Unofficial Metagames Higher Than Clouds [ZU 1K]


Champagne and Pools
Altaria-Sprite aus Pokémon Diamant/Perl (weiblich)
igher Than Clouds
Schlurplek-Sprite aus Pokémon Platin (weiblich)

Welcome to my 1K RMT!
by: Broken Phobias
The idea behind this team was Dragon Dance Altaria which I picked up from CrazyStevy. I've been using this a lot in ZU seasonals, plus I peaked ladder with it, so I figured I'd RMT it for my 1K posts since its a lot of fun to use. It's also incredibly aesthetically pleasing from my perspective and I hope you feel the same! Let's dive into the fun part now and take a look at the team:heart:

Peaked #1 on ZU Ladder

Type Null.pngWablu-Sprite aus Pokémon Feuerrot/BlattgrünRelated image
Click for Importable
Teambuilding Process

After going on an unsuccessful ladder grind with a team utilizing Stunfisk I had come across esteemed user CrazyStevy. Stevy used a Dragon Dance Altaria in our match and ended up beating me because of it. This was the inspiration behind the entire team. I figured I'd use Dragon Dance Altaria to take my Round 2 Opponent by surprise and win the match similar to how Stevy had with me on the ladder.

I knew I needed to patch up Altaria's biggest weakness, Ice-types. Vigoroth was my first choice due to its great Specially Defensive bulk and its access to Bulk Up and Slack off. However, I found that in practice, Vigoroth was just big Taunt bait and almost never performed its role successfully. RawMelon suggested I use Curse RestTalk Lickilicky. I was a bit skeptical at first but I made the change and ended up really liking how bulky it was. In addition, Lickilicky provided my team with a status absorber. Altaria doesn't absorb status as well despite Natural Cure due to its role being to sweep.

The next step was adding a physically defensive Pokemon that complimented both Altaria and Lickilicky. When it comes to Balance teams and picking a wall I'm pretty biased because Machoke is by far my favorite Pokemon in ZU. I chose Machoke to fill this role due to it being able to hold Eviolite as well as its versatility regarding defensive EVs. Moreover, Machoke is able to threaten Ice-types and wall Fighting-types that threaten both Altaria and Lickilicky.

Speed control tends to be one of the last steps while building but I knew that I didn't want to build myself into a corner like how I usually tend to do when making fun teams. I honestly just threw Electivire on the build because it's by far the best Choice Scarf user in ZU thanks to its great offensive stats, speed tier, ability, and access to coverage options. Electivire has successfully cemented itself on a majority of my teams in builder and this team is no different.

Hazards are a requirement in almost every tier and ZU is no exception. A Stealth Rock user was in-order for the team but I was a little shaky on who to include. My team struggled with Physical Swanna variants so I decided a Stealth Rock user that could successfully wall Physical Swanna was best for the team. I ended up settling on Mawile because of its access to Intimidate and its Steel-typing.

Water Memory

Removal was the last on the list of things my teams needed and I knew the answer was going to be Silvally. I noticed that Choice Specs Abomasnow tore through my team so I decided on Silvally-Water. Silvally-Water is also able to act as a Shiftry check which relieves some pressure off of both Machoke and Mawile. Both Electivire and Silvally-Water are able to pivot thanks to their access to Volt-Switch and U-turn.

Team Analysis

Image result for altaria sprite gif

F (Altaria) (M) @ Flyinium Z
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
Dragon Dance

In ZU Altaria is more commonly known as a Physically or Specially Defensive wall. This stereotype provides Altaria with a handful of setup opportunities. Fly provides Altaria with Flying-type STAB, however, this should be used with caution due to it being a two-turn move. Earthquake is extremely useful as it allows Altaria to avoid being walled by Defensive Golem, Probopass, and Mawile. In addition, with a little prediction, you may be able to OHKO Electivire if it tries to switch-in on Altaria. However, Electivire doesn't threaten Altaria after Altaria has two boosts in Speed. Super Sonic Sky Strike allows Altaria to nuke whatever it wants. Surprisingly, Altaria is able to do 70% to Bronzor with it at +2.


Sloppy Top (Lickilicky) (F) @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
Return / Frustration
Sleep Talk

Lickilicky's primary role in ZU is to act as a cleric on bulkier builds. Its Curse set capitalizes on this and is best saved for late game when all those pesky Ghost-types are removed. Return is Lickilicky's best choice regarding STAB. Curse is how Lickilicky sets up allowing it to slowly but surely raise its Attack as well as its Defense turning it into a powerful wall capable of sweeping ill-prepared teams. Rest Talk is Lickilicky's choice in terms of recovery despite having access to Wish. This allows it to brush off any status conditions that would otherwise cripple it. Leftovers provide Lickilicky with some passive recovery so it doesn't have to keep clicking Rest. Regarding stat boosts, Lickilicky at +2 is nothing to laugh at. Return is able to threaten everything that isn't a Normal-type resist.


Daddy Choke (Machoke) (M) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
Dynamic Punch
Knock Off
Sleep Talk

Machoke is one of the most flexible Pokemon in the tier when it comes to EVs. This is due to its fairly balanced base stat distribution and its ability to hold the Eviolite. On this team, Machoke acts as a physically defensive wall checking physical attackers that would threaten Altaria and Lickilicky such as Golem, Electivire, Shiftry, and physical Combusken. Dynamic Punch allows Machoke to chip and Confuse switch-ins. While RNG does play into its usefulness, the chip damage is still much appreciated. Knock Off allows Machoke to cripple other Eviolite users such as Bronzor, Mareanie, Dusclops, and other Machoke. Rest Talk allows Machoke to absorb status as well as maintain its longevity. If you wanted to, you could play around with Machokes EVs a bit. I would recommend 252 HP / 220 Def / and then the other 36 EVs in SpD or Attack.


PULL UP SKRRT (Electivire) (M) @ Choice Scarf
Ability: Motor Drive
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
Volt Switch
Wild Charge
Ice Punch

Electivire is one of the meta defining Pokemon in ZU. It's Choice Scarf set is by far its best set and it has cemented itself as the best Choice Scarf user in the tier. Electivire is a terrific revenge killer for the team thanks to its great Speed tier as well as its access to Volt-Switch. In addition, Electivire has a handful of coverage options that it can run. My Electivire simply makes use of its STAB Wild Charge and Volt-Switch. Ice Punch comes in handy when faced with Altaria, Gabite, and Sandslash. It's also great middle ground when trying to predict what will switch-in on Electivire. Earthquake hits Golem, a common switch-in, super effectively. More importantly, though, Earthquake is able to OHKO other pesky Electivire that may try to switch in on an Electric-type move.


The Tooth Fairy (Mawile) (F) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
Stealth Rock
Play Rough
Fire Blast / Super Fang

With Golem and Crustle in the tier, Mawile is often overlooked as a Stealth Rock setter. However, it's able to carve out a niche as a Physical wall thanks to its unique typing and access to Intimidate. The main draw for using Mawile is its access to Stealth Rock as it's able to support the offensive portion with the team thanks to the chip it provides. Play Rough is Mawile's best choice of STAB as it allows it to bust up Fighting- and Dark-types such as Machoke, Silvally-Fighting, and Shiftry. Because Lickilicky doesn't appreciate Ghost-types and Gourgeist-XL is the most common one, Fire Blast is an easy pick. Alternatively, Mawile can make use of Super Fang and heavily chip switch-ins. Leftovers grant Mawile a form of recovery so that it may maintain its longevity.

Water Memory
Water Memory

Wave Check (Silvally-Water) @ Water Memory
Ability: RKS System
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature

Silvally-Water is one of the more viable defensive Silvally formes in the tier. Silvally's best STAB move is Surf given that it works best as a Special Attacker. Flamethrower allows Silvally to OHKO Abomasnow and Mawile. U-turn allows Silvally to pivot as well as OHKO Shiftry. Regarding its EVs, a bulky spread of 252 HP / 80 SpD / and 176 Speed with a Timid nature allows Silvally to better check Abomasnow and Shiftry, two big threats the team faces.


I've been apart of smogon for almost 4 long years now and I've made my fair share of friends along the way. I started out on PS when I was in the 5th grade under random accounts. I stuck with a main account on Oct 10, 2014 and later changed that account to one I have now. I made my Smogon account shortly after and I've been growing and learning ever since. If I forget to tag you my apologies. There are so many people that have contributed to my experiences here on PS.

Stratos Welcome Back you goon
AM I remember back when I was brand new in the challenges room with you wild huh?
SpaceBass ur the most jacked man I've ever had the pleasure of moderating with
Paradise Suprise Mutha Fucka
thebagman I mean you run and your dedication to fitness is outstanding
kay You've been a great friend to me ever since we met in PU Beta
bobochan you've always remembered me even before I started playing Battle Spot which was like forever ago
chemcoop you tutored me the ways of the Battle Spot single and its because of you that I have advanced my metagame knowledge
Jmash324 You've been like one of the coolest dudes I've met on PS and I'm glad that we play ZU together even if you don't
dibs I fuck with your art and your Hail Storm team
don't lose I miss you m8
Snorlax in the way ur a goon
Frat Dude ur also a goon
snake_rattler Don't let CAP go into bad places okay snakey you've been a good friend
Electrolyte We go way back, tbh I forget how long I've known you.
Anty I always liked you. you Rated my first RMT :heart:
h_n_g_m_n I really really love your art and you're a dope dude as well
frysinger you'll be missed
Graceclaw you know why your here!
RawMelon Ur a really good player like 10/10 def worth 500K in ZUPL
Aaronboyer ZU GANG GANG
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sister reserved
hint hint this replay

Hi Broken Phobias. Late congrats on 1k posts! You have an extremely solid team there, a bit memes here and there, but it's really cool.
I love the Machoke+Licki Core, double RestTalkers is nasty especially CroLicki, but fun to use. I have tried out the team myself several times, and it really has worked out great, but I do have some suggestions.

1. At first glance, it's obvious you don't have a psychic resist, especially a special psychic wallbreak, as Mawile even with its typing, does not count. Thus, Mr. Mime and Beheeyem are big problems. These 2 sets, specifically, are extremely hard to deal with, and if played correctly, can sweep your entire team. I first thought about switching Mawile for Bronzor, but then Shiftry would be problematic with only Machoke as a soft-check(if it's not running Leaf Storm or Z-Fly lure set). If you were to make Altaria defensive and run enough EVs to sweep creep max speed Shiftry without any speed boosting nature, it may be great for the Shiftry MU, but then the Z-Fly DDance Alt that you wanted to build around would be replace. In conclusion, Psychic MUs are extremely tough, I would watch out for them and try not to give any offensive momentum when dealing with one.
F (Altaria) @ Leftovers / Poisonium Z / Firium Z
Ability: Natural Cure
EVs: 168 HP / 176 Def / 164 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Flamethrower
- Toxic
2. Some of the sets & EVs can be better changed. I would run Taunt/ Protect over Fire Blast on Mawile, since you really won't ever use it. Normally, you would toxic opposing Gourgeist, instead of Fire Blasting it with a base 55 nature decreasing special attack stat. If you were to run Taunt however, you may want to add some EVs to speed creep specific foes.
The Tooth Fairy (Mawile) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Play Rough
- Toxic
- Protect
Regarding Silvally-Water, I would change Flamethrower to Thunderbolt for Swanna, since the team does struggle against Physical Swanna and Silvally-Water is one of your main checks. Then, I would change the EVs to 252 hp/120 spatt/136spd with a Timid nature, since there really isn't a reason to run spdef and you really only need speed to speed creep specific foes. The one I listed outspeeds a max positive nature Shiftry(base 80s).
Wave Check (Silvally-Water) @ Water Memory
Ability: RKS System
EVs: 252 HP / 120 SpA / 136 Spe
Timid Nature
- Surf
- Thunderbolt
- Defog
- U-turn
Other than that, you're team is really cool! Here are some replays if you want to watch of me using your team, and I really found success with it. Well done!
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