Quality Control Hidden Power IV Combinations

TheMantyke

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8:55 PM] TheMantyke: I am uncertain if this is the right place to ask this, but I will momentarily treat this place as "ask C&C staff questions"
[8:56 PM] necraMancer: This feature is only available on Tuesdays
[8:56 PM] TheMantyke: Whenever I google "hidden power IVs", the only information useful for Gen 6+ is some general nintendo site that lists all the IV combinations as 31s and 30s.
[8:57 PM] TheMantyke: Can I make an article that just lists all Hidden Power combos as odd and even IVs + 30s and 31s with a mention of what Hidden Powers are legal per forced 31 IVs (think legendaries, pokebank mons, etc)
[8:58 PM] EsqueletoDelFuego: yes
[8:58 PM] TheMantyke: I'd like that page to be us when I google that
[8:58 PM] EsqueletoDelFuego: that would be a an excellent idea
[8:58 PM] TheMantyke: I'll go do that now then.
[8:58 PM] EsqueletoDelFuego: plumberjack
[8:58 PM] TheMantyke: We have something like that in the gen 3 / 4 breeding guide, but it's outdated with the restrictions of Gen 3-5 hidden power
[8:59 PM] TheMantyke: IE, Attack IV of 0 is weaker than attack IV of 2
[8:59 PM] plumberjack: hi
[8:59 PM] plumberjack: yes approved on my end
[8:59 PM] TheMantyke: cool, I'll go make it

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Hidden Power IV Combinations

Hidden Power Type is determined by a which of a Pokemon's IVs are odd or even. This is a quick reference sheet to figure out what IVs you’ll need to be odd or even to achieve your desired Hidden Power type.

Atlus
  • IVs are listed in the standard arrangement of HP/Atk/Def/SpA/SpD/Spe.
  • O corresponds to Odd and E corresponds to even.
  • Two listings are provided, the first as whether or not IVs must be odd or even and the second as the highest possible IVs for each Hidden Power.
  • Note for new players: There is no Hidden Power Normal or Hidden Power Fairy

Hidden Power as Odd or Even IVs


Bug:

O/E/E/O/E/O
E/E/E/O/E/O
O/O/O/O/E/E
E/O/O/O/E/E
O/E/O/O/E/E

Dark:

O/O/O/O/O/O

Dragon:

E/O/O/O/O/O
O/E/O/O/O/O
E/E/O/O/O/O
O/O/E/O/O/O

Electric:

E/O/E/O/O/E
O/E/E/O/O/E
E/E/E/O/O/E
O/O/O/E/O/O

Fighting:

E/E/O/E/E/E
O/O/E/E/E/E
E/O/E/E/E/E
O/E/E/E/E/E
E/E/E/E/E/E

Fire:

O/E/O/E/O/E
E/E/O/E/O/E
O/O/E/E/O/E
E/O/E/E/O/E

Flying:

E/E/E/E/E/O
O/O/O/E/E/E
E/O/O/E/E/E
O/E/O/E/E/E

Ghost:

O/E/O/O/E/O
E/E/O/O/E/O
O/O/E/O/E/O
E/O/E/O/E/O

Grass:

E/O/O/E/O/O
O/E/O/E/O/O
E/E/O/E/O/O
O/O/E/E/O/O
E/O/E/E/O/O

Ground:

E/E/E/O/E/E
O/O/O/E/E/O
E/O/O/E/E/O
O/E/O/E/E/O

Ice:

E/O/E/O/O/O
O/E/E/O/O/O
E/E/E/O/O/O
O/O/O/O/O/E

Poison:

E/E/O/E/E/O
O/O/E/E/E/O
E/O/E/E/E/O
O/E/E/E/E/O

Psychic:

E/O/O/O/O/E
O/E/O/O/O/E
E/E/O/O/O/E
O/O/E/O/O/E

Rock:

E/E/O/O/E/E
O/O/E/O/E/E
E/O/E/O/E/E
O/E/E/O/E/E

Steel:

O/E/E/E/O/E
E/E/E/E/O/E
O/O/O/O/E/O
E/O/O/O/E/O

Water:

O/E/E/E/O/O
E/E/E/E/O/O
O/O/O/E/O/E
E/O/O/E/O/E


Hidden Power as Highest Possible IVs


Bug:

31/30/30/31/30/31
30/30/30/31/30/31
31/31/31/31/30/30
30/31/31/31/30/30
31/30/31/31/30/30

Dark:

31/31/31/31/31/31

Dragon:

30/31/31/31/31/31
31/30/31/31/31/31
30/30/31/31/31/31
31/31/30/31/31/31

Electric:

30/31/30/31/31/30
31/30/30/31/31/30
30/30/30/31/31/30
31/31/31/30/31/31

Fighting:

30/30/31/30/30/30
31/31/30/30/30/30
30/31/30/30/30/30
31/30/30/30/30/30
30/30/30/30/30/30

Fire:

31/30/31/30/31/30
30/30/31/30/31/30
31/31/30/30/31/30
30/31/30/30/31/30

Flying:

30/30/30/30/30/31
31/31/31/30/30/30
30/31/31/30/30/30
31/30/31/30/30/30

Ghost:

31/30/31/31/30/31
30/30/31/31/30/31
31/31/30/31/30/31
30/31/30/31/30/31

Grass:

30/31/31/30/31/31
31/30/31/30/31/31
30/30/31/30/31/31
31/31/30/30/31/31
30/31/30/30/31/31

Ground:

30/30/30/31/30/30
31/31/31/30/30/31
30/31/31/30/30/31
31/30/31/30/30/31

Ice:

30/31/30/31/31/31
31/30/30/31/31/31
30/30/30/31/31/31
31/31/31/31/31/30

Poison:

30/30/31/30/30/31
31/31/30/30/30/31
30/31/30/30/30/31
31/30/30/30/30/31

Psychic:

30/31/31/31/31/30
31/30/31/31/31/30
30/30/31/31/31/30
31/31/30/31/31/30

Rock:

30/30/31/31/30/30
31/31/30/31/30/30
30/31/30/31/30/30
31/30/30/31/30/30

Steel:

31/30/30/30/31/30
30/30/30/30/31/30
31/31/31/31/30/31
30/31/31/31/30/31

Water:

31/30/30/30/31/31
30/30/30/30/31/31
31/31/31/30/31/30
30/31/31/30/31/30


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I can elaborate on things like x5 or x3 IV restrictions, list generally ideal IV choices, min attack HP values, trick room HP values, etc if staff want me to. I mainly just wanted a page on smogon that lists this information and is just a super barebones reference I could easily peep at for breeding / fiddling with teams. We've had references like this on site previously, but they're outdated with old Gen 2-5 mechanics like your IV modulo 4 needing to equal 2 or 3. I think a reference for Gen 6+ exclusively would be a good addition.
 
Last edited:

shiny finder

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Looks good TM! I plugged in each of those IV combos and everything seems to have matched up right :). As for your comments, I think a quick reference/note/etc for the x5 or x3 IV restrictions might be helpful if you want to throw that in. I'd imagine a bullet point would suffice rather than a whole list of the possible IV combos, but whatever you see fit (i.e. 5IV mons can't have HP Fighting). I think the possible IV values are covered well enough from the first set, so people should be able to figure out trick room/min Atk/ideal spreads while still keeping the desired HP. Often it's really a choice between 0 and 1 if you need E or O. Not much need to flesh it out imo, especially since "ideal" is a bit of a rabbit trail.

As for my personal comments, a couple minor things you could add would be that (1) HP now has a fixed power so you don't have to worry about maxing the IVs unlike previous gens or (2) A mention of Hyper Training so that you can max the stats while still having the right HP type (to quell any ongoing misconceptions that HT changes your IVs and thus HP...I'm sure someone who's new would ask).

Looks good to me! Though any thoughts usual QC crew: cant say LegoFigure11 Theorymon DHR-107 atsync Its_A_Random ?

As usual let me know if you don't want to be tagged for QC.
 

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