Completed High-Level Pastime

Hello everyone! This is gonna be a good ol Level 3 Match,

On this side, we have... Hmm. Alright. We have the powerful 'pull no punches' TheEver!

TheEver's Team:
:enigma berry: Enigma Berry
:flame orb: Flame Orb
:flame orb: Flame Orb
:life orb: Life Orb
:oran berry: Oran Berry
:sticky barb: Sticky Barb
:sticky barb: Sticky Barb
:naviathan::braviary-hisui::conkeldurr:

Aganti (Naviathan)
Level: 3 | EXP: 0 / 10

"Another storm you're left to fight alone
Remember son, you're reaping what you've sown."


Types:
Water
Steel

Abilities: Guts / Heatproof / Light Metal
Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 95
Atk: 8
Def: 7
SpA: 6 (-)
SpD: 7 (+)
Spe: 97

Size Class: 6
Weight Class: 9

Moves:
Level 0:
Attract
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Protect
Psychic Fangs
Round
Strength
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall

Level 1:
Bite
Brutal Swing
Bubble Beam
Calm Mind
Dragon Breath
Dragon Dance
Echoed Voice
Gust
Hail
Haze
Ice Fang
Metal Claw
Peck
Rain Dance
Refresh
Rock Smash
Snore
Swagger
Taunt
Water Gun
Water Pulse
Wide Guard

Level 2:
Blizzard
Feather Dance
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Defense
Iron Tail
Metal Sound
Rest
Scale Shot
Scary Face
Screech
Secret Power
Slack Off
Steel Beam
Steel Roller
Wave Crash
Whirlpool
Wild Charge

Level 3:
Anchor Shot
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct

Cloudspotter (Braviary-Hisui)
Level: 3 | EXP: 0 / 10

"Swing, swing guillotine queen
Swinging from the left to the right."


Types:
Psychic
Flying

Abilities: Keen Eye / Sheer Force / Tinted Lens
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 5 (-)
Def: 5
SpA: 9 (+)
SpD: 5
Spe: 65

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brave Bird
Confide
Dazzling Gleam
Double Team
Facade
Hyper Voice
Leer
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Toxic
Wing Attack
Zen Headbutt

Level 1:
Air Cutter
Bulk Up
Calm Mind
Confuse Ray
Cut
Defog
Dual Wingbeat
Hone Claws
Metal Claw
Night Shade
Peck
Psybeam
Rain Dance
Rock Smash
Snore
Steel Wing
Sunny Day
Swagger
Swift
Whirlwind
Work Up

Level 2:
Agility
Assurance
Close Combat
Fury Attack
Heat Wave
Hurricane
Pluck
Psychic Terrain
Rest
Reversal
Roost
Scary Face
Secret Power
Sky Attack
Superpower
Take Down

Level 3:
Acrobatics
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Tailwind
Thrash
U-turn

Conrad (Conkeldurr)
Level: 3 | EXP: 0 / 10

"I wanna feel it day and night
My workout, my delight."


Types:
Fighting

Abilities: Guts / Sheer Force / Iron Fist
Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Level 1:
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up

Level 2:
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap

Level 3:
Bide
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down


And on this side, we have the equally powerful trainer, the Ally of the Guardian, Pratik2007!
I sure hope they like that title.

Pratik2007's Team

:sv/volkraken:
Zelda (Volkraken)
Level 3 EXP: 00 / 10

Modest nature ( +Sp. Atk, -Atk )
Typing: Water/Fire
Abilities: Analytic, Infiltrator Hidden Ability: Pressure [UNLOCKED]

HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3

Movepool
Level 0:
Attract
Confide
Constrict
Double Team
Facade
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Round
Surf
Toxic
Waterfall

Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp

Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Captivate
Clear Smog
Covet
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Hydro Pump
Infestation
Payback
Quash
Rest
Scary Face
Secret Power
Thief
Whirlpool

Level 3:
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Power Gem
Reflect
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
:sv/tapu bulu:
Freyr (Tapu Bulu)
Level 3 EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Grass/Fairy
Abilities: Grassy Surge Hidden Ability: Telepathy [UNLOCKED]

HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 75
Size: 3
Weight: 3

Movepool
Level 0:
Brick Break
Bullet Seed
Confide
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Horn Attack
Protect
Rock Slide
Round
Smart Strike
Toxic
Zen Headbutt

Level 1:
Brutal Swing
Bulk Up
Calm Mind
Dual Chop
Echoed Voice
False Swipe
High Horsepower
Leafage
Mega Punch
Roar
Rock Smash
Rototiller
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Taunt
Whirlwind
Withdraw
Work Up

Level 2:
Close Combat
Disable
Focus Punch
Grass Knot
Grassy Terrain
Iron Defense
Leech Seed
Mega Drain
Megahorn
Payback
Rest
Revenge
Scary Face
Skull Bash
Solar Beam
Stone Edge
Superpower
Swords Dance
Synthesis
Wood Hammer

Level 3:
Darkest Lariat
Frustration
Giga Drain
Guard Swap
Horn Leech
Light Screen
Nature's Madness (sig)
Power Swap
Psych Up
Reflect
Return
Rock Tomb
Snarl
Telekinesis
Torment
Worry Seed
:sv/garchomp:
Chomp (Garchomp)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10% )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin [UNLOCKED]

HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 118 (+)
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister

Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Power Gem
Return
Rock Tomb
Scorching Sands
Thrash

:choice specs: Choice Specs
:shell bell: Shell Bell
:miracle seed: Miracle Seed
:life orb: Life Orb
:rage candybar: Rage Candy Bar
:enigma stone: Enigma Stone
:leftovers: Leftovers



Let's see the order and then BEGIN!
TheEver will send out and equip!
pratik2007 will send out, equip, and order!
TheEver will order!

Dylando refs!​
 
1687019837206.png

"This is a nice opportunity to work on my subs."

Sending Volkraken @ Shell Bell
:Sv/volkraken::Shell bell:

Extrasensory ~ Extrasensory ~ Extrasensory

Check at start of step1, IF Conkeldurr is to use Bide THEN initiate string : Extrasensory ~ Extrasensory ~ Protect
At the start of step, IF Knock off AND Volkraken is faster than Conkeldurr THEN use Bounce
At the start of step, IF Volkraken is confused THEN use Reflect the first instance
At the start of step, IF damaging ground type move AND Volkraken is faster than Conkeldurr THEN use Bounce
 
Last edited:
:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | OK!
HP 100/100 EN 100 CT: 1
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | OK!
HP 95/95 EN 100 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3​

Playtime!!!
Step 1
Volkraken readied Bounce!
Conkeldurr readied Dig!

Volkraken used Bounce! (-9 EN)
Conkeldurr evaded the attack.
Conkeldurr used Dig! (-10 EN)
Crit: (13 (No))
(8+(10-6))*1.5 = 18 Damage!

Conkeldurr was burned by it's Flame Orb!
Step 2
Volkraken readied Bounce!
Conkeldurr readied Dig!

Volkraken used Bounce! (-9 EN)
Conkeldurr evaded the attack.
Conkeldurr used Dig! (-10 EN)
Crit: (10 (No))
(8+5-1+(10-6))*1.5 = 24 Damage!

Conkeldurr is burning! (-2 HP)

Step 3
Volkraken readied Bounce!
Conkeldurr readied Dig!

Volkraken used Bounce! (-9 EN)
Conkeldurr evaded the attack.
Conkeldurr used Dig! (-10 EN)
Crit: (4 (No))
(8+5-1+(10-6))*1.5 = 24 Damage!

Conkeldurr is burning! (-2 HP)

Ouch... really went for the subs.

:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn
HP 96/100 EN 70 CT: 1
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | OK!
HP 29/95 EN 73 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
TheEver orders
pratik2007 orders
dylando refs​
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor

Keep up the pressure!

:flame-orb:
Earthquake > Earthquake > Earthquake
** At the start of priority +1, if Volkraken's HP is less than or equal to 15, and Confusion is absent on Conkeldurr, and Reflect is absent on the opponent's field, use Mach Punch.
** At the start of each of Conkeldurr's turns, if Confusion is present on Conkeldurr, use Bulk Up on the first instance.
** At the start of each of Conkeldurr's turns, if Volkraken is to use an Evasive Attack, and Volkraken's Speed is greater than Conkeldurr's Speed, use Dig.
** At the start of each of Conkeldurr's turns, if Reflect is present on the opponent's field, use Brick Break.
 
:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn
HP 96/100 EN 70 CT: 1
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | OK!
HP 29/95 EN 73 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
Step 1
Volkraken used Protect! (-12 EN)
Conkeldurr used Earthquake! (-9 EN)
Volkraken was protected!

Conkeldurr took some heat... (-2 HP)

Step 2
Volkraken used Torment! (-10 EN)
Cmon, Conkeldurr, don't be BORING. Use something else! (Sealed)

Conkeldurr used Earthquake! But it'd be lame and boring...

Conkeldurr's burning! (-2 HP)
Step 3
Volkraken used Extrasensory! (-6 EN)
Crit: (6 (No))
(8+(11-7)+3)*1.5 = 23 Damage!
Effect: (10 (Yes))
Conkeldurr flinched!

The Shell Bell chimes... (+2 HP)

Not like it can do much here anyway. Stop spamming earthquake and dig.
Conkeldurr's being roasted... (-2 HP)

Well, Eve, you heard the Volkraken. Dont do that again while Conkeldurr's out! Thats how torment works, after all!
But will it be enough for Volkraken to survive...? Hah, lets see how this next round goes!
:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
HP 67/100 EN 61 CT: 1
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | OK!
HP 31/95 EN 55 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
Next up...
pratik2007 to order
TheEver to order
dylando refs!​
 
Last edited:
:sv/volkraken:

Extransensory ~ Extransensory ~ Extrasensory

At the start of step, IF Facade outside combination AND Conkeldurr is slower than Volkraken THEN use Bounce
At the start of step, IF Speed lowering move AND Volkraken is faster THEN THEN use Bounce
Check at start of step 1, IF Conkeldurr is to use Bide THEN initiate string : Extrasensory ~ Extrasensory ~ Protect
Once at the start of step, IF Damaging priority move in a combination THEN use Protect
 
:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
HP 67/100 EN 61 CT: 1
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | OK!
HP 31/95 EN 55 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
Step 1
Volkraken readied Bounce!
Volkraken leapt into the air! (Evasive)

Conkeldurr used Tombstone Smackdown! (-16 EN)
(6 + 5 + (10-6))*1.5 = 23 Damage!
Crit: (8 (No))
Volkraken came crashing down! (-6 HP)
Volkraken's pinned down by stones... (-1 Spe, 3t)

Conkeldurr's feeling the heat! (-2 HP)

Step 2
Conkeldurr used Mach Punch! (-4 EN)
Crit: 16 (No)
(4 + 3 + 5 + (10-6)) = 16 Damage!

Conkeldurr is burning! (-2 HP)

:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
HP 63/100 EN 41 CT: 0
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | KO
HP 0/95 EN 0 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3​
Coming up soon:
pratik2007 to replace and equip
TheEver to order
pratik2007 to order
Dylando refs!​
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor
:flame-orb:
Facade > Fire Punch > Ice Punch
** At the start of the step, if Tapu Bulu is to use Worry Seed and Taunt is absent on Tapu Bulu, use Protect and push down orders.
** At the start of each of Conkeldurr's turns, if Tapu Bulu is to use Worry Seed outside of a combination on any upcoming step and Taunt is absent on Tapu Bulu, use Taunt and push down orders.
** At the start of each of Conkeldurr's turns, if an Enigma Stone is present on Tapu Bulu, use Knock Off and push down orders.
** At the start of each of Conkeldurr's turns, if Conkeldurr's abilities are its default abilities, use Poison Jab and push down orders.
 
:sv/tapu bulu:
"Let's play a bit till you tire out."

[Do not use Grassy Terraforming] Worry Seed ~ Protect ~ Worry Seed
 
:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
HP 63/100 EN 41 CT: 0
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:tapu-bulu: :enigma-stone: | Grassy Surge, Telepathy | OK!
HP 85/85 EN 100 CT: 1
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 75 S/W: 3/3
:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | KO
HP 0/95 EN 0 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
Step 1
Conkeldurr used Protect! (-12 EN)
A shimmering dome of light appeared!

Tapu Bulu used Worry Seed! (-8 EN)
But Conkeldurr was protected!

Not from the burn orb, though... (-2 HP)

Step 2
Tapu Bulu used Protect (-12 EN)
A shimmering dome of light formed!

Conkeldurr used Knock Off! (-7 EN)
But Tapu Bulu was Protected!

Conkeldurr's taking the pain. (-2 HP)

Step 3
Conkeldurr used Protect! (-12 EN)
A shimmering dome of light appeared!

Tapu Bulu used Worry Seed! (-8 EN)
But Conkeldurr was protected!

Conkeldurr's still suffering from burns! (-2 HP)

What a turn of events! Pratik managed to get through Eve's subs!

:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
HP 57/100 EN 10 CT: 0
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:tapu-bulu: :enigma-stone: | Grassy Surge, Telepathy | OK!
HP 85/85 EN 72 CT: 1
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 75 S/W: 3/3
:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | KO
HP 0/95 EN 0 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
Well then!
pratik2007 to order!
TheEver to order!
I'll ref!​
 
:Sv/tapu bulu:

Zen Headbutt ~ Zen Headbutt ~ Zen Headbutt

IF Conkeldurr is to use a damaging priority move in combination THEN use Protect
IF Conkeldurr is to use Knock off THEN use Disable (Knock off)
IF Counter THEN use Swords Dance the 1st instance and Chill remaining instances
Check at start of step 1, IF Conkeldurr is to use Bide THEN Initiate string : Swords Dance ~ Zen Headbutt ~ Protect
 

TheEver

It's beauty and rage!
is a Pre-Contributor

You're all tuckered out, Conrad, but I know you've got a bit more fight left in you, don't you?

:flame-orb:
Chill > Low Sweep > Knock Off
** When Conkeldurr is inflicted with Flinching, push down orders.
 
:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
HP 57/100 EN 10 CT: 0
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4
:tapu-bulu: :enigma-stone: | Grassy Surge, Telepathy | OK!
HP 85/85 EN 72 CT: 1
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 75 S/W: 3/3
Step 1
Tapu Bulu used Zen Headbutt! (-6 EN)
Hit: 61 (Yes)
Crit: 3 (No)
(8+(9-7))*1.5 = 15 Damage!
Effect: 56 (No)

Conkeldurr is Chilling. (+12 EN, -1 Chill)
Conkeldurr is also heating. (-2 HP)

Step 2
Tapu Bulu used Zen Headbutt! (-6 EN)
Hit: 61 (Yes)
Crit: 6 (No)
(8+(9-7))*1.5 = 15 Damage!
Effect: 88 (Yes)

Conkeldurr Flinched!
Just...Not having a good day, are we, Mr. Conkeldurr? (-2 HP)

Step 3
Tapu Bulu used Zen Headbutt! (-6 EN)
Hit: 61 (Yes)
Crit: 18 (No)
(8+(9-7))*1.5 = 15 Damage!
Effect: 86 (Yes)
BBP rules prevent Conkeldurr from having a fully terrible day, yippee! (No Flinch)

Conkeldurr used Low Sweep! (-5 EN)
Crit: 21 (No)
(7+3+5+(10-8))*0.75 = 13 Damage (-11 HP, -2 EN)
Tapu Bulu's Speed was lowered! (-3t)

Conkeldurr's in a world of hurt! (-2 HP)

:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
4/5 Chills
HP 6/100 EN 17 CT: 0
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:tapu-bulu: :enigma-stone: | Grassy Surge, Telepathy | -1 Spe (3t)
5/5 Chills
HP 74/85 EN 52 CT: 1
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 42 S/W: 3/3
TheEver to order
pratik2007 to order

Dylando to ref knowing that enigma stone still works
edit: and to remember his type effectiveness!​
 
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TheEver

It's beauty and rage!
is a Pre-Contributor

Ugh, you weren't supposed to flinch!

:flame-orb:
Knock Off > Poison Jab > Poison Jab
** At the start of Conkeldurr's turns, if Protection is present on Tapu Bulu, use Chill and push down orders.
** At the start of Conkeldurr's turns, if an Enigma Stone is absent on Tapu Bulu, and Sealed (Poison Jab) is present on Conkeldurr, use Fire Punch on the first instance, use Ice Punch on the second instance.
 
:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | Brn, Sealed (Earthquake, Dig)
4/5 Chills
HP 6/100 EN 17 CT: 0
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:tapu-bulu: :enigma-stone: | Grassy Surge, Telepathy | -1 Spe (3t)
5/5 Chills
HP 74/85 EN 52 CT: 1
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 42 S/W: 3/3
:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | KO
HP 0/95 EN 0 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
Conkeldurr used Knock Off! (-7 EN)
(10 + 5 + (10-8)) * 0.75 = 13 Damage!
Knocked off Tapu Bulu's :enigma-stone: Enigma Stone!

Tapu Bulu used Horn Leech (-9 EN)
No calcs required.
Tapu Bulu drained what little life force Conkeldurr had! (+3 HP)

Conkeldurr fainted!

:conkeldurr: :flame-orb: | Guts, Sheer Force, Iron Fist | KO
4/5 Chills
HP 0/100 EN 0 CT: 0
Att: 10 Def: 7 SpAtt: 3 SpDef: 7 Spe: 45 S/W: 3/4

:tapu-bulu: | Grassy Surge, Telepathy | -1 Spe (2t)
5/5 Chills
HP 64/85 EN 43 CT: 1
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 42 S/W: 3/3
:volkraken: :shell-bell: | Analytic, Infiltrator, Pressure | KO
HP 0/95 EN 0 CT: 1
Att: 3 Def: 6 SpAtt: 11 SpDef: 7 Spe: 95 S/W: 3/3
TheEver to replace and equip
pratik2007 to order
TheEver to order
Dylando to ref​
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor

Less Guts!

:life orb:
Counterswitching to Cloudspotter the Braviary-Hisui @ Life Orb.

Icy Wind > Icy Wind > Icy Wind
** At the start of the step, if Garchomp is to use an Evasive Attack, and Garchomp's Speed is greater than Braviary's Speed, and Braviary's Accuracy stage is greater than or equal to Garchomp's Evasion stage, use Psychic.
** At the start of Braviary's turns, if Protection is present on Garchomp, use Aim on the first instance, use Calm Mind on the second instance.
** At the start of Braviary's turns, if Braviary's Accuracy stage is less than Garchomp's Evasion stage, use Aim.
** At the start of Braviary's turns, if Sandstorm is present, and Braviary's Accuracy stage is less than or equal to Garchomp's Evasion stage, use Dazzling Gleam.
 

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