Obligatory commentary hereSlate 3 is now over! This slate got pretty grueling near the end, so I hope you're excited as I am to see who made the final cut!
This slate, we got 2 Pokemon, Yoshiblaze and Bobsican with Blaziken and Pinsir respectively,
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2 Moves, Seito Chinchou and zxgzxg with Icicle Crash and Purify,
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and 1 Ability, Rasdanation with Solar Power!
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As for Seaking, here's the countZ-nogyroP - 5
Mossy Sandwich - 4
Squawkerz - 4
Ema Skye - 3
flareth13 - 3
Orangesodapop - 3
Daddy Buzzwole - 2
DuoM2 - 2
ihbst - 2
Crimea1854 - 1
EeveeGirl1380 - 1
Ludicrousity - 1
master oden - 1
Mintly - 1
Rasdanation - 1
War Incarnate - 1
In accordance with the above, Z-nogyroP will be able to add any one change, and Mossy Sandwich and Squawkerz will be able to each add any one change besides their own!
Multi-Attack Blaziken: How in the world did that snuck by? Doesn’t seems useful at first, but then it would allow Blaziken to run any coverage imaginable with 120 BP and drawback-free at cost of item slot, in a way. I wonder how well this goes in practice though.
U-Turn Pinsir: Mega Pinsir is already pretty scary, and being able to deal damage before automatic switching-out to escape unfavorable match-ups take it to another level.
Icicle Crash: That is a funny change if I see one, replacing the annoying chance of Flinch by a 30% chance of a risky but useful status in forcefully transforming the target into Finchinator (a Garchomp), with the possibility of getting rid of their STABs if they weren’t Dragon / Ground already. Not useful against Physical Attackers, but definitely troublesome for walls and Special Attackers, and they won’t survive another Icicle Crash for sure.
Purify: Having a reliable recovery goes a long way for Pyukumuku, and might make it useful for Doubles by getting rid of a teammate’s status, be it Sleep, Burn, Paralysis, Poison / Toxic or even Freeze.
Solar Power: It’s not even a poor man’s Desolate Land, as much as the Sunny Day can be overriden by normal weathers. The 1.5x Special Attack at all time at cost of 12,5% HP loss per turn, alongside one-turn Solar Beam, 75% HP Synthesis (in the case of Sunflora) and effective Water neutrality for the Fire-type users give the wielders a more devastating prowess while simultaneously ruining opposing weather teams and without putting the wielder’s Water-type teammates in jeopardy in Singles.
Mega Houndoom now have an actual Ability outside of weather teams so that’s a huge win for it, too.