easiest to activate, since you just need to use Fake Out, but you can always just hard switch a Ghost-type in to stop that, so even if Ambipom clicks Knock on the switch, it's really easy to prevent Ambipom from setting up since it only gets 1 turn per switch-in to activate unless it drops an important coverage move for Double-Edge Electivire - Needs testing because I'm really not sure what to think of this. On one hand, it's an Electivire, but on the other, it has an amazing defensive profile between the Defense boost, Delta Stream, and the great Electric/Flying-typing, plus the Speed boost and naturally high Attack stat letting it breakthrough fast and bulky teams alike, especially with set up in Bulk Up. Aside from being an Electivire, the biggest flaw it has is how bad its Electric STAB moves are, as Wild Charge slowly kills it, Thunder Punch is extremely weak, and Supercell Slam is okay but one misplay (or bad luck) and all your defensive utility goes out the window as you lose half your health. Also, it's somewhat abuseable on the Special side, since uninvested 75/95 bulk is pretty frail. Still, I can see this being a big underrate in the future. Flapple - Flapple is the highest risk and potentially highest reward of the Gems in this tier, as Flapple is probably the worst of the base forms between it, Ambipom, and Electivire, plus literal risk of missing an Earthquake while trying to set up the Gem, but its great once you get activated. +1 Grav Apple is stupid strong in the Gravity it sets up while Gravity also means that Flying-types can't wall it, and if you're able to get a DDance up before activating you become super hard to revenge kill without a Booster Speed mon. Also, it's worth mentioning that Flapple is the only Hidden Gem user so far that gets Recycle, which does work on Gems, so it can reactivate its Hidden Gem, but with how bad its stats are you're likely never getting time to do this, aside from maybe doing it against a Skarmory or something after Gravity ends so you can switch out and try to sweep again later.
C Tier Goodra - The only purely defensive gem, honestly probably not that bad, but a little hard to use since Gems suit offensive mons a lot more and it's way harder to activate the Gem and then heal up without dying. Still, can maybe be a scary wincon with Curse or Acid Armor, kinda like Dondozo Sandaconda - Definitely need to see this in action as this might be a bit underrate, but it's probably just a bit too hard to set up and sweep with its limited Sand turns, while likely being worse than Excadrill on dedicated Sand teams despite a better Gliscor/Lando matchup Galvantula - Half of the power of this thing is being able to bluff being a Webs set or a Gem set, so it makes sense that it would be all the way down here when you just look at the Gem. The Gem is pretty good with the pseudo-QD boost and Tinted Lens, but it's very hard to set up without dying in the process due to Galvantula's frailty, no defensive boosts, and Galvantula being weak unboosted so it's probably not killing whatever's in front of it Dedenne - Genuinely excellent Hidden Gem form with its bulk, SpA boost, and Triage to make it a neat wincon with Calm Mind, but you can basically just hard switch a Ground-type into this every time and your opponent is just stuck with an unboosted Dedenne using a weak Draining Kiss or Grass Knot
And that's all for now! Keep those Slate 5 submissions coming!
Pokémon: Heracross Gem: Psychic Type After Activation: Bug/Psychic Ability: Sniper Stat Boosts: +1 Att, Spe, Acc New Moves: Psycho Cut Removed Moves: None Competitive Overview: Accuracy boost allows the use of high power Megahorn, Stone Edge, and Psycho Cut. Sniper boosts Stone Edge, Psycho Cut, and Shadow Claw (if you're crazy). Pulls a free DD but Sniper being a weak ability and Bug/Psychic not being incredible helps balance it out.
Pokémon: Snorlax Gem: Ghost Type After Activation: Normal/Ghost Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0) Stat Boosts: +1 Att, Def New Moves: Bulk Up, Drain Punch, Shadow Claw Removed Moves: None Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
Dragon Type After Activation:Water/Dragon
Ability: Super Luck Stat Boosts: +1 SPD, +1 SPE, +1 ACC New Moves: Aqua Tail, Dragon Rush, Focus Blast Removed Moves: N/A Competitive Overview: Dragon Gem boosted Draco Meteor, followed up by ignoring the special attack drops from Draco Meteor. Hits slightly less hard than base due to the loss of Sniper, but the speed and accuracy boosts make up for it. Accurate Hydro Pumps and Focus Blasts do a lot for its reliability, and even opens up powerful coverage like Blizzard and Hurricane. Physical sets have less raw power than the high BP moves that special sets get to abuse, but being able to boost up with Dragon Dance and fully accurate Dragon Rush makes them quite viable as well.
Pokémon: Necrozma Gem: Psychic Type After Activation:
Ability: Neuroforce Stat Boosts: +2 Spe New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath Removed Moves: N/A Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
don't (Necrozma) @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Morning Sun
Pokémon: Pecharunt Gem: Ghost Type After Activation:
Ability: Toxic Chain Stat Boosts: +1 Atk, +1 SpA, +1 SpD New Moves: Toxic Spikes, Recycle, Burning Jealousy, Shadow Sneak Removed Moves: N/A Competitive Overview: Resub that now has a slightly easier time activating the gem with Shadow Ball or boosted Hex. Boosts still reference each of the Loyal Three's highest stats and helps Nasty Plot Pecharunt either sweep or stallbreak more easily. Recycle is also a funny option to reactivate the Gem over and over, basically giving it a way worse Calm Mind, which might still be worth it on something with 160 Defense, while Burning Jealousy is flavorful coverage for Steel-types.
Pokémon: Flygon Gem: Dragon Type After Activation:
Ability: Skill Link Stat Boosts: +1 Atk, +1 Def, +1 SpD New Moves: Rock Blast, Temper Flare, Defog, Morning Sun, Taunt, Tail Slap Removed Moves: N/A Competitive Overview: Who needs Dragon Dance when you can just turn Scale Shot into Dragon Dance. Acts like a Garchomp but it trades Chomp's sky high Attack and better set up move for being able to both set up and use Scale Shot in one turn, plus it doesn't suffer from the first Scale Shot's downside. Can also use it + Dragon Dance if you really want to tear a team apart, but you'll probably have trouble finding time for that. Also added some good utility for non-Gem sets, giving Flygon a bunch of unique traits among the super crowded Ground-type competition, namely having both hazard removal and recovery at the same time, plus pivoting as a bonus. Also, if you didn't already know, Gems activate for every hit of a multi-hit move.
Flygon @ Dragon Gem
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Temper Flare / Rock Blast / Morning Sun
- Dragon Dance / Rock Blast
As stated in the OP, the Veto / Review Phase is where I'll give quick feedback on everything submitted so far, including warnings on which subs may be disqualified from voting (vetoed) and how to prevent that. Submissions can still be freely added and edited during the Veto Phase, but new submissions may be vetoed without warning once voting starts tomorrow. Aside from veto warnings, all of these reviews are just my opinions on your subs, so feel free to not take my advice.
Pokémon: Mabosstiff Gem: Psychic Gem Type After Activation: Dark/Psychic Ability: Strong Jaw Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed New Moves: Bulk Up, Quick Attack Removed Moves: None Competitive Overview: Psychic Fangs is often a part of Mabosstiff sets, so why not give them an ability that boosts their most used STABs.
Pokémon: Palossand Gem: Ghost Type After Activation: Ghost/Ground Ability: Storm Drain Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def New Moves: Body Press, Power Gem, Calm Mind Removed Moves: Hypnosis Competitive Overview: finally has a water immunity now.
Pokémon: Glaceon Gem: Dragon Gem Type After Activation: Ice/Dragon Ability: Mirror Armor Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed New Moves: Draco Meteor, Dragon Pulse, Body Press, Agility Removed Moves: Yawn, Calm Mind Competitive Overview: Bounces back Intims and other things from opponents.
Looks like a pretty decent breaker, I like Removing Hypnosis is unecessary since Sleep moves are already banned. Aside from that, this looks like a pretty strong wincon if it can get set up before dying See above for why removing Yawn is unnecessary, meanwhile I'm willing to bet that Calm Mind won't be broken on this and it kinda needs it to not be a worse Kyurem with extra steps
Pokémon: Gyarados Gem: Dragon Type After Activation:
Ability: Intimidate Stat Boosts: +1 Atk, +1 SpD New Moves: Dragon Hammer Removed Moves: N/A Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.
Pokémon: Lucario Gem: Ghost Type After Activation:
Ability: Technician Stat Boosts: + 1 Def, +1 SpA, +1 SpD New Moves: Dust Devil -
-
- Dual Wingbeat Clone (Except non-contact, bc its a special attack) Removed Moves: Competitive Overview: Special Lucario is cool. Gets Technician for that extra Vacuum Wave power, gains Ghost-STAB, and technically Ground STAB w/ Dust Devil, allowing Lucario to make itself unique as a special-attacking Technician mon who is the only non-banned Ghost/Fighting mon in the tier. Since Lucario is sacrificing its Steel-type for this, I felt bumping its defenses in turn was only appropriate.
Seems okay. Dust Devil is a strong move but the coverage isn't super valuable outside of Clodsire, I see this likely running Focus Blast/Shadow Ball/Vacuum Wave (or Flash Cannon)/Nasty Plot as its set with no real room for Dust Devil
View attachment 620140 Pokemon: Moltres Gem: Psychic Type After Activation: Fire/Psychic Ability: Psychic Surge Stat Boosts: +1 Sp. Atk, +1 Sp. Def, +1 Speed New Moves: Explanding Force Removed Moves: N/A Competitive Overview: Moltres is an expanding force sweeper with high speed and special attack. On the surface this seems broken on a mon with this good stats but I think it will be balanced for one reason: stealth rocks. If moltres is holding the gem, it can't hold heavy-duty boots and gets destroyed by stealth rocks.
View attachment 620144 Pokemon: Farigiraf Gem: Ghost Type After Activation: Normal/Ghost Ability: Stamina Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def New Moves: N/A Removed Moves: N/A Competitive Overview: The giraffe becomes an amazing tank with good typing, ability, and movepool. Stamina allows it to gain some extra bulk. I think because of the buff in bulk, farigiraf could actually run wish and be hard to knock out.
View attachment 620145 Pokemon: Ogerpon Gem: Dragon Type After Activation: Grass/Dragon Ability: Mold Breaker Stat Boosts: +1 Atk, +1 Speed New Moves: Scale Shot, Dragon Hammer Removed Moves: N/A Competitive Overview: Ogerpon is a fast sweeper with mold breaker to beat defensive hidden gem mons. I think dragon hammer makes so much sense for dragon-pon because it literally has a hammer (Erm actually it's a cudgel View attachment 620147). Also this is only for normal ogerpon because the other ones would need to hold a mask and can't hold the gem.
Cautiously allowing this because of the aforementioned Rocks weakness, though I'd be a lot more comfortable if this didn't have a Speed boost This one is borderline because Normal/Ghost really isn't a good typing in Kingambit's world but I'm leaning on the side of vetoing this, Farigiraf's massive bulk + multiple set up moves + boosts from Gem + Stamina + Stored Power (even without STAB) makes this a super effective stat boosting sweeper that can get out of hand quickly. The closest thing you can do while keeping the concept in place would be replacing Stamina with Dauntless Shield, Farig only being able to get to +2 limits how good Stored Power sets could be, since not having STAB on it makes it really really miss those potential extra 4 Defense boosts Masquerade Ogerpon reference Another of the strongest (in terms of power) subs in this slate, kinda being like Tera Teal Ogerpon and Tera Heartflame in one but as a Dragon, which would be broken if this was done through Tera but having it done through the Gem probably just about balances it.
Pokémon: Heracross Gem: Psychic Type After Activation: Bug/Psychic Ability: Sniper Stat Boosts: +1 Att, Spe, Acc New Moves: Psycho Cut Removed Moves: None Competitive Overview: Accuracy boost allows the use of high power Megahorn, Stone Edge, and Psycho Cut. Sniper boosts Stone Edge, Psycho Cut, and Shadow Claw (if you're crazy). Pulls a free DD but Sniper being a weak ability and Bug/Psychic not being incredible helps balance it out.
Pokémon: Snorlax Gem: Ghost Type After Activation: Normal/Ghost Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0) Stat Boosts: +1 Att, Def New Moves: Drain Punch, Shadow Claw Removed Moves: None Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
Mixed feelings on this one. The stat boosts on something with Heracross' stats are huge but Psycho Cut is a pretty awful move and Heracross gets a much worse offensive typing. At least it doesn't get revenged by Booster Valiant anymore (though Kingambit revenges you now unless you outplay) Appreciate the SylveMons reference, though I know that Obstinacy has received pushback in the past for being really hard to calc with in mind, it's not as much of a problem if this is the only thing we have to worry about it on but yeah. In terms of the Gem itself, it seems just okay. It does nerf in a way Snorlax since it can't use non-Ghost Curse anymore, so maybe give it Bulk Up to compensate
Dragon Type After Activation:Water/Dragon
Ability: Super Luck Stat Boosts: +1 SPD, +1 SPE, +1 ACC New Moves: Aqua Tail, Dragon Rush, Focus Blast Removed Moves: N/A Competitive Overview: Dragon Gem boosted Draco Meteor, followed up by ignoring the special attack drops from Draco Meteor. Hits slightly less hard than base due to the loss of Sniper, but the speed and accuracy boosts make up for it. Accurate Hydro Pumps and Focus Blasts do a lot for its reliability, and even opens up powerful coverage like Blizzard and Hurricane. Physical sets have less raw power than the high BP moves that special sets get to abuse, but being able to boost up with Dragon Dance and fully accurate Dragon Rush makes them quite viable as well.
Critdra if it was good, should be a pretty strong sweeper. Focus Blast probably would've been a huge buff for non-Gem Kingdra if Ferrothorn was in the game but it's not so eh
Pokémon: Necrozma Gem: Psychic Type After Activation:
Ability: Neuroforce Stat Boosts: +2 Spe New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath Removed Moves: N/A Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
don't (Necrozma) @ Psychic Gem
Ability: Prism Armor
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Stored Power
- Morning Sun
Pokémon: Pecharunt Gem: Ghost Type After Activation:
Ability: Toxic Chain Stat Boosts: +1 Atk, +1 SpA, +1 SpD New Moves: Toxic Spikes, Recycle, Burning Jealousy, Shadow Sneak Removed Moves: N/A Competitive Overview: Resub that now has a slightly easier time activating the gem with Shadow Ball or boosted Hex. Boosts still reference each of the Loyal Three's highest stats and helps Nasty Plot Pecharunt either sweep or stallbreak more easily. Recycle is also a funny option to reactivate the Gem over and over, basically giving it a way worse Calm Mind, which might still be worth it on something with 160 Defense, while Burning Jealousy is flavorful coverage for Steel-types.
Pokémon: Flygon Gem: Dragon Type After Activation:
Ability: Skill Link Stat Boosts: +1 Atk, +1 Def, +1 SpD New Moves: Rock Blast, Temper Flare, Defog, Morning Sun, Taunt, Tail Slap Removed Moves: N/A Competitive Overview: Who needs Dragon Dance when you can just turn Scale Shot into Dragon Dance. Acts like a Garchomp but it trades Chomp's sky high Attack and better set up move for being able to both set up and use Scale Shot in one turn, plus it doesn't suffer from the first Scale Shot's downside. Can also use it + Dragon Dance if you really want to tear a team apart, but you'll probably have trouble finding time for that. Also added some good utility for non-Gem sets, giving Flygon a bunch of unique traits among the super crowded Ground-type competition, namely having both hazard removal and recovery at the same time, plus pivoting as a bonus. Also, if you didn't already know, Gems activate for every hit of a multi-hit move.
Flygon @ Dragon Gem
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Temper Flare / Rock Blast / Morning Sun
- Dragon Dance / Rock Blast
Also as a reward for reading this sub review, here's something I should've posted yesterday:
Pokémon: Zekrom Gem: Dragon Type After Activation:
Ability: Electric Surge Stat Boosts: +2 Atk, +1 Spe New Moves: Zekrom Kick* (100 BP, 100% Acc, 5 PP, Dragon-type, Physical, Deals either Dragon or Electric-type damage based on which is more effective and gives the foe the Throat Chop effect, Contact), Earthquake Removed Moves: N/A Competitive Overview: shut up, idiot ヅエイ㍿ヅエ (Zekrom Kick)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Normal Gem, Fighting Gem, and Bug Gem, for example, a ballot would look like this: Normal: Pokemon 1, Pokemon 2, Pokemon 3 Fighting: Pokemon 4, Pokemon 5, Pokemon 6 Bug: Pokemon 7, Pokemon 8, Pokemon 9
With this ballot, Submission 1 for the Normal Gem would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.
You can add as many submissions are you'd like after your third vote, with each one getting 1 point. Normal: Pokemon 1, Pokemon 2, Pokemon 3 Fighting: Pokemon 4, Pokemon 5, Pokemon 6 Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.
You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it. Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3 Fighting: Pokemon 4, Pokemon 5, Pokemon 6 Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category
Normal: Pokemon 12 (SV) Fighting: Pokemon 4, Pokemon 5, Pokemon 6 Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category
Normal: Pokemon 2, Pokemon 12 (SV) Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6 Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.
If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point. Normal: Pokemon 1 (1 point) Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point) Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.
Pokémon: Mabosstiff Gem: Psychic Gem Type After Activation: Dark/Psychic Ability: Strong Jaw Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed New Moves: Bulk Up, Quick Attack Removed Moves: None Competitive Overview: Psychic Fangs is often a part of Mabosstiff sets, so why not give them an ability that boosts their most used STABs.
Pokemon: Moltres Gem: Psychic Type After Activation: Fire/Psychic Ability: Psychic Surge Stat Boosts: +1 Sp. Atk, +1 Sp. Def New Moves: Explanding Force Removed Moves: N/A Competitive Overview: Moltres is an expanding force sweeper with high speed and special attack. On the surface this seems broken on a mon with this good stats but I think it will be balanced for one reason: stealth rocks. If moltres is holding the gem, it can't hold heavy-duty boots and gets destroyed by stealth rocks.
Pokémon: Heracross Gem: Psychic Type After Activation: Bug/Psychic Ability: Sniper Stat Boosts: +1 Att, Spe, Acc New Moves: Psycho Cut Removed Moves: None Competitive Overview: Accuracy boost allows the use of high power Megahorn, Stone Edge, and Psycho Cut. Sniper boosts Stone Edge, Psycho Cut, and Shadow Claw (if you're crazy). Pulls a free DD but Sniper being a weak ability and Bug/Psychic not being incredible helps balance it out.
Pokémon: Necrozma Gem: Psychic Type After Activation:
Ability: Neuroforce Stat Boosts: +2 Spe New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath Removed Moves: N/A Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
Pokémon: Palossand Gem: Ghost Type After Activation: Ghost/Ground Ability: Storm Drain Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def New Moves: Body Press, Power Gem, Calm Mind Removed Moves: None Competitive Overview: finally has a water immunity now.
Pokémon: Lucario Gem: Ghost Type After Activation:
Ability: Technician Stat Boosts: + 1 Def, +1 SpA, +1 SpD New Moves: Auric Mirror Shot -
-
- Dual Wingbeat Clone (Non-Contact, Aura/Pulse Move) Removed Moves: Competitive Overview: Special Lucario is cool. Gets Technician for that extra Vacuum Wave power, and to retain a 1.5x boost on its new Steel attack even after turning ghost, and also gains Ghost STAB. Given Lucario sheds its steel type, reducing its resistances, it only felt fair to also buff its defenses.
Pokemon: Farigiraf Gem: Ghost Type After Activation: Normal/Ghost Ability: Stamina Stat Boosts: +1 Sp. Atk, +1 Sp. Def New Moves: N/A Removed Moves: Stored Power Competitive Overview: The giraffe becomes an amazing tank with good typing, ability, and movepool. Stamina allows it to gain some extra bulk. I think because of the buff in bulk, farigiraf could actually run wish and be hard to knock out.
Pokémon: Snorlax Gem: Ghost Type After Activation: Normal/Ghost Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0) Stat Boosts: +1 Att, Def New Moves: Bulk Up, Drain Punch, Shadow Claw Removed Moves: None Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
Pokémon: Pecharunt Gem: Ghost Type After Activation:
Ability: Toxic Chain Stat Boosts: +1 Atk, +1 SpA, +1 SpD New Moves: Toxic Spikes, Recycle, Burning Jealousy, Shadow Sneak Removed Moves: N/A Competitive Overview: Resub that now has a slightly easier time activating the gem with Shadow Ball or boosted Hex. Boosts still reference each of the Loyal Three's highest stats and helps Nasty Plot Pecharunt either sweep or stallbreak more easily. Recycle is also a funny option to reactivate the Gem over and over, basically giving it a way worse Calm Mind, which might still be worth it on something with 160 Defense, while Burning Jealousy is flavorful coverage for Steel-types.
Pokémon: Glaceon Gem: Dragon Gem Type After Activation: Ice/Dragon Ability: Mirror Armor Stat Boosts: +1 Def, +1 Sp. Def, +1 Speed New Moves: Draco Meteor, Dragon Pulse, Body Press, Agility Removed Moves: None Competitive Overview: Bounces back Intims and other things from opponents.
Pokémon: Gyarados Gem: Dragon Type After Activation:
Ability: Intimidate Stat Boosts: +1 Atk, +1 SpD New Moves: Dragon Hammer Removed Moves: N/A Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.
Pokemon: Ogerpon Gem: Dragon Type After Activation: Grass/Dragon Ability: Mold Breaker Stat Boosts: +1 Atk, +1 Speed New Moves: Dragon Hammer Removed Moves: N/A Competitive Overview: Ogerpon is a fast sweeper with mold breaker to beat defensive hidden gem mons. I think dragon hammer makes so much sense for dragon-pon because it literally has a hammer (Erm actually it's a cudgel
). Also this is only for normal ogerpon because the other ones would need to hold a mask and can't hold the gem.
Dragon Type After Activation:Water/Dragon
Ability: Super Luck Stat Boosts: +1 SPD, +1 SPE, +1 ACC New Moves: Aqua Tail, Dragon Rush, Focus Blast Removed Moves: N/A Competitive Overview: Dragon Gem boosted Draco Meteor, followed up by ignoring the special attack drops from Draco Meteor. Hits slightly less hard than base due to the loss of Sniper, but the speed and accuracy boosts make up for it. Accurate Hydro Pumps and Focus Blasts do a lot for its reliability, and even opens up powerful coverage like Blizzard and Hurricane. Physical sets have less raw power than the high BP moves that special sets get to abuse, but being able to boost up with Dragon Dance and fully accurate Dragon Rush makes them quite viable as well.
Pokémon: Flygon Gem: Dragon Type After Activation:
Ability: Skill Link Stat Boosts: +1 Atk, +1 Def, +1 SpD New Moves: Rock Blast, Temper Flare, Defog, Morning Sun, Taunt, Tail Slap Removed Moves: N/A Competitive Overview: Who needs Dragon Dance when you can just turn Scale Shot into Dragon Dance. Acts like a Garchomp but it trades Chomp's sky high Attack and better set up move for being able to both set up and use Scale Shot in one turn, plus it doesn't suffer from the first Scale Shot's downside. Can also use it + Dragon Dance if you really want to tear a team apart, but you'll probably have trouble finding time for that. Also added some good utility for non-Gem sets, giving Flygon a bunch of unique traits among the super crowded Ground-type competition, namely having both hazard removal and recovery at the same time, plus pivoting as a bonus. Also, if you didn't already know, Gems activate for every hit of a multi-hit move.
Flygon @ Dragon Gem
Ability: Levitate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Scale Shot
- Temper Flare / Rock Blast / Morning Sun
- Dragon Dance / Rock Blast
Pokémon: Necrozma Gem: Psychic Type After Activation:
Ability: Neuroforce Stat Boosts: +2 Spe New Moves: Scale Shot, Draco Meteor, Breaking Swipe, Dragon Claw, Dragon Breath Removed Moves: N/A Competitive Overview: I'll admit that this is mostly a funny flavor thing but Necrozma has always been an HO fiend, so this is right up its alley. Becoming a bootleg Ultra Necrozma makes Necrozma a great offensive hazard lead and sweeper on HO, giving it the option to double its Speed back while retaining its good bulk (though without Prism Armor) and elite power. Biggest problems are that Psychic/Dragon isn't really a great typing, lacking the same immediate power you get from Meteor Beam sets, needing Timid to outspeed Booster Iron Valiant at +2, and Kingambit existing in a no Tera metagame. Still, should instantly be one of the most viable Hidden Gems.
Pokémon: Snorlax Gem: Ghost Type After Activation: Normal/Ghost Ability: Obstinacy (User gains a boost in it's moves the lower it's HP gets. Formula: (1.0 - [Current percentage of HP in decimal form]) + 1.0) Stat Boosts: +1 Att, Def New Moves: Bulk Up, Drain Punch, Shadow Claw Removed Moves: None Competitive Overview: Big hitter that gets stronger with less hp and can use drain punch to pivot between safe enough not to die and high damage output with Obstinacy.
Pokémon: Gyarados Gem: Dragon Type After Activation:
Ability: Intimidate Stat Boosts: +1 Atk, +1 SpD New Moves: Dragon Hammer Removed Moves: N/A Competitive Overview: "gyarados shouldve been dragon type bc it's a chinese dragon" type beat. its ability didnt change but it's cool it can proc intimidate twice in a row.