
Team Building Process

Like the title suggests this team was based around Mega Manectric. I didn't pick Manectric just because he's my friends favorite mega, it was because of his high speed and sp.atk stats. He also has intimidate making him a good check to Talonflame and Mega Pinsir.



Next I added Landorus-T and Rotom-W to make a Volt-Turn core. I also added these two because my friend has experience using these two in combination with Manectric. Landorus-T has a great defencive typing and Intimdate which paired with Mega Manectric makes a pretty cool intimidate core. Rotom is added in order to insure I don't get swept by a belly drum azumarill.




I really wanted a pokemon that could both set up rocks and hit hard. My search led me to Garchomp.





I noticed that ice-type moves could be problematic for the team so to take care of that I added Aegislash since he resists ice moves and as we all know he is a great pokemon all on his own.






I really wanted an offencive defogger which there are plenty of. Seeing as how Bisharp can already prove troublesome to my team I decided to dismiss Latios and Latias. It dawned on me that I should add a defogger that could use u-turn or volt switch and that left me with the choice of either Zapdos or Crobat. I already had enough sp.attackers and everything I'd wall with Zapdos is being covered by Lando, Wash, and Manec. I was left with Crobat as my speedy and hard hitting defogger.






The team looked and felt great, but I noticed I couldn't touch Mega Venusaur outside of Crobat. 95% of the time Mega Venusaur is paired up with bulky stall pokemon that will wear down my Crobat if I decide to spam Brave Bird. The end result was Deoxys-S>Garchomp. Mixed Deoxys-S is an amazing revenge killer who can outspeed any scarfed poke, it seemed like a fair trade off for my rocks considering I can still hit Dragons, Steels, and now mega saur.
Team Analysis
@ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 16 HP / 8 Def / 232 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
This is your everyday same as always Mega Manectric set. I like to run just a tiny bit of bulk to ensure I can live a couple of resisted hits. I run thunderbolt for STAB and volt switch for momentum. A few people I know like to diss Manectric and say Jolteon is better, but there is one thing Manectric carries that Jolteon wishes he had. That would be the oh so wonderful Flamethrower. In a world where fire, fighting, water, and flying moves are common it's nice to know Manectric has flamethrower in it's move pool. Hidden Power Ice is for Dragon with x4 weakness to ice and for ground types as well as Thundurus. I don't really take advantage of Lightningrod anymore because of Manectric becoming more common so people are aware of it but hey if I want to be ballsy I'd take a chance and switch into a potential electric type move.
@ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 16 HP / 8 Def / 232 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

@ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

@ Life Orb
Ability: Pressure
EVs: 252 Spd / 20 Atk / 236 SAtk
Naive Nature
- Psycho Boost
- Knock Off/Taunt
- Superpower
- Ice Beam

@ Chesto Berry
Ability: Levitate
EVs: 212 HP / 44 Spd / 252 Def
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

@ Leftovers
Ability: Stance Change
EVs: 252 SAtk / 16 Atk / 4 SDef / 236 HP
Quiet Nature
IVs: 0 Spd
- King's Shield
- Substitute
- Shadow Ball
- Sacred Sword
Nothing too out of the ordinary. Aegislash fits very well with the team's offencive play style and answer to many things. The Ev's are used for the substitute variant but I may be wrong. I'm not to sure if there is a magic lefties number for a mixed sub slash. My Iv's and nature are to ensure I hit last and stay in shield form until I do. King's Shield is self explanatory, Substitute is ment for predicting switches and a Aegislash behind a sub is serious shit, Shadow Ball for STAB, and Sacred Sword for Chansey I guess. I would like to note that I do miss shadow sneak but I can play much safer with sub.

@ Black Sludge
Ability: Infiltrator
EVs: 64 HP / 252 Atk / 192 Spd
Jolly Nature
- U-turn/Taunt
- Defog
- Brave Bird
- Roost
Conclusion
The team is a bit of fresh air to me and is easy and fun to use. Like any team that isn't Dennis' baton pass team(Fuck You Dennis) there is always room for improvement. I see Rotom as the weakest link and would like some advice for a replacement. I encourage people to try out this team and give me feedback and I encourage Team Jackers( You have my blessing) to do as they like.
Importable
Zero (Manectric) (M) @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 16 HP / 8 Def / 232 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Charlie Sheen (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Flash Gordon (Deoxys-Speed) @ Life Orb
Ability: Pressure
EVs: 252 Spd / 20 Atk / 236 SAtk
Naive Nature
- Psycho Boost
- Knock Off
- Superpower
- Ice Beam
Kenmore (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 212 HP / 44 Spd / 252 Def
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Metallica (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 SAtk / 16 Atk / 4 SDef / 236 HP
Quiet Nature
IVs: 0 Spd
- King's Shield
- Substitute
- Shadow Ball
- Sacred Sword
Brobat (Crobat) (M) @ Black Sludge
Ability: Infiltrator
EVs: 64 HP / 252 Atk / 192 Spd
Jolly Nature
- U-turn
- Defog
- Brave Bird
- Roost
Ability: Lightningrod
Shiny: Yes
EVs: 16 HP / 8 Def / 232 Spd / 252 SAtk
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Charlie Sheen (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Flash Gordon (Deoxys-Speed) @ Life Orb
Ability: Pressure
EVs: 252 Spd / 20 Atk / 236 SAtk
Naive Nature
- Psycho Boost
- Knock Off
- Superpower
- Ice Beam
Kenmore (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 212 HP / 44 Spd / 252 Def
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Metallica (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 SAtk / 16 Atk / 4 SDef / 236 HP
Quiet Nature
IVs: 0 Spd
- King's Shield
- Substitute
- Shadow Ball
- Sacred Sword
Brobat (Crobat) (M) @ Black Sludge
Ability: Infiltrator
EVs: 64 HP / 252 Atk / 192 Spd
Jolly Nature
- U-turn
- Defog
- Brave Bird
- Roost
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