Pet Mod Hide and Seaking - Slate 7 Winners

Should we ban Terastallization?


  • Total voters
    53
  • Poll closed .
Slate 3 is now over! This slate got pretty grueling near the end, so I hope you're excited as I am to see who made the final cut!

This slate, we got 2 Pokemon, Yoshiblaze and Bobsican with Blaziken and Pinsir respectively,
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2 Moves, Seito Chinchou and zxgzxg with Icicle Crash and Purify,
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and 1 Ability, Rasdanation with Solar Power!
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As for Seaking, here's the count
Z-nogyroP - 5
Mossy Sandwich - 4
Squawkerz - 4
Ema Skye - 3
flareth13 - 3
Orangesodapop - 3
Daddy Buzzwole - 2
DuoM2 - 2
ihbst - 2
Crimea1854 - 1
EeveeGirl1380 - 1
Ludicrousity - 1
master oden - 1
Mintly - 1
Rasdanation - 1
War Incarnate - 1

In accordance with the above, Z-nogyroP will be able to add any one change, and Mossy Sandwich and Squawkerz will be able to each add any one change besides their own!
Obligatory commentary here

Multi-Attack Blaziken: How in the world did that snuck by? Doesn’t seems useful at first, but then it would allow Blaziken to run any coverage imaginable with 120 BP and drawback-free at cost of item slot, in a way. I wonder how well this goes in practice though.
U-Turn Pinsir: Mega Pinsir is already pretty scary, and being able to deal damage before automatic switching-out to escape unfavorable match-ups take it to another level.

Icicle Crash: That is a funny change if I see one, replacing the annoying chance of Flinch by a 30% chance of a risky but useful status in forcefully transforming the target into Finchinator (a Garchomp), with the possibility of getting rid of their STABs if they weren’t Dragon / Ground already. Not useful against Physical Attackers, but definitely troublesome for walls and Special Attackers, and they won’t survive another Icicle Crash for sure.
Purify: Having a reliable recovery goes a long way for Pyukumuku, and might make it useful for Doubles by getting rid of a teammate’s status, be it Sleep, Burn, Paralysis, Poison / Toxic or even Freeze.

Solar Power: It’s not even a poor man’s Desolate Land, as much as the Sunny Day can be overriden by normal weathers. The 1.5x Special Attack at all time at cost of 12,5% HP loss per turn, alongside one-turn Solar Beam, 75% HP Synthesis (in the case of Sunflora) and effective Water neutrality for the Fire-type users give the wielders a more devastating prowess while simultaneously ruining opposing weather teams and without putting the wielder’s Water-type teammates in jeopardy in Singles.

Mega Houndoom now have an actual Ability outside of weather teams so that’s a huge win for it, too.
 
2 Moves, Seito Chinchou and zxgzxg with Icicle Crash and Purify,
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Screenshot 2024-07-07 181123.png
 
Alright, here's the changes added by the Seakers:
View attachment 646419View attachment 646418
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And with that, Slate 3 is now over! I'll open signups for Slate 4 in a day or two, so stay tuned for that.
While we wait, my commentary on the Seakers’ Picks.

Thief: Sounds like a solid alternate to Knock Off, with no damage boost but hinder fast Pokémon even more than before.

Pressure: Two additional PP cost instead of one means the opponent needs to not spam their low PP moves. Simple but might be effective.

Golurk: Very blatant Speed change, too blatant to not be seen, but it is high enough to outrun non-boosted Roaring Moon, Iron Valiant, Serperior, Mega Metagross, Iron Moth, Ogerpon, Alolan Ninetales, Kartana and Walking Wake. This makes it’s No Guard Ability even scarier, as now it’ll have a good chance to land a guaranteed Dynamic Punch before the opponent could even react. It also allows no-miss Stone Edge, Zen Headbutt, Poltergeist and even Toxic while moving first plenty of times.

It have to compete with Dragapult and can’t outspeed that one without Choice Scarf, though Golurk’s No Guard, as well as access to Poltergeist and Dynamic Punch, gives it something that Dragapult cannot do on it’s own. Of course, both have to watch put for the buffed Thief…
 
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